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TalkSequence

Struct TalkSequence 

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pub struct TalkSequence(/* private fields */);
Expand description

IL2CPP class: App.Talk3D.TalkSequence Inherits: SingletonProcInst_1<crate::app::talk3_d::talksequence::TalkSequence>

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impl TalkSequence

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impl TalkSequence

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impl TalkSequence

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pub fn reserve_talk_prefab()

ReserveTalkPrefab() overload

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pub fn create_talk_prefab() -> GameObject

CreateTalkPrefab() overload

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pub fn is_fast_forward() -> bool

IsFastForward() overload

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pub fn begin_continue_talk()

BeginContinueTalk() overload

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pub fn end_continue_talk()

EndContinueTalk() overload

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pub fn create(parent: impl Into<ProcInst>) -> TalkSequence

Create(crate::app::procinst::ProcInst) overload

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pub fn cctor()

.cctor() overload

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impl TalkSequence

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pub fn get_mid_method_info() -> &'static MethodInfo

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pub fn set_mid_method_info() -> &'static MethodInfo

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pub fn get_talk_type_method_info() -> &'static MethodInfo

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pub fn set_talk_type_method_info() -> &'static MethodInfo

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pub fn get_active_pid_method_info() -> &'static MethodInfo

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pub fn set_active_pid_method_info() -> &'static MethodInfo

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pub fn get_str_to_lower_trigger_method_info() -> &'static MethodInfo

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pub fn set_str_to_lower_trigger_method_info() -> &'static MethodInfo

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pub fn get_is_latest_str_patchim1_method_info() -> &'static MethodInfo

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pub fn set_is_latest_str_patchim1_method_info() -> &'static MethodInfo

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pub fn get_is_latest_str_patchim2_method_info() -> &'static MethodInfo

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pub fn set_is_latest_str_patchim2_method_info() -> &'static MethodInfo

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pub fn enable_is_loading_character_method_info() -> &'static MethodInfo

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pub fn disable_is_loading_character_method_info() -> &'static MethodInfo

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pub fn get_replace_talker_name_method_info() -> &'static MethodInfo

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pub fn add_replace_talker_name_method_info() -> &'static MethodInfo

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pub fn reserve_talk_prefab_method_info() -> &'static MethodInfo

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pub fn create_talk_prefab_method_info() -> &'static MethodInfo

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pub fn is_fast_forward_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn restart_method_info() -> &'static MethodInfo

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pub fn start_impl_method_info() -> &'static MethodInfo

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pub fn init_talk_method_info() -> &'static MethodInfo

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pub fn try_next_label_method_info() -> &'static MethodInfo

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pub fn flush_sound_list_method_info() -> &'static MethodInfo

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pub fn wait_camera_method_info() -> &'static MethodInfo

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pub fn try_map_camera_bind_method_info() -> &'static MethodInfo

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pub fn try_map_camera_unbind_method_info() -> &'static MethodInfo

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pub fn load_sound_bank_method_info() -> &'static MethodInfo

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pub fn wait_soundbank_loading_method_info() -> &'static MethodInfo

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pub fn load_scene_method_info() -> &'static MethodInfo

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pub fn finish_method_info() -> &'static MethodInfo

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pub fn release_method_info() -> &'static MethodInfo

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pub fn get_active_character_method_info() -> &'static MethodInfo

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pub fn get_person_voice_method_info() -> &'static MethodInfo

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pub fn try_play_voice_method_info() -> &'static MethodInfo

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pub fn stop_all_voice_method_info() -> &'static MethodInfo

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pub fn persistent_method_info() -> &'static MethodInfo

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pub fn tick_sound_before_method_info() -> &'static MethodInfo

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pub fn tick_sound_after_method_info() -> &'static MethodInfo

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pub fn tick_method_info() -> &'static MethodInfo

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pub fn process_message_method_info() -> &'static MethodInfo

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pub fn close_method_info() -> &'static MethodInfo

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pub fn wait_close_method_info() -> &'static MethodInfo

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pub fn check_continue_method_info() -> &'static MethodInfo

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pub fn begin_continue_talk_method_info() -> &'static MethodInfo

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pub fn end_continue_talk_method_info() -> &'static MethodInfo

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pub fn start_key_wait_method_info() -> &'static MethodInfo

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pub fn start_time_wait_method_info() -> &'static MethodInfo

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pub fn start_fade_out_method_info() -> &'static MethodInfo

