pub struct MapInfoCircle(/* private fields */);Expand description
IL2CPP class: App.MapInfoCircle
Inherits: SingletonMonoBehaviour_1<crate::app::mapinfocircle::MapInfoCircle>
Implementations§
Source§impl MapInfoCircle
impl MapInfoCircle
pub fn base(self) -> SingletonMonoBehaviour_1<MapInfoCircle>
Source§impl MapInfoCircle
impl MapInfoCircle
pub fn start_method_info() -> &'static MethodInfo
pub fn get_materials_method_info() -> &'static MethodInfo
pub fn get_color_method_info() -> &'static MethodInfo
pub fn can_target_method_info() -> &'static MethodInfo
pub fn can_attack_method_info() -> &'static MethodInfo
pub fn can_dance_method_info() -> &'static MethodInfo
pub fn can_contract_method_info() -> &'static MethodInfo
pub fn can_use_heal_rod_method_info() -> &'static MethodInfo
pub fn can_use_heal_rod_2_method_info() -> &'static MethodInfo
pub fn can_use_support_rod_method_info() -> &'static MethodInfo
pub fn can_use_support_rod_2_method_info() -> &'static MethodInfo
pub fn can_use_interference_rod_method_info() -> &'static MethodInfo
pub fn can_use_engage_rod_method_info() -> &'static MethodInfo
pub fn can_enchant_item_method_info() -> &'static MethodInfo
pub fn draw_circle_method_info() -> &'static MethodInfo
pub fn draw_normal_circle_method_info() -> &'static MethodInfo
pub fn draw_boss_circle_method_info() -> &'static MethodInfo
pub fn draw_last_boss_circle_method_info() -> &'static MethodInfo
pub fn is_draw_low_rotate_circle_method_info() -> &'static MethodInfo
pub fn is_draw_high_rotate_circle_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn set_active_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn set_anime_method_info() -> &'static MethodInfo
pub fn set_warp_unit_method_info() -> &'static MethodInfo
pub fn set_rewarp_unit_method_info() -> &'static MethodInfo
pub fn resist_warp_unit_method_info() -> &'static MethodInfo
pub fn resist_rewarp_unit_method_info() -> &'static MethodInfo
pub fn clear_warp_unit_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MapInfoCircle
impl MapInfoCircle
Trait Implementations§
Source§impl ClassIdentity for MapInfoCircle
impl ClassIdentity for MapInfoCircle
Source§impl Clone for MapInfoCircle
impl Clone for MapInfoCircle
Source§fn clone(&self) -> MapInfoCircle
fn clone(&self) -> MapInfoCircle
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapInfoCircle
impl FromIlInstance for MapInfoCircle
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapInfoCircle for MapInfoCircle
impl IMapInfoCircle for MapInfoCircle
fn m_warp_unit_list(self) -> List_1<Unit>
fn set_m_warp_unit_list(self, value: List_1<Unit>)
fn m_normal_circle(self) -> Material
fn set_m_normal_circle(self, value: Material)
fn m_boss_circle(self) -> Material
fn set_m_boss_circle(self, value: Material)
fn m_last_boss_circle(self) -> Material
fn set_m_last_boss_circle(self, value: Material)
fn m_player_color(self) -> Color
fn set_m_player_color(self, value: Color)
fn m_player_fixed_color(self) -> Color
fn set_m_player_fixed_color(self, value: Color)
fn m_enemy_color(self) -> Color
fn set_m_enemy_color(self, value: Color)
fn m_enemy_fixed_color(self) -> Color
fn set_m_enemy_fixed_color(self, value: Color)
fn m_ally_color(self) -> Color
fn set_m_ally_color(self, value: Color)
fn m_ally_fixed_color(self) -> Color
fn set_m_ally_fixed_color(self, value: Color)
fn m_third_color(self) -> Color
fn set_m_third_color(self, value: Color)
fn m_third_fixed_color(self) -> Color
fn set_m_third_fixed_color(self, value: Color)
fn m_times_speed(self) -> f32
fn set_m_times_speed(self, value: f32)
fn m_rotate_speed(self) -> f32
fn set_m_rotate_speed(self, value: f32)
fn m_anime(self) -> MapInfoCircle_Animes
fn set_m_anime(self, value: MapInfoCircle_Animes)
fn m_sub_mesh_count(self) -> i32
fn set_m_sub_mesh_count(self, value: i32)
fn m_colors(self) -> Array<Color>
fn set_m_colors(self, value: Array<Color>)
fn m_fixed_colors(self) -> Array<Color>
fn set_m_fixed_colors(self, value: Array<Color>)
fn m_active_unit(self) -> Unit
fn set_m_active_unit(self, value: Unit)
fn m_cells(self) -> Array<MapPos>
fn set_m_cells(self, value: Array<MapPos>)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_state(self) -> MapInfoCircle_CircleState
fn set_m_state(self, value: MapInfoCircle_CircleState)
fn m_property_id(self) -> i32
fn set_m_property_id(self, value: i32)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_uv_rotate(self) -> f32
fn set_m_uv_rotate(self, value: f32)
fn m_is_active(self) -> bool
fn set_m_is_active(self, value: bool)
fn m_attack_image(self) -> MapDeployAttackImage
fn set_m_attack_image(self, value: MapDeployAttackImage)
fn m_rod_image(self) -> MapDeployRodImage
fn set_m_rod_image(self, value: MapDeployRodImage)
fn m_heal_image(self) -> MapDeployHealImage
fn set_m_heal_image(self, value: MapDeployHealImage)
fn m_support_image(self) -> MapDeploySupportImage
fn set_m_support_image(self, value: MapDeploySupportImage)
fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage
fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage)
fn m_interference_image(self) -> MapDeployInterferenceImage
fn set_m_interference_image(self, value: MapDeployInterferenceImage)
fn m_action_image(self) -> MapDeployActionImage
fn set_m_action_image(self, value: MapDeployActionImage)
fn m_range_image(self) -> MapDeployRangeImage
fn set_m_range_image(self, value: MapDeployRangeImage)
fn m_overlap_image(self) -> MapDeployOverlapImage
fn set_m_overlap_image(self, value: MapDeployOverlapImage)
fn m_dance_image(self) -> MapDeployDanceImage
fn set_m_dance_image(self, value: MapDeployDanceImage)
fn m_cannon_image(self) -> MapDeployCannonImage
fn set_m_cannon_image(self, value: MapDeployCannonImage)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_renderer(self) -> MeshRenderer
fn set_m_renderer(self, value: MeshRenderer)
fn m_draw_normal_circle(self) -> MapFor_UnitFunction
fn set_m_draw_normal_circle(self, value: MapFor_UnitFunction)
fn m_draw_boss_circle(self) -> MapFor_UnitFunction
fn set_m_draw_boss_circle(self, value: MapFor_UnitFunction)
fn m_draw_last_boss_circle(self) -> MapFor_UnitFunction
fn set_m_draw_last_boss_circle(self, value: MapFor_UnitFunction)
fn m_resist_warp_unit(self) -> MapFor_UnitFunction
fn set_m_resist_warp_unit(self, value: MapFor_UnitFunction)
fn m_resist_rewarp_unit(self) -> MapFor_UnitFunction
fn set_m_resist_rewarp_unit(self, value: MapFor_UnitFunction)
Source§impl IObject_2 for MapInfoCircle
impl IObject_2 for MapInfoCircle
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapInfoCircle> for MapInfoCircle
impl ISingletonMonoBehaviour_1<MapInfoCircle> for MapInfoCircle
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapInfoCircle
impl IBehaviour for MapInfoCircle
impl IComponent for MapInfoCircle
impl IMonoBehaviour for MapInfoCircle
impl IObject for MapInfoCircle
Auto Trait Implementations§
impl Freeze for MapInfoCircle
impl RefUnwindSafe for MapInfoCircle
impl !Send for MapInfoCircle
impl !Sync for MapInfoCircle
impl Unpin for MapInfoCircle
impl UnwindSafe for MapInfoCircle
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fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapInfoCircleMethods for __Twhere
__T: IMapInfoCircle,
impl<__T> IMapInfoCircleMethods for __Twhere
__T: IMapInfoCircle,
Source§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
GetMaterials() overloadSource§fn get_color(
self,
unit: impl Into<Unit>,
is_check_fixed: impl Into<bool>,
) -> Color
fn get_color( self, unit: impl Into<Unit>, is_check_fixed: impl Into<bool>, ) -> Color
GetColor(crate::app::unit::Unit, bool) overloadSource§fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanTarget(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanAttack(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_dance(self, dancer: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_dance(self, dancer: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanDance(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_contract(
self,
contractor: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_contract( self, contractor: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanContract(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_use_heal_rod(
self,
user: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_use_heal_rod( self, user: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanUseHealRod(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_use_heal_rod_2(
self,
user: impl Into<Unit>,
target: impl Into<Unit>,
item_data: impl Into<ItemData>,
) -> bool
fn can_use_heal_rod_2( self, user: impl Into<Unit>, target: impl Into<Unit>, item_data: impl Into<ItemData>, ) -> bool
CanUseHealRod(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::itemdata::ItemData) overloadSource§fn can_use_support_rod(
self,
user: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_use_support_rod( self, user: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanUseSupportRod(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_use_support_rod_2(
self,
user: impl Into<Unit>,
target: impl Into<Unit>,
item_data: impl Into<ItemData>,
is_item_selected: impl Into<bool>,
) -> bool
fn can_use_support_rod_2( self, user: impl Into<Unit>, target: impl Into<Unit>, item_data: impl Into<ItemData>, is_item_selected: impl Into<bool>, ) -> bool
CanUseSupportRod(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::itemdata::ItemData, bool) overloadSource§fn can_use_interference_rod(
self,
user: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_use_interference_rod( self, user: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanUseInterferenceRod(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_use_engage_rod(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_use_engage_rod( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanUseEngageRod(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_enchant_item(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn can_enchant_item( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
CanEnchantItem(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn draw_circle(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn draw_circle(self, unit: impl Into<Unit>, index: impl Into<i32>)
DrawCircle(crate::app::unit::Unit, i32) overloadSource§fn draw_normal_circle(self, unit: impl Into<Unit>)
fn draw_normal_circle(self, unit: impl Into<Unit>)
DrawNormalCircle(crate::app::unit::Unit) overloadSource§fn draw_boss_circle(self, unit: impl Into<Unit>)
fn draw_boss_circle(self, unit: impl Into<Unit>)
DrawBossCircle(crate::app::unit::Unit) overloadSource§fn draw_last_boss_circle(self, unit: impl Into<Unit>)
fn draw_last_boss_circle(self, unit: impl Into<Unit>)
DrawLastBossCircle(crate::app::unit::Unit) overloadSource§fn is_draw_low_rotate_circle(self, unit: impl Into<Unit>) -> bool
fn is_draw_low_rotate_circle(self, unit: impl Into<Unit>) -> bool
IsDrawLowRotateCircle(crate::app::unit::Unit) overloadSource§fn is_draw_high_rotate_circle(self, unit: impl Into<Unit>) -> bool
fn is_draw_high_rotate_circle(self, unit: impl Into<Unit>) -> bool
IsDrawHighRotateCircle(crate::app::unit::Unit) overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn set_active(self, active: impl Into<bool>)
fn set_active(self, active: impl Into<bool>)
SetActive(bool) overloadSource§fn set_anime(self, anime: impl Into<MapInfoCircle_Animes>)
fn set_anime(self, anime: impl Into<MapInfoCircle_Animes>)
SetAnime(crate::app::mapinfocircle::MapInfoCircle_Animes) overloadSource§fn set_warp_unit(self)
fn set_warp_unit(self)
SetWarpUnit() overloadSource§fn set_rewarp_unit(self)
fn set_rewarp_unit(self)
SetRewarpUnit() overloadSource§fn resist_warp_unit(self, unit: impl Into<Unit>)
fn resist_warp_unit(self, unit: impl Into<Unit>)
ResistWarpUnit(crate::app::unit::Unit) overloadSource§fn resist_rewarp_unit(self, unit: impl Into<Unit>)
fn resist_rewarp_unit(self, unit: impl Into<Unit>)
ResistRewarpUnit(crate::app::unit::Unit) overloadSource§fn clear_warp_unit(self)
fn clear_warp_unit(self)
ClearWarpUnit() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload