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IMapInfoCircle

Trait IMapInfoCircle 

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pub trait IMapInfoCircle: ISingletonMonoBehaviour_1<MapInfoCircle> {
Show 88 methods // Provided methods fn m_warp_unit_list(self) -> List_1<Unit> { ... } fn set_m_warp_unit_list(self, value: List_1<Unit>) { ... } fn m_normal_circle(self) -> Material { ... } fn set_m_normal_circle(self, value: Material) { ... } fn m_boss_circle(self) -> Material { ... } fn set_m_boss_circle(self, value: Material) { ... } fn m_last_boss_circle(self) -> Material { ... } fn set_m_last_boss_circle(self, value: Material) { ... } fn m_player_color(self) -> Color { ... } fn set_m_player_color(self, value: Color) { ... } fn m_player_fixed_color(self) -> Color { ... } fn set_m_player_fixed_color(self, value: Color) { ... } fn m_enemy_color(self) -> Color { ... } fn set_m_enemy_color(self, value: Color) { ... } fn m_enemy_fixed_color(self) -> Color { ... } fn set_m_enemy_fixed_color(self, value: Color) { ... } fn m_ally_color(self) -> Color { ... } fn set_m_ally_color(self, value: Color) { ... } fn m_ally_fixed_color(self) -> Color { ... } fn set_m_ally_fixed_color(self, value: Color) { ... } fn m_third_color(self) -> Color { ... } fn set_m_third_color(self, value: Color) { ... } fn m_third_fixed_color(self) -> Color { ... } fn set_m_third_fixed_color(self, value: Color) { ... } fn m_times_speed(self) -> f32 { ... } fn set_m_times_speed(self, value: f32) { ... } fn m_rotate_speed(self) -> f32 { ... } fn set_m_rotate_speed(self, value: f32) { ... } fn m_anime(self) -> MapInfoCircle_Animes { ... } fn set_m_anime(self, value: MapInfoCircle_Animes) { ... } fn m_sub_mesh_count(self) -> i32 { ... } fn set_m_sub_mesh_count(self, value: i32) { ... } fn m_colors(self) -> Array<Color> { ... } fn set_m_colors(self, value: Array<Color>) { ... } fn m_fixed_colors(self) -> Array<Color> { ... } fn set_m_fixed_colors(self, value: Array<Color>) { ... } fn m_active_unit(self) -> Unit { ... } fn set_m_active_unit(self, value: Unit) { ... } fn m_cells(self) -> Array<MapPos> { ... } fn set_m_cells(self, value: Array<MapPos>) { ... } fn m_materials(self) -> Array<Material> { ... } fn set_m_materials(self, value: Array<Material>) { ... } fn m_state(self) -> MapInfoCircle_CircleState { ... } fn set_m_state(self, value: MapInfoCircle_CircleState) { ... } fn m_property_id(self) -> i32 { ... } fn set_m_property_id(self, value: i32) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_uv_rotate(self) -> f32 { ... } fn set_m_uv_rotate(self, value: f32) { ... } fn m_is_active(self) -> bool { ... } fn set_m_is_active(self, value: bool) { ... } fn m_attack_image(self) -> MapDeployAttackImage { ... } fn set_m_attack_image(self, value: MapDeployAttackImage) { ... } fn m_rod_image(self) -> MapDeployRodImage { ... } fn set_m_rod_image(self, value: MapDeployRodImage) { ... } fn m_heal_image(self) -> MapDeployHealImage { ... } fn set_m_heal_image(self, value: MapDeployHealImage) { ... } fn m_support_image(self) -> MapDeploySupportImage { ... } fn set_m_support_image(self, value: MapDeploySupportImage) { ... } fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage { ... } fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage) { ... } fn m_interference_image(self) -> MapDeployInterferenceImage { ... } fn set_m_interference_image(self, value: MapDeployInterferenceImage) { ... } fn m_action_image(self) -> MapDeployActionImage { ... } fn set_m_action_image(self, value: MapDeployActionImage) { ... } fn m_range_image(self) -> MapDeployRangeImage { ... } fn set_m_range_image(self, value: MapDeployRangeImage) { ... } fn m_overlap_image(self) -> MapDeployOverlapImage { ... } fn set_m_overlap_image(self, value: MapDeployOverlapImage) { ... } fn m_dance_image(self) -> MapDeployDanceImage { ... } fn set_m_dance_image(self, value: MapDeployDanceImage) { ... } fn m_cannon_image(self) -> MapDeployCannonImage { ... } fn set_m_cannon_image(self, value: MapDeployCannonImage) { ... } fn m_mesh(self) -> Map_CellMesh { ... } fn set_m_mesh(self, value: Map_CellMesh) { ... } fn m_renderer(self) -> MeshRenderer { ... } fn set_m_renderer(self, value: MeshRenderer) { ... } fn m_draw_normal_circle(self) -> MapFor_UnitFunction { ... } fn set_m_draw_normal_circle(self, value: MapFor_UnitFunction) { ... } fn m_draw_boss_circle(self) -> MapFor_UnitFunction { ... } fn set_m_draw_boss_circle(self, value: MapFor_UnitFunction) { ... } fn m_draw_last_boss_circle(self) -> MapFor_UnitFunction { ... } fn set_m_draw_last_boss_circle(self, value: MapFor_UnitFunction) { ... } fn m_resist_warp_unit(self) -> MapFor_UnitFunction { ... } fn set_m_resist_warp_unit(self, value: MapFor_UnitFunction) { ... } fn m_resist_rewarp_unit(self) -> MapFor_UnitFunction { ... } fn set_m_resist_rewarp_unit(self, value: MapFor_UnitFunction) { ... }
}

Provided Methods§

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fn m_warp_unit_list(self) -> List_1<Unit>

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fn set_m_warp_unit_list(self, value: List_1<Unit>)

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fn m_normal_circle(self) -> Material

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fn set_m_normal_circle(self, value: Material)

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fn m_boss_circle(self) -> Material

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fn set_m_boss_circle(self, value: Material)

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fn m_last_boss_circle(self) -> Material

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fn set_m_last_boss_circle(self, value: Material)

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fn m_player_color(self) -> Color

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fn set_m_player_color(self, value: Color)

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fn m_player_fixed_color(self) -> Color

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fn set_m_player_fixed_color(self, value: Color)

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fn m_enemy_color(self) -> Color

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fn set_m_enemy_color(self, value: Color)

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fn m_enemy_fixed_color(self) -> Color

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fn set_m_enemy_fixed_color(self, value: Color)

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fn m_ally_color(self) -> Color

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fn set_m_ally_color(self, value: Color)

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fn m_ally_fixed_color(self) -> Color

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fn set_m_ally_fixed_color(self, value: Color)

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fn m_third_color(self) -> Color

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fn set_m_third_color(self, value: Color)

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fn m_third_fixed_color(self) -> Color

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fn set_m_third_fixed_color(self, value: Color)

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fn m_times_speed(self) -> f32

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fn set_m_times_speed(self, value: f32)

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fn m_rotate_speed(self) -> f32

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fn set_m_rotate_speed(self, value: f32)

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fn m_anime(self) -> MapInfoCircle_Animes

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fn set_m_anime(self, value: MapInfoCircle_Animes)

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fn m_sub_mesh_count(self) -> i32

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fn set_m_sub_mesh_count(self, value: i32)

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fn m_colors(self) -> Array<Color>

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fn set_m_colors(self, value: Array<Color>)

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fn m_fixed_colors(self) -> Array<Color>

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fn set_m_fixed_colors(self, value: Array<Color>)

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fn m_active_unit(self) -> Unit

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fn set_m_active_unit(self, value: Unit)

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fn m_cells(self) -> Array<MapPos>

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fn set_m_cells(self, value: Array<MapPos>)

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fn m_materials(self) -> Array<Material>

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fn set_m_materials(self, value: Array<Material>)

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fn m_state(self) -> MapInfoCircle_CircleState

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fn set_m_state(self, value: MapInfoCircle_CircleState)

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fn m_property_id(self) -> i32

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fn set_m_property_id(self, value: i32)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_uv_rotate(self) -> f32

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fn set_m_uv_rotate(self, value: f32)

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fn m_is_active(self) -> bool

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fn set_m_is_active(self, value: bool)

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fn m_attack_image(self) -> MapDeployAttackImage

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fn set_m_attack_image(self, value: MapDeployAttackImage)

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fn m_rod_image(self) -> MapDeployRodImage

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fn set_m_rod_image(self, value: MapDeployRodImage)

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fn m_heal_image(self) -> MapDeployHealImage

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fn set_m_heal_image(self, value: MapDeployHealImage)

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fn m_support_image(self) -> MapDeploySupportImage

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fn set_m_support_image(self, value: MapDeploySupportImage)

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fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage

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fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage)

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fn m_interference_image(self) -> MapDeployInterferenceImage

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fn set_m_interference_image(self, value: MapDeployInterferenceImage)

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fn m_action_image(self) -> MapDeployActionImage

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fn set_m_action_image(self, value: MapDeployActionImage)

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fn m_range_image(self) -> MapDeployRangeImage

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fn set_m_range_image(self, value: MapDeployRangeImage)

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fn m_overlap_image(self) -> MapDeployOverlapImage

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fn set_m_overlap_image(self, value: MapDeployOverlapImage)

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fn m_dance_image(self) -> MapDeployDanceImage

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fn set_m_dance_image(self, value: MapDeployDanceImage)

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fn m_cannon_image(self) -> MapDeployCannonImage

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fn set_m_cannon_image(self, value: MapDeployCannonImage)

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fn m_mesh(self) -> Map_CellMesh

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fn set_m_mesh(self, value: Map_CellMesh)

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fn m_renderer(self) -> MeshRenderer

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fn set_m_renderer(self, value: MeshRenderer)

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fn m_draw_normal_circle(self) -> MapFor_UnitFunction

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fn set_m_draw_normal_circle(self, value: MapFor_UnitFunction)

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fn m_draw_boss_circle(self) -> MapFor_UnitFunction

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fn set_m_draw_boss_circle(self, value: MapFor_UnitFunction)

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fn m_draw_last_boss_circle(self) -> MapFor_UnitFunction

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fn set_m_draw_last_boss_circle(self, value: MapFor_UnitFunction)

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fn m_resist_warp_unit(self) -> MapFor_UnitFunction

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fn set_m_resist_warp_unit(self, value: MapFor_UnitFunction)

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fn m_resist_rewarp_unit(self) -> MapFor_UnitFunction

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fn set_m_resist_rewarp_unit(self, value: MapFor_UnitFunction)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§