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pub fn start_fade_in_method_info() -> &'static MethodInfo

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pub fn set_replace_text_method_info() -> &'static MethodInfo

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pub fn wait_game_skip_end_method_info() -> &'static MethodInfo

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pub fn skip_method_info() -> &'static MethodInfo

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pub fn start_text_scroll_method_info() -> &'static MethodInfo

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pub fn end_text_scroll_method_info() -> &'static MethodInfo

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pub fn bind_parent_method_info() -> &'static MethodInfo

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pub fn unbind_parent_method_info() -> &'static MethodInfo

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pub fn get_desc_method_info() -> &'static MethodInfo

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pub fn create_method_info() -> &'static MethodInfo

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pub fn on_create_method_info() -> &'static MethodInfo

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pub fn on_dispose_method_info() -> &'static MethodInfo

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pub fn on_shutdown_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl TalkSequence

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pub unsafe fn on_create(this: impl Into<IlInstance>)

Direct (non-virtual) call to TalkSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to TalkSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to TalkSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl TalkSequence

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for TalkSequence

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const NAMESPACE: &'static str = "App.Talk3D"

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const NAME: &'static str = "TalkSequence"

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fn class() -> Class

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impl Clone for TalkSequence

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fn clone(&self) -> TalkSequence

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for TalkSequence

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IProcInst for TalkSequence

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impl ISingletonProcInst_1<TalkSequence> for TalkSequence

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl ITalkSequence for TalkSequence

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fn m_prefab_root_object(self) -> GameObject

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fn set_m_prefab_root_object(self, value: GameObject)

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fn m_talk_sound(self) -> TalkSound

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fn set_m_talk_sound(self, value: TalkSound)

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fn m_tag_parser(self) -> TalkTagParser

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fn set_m_tag_parser(self, value: TalkTagParser)

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fn m_talk_ptr(self) -> TalkPtr

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fn set_m_talk_ptr(self, value: TalkPtr)

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fn m_reserved_tag(self) -> TalkTag

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fn set_m_reserved_tag(self, value: TalkTag)

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fn m_replace_text(self) -> TalkSequence_ReplaceText

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fn set_m_replace_text(self, value: TalkSequence_ReplaceText)

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fn m_bind_proc(self) -> ProcInst

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fn set_m_bind_proc(self, value: ProcInst)

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fn m_error_message_builder(self) -> TalkBuilder

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fn set_m_error_message_builder(self, value: TalkBuilder)

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fn m_is_start_by_continuous_number(self) -> bool

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fn set_m_is_start_by_continuous_number(self, value: bool)

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fn m_is_flushed_sound_list(self) -> bool

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fn set_m_is_flushed_sound_list(self, value: bool)

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fn m_is_show_map_terrain_info(self) -> bool

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fn set_m_is_show_map_terrain_info(self, value: bool)

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fn m_is_bind_map_camera(self) -> bool

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fn set_m_is_bind_map_camera(self, value: bool)

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fn m_is_pushed_unit_info(self) -> bool

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fn set_m_is_pushed_unit_info(self, value: bool)

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fn m_loaded_sound_bank_name_list(self) -> List_1<Il2CppString>

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fn set_m_loaded_sound_bank_name_list(self, value: List_1<Il2CppString>)

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fn m_is_loading_character(self) -> bool

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fn set_m_is_loading_character(self, value: bool)

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fn m_loading_character_timeout_counter(self) -> f32

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fn set_m_loading_character_timeout_counter(self, value: f32)

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fn m_replace_talker_name_dictionary( self, ) -> Dictionary_2<Il2CppString, Il2CppString>

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fn set_m_replace_talker_name_dictionary( self, value: Dictionary_2<Il2CppString, Il2CppString>, )

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impl IlType for TalkSequence

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fn il_type() -> &'static Il2CppType

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impl Copy for TalkSequence

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impl IObject for TalkSequence

Auto Trait Implementations§

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impl Freeze for TalkSequence

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impl RefUnwindSafe for TalkSequence

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impl !Send for TalkSequence

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impl !Sync for TalkSequence

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impl Unpin for TalkSequence

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impl UnwindSafe for TalkSequence

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITalkSequenceMethods for __T
where __T: ITalkSequence,

