pub trait IUnitInfoParamSetterMethods: IUnitInfoParamSetter {
// Provided methods
fn set_text_color(
self,
text: impl Into<TextMeshProUGUI>,
dir: impl Into<i32>,
is_limit: impl Into<bool>,
) { ... }
fn set_god_buff(
self,
unit: impl Into<Unit>,
image: impl Into<Image>,
dir: impl Into<i32>,
) { ... }
fn set_param_text(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<UnitInfoParamManager_ValueType>,
ex_string: impl Into<Il2CppString>,
) { ... }
fn set_param_text_2(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<CapabilityDefinition_Type>,
) { ... }
fn set_item_icons(self, unit: impl Into<Unit>) { ... }
fn set_efficacy_icons(self, unit: impl Into<Unit>) { ... }
fn set_skill_icon(
self,
icon_no: impl Into<i32>,
skill: impl Into<SkillData>,
is_active: impl Into<bool>,
) { ... }
fn set_skill_icons(self, unit: impl Into<Unit>) { ... }
fn set_unit_core(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
b_select_god: impl Into<bool>,
god: impl Into<GodUnit>,
) { ... }
fn set_unit(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) { ... }
fn set_unit_select_god(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
god: impl Into<GodUnit>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_text_color(
self,
text: impl Into<TextMeshProUGUI>,
dir: impl Into<i32>,
is_limit: impl Into<bool>,
)
fn set_text_color( self, text: impl Into<TextMeshProUGUI>, dir: impl Into<i32>, is_limit: impl Into<bool>, )
SetTextColor(crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32, bool) overload
Sourcefn set_god_buff(
self,
unit: impl Into<Unit>,
image: impl Into<Image>,
dir: impl Into<i32>,
)
fn set_god_buff( self, unit: impl Into<Unit>, image: impl Into<Image>, dir: impl Into<i32>, )
SetGodBuff(crate::app::unit::Unit, crate::unity_engine::ui::image::Image, i32) overload
Sourcefn set_param_text(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<UnitInfoParamManager_ValueType>,
ex_string: impl Into<Il2CppString>,
)
fn set_param_text( self, text: impl Into<TextMeshProUGUI>, god_buff_image: impl Into<Image>, type: impl Into<UnitInfoParamManager_ValueType>, ex_string: impl Into<Il2CppString>, )
SetParamText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::ui::image::Image, crate::app::unitinfoparammanager::UnitInfoParamManager_ValueType, ::unity::Il2CppString) overload
Sourcefn set_param_text_2(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<CapabilityDefinition_Type>,
)
fn set_param_text_2( self, text: impl Into<TextMeshProUGUI>, god_buff_image: impl Into<Image>, type: impl Into<CapabilityDefinition_Type>, )
SetParamText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::ui::image::Image, crate::app::capabilitydefinition::CapabilityDefinition_Type) overload
Sourcefn set_item_icons(self, unit: impl Into<Unit>)
fn set_item_icons(self, unit: impl Into<Unit>)
SetItemIcons(crate::app::unit::Unit) overload
Sourcefn set_efficacy_icons(self, unit: impl Into<Unit>)
fn set_efficacy_icons(self, unit: impl Into<Unit>)
SetEfficacyIcons(crate::app::unit::Unit) overload
Sourcefn set_skill_icon(
self,
icon_no: impl Into<i32>,
skill: impl Into<SkillData>,
is_active: impl Into<bool>,
)
fn set_skill_icon( self, icon_no: impl Into<i32>, skill: impl Into<SkillData>, is_active: impl Into<bool>, )
SetSkillIcon(i32, crate::app::skilldata::SkillData, bool) overload
Sourcefn set_skill_icons(self, unit: impl Into<Unit>)
fn set_skill_icons(self, unit: impl Into<Unit>)
SetSkillIcons(crate::app::unit::Unit) overload
Sourcefn set_unit_core(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
b_select_god: impl Into<bool>,
god: impl Into<GodUnit>,
)
fn set_unit_core( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, b_select_god: impl Into<bool>, god: impl Into<GodUnit>, )
SetUnit_Core(crate::app::unit::Unit, i32, i32, bool, crate::app::godunit::GodUnit) overload
Sourcefn set_unit(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
fn set_unit(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
SetUnit(crate::app::unit::Unit, i32, i32) overload
Sourcefn set_unit_select_god(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
god: impl Into<GodUnit>,
)
fn set_unit_select_god( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, god: impl Into<GodUnit>, )
SetUnitSelectGod(crate::app::unit::Unit, i32, i32, crate::app::godunit::GodUnit) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitInfoParamSetter> IUnitInfoParamSetterMethods for __T
app-unitinfoparamsetter only.