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IPersonDataMethods

Trait IPersonDataMethods 

Source
pub trait IPersonDataMethods: IPersonData {
Show 138 methods // Provided methods fn ctor(self) { ... } fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn get_name(self) -> Il2CppString { ... } fn set_name(self, value: impl Into<Il2CppString>) { ... } fn get_jid(self) -> Il2CppString { ... } fn set_jid(self, value: impl Into<Il2CppString>) { ... } fn get_fid(self) -> Il2CppString { ... } fn set_fid(self, value: impl Into<Il2CppString>) { ... } fn get_aid(self) -> Il2CppString { ... } fn set_aid(self, value: impl Into<Il2CppString>) { ... } fn get_help(self) -> Il2CppString { ... } fn set_help(self, value: impl Into<Il2CppString>) { ... } fn get_die(self) -> Il2CppString { ... } fn set_die(self, value: impl Into<Il2CppString>) { ... } fn get_belong(self) -> Il2CppString { ... } fn set_belong(self, value: impl Into<Il2CppString>) { ... } fn get_unit_icon_id(self) -> Il2CppString { ... } fn set_unit_icon_id(self, value: impl Into<Il2CppString>) { ... } fn get_age(self) -> i16 { ... } fn set_age(self, value: impl Into<i16>) { ... } fn get_birth_month(self) -> u8 { ... } fn set_birth_month(self, value: impl Into<u8>) { ... } fn get_birth_day(self) -> u8 { ... } fn set_birth_day(self, value: impl Into<u8>) { ... } fn get_gender(self) -> Gender { ... } fn set_gender(self, value: impl Into<Gender>) { ... } fn get_level(self) -> u8 { ... } fn set_level(self, value: impl Into<u8>) { ... } fn get_internal_level(self) -> i8 { ... } fn set_internal_level(self, value: impl Into<i8>) { ... } fn get_auto_grow_offset_n(self) -> i8 { ... } fn set_auto_grow_offset_n(self, value: impl Into<i8>) { ... } fn get_auto_grow_offset_h(self) -> i8 { ... } fn set_auto_grow_offset_h(self, value: impl Into<i8>) { ... } fn get_auto_grow_offset_l(self) -> i8 { ... } fn set_auto_grow_offset_l(self, value: impl Into<i8>) { ... } fn get_asset_force(self) -> Force_Type { ... } fn set_asset_force(self, value: impl Into<Force_Type>) { ... } fn get_support_category(self) -> Il2CppString { ... } fn set_support_category(self, value: impl Into<Il2CppString>) { ... } fn get_skill_point(self) -> i32 { ... } fn set_skill_point(self, value: impl Into<i32>) { ... } fn get_bmap_size(self) -> u8 { ... } fn set_bmap_size(self, value: impl Into<u8>) { ... } fn get_items(self) -> Array<Il2CppString> { ... } fn set_items(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_drop_item(self) -> Il2CppString { ... } fn set_drop_item(self, value: impl Into<Il2CppString>) { ... } fn get_drop_ratio(self) -> f32 { ... } fn set_drop_ratio(self, value: impl Into<f32>) { ... } fn get_flag(self) -> PersonData_FlagField { ... } fn set_flag(self, value: impl Into<PersonData_FlagField>) { ... } fn get_aptitude(self) -> WeaponMask { ... } fn set_aptitude(self, value: impl Into<WeaponMask>) { ... } fn get_sub_aptitude(self) -> WeaponMask { ... } fn set_sub_aptitude(self, value: impl Into<WeaponMask>) { ... } fn get_offset_n(self) -> CapabilitySbyte { ... } fn set_offset_n(self, value: impl Into<CapabilitySbyte>) { ... } fn get_offset_h(self) -> CapabilitySbyte { ... } fn set_offset_h(self, value: impl Into<CapabilitySbyte>) { ... } fn get_offset_l(self) -> CapabilitySbyte { ... } fn set_offset_l(self, value: impl Into<CapabilitySbyte>) { ... } fn get_limit(self) -> CapabilitySbyte { ... } fn set_limit(self, value: impl Into<CapabilitySbyte>) { ... } fn get_grow(self) -> Capability { ... } fn set_grow(self, value: impl Into<Capability>) { ... } fn get_common_sids(self) -> Array<Il2CppString> { ... } fn set_common_sids(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_normal_sids(self) -> Array<Il2CppString> { ... } fn