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fn get_mid(self) -> Il2CppString

get_Mid() overload
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fn set_mid(self, value: impl Into<Il2CppString>)

set_Mid(::unity::Il2CppString) overload
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fn get_talk_type(self) -> Talk_TalkType

get_TalkType() overload
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fn set_talk_type(self, value: impl Into<Talk_TalkType>)

set_TalkType(crate::app::talk3_d::talk_2::Talk_TalkType) overload
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fn get_active_pid(self) -> Il2CppString

get_ActivePid() overload
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fn set_active_pid(self, value: impl Into<Il2CppString>)

set_ActivePid(::unity::Il2CppString) overload
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fn get_str_to_lower_trigger(self) -> bool

get_StrToLowerTrigger() overload
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fn set_str_to_lower_trigger(self, value: impl Into<bool>)

set_StrToLowerTrigger(bool) overload
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fn get_is_latest_str_patchim1(self) -> bool

get_IsLatestStrPatchim1() overload
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fn set_is_latest_str_patchim1(self, value: impl Into<bool>)

set_IsLatestStrPatchim1(bool) overload
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fn get_is_latest_str_patchim2(self) -> bool

get_IsLatestStrPatchim2() overload
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fn set_is_latest_str_patchim2(self, value: impl Into<bool>)

set_IsLatestStrPatchim2(bool) overload
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fn enable_is_loading_character(self)

EnableIsLoadingCharacter() overload
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fn disable_is_loading_character(self)

DisableIsLoadingCharacter() overload
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fn get_replace_talker_name(self, pid: impl Into<Il2CppString>) -> Il2CppString

GetReplaceTalkerName(::unity::Il2CppString) overload
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fn add_replace_talker_name( self, pid: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )

AddReplaceTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn start( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

Start(::unity::Il2CppString, bool) overload
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fn restart( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

Restart(::unity::Il2CppString, bool) overload
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fn start_impl( self, mid: impl Into<Il2CppString>, is_continuous_number: impl Into<bool>, )

StartImpl(::unity::Il2CppString, bool) overload
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fn init_talk(self, mid: impl Into<Il2CppString>)

InitTalk(::unity::Il2CppString) overload
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fn try_next_label(self)

TryNextLabel() overload
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fn flush_sound_list(self, is_exec_before_of_now_label: impl Into<bool>)

FlushSoundList(bool) overload
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fn wait_camera(self)

WaitCamera() overload
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fn try_map_camera_bind(self)

TryMapCameraBind() overload
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fn try_map_camera_unbind(self)

TryMapCameraUnbind() overload
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fn load_sound_bank(self)

LoadSoundBank() overload
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fn wait_soundbank_loading(self)

WaitSoundbankLoading() overload
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fn load_scene(self)

LoadScene() overload
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fn finish(self, is_end_continuous_number: impl Into<bool>)

Finish(bool) overload
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fn release(self)

Release() overload
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fn get_active_character(self) -> Character

GetActiveCharacter() overload
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fn get_person_voice(self) -> Il2CppString

GetPersonVoice() overload
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fn try_play_voice(self, character: impl Into<Character>)

TryPlayVoice(crate::combat::character::Character) overload
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fn stop_all_voice(self)

StopAllVoice() overload
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fn persistent(self)

Persistent() overload
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fn tick_sound_before(self)

TickSoundBefore() overload
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fn tick_sound_after(self)

TickSoundAfter() overload
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fn tick(self)

Tick() overload
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fn process_message(self, add_char_count: impl Into<i32>)

ProcessMessage(i32) overload
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fn close(self)

Close() overload
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fn wait_close(self)

WaitClose() overload
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fn check_continue(self)

CheckContinue() overload
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fn start_key_wait(self)

StartKeyWait() overload
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fn start_time_wait(self, sec: impl Into<f32>)

StartTimeWait(f32) overload
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fn start_fade_out(self, time: impl Into<f32>, color: impl Into<Color>)

StartFadeOut(f32, crate::unity_engine::color::Color) overload
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fn start_fade_in(self, time: impl Into<f32>)

StartFadeIn(f32) overload
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fn set_replace_text(self, text: impl Into<Il2CppString>)

SetReplaceText(::unity::Il2CppString) overload
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fn wait_game_skip_end(self)

WaitGameSkipEnd() overload
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fn skip(self)

Skip() overload
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fn start_text_scroll(self)

StartTextScroll() overload
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fn end_text_scroll(self)

EndTextScroll() overload
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fn bind_parent(self)

BindParent() overload
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fn unbind_parent(self)

UnbindParent() overload
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fn get_desc(self) -> Array<ProcDesc>

GetDesc() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.