pub struct TalkSequence(/* private fields */);Expand description
IL2CPP class: App.Talk3D.TalkSequence
Inherits: SingletonProcInst_1<crate::app::talk3_d::talksequence::TalkSequence>
Implementations§
Source§impl TalkSequence
impl TalkSequence
pub fn base(self) -> SingletonProcInst_1<TalkSequence>
Source§impl TalkSequence
impl TalkSequence
pub fn sm_is_continue() -> bool
pub fn set_sm_is_continue(value: bool)
pub fn sm_reserved_prefab_root_object() -> GameObject
pub fn set_sm_reserved_prefab_root_object(value: GameObject)
pub fn loading_character_timeout_counter_max() -> f32
pub fn set_loading_character_timeout_counter_max(value: f32)
Source§impl TalkSequence
impl TalkSequence
Sourcepub fn reserve_talk_prefab()
pub fn reserve_talk_prefab()
ReserveTalkPrefab() overload
Sourcepub fn create_talk_prefab() -> GameObject
pub fn create_talk_prefab() -> GameObject
CreateTalkPrefab() overload
Sourcepub fn is_fast_forward() -> bool
pub fn is_fast_forward() -> bool
IsFastForward() overload
Sourcepub fn begin_continue_talk()
pub fn begin_continue_talk()
BeginContinueTalk() overload
Sourcepub fn end_continue_talk()
pub fn end_continue_talk()
EndContinueTalk() overload
Sourcepub fn create(parent: impl Into<ProcInst>) -> TalkSequence
pub fn create(parent: impl Into<ProcInst>) -> TalkSequence
Create(crate::app::procinst::ProcInst) overload
Source§impl TalkSequence
impl TalkSequence
pub fn get_mid_method_info() -> &'static MethodInfo
pub fn set_mid_method_info() -> &'static MethodInfo
pub fn get_talk_type_method_info() -> &'static MethodInfo
pub fn set_talk_type_method_info() -> &'static MethodInfo
pub fn get_active_pid_method_info() -> &'static MethodInfo
pub fn set_active_pid_method_info() -> &'static MethodInfo
pub fn get_str_to_lower_trigger_method_info() -> &'static MethodInfo
pub fn set_str_to_lower_trigger_method_info() -> &'static MethodInfo
pub fn get_is_latest_str_patchim1_method_info() -> &'static MethodInfo
pub fn set_is_latest_str_patchim1_method_info() -> &'static MethodInfo
pub fn get_is_latest_str_patchim2_method_info() -> &'static MethodInfo
pub fn set_is_latest_str_patchim2_method_info() -> &'static MethodInfo
pub fn enable_is_loading_character_method_info() -> &'static MethodInfo
pub fn disable_is_loading_character_method_info() -> &'static MethodInfo
pub fn get_replace_talker_name_method_info() -> &'static MethodInfo
pub fn add_replace_talker_name_method_info() -> &'static MethodInfo
pub fn reserve_talk_prefab_method_info() -> &'static MethodInfo
pub fn create_talk_prefab_method_info() -> &'static MethodInfo
pub fn is_fast_forward_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn restart_method_info() -> &'static MethodInfo
pub fn start_impl_method_info() -> &'static MethodInfo
pub fn init_talk_method_info() -> &'static MethodInfo
pub fn try_next_label_method_info() -> &'static MethodInfo
pub fn flush_sound_list_method_info() -> &'static MethodInfo
pub fn wait_camera_method_info() -> &'static MethodInfo
pub fn try_map_camera_bind_method_info() -> &'static MethodInfo
pub fn try_map_camera_unbind_method_info() -> &'static MethodInfo
pub fn load_sound_bank_method_info() -> &'static MethodInfo
pub fn wait_soundbank_loading_method_info() -> &'static MethodInfo
pub fn load_scene_method_info() -> &'static MethodInfo
pub fn finish_method_info() -> &'static MethodInfo
pub fn release_method_info() -> &'static MethodInfo
pub fn get_active_character_method_info() -> &'static MethodInfo
pub fn get_person_voice_method_info() -> &'static MethodInfo
pub fn try_play_voice_method_info() -> &'static MethodInfo
pub fn stop_all_voice_method_info() -> &'static MethodInfo
pub fn persistent_method_info() -> &'static MethodInfo