set_normal_sids(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_hard_sids(self) -> Array<Il2CppString> { ... } fn set_hard_sids(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_lunatic_sids(self) -> Array<Il2CppString> { ... } fn set_lunatic_sids(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_sid(self) -> Il2CppString { ... } fn set_engage_sid(self, value: impl Into<Il2CppString>) { ... } fn get_talk_pause_delay_min(self) -> f32 { ... } fn set_talk_pause_delay_min(self, value: impl Into<f32>) { ... } fn get_talk_pause_delay_max(self) -> f32 { ... } fn set_talk_pause_delay_max(self, value: impl Into<f32>) { ... } fn get_talk_pause_speed(self) -> f32 { ... } fn set_talk_pause_speed(self, value: impl Into<f32>) { ... } fn get_combat_bgm(self) -> Il2CppString { ... } fn set_combat_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_ascii_name(self) -> Il2CppString { ... } fn set_ascii_name(self, value: impl Into<Il2CppString>) { ... } fn get_link_god(self) -> GodData { ... } fn set_link_god(self, value: impl Into<GodData>) { ... } fn get_attrs(self) -> SkillData_Attrs { ... } fn set_attrs(self, value: impl Into<SkillData_Attrs>) { ... } fn get_exist_die_cid(self) -> Il2CppString { ... } fn set_exist_die_cid(self, value: impl Into<Il2CppString>) { ... } fn get_exist_die_timing(self) -> PersonData_Timing { ... } fn set_exist_die_timing(self, value: impl Into<PersonData_Timing>) { ... } fn get_hometown(self) -> PersonData_Country { ... } fn set_hometown(self, value: impl Into<PersonData_Country>) { ... } fn get_net_ranking_index(self) -> u8 { ... } fn set_net_ranking_index(self, value: impl Into<u8>) { ... } fn get_not_lv_up_talk_pids(self) -> Array<Il2CppString> { ... } fn set_not_lv_up_talk_pids(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_summon_color(self) -> PersonData_Colors { ... } fn set_summon_color(self, value: impl Into<PersonData_Colors>) { ... } fn get_summon_rank(self) -> PersonData_Ranks { ... } fn set_summon_rank(self, value: impl Into<PersonData_Ranks>) { ... } fn get_summon_god(self) -> Il2CppString { ... } fn set_summon_god(self, value: impl Into<Il2CppString>) { ... } fn get_summon_rate(self) -> i32 { ... } fn set_summon_rate(self, value: impl Into<i32>) { ... } fn get_auto_grow_offset(self) -> i32 { ... } fn get_capability_offset(self) -> CapabilitySbyte { ... } fn get_dress_gender(self) -> Gender { ... } fn on_build(self) { ... } fn on_completed(self) { ... } fn on_completed_end(self) { ... } fn on_release(self) { ... } fn get_prefixless_pid(self) -> Il2CppString { ... } fn get_job(self) -> JobData { ... } fn get_mask_skill(self) -> SkillArray { ... } fn is_hero(self) -> bool { ... } fn is_derived_hero(self) -> bool { ... } fn is_download(self) -> bool { ... } fn is_unknown(self) -> bool { ... } fn is_level_up_talk_combi( self, another_person_data: impl Into<PersonData>, ) -> bool { ... } fn is_level_up_talk_combi_internal( self, not_lv_up_talk_pid_array: impl Into<Array<Il2CppString>>, target_pid: impl Into<Il2CppString>, ) -> bool { ... } fn get_debug_name(self) -> Il2CppString { ... } fn get_common_skills(self) -> SkillArray { ... } fn set_common_skills(self, value: impl Into<SkillArray>) { ... } fn get_normal_skills(self) -> SkillArray { ... } fn set_normal_skills(self, value: impl Into<SkillArray>) { ... } fn get_hard_skills(self) -> SkillArray { ... } fn set_hard_skills(self, value: impl Into<SkillArray>) { ... } fn get_lunatic_skills(self) -> SkillArray { ... } fn set_lunatic_skills(self, value: impl Into<SkillArray>) { ... } fn get_engage_skill(self) -> SkillData { ... } fn set_engage_skill(self, value: impl Into<SkillData>) { ... } fn get_face_data(self) -> PersonData { ... } fn set_face_data(self, value: impl Into<PersonData>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn get_pid(self) -> Il2CppString

