pub struct UnitInfoWeaponModelPool(/* private fields */);Expand description
IL2CPP class: App.UnitInfoWeaponModelPool
Inherits: Object
Implementations§
Source§impl UnitInfoWeaponModelPool
impl UnitInfoWeaponModelPool
pub fn m_shop_weapon_asset() -> CharacterAsset
pub fn set_m_shop_weapon_asset(value: CharacterAsset)
pub fn m_shop_weapon_asset_newest() -> CharacterAsset
pub fn set_m_shop_weapon_asset_newest(value: CharacterAsset)
pub fn m_shop_weapon_item_newest() -> UnitItem
pub fn set_m_shop_weapon_item_newest(value: UnitItem)
Source§impl UnitInfoWeaponModelPool
impl UnitInfoWeaponModelPool
Sourcepub fn clear_shop_weapon()
pub fn clear_shop_weapon()
ClearShopWeapon() overload
Sourcepub fn is_shop_weapon() -> bool
pub fn is_shop_weapon() -> bool
IsShopWeapon() overload
Source§impl UnitInfoWeaponModelPool
impl UnitInfoWeaponModelPool
pub fn get_and_load_weapon_method_info() -> &'static MethodInfo
pub fn get_and_load_weapon_shop_method_info() -> &'static MethodInfo
pub fn add_left_method_info() -> &'static MethodInfo
pub fn add_right_method_info() -> &'static MethodInfo
pub fn try_get_left_method_info() -> &'static MethodInfo
pub fn try_get_right_method_info() -> &'static MethodInfo
pub fn try_active_left_method_info() -> &'static MethodInfo
pub fn try_active_right_method_info() -> &'static MethodInfo
pub fn set_shop_weapon_method_info() -> &'static MethodInfo
pub fn clear_shop_weapon_method_info() -> &'static MethodInfo
pub fn is_shop_weapon_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn wait_loaded_method_info() -> &'static MethodInfo
pub fn is_loaded_method_info() -> &'static MethodInfo
pub fn delete_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for UnitInfoWeaponModelPool
impl Clone for UnitInfoWeaponModelPool
Source§fn clone(&self) -> UnitInfoWeaponModelPool
fn clone(&self) -> UnitInfoWeaponModelPool
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitInfoWeaponModelPool
impl FromIlInstance for UnitInfoWeaponModelPool
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IUnitInfoWeaponModelPool for UnitInfoWeaponModelPool
impl IUnitInfoWeaponModelPool for UnitInfoWeaponModelPool
fn m_left_weapon_dictionary(self) -> Dictionary_2<Il2CppString, CharacterAsset>
fn set_m_left_weapon_dictionary( self, value: Dictionary_2<Il2CppString, CharacterAsset>, )
fn m_right_weapon_dictionary(self) -> Dictionary_2<Il2CppString, CharacterAsset>
fn set_m_right_weapon_dictionary( self, value: Dictionary_2<Il2CppString, CharacterAsset>, )
impl Copy for UnitInfoWeaponModelPool
impl IObject for UnitInfoWeaponModelPool
Auto Trait Implementations§
impl Freeze for UnitInfoWeaponModelPool
impl RefUnwindSafe for UnitInfoWeaponModelPool
impl !Send for UnitInfoWeaponModelPool
impl !Sync for UnitInfoWeaponModelPool
impl Unpin for UnitInfoWeaponModelPool
impl UnwindSafe for UnitInfoWeaponModelPool
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Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitInfoWeaponModelPoolMethods for __Twhere
__T: IUnitInfoWeaponModelPool,
impl<__T> IUnitInfoWeaponModelPoolMethods for __Twhere
__T: IUnitInfoWeaponModelPool,
Source§fn get_and_load_weapon(
self,
unit: impl Into<Unit>,
equipped: impl Into<UnitItem>,
asset_type: impl Into<AssetType>,
) -> CharacterAsset
fn get_and_load_weapon( self, unit: impl Into<Unit>, equipped: impl Into<UnitItem>, asset_type: impl Into<AssetType>, ) -> CharacterAsset
GetAndLoadWeapon(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::combat::assettype::AssetType) overloadSource§fn get_and_load_weapon_shop(
self,
equipped: impl Into<UnitItem>,
asset_type: impl Into<AssetType>,
) -> CharacterAsset
fn get_and_load_weapon_shop( self, equipped: impl Into<UnitItem>, asset_type: impl Into<AssetType>, ) -> CharacterAsset
GetAndLoadWeaponShop(crate::app::unititem::UnitItem, crate::combat::assettype::AssetType) overloadSource§fn add_left(self, unit: impl Into<Unit>, equipped: impl Into<UnitItem>)
fn add_left(self, unit: impl Into<Unit>, equipped: impl Into<UnitItem>)
AddLeft(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn add_right(self, unit: impl Into<Unit>, equipped: impl Into<UnitItem>)
fn add_right(self, unit: impl Into<Unit>, equipped: impl Into<UnitItem>)
AddRight(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn try_get_left(self, equipped: impl Into<UnitItem>) -> GameObject
fn try_get_left(self, equipped: impl Into<UnitItem>) -> GameObject
TryGetLeft(crate::app::unititem::UnitItem) overloadSource§fn try_get_right(self, equipped: impl Into<UnitItem>) -> GameObject
fn try_get_right(self, equipped: impl Into<UnitItem>) -> GameObject
TryGetRight(crate::app::unititem::UnitItem) overloadSource§fn try_active_left(self, equipped: impl Into<UnitItem>)
fn try_active_left(self, equipped: impl Into<UnitItem>)
TryActiveLeft(crate::app::unititem::UnitItem) overloadSource§fn try_active_right(self, equipped: impl Into<UnitItem>)
fn try_active_right(self, equipped: impl Into<UnitItem>)
TryActiveRight(crate::app::unititem::UnitItem) overloadSource§fn set_shop_weapon(self, equipped: impl Into<UnitItem>)
fn set_shop_weapon(self, equipped: impl Into<UnitItem>)
SetShopWeapon(crate::app::unititem::UnitItem) overloadSource§fn load_async(self, callback: impl Into<Action>)
fn load_async(self, callback: impl Into<Action>)
LoadAsync(crate::system::action::Action) overloadSource§fn wait_loaded(self) -> IEnumerator
fn wait_loaded(self) -> IEnumerator
WaitLoaded() overload