pub struct WeaponShopBuyRoot(/* private fields */);Expand description
IL2CPP class: App.WeaponShopBuyRoot
Inherits: MonoBehaviour
Implementations§
Source§impl WeaponShopBuyRoot
impl WeaponShopBuyRoot
pub fn base(self) -> MonoBehaviour
Source§impl WeaponShopBuyRoot
impl WeaponShopBuyRoot
pub fn prefab_path() -> Il2CppString
pub fn set_prefab_path(value: Il2CppString)
Source§impl WeaponShopBuyRoot
impl WeaponShopBuyRoot
Sourcepub fn load_prefab_async()
pub fn load_prefab_async()
LoadPrefabAsync() overload
Sourcepub fn is_loading_prefab() -> bool
pub fn is_loading_prefab() -> bool
IsLoadingPrefab() overload
Sourcepub fn unload_prefab()
pub fn unload_prefab()
UnloadPrefab() overload
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
unit: impl Into<Unit>,
existing_owner: impl Into<bool>,
return_event_handler: impl Into<WeaponShopBuyRoot_ReturnEventHandler>,
) -> WeaponShopBuyRoot
pub fn create_bind( super_: impl Into<ProcInst>, unit: impl Into<Unit>, existing_owner: impl Into<bool>, return_event_handler: impl Into<WeaponShopBuyRoot_ReturnEventHandler>, ) -> WeaponShopBuyRoot
CreateBind(crate::app::procinst::ProcInst, crate::app::unit::Unit, bool, crate::app::weaponshopbuyroot::WeaponShopBuyRoot_ReturnEventHandler) overload
Sourcepub fn destroy(root: impl Into<WeaponShopBuyRoot>)
pub fn destroy(root: impl Into<WeaponShopBuyRoot>)
Destroy(crate::app::weaponshopbuyroot::WeaponShopBuyRoot) overload
Source§impl WeaponShopBuyRoot
impl WeaponShopBuyRoot
pub fn load_prefab_async_method_info() -> &'static MethodInfo
pub fn is_loading_prefab_method_info() -> &'static MethodInfo
pub fn unload_prefab_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn destroy_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_item_detail_method_info() -> &'static MethodInfo
pub fn update_equipable_weapon_info_method_info() -> &'static MethodInfo
pub fn on_change_unit_to_prev_method_info() -> &'static MethodInfo
pub fn on_change_unit_to_next_method_info() -> &'static MethodInfo
pub fn on_switch_detail_display_way_method_info() -> &'static MethodInfo
pub fn on_yes_to_buy_method_info() -> &'static MethodInfo
pub fn on_decide_to_send_item_method_info() -> &'static MethodInfo
pub fn on_cancel_to_send_item_method_info() -> &'static MethodInfo
pub fn on_decidel_to_discard_item_method_info() -> &'static MethodInfo
pub fn on_cancel_to_discard_item_method_info() -> &'static MethodInfo
pub fn on_buy_method_info() -> &'static MethodInfo
pub fn on_request_close_method_info() -> &'static MethodInfo
pub fn close_method_info() -> &'static MethodInfo
pub fn set_unit_image_active_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for WeaponShopBuyRoot
impl ClassIdentity for WeaponShopBuyRoot
Source§impl Clone for WeaponShopBuyRoot
impl Clone for WeaponShopBuyRoot
Source§fn clone(&self) -> WeaponShopBuyRoot
fn clone(&self) -> WeaponShopBuyRoot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for WeaponShopBuyRoot
impl FromIlInstance for WeaponShopBuyRoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for WeaponShopBuyRoot
impl IObject_2 for WeaponShopBuyRoot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IWeaponShopBuyRoot for WeaponShopBuyRoot
impl IWeaponShopBuyRoot for WeaponShopBuyRoot
fn m_root_canvas_group(self) -> CanvasGroup
fn set_m_root_canvas_group(self, value: CanvasGroup)
fn m_holding_info_window_object(self) -> GameObject
fn set_m_holding_info_window_object(self, value: GameObject)
fn m_item_help_object(self) -> GameObject
fn set_m_item_help_object(self, value: GameObject)
fn m_unit_image_object(self) -> GameObject
fn set_m_unit_image_object(self, value: GameObject)
fn m_price_down_object(self) -> GameObject
fn set_m_price_down_object(self, value: GameObject)
fn m_price_down_text(self) -> TextMeshProUGUI
fn set_m_price_down_text(self, value: TextMeshProUGUI)
fn m_equipable_weapons_caption_text(self) -> TextMeshProUGUI
fn set_m_equipable_weapons_caption_text(self, value: TextMeshProUGUI)
fn m_equipable_weapon_info(self) -> Array<WeaponShopBuyRoot_EquipableWeaponInfo>
fn set_m_equipable_weapon_info( self, value: Array<WeaponShopBuyRoot_EquipableWeaponInfo>, )
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_weapon_holding_info_window(self) -> WeaponHoldingInfoWindow
