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IRefineGodWeaponSelectMenuMethods

Trait IRefineGodWeaponSelectMenuMethods 

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pub trait IRefineGodWeaponSelectMenuMethods: IRefineGodWeaponSelectMenu {
Show 15 methods // Provided methods fn get_m_god_unit_list(self) -> List_1<GodUnit> { ... } fn set_m_god_unit_list(self, value: impl Into<List_1<GodUnit>>) { ... } fn get_m_god_unit_index(self) -> i32 { ... } fn set_m_god_unit_index(self, value: impl Into<i32>) { ... } fn get_m_god_unit(self) -> GodUnit { ... } fn set_m_god_unit(self, value: impl Into<GodUnit>) { ... } fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, god_unit_list: impl Into<List_1<GodUnit>>, initial_god_unit: impl Into<GodUnit>, initial_god_weapon: impl Into<ItemData>, initial_scroll_index: impl Into<i32>, select_event_handler: impl Into<RefineGodWeaponSelectMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponSelectMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponSelectMenu_RequestCloseEventHandler>, ) { ... } fn on_build(self, is_first_build: impl Into<bool>) { ... } fn rebuild_menu(self) { ... } fn rebuild_menu_item(self) { ... } fn get_name(self) -> Il2CppString { ... } fn get_select(self) -> BasicMenuSelect { ... } fn key_left(self, is_trigger: impl Into<bool>) { ... } fn key_right(self, is_trigger: impl Into<bool>) { ... } fn on_dispose(self) { ... }
}

Provided Methods§

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fn get_m_god_unit_list(self) -> List_1<GodUnit>

get_m_GodUnitList() overload

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fn set_m_god_unit_list(self, value: impl Into<List_1<GodUnit>>)

set_m_GodUnitList(crate::system::collections::generic::list_1::List_1<crate::app::godunit::GodUnit>) overload

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fn get_m_god_unit_index(self) -> i32

get_m_GodUnitIndex() overload

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fn set_m_god_unit_index(self, value: impl Into<i32>)

set_m_GodUnitIndex(i32) overload

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fn get_m_god_unit(self) -> GodUnit

get_m_GodUnit() overload

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fn set_m_god_unit(self, value: impl Into<GodUnit>)

set_m_GodUnit(crate::app::godunit::GodUnit) overload

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fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, god_unit_list: impl Into<List_1<GodUnit>>, initial_god_unit: impl Into<GodUnit>, initial_god_weapon: impl Into<ItemData>, initial_scroll_index: impl Into<i32>, select_event_handler: impl Into<RefineGodWeaponSelectMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponSelectMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponSelectMenu_RequestCloseEventHandler>, )

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent, crate::system::collections::generic::list_1::List_1<crate::app::godunit::GodUnit>, crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, i32, crate::app::refinegodweaponselectmenu::RefineGodWeaponSelectMenu_SelectEventHandler, crate::app::refinegodweaponselectmenu::RefineGodWeaponSelectMenu_DecideEventHandler, crate::app::refinegodweaponselectmenu::RefineGodWeaponSelectMenu_RequestCloseEventHandler) overload

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fn on_build(self, is_first_build: impl Into<bool>)

OnBuild(bool) overload

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fn rebuild_menu(self)

RebuildMenu() overload

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fn rebuild_menu_item(self)

RebuildMenuItem() overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn get_select(self) -> BasicMenuSelect

GetSelect() overload

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fn key_left(self, is_trigger: impl Into<bool>)

KeyLeft(bool) overload

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fn key_right(self, is_trigger: impl Into<bool>)

KeyRight(bool) overload

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fn on_dispose(self)

OnDispose() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRefineGodWeaponSelectMenu> IRefineGodWeaponSelectMenuMethods for __T

Available on crate feature app-refinegodweaponselectmenu only.