pub trait IUnitSignalMethods: IUnitSignal {
Show 78 methods
// Provided methods
fn set_model(self, model: impl Into<UnitModel>) -> UnitSignal { ... }
fn set_hit_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal { ... }
fn set_shoot_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal { ... }
fn set_avoid_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal { ... }
fn set_unit_item(self, unit_item: impl Into<UnitItem>) -> UnitSignal { ... }
fn clear_callback(self) -> UnitSignal { ... }
fn on_footstep(self, name: impl Into<Il2CppString>) { ... }
fn on_flapping(self) { ... }
fn 羽ばたき(self) { ... }
fn 左足接地(self) { ... }
fn 右足接地(self) { ... }
fn 左前足接地(self) { ... }
fn 右前足接地(self) { ... }
fn 左後足接地(self) { ... }
fn 右後足接地(self) { ... }
fn 命中(self) { ... }
fn 魔法動作1(self) { ... }
fn 魔法動作2(self) { ... }
fn 魔法動作3(self) { ... }
fn 相手回避(self) { ... }
fn 発射(self) { ... }
fn 前キャンセル(self) { ... }
fn 後キャン始(self) { ... }
fn 相手動作(self) { ... }
fn ジャンプ(self) { ... }
fn 左足上昇(self) { ... }
fn 右足上昇(self) { ... }
fn 左前足上昇(self) { ... }
fn 右前足上昇(self) { ... }
fn 左後足上昇(self) { ... }
fn 右後足上昇(self) { ... }
fn カメラ(self) { ... }
fn カメラ戻す(self) { ... }
fn 重い動作始(self) { ... }
fn 重い動作終(self) { ... }
fn 素早い動作始(self) { ... }
fn 素早い動作終(self) { ... }
fn ワールド時間(self) { ... }
fn 武器軌跡始(self) { ... }
fn 武器軌跡終(self) { ... }
fn 左手軌跡始(self) { ... }
fn 左手軌跡終(self) { ... }
fn 残像始(self) { ... }
fn 残像終(self) { ... }
fn 武器アニメ(self) { ... }
fn 武器放り投げる(self) { ... }
fn パーティクル(self) { ... }
fn パーティクル削除(self) { ... }
fn 地面パーティクル(self) { ... }
fn 表情(self) { ... }
fn 注目率(self) { ... }
fn 画面揺れ(self) { ... }
fn アーマー振動(self) { ... }
fn 音汎用(self) { ... }
fn 音ボイス(self) { ... }
fn 音攻撃ボイス(self) { ... }
fn 音必殺ボイス(self) { ... }
fn 手綱(self) { ... }
fn 拠点アクセス(self) { ... }
fn フェード(self) { ... }
fn 姿を隠す(self) { ... }
fn 再生ジャンプ(self) { ... }
fn ラジアルブラー(self) { ... }
fn 背景暗さ(self) { ... }
fn なし(self) { ... }
fn 突進前キャン(self) { ... }
fn 後キャン終(self) { ... }
fn 攻撃可能範囲(self) { ... }
fn 着地(self) { ... }
fn 遷移時間(self) { ... }
fn 汎用object(self) { ... }
fn run速度(self) { ... }
fn vec3(self) { ... }
fn 最終位置(self) { ... }
fn 死亡落下(self) { ... }
fn 自動生成除外(self) { ... }
fn 開発一時停止(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_model(self, model: impl Into<UnitModel>) -> UnitSignal
fn set_model(self, model: impl Into<UnitModel>) -> UnitSignal
SetModel(crate::app::unitmodel::UnitModel) overload
Sourcefn set_hit_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_hit_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetHitCallback(crate::app::unitsignal::UnitSignal_Func) overload
Sourcefn set_shoot_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_shoot_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetShootCallback(crate::app::unitsignal::UnitSignal_Func) overload
Sourcefn set_avoid_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_avoid_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetAvoidCallback(crate::app::unitsignal::UnitSignal_Func) overload
Sourcefn set_unit_item(self, unit_item: impl Into<UnitItem>) -> UnitSignal
fn set_unit_item(self, unit_item: impl Into<UnitItem>) -> UnitSignal
SetUnitItem(crate::app::unititem::UnitItem) overload
Sourcefn clear_callback(self) -> UnitSignal
fn clear_callback(self) -> UnitSignal
ClearCallback() overload
Sourcefn on_footstep(self, name: impl Into<Il2CppString>)
fn on_footstep(self, name: impl Into<Il2CppString>)
OnFootstep(::unity::Il2CppString) overload
Sourcefn on_flapping(self)
fn on_flapping(self)
OnFlapping() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitSignal> IUnitSignalMethods for __T
Available on crate feature
app-unitsignal only.