get_Pid() overload

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fn set_pid(self, value: impl Into<Il2CppString>)

set_Pid(::unity::Il2CppString) overload

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fn get_name(self) -> Il2CppString

get_Name() overload

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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload

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fn get_jid(self) -> Il2CppString

get_Jid() overload

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fn set_jid(self, value: impl Into<Il2CppString>)

set_Jid(::unity::Il2CppString) overload

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fn get_fid(self) -> Il2CppString

get_Fid() overload

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fn set_fid(self, value: impl Into<Il2CppString>)

set_Fid(::unity::Il2CppString) overload

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fn get_aid(self) -> Il2CppString

get_Aid() overload

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fn set_aid(self, value: impl Into<Il2CppString>)

set_Aid(::unity::Il2CppString) overload

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fn get_help(self) -> Il2CppString

get_Help() overload

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fn set_help(self, value: impl Into<Il2CppString>)

set_Help(::unity::Il2CppString) overload

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fn get_die(self) -> Il2CppString

get_Die() overload

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fn set_die(self, value: impl Into<Il2CppString>)

set_Die(::unity::Il2CppString) overload

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fn get_belong(self) -> Il2CppString

get_Belong() overload

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fn set_belong(self, value: impl Into<Il2CppString>)

set_Belong(::unity::Il2CppString) overload

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fn get_unit_icon_id(self) -> Il2CppString

get_UnitIconID() overload

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fn set_unit_icon_id(self, value: impl Into<Il2CppString>)

set_UnitIconID(::unity::Il2CppString) overload

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fn get_age(self) -> i16

get_Age() overload

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fn set_age(self, value: impl Into<i16>)

set_Age(i16) overload

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fn get_birth_month(self) -> u8

get_BirthMonth() overload

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fn set_birth_month(self, value: impl Into<u8>)

set_BirthMonth(u8) overload

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fn get_birth_day(self) -> u8

get_BirthDay() overload

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fn set_birth_day(self, value: impl Into<u8>)

set_BirthDay(u8) overload

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fn get_gender(self) -> Gender

get_Gender() overload

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fn set_gender(self, value: impl Into<Gender>)

set_Gender(crate::app::gender::Gender) overload

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fn get_level(self) -> u8

get_Level() overload

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fn set_level(self, value: impl Into<u8>)

set_Level(u8) overload

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fn get_internal_level(self) -> i8

get_InternalLevel() overload

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fn set_internal_level(self, value: impl Into<i8>)

set_InternalLevel(i8) overload

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fn get_auto_grow_offset_n(self) -> i8

get_AutoGrowOffsetN() overload

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fn set_auto_grow_offset_n(self, value: impl Into<i8>)

set_AutoGrowOffsetN(i8) overload

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fn get_auto_grow_offset_h(self) -> i8

get_AutoGrowOffsetH() overload

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fn set_auto_grow_offset_h(self, value: impl Into<i8>)

set_AutoGrowOffsetH(i8) overload

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fn get_auto_grow_offset_l(self) -> i8

get_AutoGrowOffsetL() overload

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fn set_auto_grow_offset_l(self, value: impl Into<i8>)

set_AutoGrowOffsetL(i8) overload

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fn get_asset_force(self) -> Force_Type

get_AssetForce() overload

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fn set_asset_force(self, value: impl Into<Force_Type>)

set_AssetForce(crate::app::force::Force_Type) overload

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fn get_support_category(self) -> Il2CppString

get_SupportCategory() overload

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fn set_support_category(self, value: impl Into<Il2CppString>)

set_SupportCategory(::unity::Il2CppString) overload

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fn get_skill_point(self) -> i32

get_SkillPoint() overload

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fn set_skill_point(self, value: impl Into<i32>)

set_SkillPoint(i32) overload

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fn get_bmap_size(self) -> u8

get_BmapSize() overload

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fn set_bmap_size(self, value: impl Into<u8>)

set_BmapSize(u8) overload

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fn get_items(self) -> Array<Il2CppString>

get_Items() overload

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fn set_items(self, value: impl Into<Array<Il2CppString>>)

set_Items(::unity::Array<::unity::Il2CppString>) overload

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fn get_drop_item(self) -> Il2CppString

get_DropItem() overload

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fn set_drop_item(self, value: impl Into<Il2CppString>)

set_DropItem(::unity::Il2CppString) overload

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fn get_drop_ratio(self) -> f32

get_DropRatio() overload

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fn set_drop_ratio(self, value: impl Into<f32>)

set_DropRatio(f32) overload

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fn get_flag(self) -> PersonData_FlagField

get_Flag() overload

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fn set_flag(self, value: impl Into<PersonData_FlagField>)

set_Flag(crate::app::persondata::PersonData_FlagField) overload

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fn get_aptitude(self) -> WeaponMask