pub fn tick_sound_before_method_info() -> &'static MethodInfo
pub fn tick_sound_after_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn process_message_method_info() -> &'static MethodInfo
pub fn close_method_info() -> &'static MethodInfo
pub fn wait_close_method_info() -> &'static MethodInfo
pub fn check_continue_method_info() -> &'static MethodInfo
pub fn begin_continue_talk_method_info() -> &'static MethodInfo
pub fn end_continue_talk_method_info() -> &'static MethodInfo
pub fn start_key_wait_method_info() -> &'static MethodInfo
pub fn start_time_wait_method_info() -> &'static MethodInfo
pub fn start_fade_out_method_info() -> &'static MethodInfo
pub fn start_fade_in_method_info() -> &'static MethodInfo
pub fn set_replace_text_method_info() -> &'static MethodInfo
pub fn wait_game_skip_end_method_info() -> &'static MethodInfo
pub fn skip_method_info() -> &'static MethodInfo
pub fn start_text_scroll_method_info() -> &'static MethodInfo
pub fn end_text_scroll_method_info() -> &'static MethodInfo
pub fn bind_parent_method_info() -> &'static MethodInfo
pub fn unbind_parent_method_info() -> &'static MethodInfo
pub fn get_desc_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl TalkSequence
impl TalkSequence
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to TalkSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TalkSequence
impl TalkSequence
Trait Implementations§
Source§impl ClassIdentity for TalkSequence
impl ClassIdentity for TalkSequence
Source§impl Clone for TalkSequence
impl Clone for TalkSequence
Source§fn clone(&self) -> TalkSequence
fn clone(&self) -> TalkSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TalkSequence
impl FromIlInstance for TalkSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for TalkSequence
impl IProcInst for TalkSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<TalkSequence> for TalkSequence
impl ISingletonProcInst_1<TalkSequence> for TalkSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ITalkSequence for TalkSequence
impl ITalkSequence for TalkSequence
fn m_prefab_root_object(self) -> GameObject
fn set_m_prefab_root_object(self, value: GameObject)
fn m_talk_sound(self) -> TalkSound
fn set_m_talk_sound(self, value: TalkSound)
fn m_tag_parser(self) -> TalkTagParser
fn set_m_tag_parser(self, value: TalkTagParser)
fn m_talk_ptr(self) -> TalkPtr
fn set_m_talk_ptr(self, value: TalkPtr)
fn m_reserved_tag(self) -> TalkTag
fn set_m_reserved_tag(self, value: TalkTag)
fn m_replace_text(self) -> TalkSequence_ReplaceText
fn set_m_replace_text(self, value: TalkSequence_ReplaceText)
fn m_bind_proc(self) -> ProcInst
fn set_m_bind_proc(self, value: ProcInst)
fn m_error_message_builder(self) -> TalkBuilder
fn set_m_error_message_builder(self, value: TalkBuilder)
fn m_is_start_by_continuous_number(self) -> bool
fn set_m_is_start_by_continuous_number(self, value: bool)
fn m_is_flushed_sound_list(self) -> bool
fn set_m_is_flushed_sound_list(self, value: bool)
fn m_is_show_map_terrain_info(self) -> bool
fn set_m_is_show_map_terrain_info(self, value: bool)
fn m_is_bind_map_camera(self) -> bool
fn set_m_is_bind_map_camera(self, value: bool)
fn m_is_pushed_unit_info(self) -> bool
fn set_m_is_pushed_unit_info(self, value: bool)
fn m_loaded_sound_bank_name_list(self) -> List_1<Il2CppString>
fn set_m_loaded_sound_bank_name_list(self, value: List_1<Il2CppString>)
fn m_is_loading_character(self) -> bool
fn set_m_is_loading_character(self, value: bool)
fn m_loading_character_timeout_counter(self) -> f32
fn set_m_loading_character_timeout_counter(self, value: f32)
fn m_replace_talker_name_dictionary( self, ) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_replace_talker_name_dictionary( self, value: Dictionary_2<Il2CppString, Il2CppString>, )
impl Copy for TalkSequence
impl IObject for TalkSequence
Auto Trait Implementations§
impl Freeze for TalkSequence
impl RefUnwindSafe for TalkSequence
impl !Send for TalkSequence
impl !Sync for TalkSequence
impl Unpin for TalkSequence
impl UnwindSafe for TalkSequence
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T0: ClassIdentity,
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
fn get_instance() -> T0
fn on_singleton_create(self)where
Self: Sized,
fn on_singleton_dispose(self)where
Self: Sized,
fn get_is_resume(self) -> boolwhere
Self: Sized,
fn set_is_resume(self, value: bool)where
Self: Sized,
fn get_version(self) -> i32where
Self: Sized,
fn resume_start(self)where
Self: Sized,
fn resume_end(self)where
Self: Sized,
fn serialize(stream: Stream_2)
fn deserialize(stream: Stream_2)
fn get_global_asset_path(self) -> Il2CppStringwhere
Self: Sized,
fn is_loading_global_asset(self) -> boolwhere
Self: Sized,
fn release_global_asset(self)where
Self: Sized,
fn instantiate_global_asset(self, parent: GameObject) -> GameObjectwhere
Self: Sized,
fn instantiate_global_asset_2(self, parent: Transform) -> GameObjectwhere
Self: Sized,
fn on_serialize(self, stream: Stream_2)where
Self: Sized,
fn on_deserialize(self, stream: Stream_2, version: i32)where
Self: Sized,
fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITalkSequenceMethods for __Twhere
__T: ITalkSequence,
impl<__T> ITalkSequenceMethods for __Twhere
__T: ITalkSequence,
Source§fn get_mid(self) -> Il2CppString
fn get_mid(self) -> Il2CppString
get_Mid() overloadSource§fn set_mid(self, value: impl Into<Il2CppString>)
fn set_mid(self, value: impl Into<Il2CppString>)
set_Mid(::unity::Il2CppString) overloadSource§fn get_talk_type(self) -> Talk_TalkType
fn get_talk_type(self) -> Talk_TalkType
get_TalkType() overloadSource§fn set_talk_type(self, value: impl Into<Talk_TalkType>)
fn set_talk_type(self, value: impl Into<Talk_TalkType>)
set_TalkType(crate::app::talk3_d::talk_2::Talk_TalkType) overloadSource§fn get_active_pid(self) -> Il2CppString
fn get_active_pid(self) -> Il2CppString
get_ActivePid() overloadSource§fn set_active_pid(self, value: impl Into<Il2CppString>)
fn set_active_pid(self, value: impl Into<Il2CppString>)
set_ActivePid(::unity::Il2CppString) overloadSource§fn get_str_to_lower_trigger(self) -> bool
fn get_str_to_lower_trigger(self) -> bool
get_StrToLowerTrigger() overloadSource§fn set_str_to_lower_trigger(self, value: impl Into<bool>)
fn set_str_to_lower_trigger(self, value: impl Into<bool>)
set_StrToLowerTrigger(bool) overloadSource§fn get_is_latest_str_patchim1(self) -> bool
fn get_is_latest_str_patchim1(self) -> bool
get_IsLatestStrPatchim1() overloadSource§fn set_is_latest_str_patchim1(self, value: impl Into<bool>)
fn set_is_latest_str_patchim1(self, value: impl Into<bool>)
set_IsLatestStrPatchim1(bool) overloadSource§fn get_is_latest_str_patchim2(self) -> bool
fn get_is_latest_str_patchim2(self) -> bool
get_IsLatestStrPatchim2() overloadSource§fn set_is_latest_str_patchim2(self, value: impl Into<bool>)
fn set_is_latest_str_patchim2(self, value: impl Into<bool>)
set_IsLatestStrPatchim2(bool) overloadSource§fn enable_is_loading_character(self)
fn enable_is_loading_character(self)
EnableIsLoadingCharacter() overloadSource§fn disable_is_loading_character(self)
fn disable_is_loading_character(self)
DisableIsLoadingCharacter() overloadSource§fn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
fn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
GetReplaceTalkerName(::unity::Il2CppString) overloadSource§fn add_replace_talker_name(
self,
