pub trait IHubCookingSequence: IProcInst {
Show 46 methods
// Provided methods
fn m_selected_units(self) -> List_1<Unit> { ... }
fn set_m_selected_units(self, value: List_1<Unit>) { ... }
fn m_selected_foodstuffs(self) -> Array<FoodstuffData> { ... }
fn set_m_selected_foodstuffs(self, value: Array<FoodstuffData>) { ... }
fn m_loading_character_count(self) -> i32 { ... }
fn set_m_loading_character_count(self, value: i32) { ... }
fn m_unit_accesses(self) -> List_1<HubAccess> { ... }
fn set_m_unit_accesses(self, value: List_1<HubAccess>) { ... }
fn m_characters(self) -> List_1<Character> { ... }
fn set_m_characters(self, value: List_1<Character>) { ... }
fn m_current_cook(self) -> CookData { ... }
fn set_m_current_cook(self, value: CookData) { ... }
fn m_dish(self) -> Dish { ... }
fn set_m_dish(self, value: Dish) { ... }
fn m_bento(self) -> UnitItem { ... }
fn set_m_bento(self, value: UnitItem) { ... }
fn m_conversation_type(self) -> Cooking_ConversationType { ... }
fn set_m_conversation_type(self, value: Cooking_ConversationType) { ... }
fn m_dish_reliance_result(self) -> Dish_RelianceResult { ... }
fn set_m_dish_reliance_result(self, value: Dish_RelianceResult) { ... }
fn m_dish_model_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_dish_model_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_dish_model(self) -> GameObject { ... }
fn set_m_dish_model(self, value: GameObject) { ... }
fn m_unit_b_camera_locator(self) -> GameObject { ... }
fn set_m_unit_b_camera_locator(self, value: GameObject) { ... }
fn m_pan_position_y(self) -> InterpolatorFloat { ... }
fn set_m_pan_position_y(self, value: InterpolatorFloat) { ... }
fn m_pan_eular_angle(self) -> InterpolatorVector3 { ... }
fn set_m_pan_eular_angle(self, value: InterpolatorVector3) { ... }
fn m_chara_light(self) -> GameObject { ... }
fn set_m_chara_light(self, value: GameObject) { ... }
fn m_chara_light_eat(self) -> GameObject { ... }
fn set_m_chara_light_eat(self, value: GameObject) { ... }
fn m_reliance_pop_up(self) -> ReliancePopUpController { ... }
fn set_m_reliance_pop_up(self, value: ReliancePopUpController) { ... }
fn m_is_reliance_popup_loaded(self) -> bool { ... }
fn set_m_is_reliance_popup_loaded(self, value: bool) { ... }
fn m_is_skip_do_cooking(self) -> bool { ... }
fn set_m_is_skip_do_cooking(self, value: bool) { ... }
fn m_add_item_unit(self) -> Unit { ... }
fn set_m_add_item_unit(self, value: Unit) { ... }
fn m_sound_event(self) -> Il2CppString { ... }
fn set_m_sound_event(self, value: Il2CppString) { ... }
fn m_voice_event(self) -> Il2CppString { ... }
fn set_m_voice_event(self, value: Il2CppString) { ... }
}Provided Methods§
fn m_selected_units(self) -> List_1<Unit>
fn set_m_selected_units(self, value: List_1<Unit>)
fn m_selected_foodstuffs(self) -> Array<FoodstuffData>
fn set_m_selected_foodstuffs(self, value: Array<FoodstuffData>)
fn m_loading_character_count(self) -> i32
fn set_m_loading_character_count(self, value: i32)
fn m_unit_accesses(self) -> List_1<HubAccess>
fn set_m_unit_accesses(self, value: List_1<HubAccess>)
fn m_characters(self) -> List_1<Character>
fn set_m_characters(self, value: List_1<Character>)
fn m_current_cook(self) -> CookData
fn set_m_current_cook(self, value: CookData)
fn m_dish(self) -> Dish
fn set_m_dish(self, value: Dish)
fn m_bento(self) -> UnitItem
fn set_m_bento(self, value: UnitItem)
fn m_conversation_type(self) -> Cooking_ConversationType
fn set_m_conversation_type(self, value: Cooking_ConversationType)
fn m_dish_reliance_result(self) -> Dish_RelianceResult
fn set_m_dish_reliance_result(self, value: Dish_RelianceResult)
fn m_dish_model_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_dish_model_handle(self, value: TResourceHandle_1<GameObject>)
fn m_dish_model(self) -> GameObject
fn set_m_dish_model(self, value: GameObject)
fn m_unit_b_camera_locator(self) -> GameObject
fn set_m_unit_b_camera_locator(self, value: GameObject)
fn m_pan_position_y(self) -> InterpolatorFloat
fn set_m_pan_position_y(self, value: InterpolatorFloat)
fn m_pan_eular_angle(self) -> InterpolatorVector3
fn set_m_pan_eular_angle(self, value: InterpolatorVector3)
fn m_chara_light(self) -> GameObject
fn set_m_chara_light(self, value: GameObject)
fn m_chara_light_eat(self) -> GameObject
fn set_m_chara_light_eat(self, value: GameObject)
fn m_reliance_pop_up(self) -> ReliancePopUpController
fn set_m_reliance_pop_up(self, value: ReliancePopUpController)
fn m_is_reliance_popup_loaded(self) -> bool
fn set_m_is_reliance_popup_loaded(self, value: bool)
fn m_is_skip_do_cooking(self) -> bool
fn set_m_is_skip_do_cooking(self, value: bool)
fn m_add_item_unit(self) -> Unit
fn set_m_add_item_unit(self, value: Unit)
fn m_sound_event(self) -> Il2CppString
fn set_m_sound_event(self, value: Il2CppString)
fn m_voice_event(self) -> Il2CppString
fn set_m_voice_event(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.