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IWeaponShopBuyRoot

Trait IWeaponShopBuyRoot 

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pub trait IWeaponShopBuyRoot: IMonoBehaviour {
Show 56 methods // Provided methods fn m_root_canvas_group(self) -> CanvasGroup { ... } fn set_m_root_canvas_group(self, value: CanvasGroup) { ... } fn m_menu_object(self) -> GameObject { ... } fn set_m_menu_object(self, value: GameObject) { ... } fn m_unit_item_menu_content(self) -> UnitItemMenuContent { ... } fn set_m_unit_item_menu_content(self, value: UnitItemMenuContent) { ... } fn m_holding_info_window_object(self) -> GameObject { ... } fn set_m_holding_info_window_object(self, value: GameObject) { ... } fn m_item_help_object(self) -> GameObject { ... } fn set_m_item_help_object(self, value: GameObject) { ... } fn m_unit_image_object(self) -> GameObject { ... } fn set_m_unit_image_object(self, value: GameObject) { ... } fn m_price_down_object(self) -> GameObject { ... } fn set_m_price_down_object(self, value: GameObject) { ... } fn m_price_down_text(self) -> TextMeshProUGUI { ... } fn set_m_price_down_text(self, value: TextMeshProUGUI) { ... } fn m_equipable_weapons_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_equipable_weapons_caption_text(self, value: TextMeshProUGUI) { ... } fn m_equipable_weapon_info( self, ) -> Array<WeaponShopBuyRoot_EquipableWeaponInfo> { ... } fn set_m_equipable_weapon_info( self, value: Array<WeaponShopBuyRoot_EquipableWeaponInfo>, ) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_weapon_shop_buy_menu(self) -> WeaponShopBuyMenu { ... } fn set_m_weapon_shop_buy_menu(self, value: WeaponShopBuyMenu) { ... } fn m_unit_item_menu(self) -> UnitItemMenu { ... } fn set_m_unit_item_menu(self, value: UnitItemMenu) { ... } fn m_weapon_holding_info_window(self) -> WeaponHoldingInfoWindow { ... } fn set_m_weapon_holding_info_window(self, value: WeaponHoldingInfoWindow) { ... } fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... } fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... } fn m_return_event_handler(self) -> WeaponShopBuyRoot_ReturnEventHandler { ... } fn set_m_return_event_handler( self, value: WeaponShopBuyRoot_ReturnEventHandler, ) { ... } fn m_yes_no_dialog(self) -> ExchangeYesNoDialog { ... } fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog) { ... } fn m_send_item_menu(self) -> ProcInst { ... } fn set_m_send_item_menu(self, value: ProcInst) { ... } fn m_discard_item_menu(self) -> ProcInst { ... } fn set_m_discard_item_menu(self, value: ProcInst) { ... } fn m_unit_item(self) -> UnitItem { ... } fn set_m_unit_item(self, value: UnitItem) { ... } fn m_item_data(self) -> ItemData { ... } fn set_m_item_data(self, value: ItemData) { ... } fn m_is_sending_item_to_transporter(self) -> bool { ... } fn set_m_is_sending_item_to_transporter(self, value: bool) { ... } fn m_is_sending_unit_item(self) -> bool { ... } fn set_m_is_sending_unit_item(self, value: bool) { ... } fn m_sending_unit_item_index(self) -> i32 { ... } fn set_m_sending_unit_item_index(self, value: i32) { ... } fn m_is_discarding_transporter_item(self) -> bool { ... } fn set_m_is_discarding_transporter_item(self, value: bool) { ... } fn m_discarding_transporter_item_index(self) -> i32 { ... } fn set_m_discarding_transporter_item_index(self, value: i32) { ... } fn m_existing_owner(self) -> bool { ... } fn set_m_existing_owner(self, value: bool) { ... } fn m_item_detail_display_with_unit(self) -> bool { ... } fn set_m_item_detail_display_with_unit(self, value: bool) { ... }
}

Provided Methods§

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fn m_root_canvas_group(self) -> CanvasGroup

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fn set_m_root_canvas_group(self, value: CanvasGroup)

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fn m_menu_object(self) -> GameObject

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fn set_m_menu_object(self, value: GameObject)

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fn m_unit_item_menu_content(self) -> UnitItemMenuContent

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fn set_m_unit_item_menu_content(self, value: UnitItemMenuContent)

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fn m_holding_info_window_object(self) -> GameObject

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fn set_m_holding_info_window_object(self, value: GameObject)

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fn m_item_help_object(self) -> GameObject

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fn set_m_item_help_object(self, value: GameObject)

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fn m_unit_image_object(self) -> GameObject

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fn set_m_unit_image_object(self, value: GameObject)

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fn m_price_down_object(self) -> GameObject

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fn set_m_price_down_object(self, value: GameObject)

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fn m_price_down_text(self) -> TextMeshProUGUI

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fn set_m_price_down_text(self, value: TextMeshProUGUI)

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fn m_equipable_weapons_caption_text(self) -> TextMeshProUGUI

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fn set_m_equipable_weapons_caption_text(self, value: TextMeshProUGUI)

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fn m_equipable_weapon_info(self) -> Array<WeaponShopBuyRoot_EquipableWeaponInfo>

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fn set_m_equipable_weapon_info( self, value: Array<WeaponShopBuyRoot_EquipableWeaponInfo>, )

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_weapon_shop_buy_menu(self) -> WeaponShopBuyMenu

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fn set_m_weapon_shop_buy_menu(self, value: WeaponShopBuyMenu)

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fn m_unit_item_menu(self) -> UnitItemMenu

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fn set_m_unit_item_menu(self, value: UnitItemMenu)

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fn m_weapon_holding_info_window(self) -> WeaponHoldingInfoWindow

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fn set_m_weapon_holding_info_window(self, value: WeaponHoldingInfoWindow)

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fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter

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fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter)

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fn m_return_event_handler(self) -> WeaponShopBuyRoot_ReturnEventHandler

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fn set_m_return_event_handler(self, value: WeaponShopBuyRoot_ReturnEventHandler)

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fn m_yes_no_dialog(self) -> ExchangeYesNoDialog

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fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog)

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fn m_send_item_menu(self) -> ProcInst

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fn set_m_send_item_menu(self, value: ProcInst)

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fn m_discard_item_menu(self) -> ProcInst

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fn set_m_discard_item_menu(self, value: ProcInst)

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fn m_unit_item(self) -> UnitItem

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fn set_m_unit_item(self, value: UnitItem)

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fn m_item_data(self) -> ItemData

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fn set_m_item_data(self, value: ItemData)

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fn m_is_sending_item_to_transporter(self) -> bool

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fn set_m_is_sending_item_to_transporter(self, value: bool)

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fn m_is_sending_unit_item(self) -> bool

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fn set_m_is_sending_unit_item(self, value: bool)

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fn m_sending_unit_item_index(self) -> i32

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fn set_m_sending_unit_item_index(self, value: i32)

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fn m_is_discarding_transporter_item(self) -> bool

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fn set_m_is_discarding_transporter_item(self, value: bool)

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fn m_discarding_transporter_item_index(self) -> i32

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fn set_m_discarding_transporter_item_index(self, value: i32)

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fn m_existing_owner(self) -> bool

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fn set_m_existing_owner(self, value: bool)

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fn m_item_detail_display_with_unit(self) -> bool

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fn set_m_item_detail_display_with_unit(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§