pub trait IUnitGrowSequence: IProcInst {
Show 20 methods
// Provided methods
fn m_camera_mode(self) -> ViewMode_Mode { ... }
fn set_m_camera_mode(self, value: ViewMode_Mode) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_exp(self) -> i32 { ... }
fn set_m_exp(self, value: i32) { ... }
fn m_old_level(self) -> i32 { ... }
fn set_m_old_level(self, value: i32) { ... }
fn m_is_talk(self) -> bool { ... }
fn set_m_is_talk(self, value: bool) { ... }
fn m_skill_point(self) -> i32 { ... }
fn set_m_skill_point(self, value: i32) { ... }
fn m_class_change_job(self) -> JobData { ... }
fn set_m_class_change_job(self, value: JobData) { ... }
fn m_class_change_item(self) -> ItemData { ... }
fn set_m_class_change_item(self, value: ItemData) { ... }
fn m_class_change_weapon_mask(self) -> WeaponMask { ... }
fn set_m_class_change_weapon_mask(self, value: WeaponMask) { ... }
fn m_class_change_weapon(self) -> ItemData { ... }
fn set_m_class_change_weapon(self, value: ItemData) { ... }
}Provided Methods§
fn m_camera_mode(self) -> ViewMode_Mode
fn set_m_camera_mode(self, value: ViewMode_Mode)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_exp(self) -> i32
fn set_m_exp(self, value: i32)
fn m_old_level(self) -> i32
fn set_m_old_level(self, value: i32)
fn m_is_talk(self) -> bool
fn set_m_is_talk(self, value: bool)
fn m_skill_point(self) -> i32
fn set_m_skill_point(self, value: i32)
fn m_class_change_job(self) -> JobData
fn set_m_class_change_job(self, value: JobData)
fn m_class_change_item(self) -> ItemData
fn set_m_class_change_item(self, value: ItemData)
fn m_class_change_weapon_mask(self) -> WeaponMask
fn set_m_class_change_weapon_mask(self, value: WeaponMask)
fn m_class_change_weapon(self) -> ItemData
fn set_m_class_change_weapon(self, value: ItemData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.