pid: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_replace_talker_name( self, pid: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddReplaceTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn start(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn start( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
Start(::unity::Il2CppString, bool) overloadSource§fn restart(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn restart( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
Restart(::unity::Il2CppString, bool) overloadSource§fn start_impl(
self,
mid: impl Into<Il2CppString>,
is_continuous_number: impl Into<bool>,
)
fn start_impl( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )
StartImpl(::unity::Il2CppString, bool) overloadSource§fn init_talk(self, mid: impl Into<Il2CppString>)
fn init_talk(self, mid: impl Into<Il2CppString>)
InitTalk(::unity::Il2CppString) overloadSource§fn try_next_label(self)
fn try_next_label(self)
TryNextLabel() overloadSource§fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)
fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)
FlushSoundList(bool) overloadSource§fn wait_camera(self)
fn wait_camera(self)
WaitCamera() overloadSource§fn try_map_camera_bind(self)
fn try_map_camera_bind(self)
TryMapCameraBind() overloadSource§fn try_map_camera_unbind(self)
fn try_map_camera_unbind(self)
TryMapCameraUnbind() overloadSource§fn load_sound_bank(self)
fn load_sound_bank(self)
LoadSoundBank() overloadSource§fn wait_soundbank_loading(self)
fn wait_soundbank_loading(self)
WaitSoundbankLoading() overloadSource§fn load_scene(self)
fn load_scene(self)
LoadScene() overloadSource§fn get_active_character(self) -> Character
fn get_active_character(self) -> Character
GetActiveCharacter() overloadSource§fn get_person_voice(self) -> Il2CppString
fn get_person_voice(self) -> Il2CppString
GetPersonVoice() overloadSource§fn try_play_voice(self, character: impl Into<Character>)
fn try_play_voice(self, character: impl Into<Character>)
TryPlayVoice(crate::combat::character::Character) overloadSource§fn stop_all_voice(self)
fn stop_all_voice(self)
StopAllVoice() overloadSource§fn persistent(self)
fn persistent(self)
Persistent() overloadSource§fn tick_sound_before(self)
fn tick_sound_before(self)
TickSoundBefore() overloadSource§fn tick_sound_after(self)
fn tick_sound_after(self)
TickSoundAfter() overloadSource§fn process_message(self, add_char_count: impl Into<i32>)
fn process_message(self, add_char_count: impl Into<i32>)
ProcessMessage(i32) overloadSource§fn wait_close(self)
fn wait_close(self)
WaitClose() overloadSource§fn check_continue(self)
fn check_continue(self)
CheckContinue() overloadSource§fn start_key_wait(self)
fn start_key_wait(self)
StartKeyWait() overloadSource§fn start_time_wait(self, sec: impl Into<f32>)
fn start_time_wait(self, sec: impl Into<f32>)
StartTimeWait(f32) overloadSource§fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)
fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)
StartFadeOut(f32, crate::unity_engine::color::Color) overloadSource§fn start_fade_in(self, time: impl Into<f32>)
fn start_fade_in(self, time: impl Into<f32>)
StartFadeIn(f32) overloadSource§fn set_replace_text(self, text: impl Into<Il2CppString>)
fn set_replace_text(self, text: impl Into<Il2CppString>)
SetReplaceText(::unity::Il2CppString) overloadSource§fn wait_game_skip_end(self)
fn wait_game_skip_end(self)
WaitGameSkipEnd() overloadSource§fn start_text_scroll(self)
fn start_text_scroll(self)
StartTextScroll() overloadSource§fn end_text_scroll(self)
fn end_text_scroll(self)
EndTextScroll() overloadSource§fn bind_parent(self)
fn bind_parent(self)
BindParent() overloadSource§fn unbind_parent(self)
fn unbind_parent(self)
UnbindParent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload