pub trait IPersonDataMethods: IPersonData {
Show 138 methods
// Provided methods
fn ctor(self) { ... }
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_jid(self) -> Il2CppString { ... }
fn set_jid(self, value: impl Into<Il2CppString>) { ... }
fn get_fid(self) -> Il2CppString { ... }
fn set_fid(self, value: impl Into<Il2CppString>) { ... }
fn get_aid(self) -> Il2CppString { ... }
fn set_aid(self, value: impl Into<Il2CppString>) { ... }
fn get_help(self) -> Il2CppString { ... }
fn set_help(self, value: impl Into<Il2CppString>) { ... }
fn get_die(self) -> Il2CppString { ... }
fn set_die(self, value: impl Into<Il2CppString>) { ... }
fn get_belong(self) -> Il2CppString { ... }
fn set_belong(self, value: impl Into<Il2CppString>) { ... }
fn get_unit_icon_id(self) -> Il2CppString { ... }
fn set_unit_icon_id(self, value: impl Into<Il2CppString>) { ... }
fn get_age(self) -> i16 { ... }
fn set_age(self, value: impl Into<i16>) { ... }
fn get_birth_month(self) -> u8 { ... }
fn set_birth_month(self, value: impl Into<u8>) { ... }
fn get_birth_day(self) -> u8 { ... }
fn set_birth_day(self, value: impl Into<u8>) { ... }
fn get_gender(self) -> Gender { ... }
fn set_gender(self, value: impl Into<Gender>) { ... }
fn get_level(self) -> u8 { ... }
fn set_level(self, value: impl Into<u8>) { ... }
fn get_internal_level(self) -> i8 { ... }
fn set_internal_level(self, value: impl Into<i8>) { ... }
fn get_auto_grow_offset_n(self) -> i8 { ... }
fn set_auto_grow_offset_n(self, value: impl Into<i8>) { ... }
fn get_auto_grow_offset_h(self) -> i8 { ... }
fn set_auto_grow_offset_h(self, value: impl Into<i8>) { ... }
fn get_auto_grow_offset_l(self) -> i8 { ... }
fn set_auto_grow_offset_l(self, value: impl Into<i8>) { ... }
fn get_asset_force(self) -> Force_Type { ... }
fn set_asset_force(self, value: impl Into<Force_Type>) { ... }
fn get_support_category(self) -> Il2CppString { ... }
fn set_support_category(self, value: impl Into<Il2CppString>) { ... }
fn get_skill_point(self) -> i32 { ... }
fn set_skill_point(self, value: impl Into<i32>) { ... }
fn get_bmap_size(self) -> u8 { ... }
fn set_bmap_size(self, value: impl Into<u8>) { ... }
fn get_items(self) -> Array<Il2CppString> { ... }
fn set_items(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_drop_item(self) -> Il2CppString { ... }
fn set_drop_item(self, value: impl Into<Il2CppString>) { ... }
fn get_drop_ratio(self) -> f32 { ... }
fn set_drop_ratio(self, value: impl Into<f32>) { ... }
fn get_flag(self) -> PersonData_FlagField { ... }
fn set_flag(self, value: impl Into<PersonData_FlagField>) { ... }
fn get_aptitude(self) -> WeaponMask { ... }
fn set_aptitude(self, value: impl Into<WeaponMask>) { ... }
fn get_sub_aptitude(self) -> WeaponMask { ... }
fn set_sub_aptitude(self, value: impl Into<WeaponMask>) { ... }
fn get_offset_n(self) -> CapabilitySbyte { ... }
fn set_offset_n(self, value: impl Into<CapabilitySbyte>) { ... }
fn get_offset_h(self) -> CapabilitySbyte { ... }
fn set_offset_h(self, value: impl Into<CapabilitySbyte>) { ... }
fn get_offset_l(self) -> CapabilitySbyte { ... }
fn set_offset_l(self, value: impl Into<CapabilitySbyte>) { ... }
fn get_limit(self) -> CapabilitySbyte { ... }
fn set_limit(self, value: impl Into<CapabilitySbyte>) { ... }
fn get_grow(self) -> Capability { ... }
fn set_grow(self, value: impl Into<Capability>) { ... }
fn get_common_sids(self) -> Array<Il2CppString> { ... }
fn set_common_sids(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_normal_sids(self) -> Array<Il2CppString> { ... }
fn set_normal_sids(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_hard_sids(self) -> Array<Il2CppString> { ... }
fn set_hard_sids(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_lunatic_sids(self) -> Array<Il2CppString> { ... }
fn set_lunatic_sids(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_engage_sid(self) -> Il2CppString { ... }
fn set_engage_sid(self, value: impl Into<Il2CppString>) { ... }
fn get_talk_pause_delay_min(self) -> f32 { ... }
fn set_talk_pause_delay_min(self, value: impl Into<f32>) { ... }
fn get_talk_pause_delay_max(self) -> f32 { ... }
fn set_talk_pause_delay_max(self, value: impl Into<f32>) { ... }
fn get_talk_pause_speed(self) -> f32 { ... }
fn set_talk_pause_speed(self, value: impl Into<f32>) { ... }
fn get_combat_bgm(self) -> Il2CppString { ... }
fn set_combat_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_ascii_name(self) -> Il2CppString { ... }
fn set_ascii_name(self, value: impl Into<Il2CppString>) { ... }
fn get_link_god(self) -> GodData { ... }
fn set_link_god(self, value: impl Into<GodData>) { ... }
fn get_attrs(self) -> SkillData_Attrs { ... }
fn set_attrs(self, value: impl Into<SkillData_Attrs>) { ... }
fn get_exist_die_cid(self) -> Il2CppString { ... }
fn set_exist_die_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_exist_die_timing(self) -> PersonData_Timing { ... }
fn set_exist_die_timing(self, value: impl Into<PersonData_Timing>) { ... }
fn get_hometown(self) -> PersonData_Country { ... }
fn set_hometown(self, value: impl Into<PersonData_Country>) { ... }
fn get_net_ranking_index(self) -> u8 { ... }
fn set_net_ranking_index(self, value: impl Into<u8>) { ... }
fn get_not_lv_up_talk_pids(self) -> Array<Il2CppString> { ... }
fn set_not_lv_up_talk_pids(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_summon_color(self) -> PersonData_Colors { ... }
fn set_summon_color(self, value: impl Into<PersonData_Colors>) { ... }
fn get_summon_rank(self) -> PersonData_Ranks { ... }
fn set_summon_rank(self, value: impl Into<PersonData_Ranks>) { ... }
fn get_summon_god(self) -> Il2CppString { ... }
fn set_summon_god(self, value: impl Into<Il2CppString>) { ... }
fn get_summon_rate(self) -> i32 { ... }
fn set_summon_rate(self, value: impl Into<i32>) { ... }
fn get_auto_grow_offset(self) -> i32 { ... }
fn get_capability_offset(self) -> CapabilitySbyte { ... }
fn get_dress_gender(self) -> Gender { ... }
fn on_build(self) { ... }
fn on_completed(self) { ... }
fn on_completed_end(self) { ... }
fn on_release(self) { ... }
fn get_prefixless_pid(self) -> Il2CppString { ... }
fn get_job(self) -> JobData { ... }
fn get_mask_skill(self) -> SkillArray { ... }
fn is_hero(self) -> bool { ... }
fn is_derived_hero(self) -> bool { ... }
fn is_download(self) -> bool { ... }
fn is_unknown(self) -> bool { ... }
fn is_level_up_talk_combi(
self,
another_person_data: impl Into<PersonData>,
) -> bool { ... }
fn is_level_up_talk_combi_internal(
self,
not_lv_up_talk_pid_array: impl Into<Array<Il2CppString>>,
target_pid: impl Into<Il2CppString>,
) -> bool { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_common_skills(self) -> SkillArray { ... }
fn set_common_skills(self, value: impl Into<SkillArray>) { ... }
fn get_normal_skills(self) -> SkillArray { ... }
fn set_normal_skills(self, value: impl Into<SkillArray>) { ... }
fn get_hard_skills(self) -> SkillArray { ... }
fn set_hard_skills(self, value: impl Into<SkillArray>) { ... }
fn get_lunatic_skills(self) -> SkillArray { ... }
fn set_lunatic_skills(self, value: impl Into<SkillArray>) { ... }
fn get_engage_skill(self) -> SkillData { ... }
fn set_engage_skill(self, value: impl Into<SkillData>) { ... }
fn get_face_data(self) -> PersonData { ... }
fn set_face_data(self, value: impl Into<PersonData>) { ... }
}Provided Methods§
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_Pid(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_jid(self) -> Il2CppString
fn get_jid(self) -> Il2CppString
get_Jid() overload
Sourcefn set_jid(self, value: impl Into<Il2CppString>)
fn set_jid(self, value: impl Into<Il2CppString>)
set_Jid(::unity::Il2CppString) overload
Sourcefn get_fid(self) -> Il2CppString
fn get_fid(self) -> Il2CppString
get_Fid() overload
Sourcefn set_fid(self, value: impl Into<Il2CppString>)
fn set_fid(self, value: impl Into<Il2CppString>)
set_Fid(::unity::Il2CppString) overload
Sourcefn get_aid(self) -> Il2CppString
fn get_aid(self) -> Il2CppString
get_Aid() overload
Sourcefn set_aid(self, value: impl Into<Il2CppString>)
fn set_aid(self, value: impl Into<Il2CppString>)
set_Aid(::unity::Il2CppString) overload
Sourcefn get_help(self) -> Il2CppString
fn get_help(self) -> Il2CppString
get_Help() overload
Sourcefn set_help(self, value: impl Into<Il2CppString>)
fn set_help(self, value: impl Into<Il2CppString>)
set_Help(::unity::Il2CppString) overload
Sourcefn get_die(self) -> Il2CppString
fn get_die(self) -> Il2CppString
get_Die() overload
Sourcefn set_die(self, value: impl Into<Il2CppString>)
fn set_die(self, value: impl Into<Il2CppString>)
set_Die(::unity::Il2CppString) overload
Sourcefn get_belong(self) -> Il2CppString
fn get_belong(self) -> Il2CppString
get_Belong() overload
Sourcefn set_belong(self, value: impl Into<Il2CppString>)
fn set_belong(self, value: impl Into<Il2CppString>)
set_Belong(::unity::Il2CppString) overload
Sourcefn get_unit_icon_id(self) -> Il2CppString
fn get_unit_icon_id(self) -> Il2CppString
get_UnitIconID() overload
Sourcefn set_unit_icon_id(self, value: impl Into<Il2CppString>)
fn set_unit_icon_id(self, value: impl Into<Il2CppString>)
set_UnitIconID(::unity::Il2CppString) overload
Sourcefn get_birth_month(self) -> u8
fn get_birth_month(self) -> u8
get_BirthMonth() overload
Sourcefn set_birth_month(self, value: impl Into<u8>)
fn set_birth_month(self, value: impl Into<u8>)
set_BirthMonth(u8) overload
Sourcefn get_birth_day(self) -> u8
fn get_birth_day(self) -> u8
get_BirthDay() overload
Sourcefn set_birth_day(self, value: impl Into<u8>)
fn set_birth_day(self, value: impl Into<u8>)
set_BirthDay(u8) overload
Sourcefn get_gender(self) -> Gender
fn get_gender(self) -> Gender
get_Gender() overload
Sourcefn set_gender(self, value: impl Into<Gender>)
fn set_gender(self, value: impl Into<Gender>)
set_Gender(crate::app::gender::Gender) overload
Sourcefn get_internal_level(self) -> i8
fn get_internal_level(self) -> i8
get_InternalLevel() overload
Sourcefn set_internal_level(self, value: impl Into<i8>)
fn set_internal_level(self, value: impl Into<i8>)
set_InternalLevel(i8) overload
Sourcefn get_auto_grow_offset_n(self) -> i8
fn get_auto_grow_offset_n(self) -> i8
get_AutoGrowOffsetN() overload
Sourcefn set_auto_grow_offset_n(self, value: impl Into<i8>)
fn set_auto_grow_offset_n(self, value: impl Into<i8>)
set_AutoGrowOffsetN(i8) overload
Sourcefn get_auto_grow_offset_h(self) -> i8
fn get_auto_grow_offset_h(self) -> i8
get_AutoGrowOffsetH() overload
Sourcefn set_auto_grow_offset_h(self, value: impl Into<i8>)
fn set_auto_grow_offset_h(self, value: impl Into<i8>)
set_AutoGrowOffsetH(i8) overload
Sourcefn get_auto_grow_offset_l(self) -> i8
fn get_auto_grow_offset_l(self) -> i8
get_AutoGrowOffsetL() overload
Sourcefn set_auto_grow_offset_l(self, value: impl Into<i8>)
fn set_auto_grow_offset_l(self, value: impl Into<i8>)
set_AutoGrowOffsetL(i8) overload
Sourcefn get_asset_force(self) -> Force_Type
fn get_asset_force(self) -> Force_Type
get_AssetForce() overload
Sourcefn set_asset_force(self, value: impl Into<Force_Type>)
fn set_asset_force(self, value: impl Into<Force_Type>)
set_AssetForce(crate::app::force::Force_Type) overload
Sourcefn get_support_category(self) -> Il2CppString
fn get_support_category(self) -> Il2CppString
get_SupportCategory() overload
Sourcefn set_support_category(self, value: impl Into<Il2CppString>)
fn set_support_category(self, value: impl Into<Il2CppString>)
set_SupportCategory(::unity::Il2CppString) overload
Sourcefn get_skill_point(self) -> i32
fn get_skill_point(self) -> i32
get_SkillPoint() overload
Sourcefn set_skill_point(self, value: impl Into<i32>)
fn set_skill_point(self, value: impl Into<i32>)
set_SkillPoint(i32) overload
Sourcefn get_bmap_size(self) -> u8
fn get_bmap_size(self) -> u8
get_BmapSize() overload
Sourcefn set_bmap_size(self, value: impl Into<u8>)
fn set_bmap_size(self, value: impl Into<u8>)
set_BmapSize(u8) overload
Sourcefn get_items(self) -> Array<Il2CppString>
fn get_items(self) -> Array<Il2CppString>
get_Items() overload
Sourcefn set_items(self, value: impl Into<Array<Il2CppString>>)
fn set_items(self, value: impl Into<Array<Il2CppString>>)
set_Items(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_drop_item(self) -> Il2CppString
fn get_drop_item(self) -> Il2CppString
get_DropItem() overload
Sourcefn set_drop_item(self, value: impl Into<Il2CppString>)
fn set_drop_item(self, value: impl Into<Il2CppString>)
set_DropItem(::unity::Il2CppString) overload
Sourcefn get_drop_ratio(self) -> f32
fn get_drop_ratio(self) -> f32
get_DropRatio() overload
Sourcefn set_drop_ratio(self, value: impl Into<f32>)
fn set_drop_ratio(self, value: impl Into<f32>)
set_DropRatio(f32) overload
Sourcefn get_flag(self) -> PersonData_FlagField
fn get_flag(self) -> PersonData_FlagField
get_Flag() overload
Sourcefn set_flag(self, value: impl Into<PersonData_FlagField>)
fn set_flag(self, value: impl Into<PersonData_FlagField>)
set_Flag(crate::app::persondata::PersonData_FlagField) overload
Sourcefn get_aptitude(self) -> WeaponMask
fn get_aptitude(self) -> WeaponMask
get_Aptitude() overload
Sourcefn set_aptitude(self, value: impl Into<WeaponMask>)
fn set_aptitude(self, value: impl Into<WeaponMask>)
set_Aptitude(crate::app::weaponmask::WeaponMask) overload
Sourcefn get_sub_aptitude(self) -> WeaponMask
fn get_sub_aptitude(self) -> WeaponMask
get_SubAptitude() overload
Sourcefn set_sub_aptitude(self, value: impl Into<WeaponMask>)
fn set_sub_aptitude(self, value: impl Into<WeaponMask>)
set_SubAptitude(crate::app::weaponmask::WeaponMask) overload
Sourcefn get_offset_n(self) -> CapabilitySbyte
fn get_offset_n(self) -> CapabilitySbyte
get_OffsetN() overload
Sourcefn set_offset_n(self, value: impl Into<CapabilitySbyte>)
fn set_offset_n(self, value: impl Into<CapabilitySbyte>)
set_OffsetN(crate::app::capabilitysbyte::CapabilitySbyte) overload
Sourcefn get_offset_h(self) -> CapabilitySbyte
fn get_offset_h(self) -> CapabilitySbyte
get_OffsetH() overload
Sourcefn set_offset_h(self, value: impl Into<CapabilitySbyte>)
fn set_offset_h(self, value: impl Into<CapabilitySbyte>)
set_OffsetH(crate::app::capabilitysbyte::CapabilitySbyte) overload
Sourcefn get_offset_l(self) -> CapabilitySbyte
fn get_offset_l(self) -> CapabilitySbyte
get_OffsetL() overload
Sourcefn set_offset_l(self, value: impl Into<CapabilitySbyte>)
fn set_offset_l(self, value: impl Into<CapabilitySbyte>)
set_OffsetL(crate::app::capabilitysbyte::CapabilitySbyte) overload
Sourcefn get_limit(self) -> CapabilitySbyte
fn get_limit(self) -> CapabilitySbyte
get_Limit() overload
Sourcefn set_limit(self, value: impl Into<CapabilitySbyte>)
fn set_limit(self, value: impl Into<CapabilitySbyte>)
set_Limit(crate::app::capabilitysbyte::CapabilitySbyte) overload
Sourcefn get_grow(self) -> Capability
fn get_grow(self) -> Capability
get_Grow() overload
Sourcefn set_grow(self, value: impl Into<Capability>)
fn set_grow(self, value: impl Into<Capability>)
set_Grow(crate::app::capability::Capability) overload
Sourcefn get_common_sids(self) -> Array<Il2CppString>
fn get_common_sids(self) -> Array<Il2CppString>
get_CommonSids() overload
Sourcefn set_common_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_common_sids(self, value: impl Into<Array<Il2CppString>>)
set_CommonSids(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_normal_sids(self) -> Array<Il2CppString>
fn get_normal_sids(self) -> Array<Il2CppString>
get_NormalSids() overload
Sourcefn set_normal_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_normal_sids(self, value: impl Into<Array<Il2CppString>>)
set_NormalSids(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_hard_sids(self) -> Array<Il2CppString>
fn get_hard_sids(self) -> Array<Il2CppString>
get_HardSids() overload
Sourcefn set_hard_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_hard_sids(self, value: impl Into<Array<Il2CppString>>)
set_HardSids(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_lunatic_sids(self) -> Array<Il2CppString>
fn get_lunatic_sids(self) -> Array<Il2CppString>
get_LunaticSids() overload
Sourcefn set_lunatic_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_lunatic_sids(self, value: impl Into<Array<Il2CppString>>)
set_LunaticSids(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_engage_sid(self) -> Il2CppString
fn get_engage_sid(self) -> Il2CppString
get_EngageSid() overload
Sourcefn set_engage_sid(self, value: impl Into<Il2CppString>)
fn set_engage_sid(self, value: impl Into<Il2CppString>)
set_EngageSid(::unity::Il2CppString) overload
Sourcefn get_talk_pause_delay_min(self) -> f32
fn get_talk_pause_delay_min(self) -> f32
get_TalkPauseDelayMin() overload
Sourcefn set_talk_pause_delay_min(self, value: impl Into<f32>)
fn set_talk_pause_delay_min(self, value: impl Into<f32>)
set_TalkPauseDelayMin(f32) overload
Sourcefn get_talk_pause_delay_max(self) -> f32
fn get_talk_pause_delay_max(self) -> f32
get_TalkPauseDelayMax() overload
Sourcefn set_talk_pause_delay_max(self, value: impl Into<f32>)
fn set_talk_pause_delay_max(self, value: impl Into<f32>)
set_TalkPauseDelayMax(f32) overload
Sourcefn get_talk_pause_speed(self) -> f32
fn get_talk_pause_speed(self) -> f32
get_TalkPauseSpeed() overload
Sourcefn set_talk_pause_speed(self, value: impl Into<f32>)
fn set_talk_pause_speed(self, value: impl Into<f32>)
set_TalkPauseSpeed(f32) overload
Sourcefn get_combat_bgm(self) -> Il2CppString
fn get_combat_bgm(self) -> Il2CppString
get_CombatBgm() overload
Sourcefn set_combat_bgm(self, value: impl Into<Il2CppString>)
fn set_combat_bgm(self, value: impl Into<Il2CppString>)
set_CombatBgm(::unity::Il2CppString) overload
Sourcefn get_ascii_name(self) -> Il2CppString
fn get_ascii_name(self) -> Il2CppString
get_AsciiName() overload
Sourcefn set_ascii_name(self, value: impl Into<Il2CppString>)
fn set_ascii_name(self, value: impl Into<Il2CppString>)
set_AsciiName(::unity::Il2CppString) overload
Sourcefn get_link_god(self) -> GodData
fn get_link_god(self) -> GodData
get_LinkGod() overload
Sourcefn set_link_god(self, value: impl Into<GodData>)
fn set_link_god(self, value: impl Into<GodData>)
set_LinkGod(crate::app::goddata::GodData) overload
Sourcefn get_attrs(self) -> SkillData_Attrs
fn get_attrs(self) -> SkillData_Attrs
get_Attrs() overload
Sourcefn set_attrs(self, value: impl Into<SkillData_Attrs>)
fn set_attrs(self, value: impl Into<SkillData_Attrs>)
set_Attrs(crate::app::skilldata::SkillData_Attrs) overload
Sourcefn get_exist_die_cid(self) -> Il2CppString
fn get_exist_die_cid(self) -> Il2CppString
get_ExistDieCid() overload
Sourcefn set_exist_die_cid(self, value: impl Into<Il2CppString>)
fn set_exist_die_cid(self, value: impl Into<Il2CppString>)
set_ExistDieCid(::unity::Il2CppString) overload
Sourcefn get_exist_die_timing(self) -> PersonData_Timing
fn get_exist_die_timing(self) -> PersonData_Timing
get_ExistDieTiming() overload
Sourcefn set_exist_die_timing(self, value: impl Into<PersonData_Timing>)
fn set_exist_die_timing(self, value: impl Into<PersonData_Timing>)
set_ExistDieTiming(crate::app::persondata::PersonData_Timing) overload
Sourcefn get_hometown(self) -> PersonData_Country
fn get_hometown(self) -> PersonData_Country
get_Hometown() overload
Sourcefn set_hometown(self, value: impl Into<PersonData_Country>)
fn set_hometown(self, value: impl Into<PersonData_Country>)
set_Hometown(crate::app::persondata::PersonData_Country) overload
Sourcefn get_net_ranking_index(self) -> u8
fn get_net_ranking_index(self) -> u8
get_NetRankingIndex() overload
Sourcefn set_net_ranking_index(self, value: impl Into<u8>)
fn set_net_ranking_index(self, value: impl Into<u8>)
set_NetRankingIndex(u8) overload
Sourcefn get_not_lv_up_talk_pids(self) -> Array<Il2CppString>
fn get_not_lv_up_talk_pids(self) -> Array<Il2CppString>
get_NotLvUpTalkPids() overload
Sourcefn set_not_lv_up_talk_pids(self, value: impl Into<Array<Il2CppString>>)
fn set_not_lv_up_talk_pids(self, value: impl Into<Array<Il2CppString>>)
set_NotLvUpTalkPids(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_summon_color(self) -> PersonData_Colors
fn get_summon_color(self) -> PersonData_Colors
get_SummonColor() overload
Sourcefn set_summon_color(self, value: impl Into<PersonData_Colors>)
fn set_summon_color(self, value: impl Into<PersonData_Colors>)
set_SummonColor(crate::app::persondata::PersonData_Colors) overload
Sourcefn get_summon_rank(self) -> PersonData_Ranks
fn get_summon_rank(self) -> PersonData_Ranks
get_SummonRank() overload
Sourcefn set_summon_rank(self, value: impl Into<PersonData_Ranks>)
fn set_summon_rank(self, value: impl Into<PersonData_Ranks>)
set_SummonRank(crate::app::persondata::PersonData_Ranks) overload
Sourcefn get_summon_god(self) -> Il2CppString
fn get_summon_god(self) -> Il2CppString
get_SummonGod() overload
Sourcefn set_summon_god(self, value: impl Into<Il2CppString>)
fn set_summon_god(self, value: impl Into<Il2CppString>)
set_SummonGod(::unity::Il2CppString) overload
Sourcefn get_summon_rate(self) -> i32
fn get_summon_rate(self) -> i32
get_SummonRate() overload
Sourcefn set_summon_rate(self, value: impl Into<i32>)
fn set_summon_rate(self, value: impl Into<i32>)
set_SummonRate(i32) overload
Sourcefn get_auto_grow_offset(self) -> i32
fn get_auto_grow_offset(self) -> i32
GetAutoGrowOffset() overload
Sourcefn get_capability_offset(self) -> CapabilitySbyte
fn get_capability_offset(self) -> CapabilitySbyte
GetCapabilityOffset() overload
Sourcefn get_dress_gender(self) -> Gender
fn get_dress_gender(self) -> Gender
GetDressGender() overload
Sourcefn on_completed(self)
fn on_completed(self)
OnCompleted() overload
Sourcefn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overload
Sourcefn on_release(self)
fn on_release(self)
OnRelease() overload
Sourcefn get_prefixless_pid(self) -> Il2CppString
fn get_prefixless_pid(self) -> Il2CppString
GetPrefixlessPid() overload
Sourcefn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
get_MaskSkill() overload
Sourcefn is_derived_hero(self) -> bool
fn is_derived_hero(self) -> bool
IsDerivedHero() overload
Sourcefn is_download(self) -> bool
fn is_download(self) -> bool
IsDownload() overload
Sourcefn is_unknown(self) -> bool
fn is_unknown(self) -> bool
IsUnknown() overload
Sourcefn is_level_up_talk_combi(
self,
another_person_data: impl Into<PersonData>,
) -> bool
fn is_level_up_talk_combi( self, another_person_data: impl Into<PersonData>, ) -> bool
IsLevelUpTalkCombi(crate::app::persondata::PersonData) overload
Sourcefn is_level_up_talk_combi_internal(
self,
not_lv_up_talk_pid_array: impl Into<Array<Il2CppString>>,
target_pid: impl Into<Il2CppString>,
) -> bool
fn is_level_up_talk_combi_internal( self, not_lv_up_talk_pid_array: impl Into<Array<Il2CppString>>, target_pid: impl Into<Il2CppString>, ) -> bool
IsLevelUpTalkCombiInternal(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_common_skills(self) -> SkillArray
fn get_common_skills(self) -> SkillArray
get_CommonSkills() overload
Sourcefn set_common_skills(self, value: impl Into<SkillArray>)
fn set_common_skills(self, value: impl Into<SkillArray>)
set_CommonSkills(crate::app::skillarray::SkillArray) overload
Sourcefn get_normal_skills(self) -> SkillArray
fn get_normal_skills(self) -> SkillArray
get_NormalSkills() overload
Sourcefn set_normal_skills(self, value: impl Into<SkillArray>)
fn set_normal_skills(self, value: impl Into<SkillArray>)
set_NormalSkills(crate::app::skillarray::SkillArray) overload
Sourcefn get_hard_skills(self) -> SkillArray
fn get_hard_skills(self) -> SkillArray
get_HardSkills() overload
Sourcefn set_hard_skills(self, value: impl Into<SkillArray>)
fn set_hard_skills(self, value: impl Into<SkillArray>)
set_HardSkills(crate::app::skillarray::SkillArray) overload
Sourcefn get_lunatic_skills(self) -> SkillArray
fn get_lunatic_skills(self) -> SkillArray
get_LunaticSkills() overload
Sourcefn set_lunatic_skills(self, value: impl Into<SkillArray>)
fn set_lunatic_skills(self, value: impl Into<SkillArray>)
set_LunaticSkills(crate::app::skillarray::SkillArray) overload
Sourcefn get_engage_skill(self) -> SkillData
fn get_engage_skill(self) -> SkillData
get_EngageSkill() overload
Sourcefn set_engage_skill(self, value: impl Into<SkillData>)
fn set_engage_skill(self, value: impl Into<SkillData>)
set_EngageSkill(crate::app::skilldata::SkillData) overload
Sourcefn get_face_data(self) -> PersonData
fn get_face_data(self) -> PersonData
get_FaceData() overload
Sourcefn set_face_data(self, value: impl Into<PersonData>)
fn set_face_data(self, value: impl Into<PersonData>)
set_FaceData(crate::app::persondata::PersonData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPersonData> IPersonDataMethods for __T
app-persondata only.