fn set_m_weapon_holding_info_window(self, value: WeaponHoldingInfoWindow)
fn m_return_event_handler(self) -> WeaponShopBuyRoot_ReturnEventHandler
fn set_m_return_event_handler(self, value: WeaponShopBuyRoot_ReturnEventHandler)
fn m_yes_no_dialog(self) -> ExchangeYesNoDialog
fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_item_data(self) -> ItemData
fn set_m_item_data(self, value: ItemData)
fn m_is_sending_item_to_transporter(self) -> bool
fn set_m_is_sending_item_to_transporter(self, value: bool)
fn m_is_sending_unit_item(self) -> bool
fn set_m_is_sending_unit_item(self, value: bool)
fn m_sending_unit_item_index(self) -> i32
fn set_m_sending_unit_item_index(self, value: i32)
fn m_is_discarding_transporter_item(self) -> bool
fn set_m_is_discarding_transporter_item(self, value: bool)
fn m_discarding_transporter_item_index(self) -> i32
fn set_m_discarding_transporter_item_index(self, value: i32)
fn m_existing_owner(self) -> bool
fn set_m_existing_owner(self, value: bool)
fn m_item_detail_display_with_unit(self) -> bool
fn set_m_item_detail_display_with_unit(self, value: bool)
impl Copy for WeaponShopBuyRoot
impl IBehaviour for WeaponShopBuyRoot
impl IComponent for WeaponShopBuyRoot
impl IMonoBehaviour for WeaponShopBuyRoot
impl IObject for WeaponShopBuyRoot
Auto Trait Implementations§
impl Freeze for WeaponShopBuyRoot
impl RefUnwindSafe for WeaponShopBuyRoot
impl !Send for WeaponShopBuyRoot
impl !Sync for WeaponShopBuyRoot
impl Unpin for WeaponShopBuyRoot
impl UnwindSafe for WeaponShopBuyRoot
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repeat_rate: impl Into<f32>,
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IWeaponShopBuyRootMethods for __Twhere
__T: IWeaponShopBuyRoot,
impl<__T> IWeaponShopBuyRootMethods for __Twhere
__T: IWeaponShopBuyRoot,
Source§fn create(
self,
super_: impl Into<ProcInst>,
unit: impl Into<Unit>,
existing_owner: impl Into<bool>,
return_event_handler: impl Into<WeaponShopBuyRoot_ReturnEventHandler>,
)
fn create( self, super_: impl Into<ProcInst>, unit: impl Into<Unit>, existing_owner: impl Into<bool>, return_event_handler: impl Into<WeaponShopBuyRoot_ReturnEventHandler>, )
Create(crate::app::procinst::ProcInst, crate::app::unit::Unit, bool, crate::app::weaponshopbuyroot::WeaponShopBuyRoot_ReturnEventHandler) overloadSource§fn update_item_detail(self)
fn update_item_detail(self)
UpdateItemDetail() overloadSource§fn update_equipable_weapon_info(self)
fn update_equipable_weapon_info(self)
UpdateEquipableWeaponInfo() overloadSource§fn on_change_unit_to_prev(self, unit_item: impl Into<UnitItem>)
fn on_change_unit_to_prev(self, unit_item: impl Into<UnitItem>)
OnChangeUnitToPrev(crate::app::unititem::UnitItem) overloadSource§fn on_change_unit_to_next(self, unit_item: impl Into<UnitItem>)
fn on_change_unit_to_next(self, unit_item: impl Into<UnitItem>)
OnChangeUnitToNext(crate::app::unititem::UnitItem) overloadSource§fn on_switch_detail_display_way(self)
fn on_switch_detail_display_way(self)
OnSwitchDetailDisplayWay() overloadOnSelectMenuItem(crate::app::unititem::UnitItem) overloadOnDecideMenuItem(crate::app::itemdata::ItemData) overloadSource§fn on_yes_to_buy(self)
fn on_yes_to_buy(self)
OnYesToBuy() overloadSource§fn on_decide_to_send_item(
self,
is_selecting_unit_item: impl Into<bool>,
unit_item_index: impl Into<i32>,
)
fn on_decide_to_send_item( self, is_selecting_unit_item: impl Into<bool>, unit_item_index: impl Into<i32>, )
OnDecideToSendItem(bool, i32) overloadSource§fn on_cancel_to_send_item(self)
fn on_cancel_to_send_item(self)
OnCancelToSendItem() overloadSource§fn on_decidel_to_discard_item(
self,
transporter_is_selected: impl Into<bool>,
transporter_item_index: impl Into<i32>,
)
fn on_decidel_to_discard_item( self, transporter_is_selected: impl Into<bool>, transporter_item_index: impl Into<i32>, )
OnDecidelToDiscardItem(bool, i32) overloadSource§fn on_cancel_to_discard_item(self)
fn on_cancel_to_discard_item(self)
OnCancelToDiscardItem() overloadSource§fn on_request_close(self)
fn on_request_close(self)
OnRequestClose() overloadSource§fn set_unit_image_active(self, is_active: impl Into<bool>)
fn set_unit_image_active(self, is_active: impl Into<bool>)
SetUnitImageActive(bool) overload