get_Aptitude() overload

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fn set_aptitude(self, value: impl Into<WeaponMask>)

set_Aptitude(crate::app::weaponmask::WeaponMask) overload

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fn get_sub_aptitude(self) -> WeaponMask

get_SubAptitude() overload

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fn set_sub_aptitude(self, value: impl Into<WeaponMask>)

set_SubAptitude(crate::app::weaponmask::WeaponMask) overload

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fn get_offset_n(self) -> CapabilitySbyte

get_OffsetN() overload

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fn set_offset_n(self, value: impl Into<CapabilitySbyte>)

set_OffsetN(crate::app::capabilitysbyte::CapabilitySbyte) overload

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fn get_offset_h(self) -> CapabilitySbyte

get_OffsetH() overload

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fn set_offset_h(self, value: impl Into<CapabilitySbyte>)

set_OffsetH(crate::app::capabilitysbyte::CapabilitySbyte) overload

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fn get_offset_l(self) -> CapabilitySbyte

get_OffsetL() overload

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fn set_offset_l(self, value: impl Into<CapabilitySbyte>)

set_OffsetL(crate::app::capabilitysbyte::CapabilitySbyte) overload

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fn get_limit(self) -> CapabilitySbyte

get_Limit() overload

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fn set_limit(self, value: impl Into<CapabilitySbyte>)

set_Limit(crate::app::capabilitysbyte::CapabilitySbyte) overload

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fn get_grow(self) -> Capability

get_Grow() overload

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fn set_grow(self, value: impl Into<Capability>)

set_Grow(crate::app::capability::Capability) overload

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fn get_common_sids(self) -> Array<Il2CppString>

get_CommonSids() overload

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fn set_common_sids(self, value: impl Into<Array<Il2CppString>>)

set_CommonSids(::unity::Array<::unity::Il2CppString>) overload

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fn get_normal_sids(self) -> Array<Il2CppString>

get_NormalSids() overload

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fn set_normal_sids(self, value: impl Into<Array<Il2CppString>>)

set_NormalSids(::unity::Array<::unity::Il2CppString>) overload

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fn get_hard_sids(self) -> Array<Il2CppString>

get_HardSids() overload

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fn set_hard_sids(self, value: impl Into<Array<Il2CppString>>)

set_HardSids(::unity::Array<::unity::Il2CppString>) overload

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fn get_lunatic_sids(self) -> Array<Il2CppString>

get_LunaticSids() overload

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fn set_lunatic_sids(self, value: impl Into<Array<Il2CppString>>)

set_LunaticSids(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_sid(self) -> Il2CppString

get_EngageSid() overload

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fn set_engage_sid(self, value: impl Into<Il2CppString>)

set_EngageSid(::unity::Il2CppString) overload

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fn get_talk_pause_delay_min(self) -> f32

get_TalkPauseDelayMin() overload

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fn set_talk_pause_delay_min(self, value: impl Into<f32>)

set_TalkPauseDelayMin(f32) overload

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fn get_talk_pause_delay_max(self) -> f32

get_TalkPauseDelayMax() overload

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fn set_talk_pause_delay_max(self, value: impl Into<f32>)

set_TalkPauseDelayMax(f32) overload

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fn get_talk_pause_speed(self) -> f32

get_TalkPauseSpeed() overload

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fn set_talk_pause_speed(self, value: impl Into<f32>)

set_TalkPauseSpeed(f32) overload

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fn get_combat_bgm(self) -> Il2CppString

get_CombatBgm() overload

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fn set_combat_bgm(self, value: impl Into<Il2CppString>)

set_CombatBgm(::unity::Il2CppString) overload

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fn get_ascii_name(self) -> Il2CppString

get_AsciiName() overload

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fn set_ascii_name(self, value: impl Into<Il2CppString>)

set_AsciiName(::unity::Il2CppString) overload

get_LinkGod() overload

set_LinkGod(crate::app::goddata::GodData) overload

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fn get_attrs(self) -> SkillData_Attrs

get_Attrs() overload

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fn set_attrs(self, value: impl Into<SkillData_Attrs>)

set_Attrs(crate::app::skilldata::SkillData_Attrs) overload

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fn get_exist_die_cid(self) -> Il2CppString

get_ExistDieCid() overload

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fn set_exist_die_cid(self, value: impl Into<Il2CppString>)

set_ExistDieCid(::unity::Il2CppString) overload

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fn get_exist_die_timing(self) -> PersonData_Timing

get_ExistDieTiming() overload

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fn set_exist_die_timing(self, value: impl Into<PersonData_Timing>)

set_ExistDieTiming(crate::app::persondata::PersonData_Timing) overload

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fn get_hometown(self) -> PersonData_Country

get_Hometown() overload

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fn set_hometown(self, value: impl Into<PersonData_Country>)

set_Hometown(crate::app::persondata::PersonData_Country) overload

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fn get_net_ranking_index(self) -> u8

get_NetRankingIndex() overload

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fn set_net_ranking_index(self, value: impl Into<u8>)

set_NetRankingIndex(u8) overload

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fn get_not_lv_up_talk_pids(self) -> Array<Il2CppString>

get_NotLvUpTalkPids() overload

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fn set_not_lv_up_talk_pids(self, value: impl Into<Array<Il2CppString>>)

set_NotLvUpTalkPids(::unity::Array<::unity::Il2CppString>) overload

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fn get_summon_color(self) -> PersonData_Colors

get_SummonColor() overload

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fn set_summon_color(self, value: impl Into<PersonData_Colors>)

set_SummonColor(crate::app::persondata::PersonData_Colors) overload

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fn get_summon_rank(self) -> PersonData_Ranks

get_SummonRank() overload

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fn set_summon_rank(self, value: impl Into<PersonData_Ranks>)

set_SummonRank(crate::app::persondata::PersonData_Ranks) overload

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fn get_summon_god(self) -> Il2CppString

get_SummonGod() overload

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fn set_summon_god(self, value: impl Into<Il2CppString>)

set_SummonGod(::unity::Il2CppString) overload

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fn get_summon_rate(self) -> i32

get_SummonRate() overload

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fn set_summon_rate(self, value: impl Into<i32>)

set_SummonRate(i32) overload

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fn get_auto_grow_offset(self) -> i32

GetAutoGrowOffset() overload

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fn get_capability_offset(self) -> CapabilitySbyte

GetCapabilityOffset() overload

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fn get_dress_gender(self) -> Gender

GetDressGender() overload

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fn on_build(self)

OnBuild() overload

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fn on_completed(self)

OnCompleted() overload

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fn on_completed_end(self)

OnCompletedEnd() overload

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fn on_release(self)

OnRelease() overload

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fn get_prefixless_pid(self) -> Il2CppString

GetPrefixlessPid() overload

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fn get_job(self) -> JobData

GetJob() overload

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fn get_mask_skill(self) -> SkillArray

get_MaskSkill() overload

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fn is_hero(self) -> bool

IsHero() overload

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fn is_derived_hero(self) -> bool

IsDerivedHero() overload

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fn is_download(self) -> bool

IsDownload() overload

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fn is_unknown(self) -> bool

IsUnknown() overload

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fn is_level_up_talk_combi( self, another_person_data: impl Into<PersonData>, ) -> bool

IsLevelUpTalkCombi(crate::app::persondata::PersonData) overload

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fn is_level_up_talk_combi_internal( self, not_lv_up_talk_pid_array: impl Into<Array<Il2CppString>>, target_pid: impl Into<Il2CppString>, ) -> bool

IsLevelUpTalkCombiInternal(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString) overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

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fn get_common_skills(self) -> SkillArray

get_CommonSkills() overload

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fn set_common_skills(self, value: impl Into<SkillArray>)

set_CommonSkills(crate::app::skillarray::SkillArray) overload

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fn get_normal_skills(self) -> SkillArray

get_NormalSkills() overload

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fn set_normal_skills(self, value: impl Into<SkillArray>)

set_NormalSkills(crate::app::skillarray::SkillArray) overload

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fn get_hard_skills(self) -> SkillArray

get_HardSkills() overload

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fn set_hard_skills(self, value: impl Into<SkillArray>)

set_HardSkills(crate::app::skillarray::SkillArray) overload

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fn get_lunatic_skills(self) -> SkillArray

get_LunaticSkills() overload

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fn set_lunatic_skills(self, value: impl Into<SkillArray>)

set_LunaticSkills(crate::app::skillarray::SkillArray) overload

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fn get_engage_skill(self) -> SkillData

get_EngageSkill() overload

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fn set_engage_skill(self, value: impl Into<SkillData>)

set_EngageSkill(crate::app::skilldata::SkillData) overload

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fn get_face_data(self) -> PersonData

get_FaceData() overload

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fn set_face_data(self, value: impl Into<PersonData>)

set_FaceData(crate::app::persondata::PersonData) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IPersonData> IPersonDataMethods for __T

Available on crate feature app-persondata only.