pub struct ReflectionManager(/* private fields */);Expand description
IL2CPP class: App.Water.ReflectionManager
Inherits: MonoBehaviour
Implementations§
Source§impl ReflectionManager
impl ReflectionManager
pub fn base(self) -> MonoBehaviour
Source§impl ReflectionManager
impl ReflectionManager
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn remove_non_reference_camera_method_info() -> &'static MethodInfo
pub fn clear_rendered_list_method_info() -> &'static MethodInfo
pub fn render_reflection_method_info() -> &'static MethodInfo
pub fn add_reflection_camera_method_info() -> &'static MethodInfo
pub fn get_reflection_texture_method_info() -> &'static MethodInfo
pub fn get_camera_name_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl ReflectionManager
impl ReflectionManager
Sourcepub unsafe fn add_reflection_camera(
this: impl Into<IlInstance>,
obj_camera: GameObject,
) -> ReflectionCamera
pub unsafe fn add_reflection_camera( this: impl Into<IlInstance>, obj_camera: GameObject, ) -> ReflectionCamera
Direct (non-virtual) call to ReflectionManager’s own AddReflectionCamera. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for ReflectionManager
impl ClassIdentity for ReflectionManager
Source§impl Clone for ReflectionManager
impl Clone for ReflectionManager
Source§fn clone(&self) -> ReflectionManager
fn clone(&self) -> ReflectionManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ReflectionManager
impl FromIlInstance for ReflectionManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for ReflectionManager
impl IObject_2 for ReflectionManager
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IReflectionManager for ReflectionManager
impl IReflectionManager for ReflectionManager
fn water_mesh_root(self) -> GameObject
fn set_water_mesh_root(self, value: GameObject)
fn m_rendered_list(self) -> List_1<Il2CppString>
fn set_m_rendered_list(self, value: List_1<Il2CppString>)
impl Copy for ReflectionManager
impl IBehaviour for ReflectionManager
impl IComponent for ReflectionManager
impl IMonoBehaviour for ReflectionManager
impl IObject for ReflectionManager
Auto Trait Implementations§
impl Freeze for ReflectionManager
impl RefUnwindSafe for ReflectionManager
impl !Send for ReflectionManager
impl !Sync for ReflectionManager
impl Unpin for ReflectionManager
impl UnwindSafe for ReflectionManager
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fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IReflectionManagerMethods for __Twhere
__T: IReflectionManager,
impl<__T> IReflectionManagerMethods for __Twhere
__T: IReflectionManager,
Source§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn remove_non_reference_camera(self)
fn remove_non_reference_camera(self)
RemoveNonReferenceCamera() overloadSource§fn clear_rendered_list(self)
fn clear_rendered_list(self)
ClearRenderedList() overloadSource§fn render_reflection(
self,
tr: impl Into<Transform>,
cam: impl Into<Camera>,
number: impl Into<i16>,
) -> bool
fn render_reflection( self, tr: impl Into<Transform>, cam: impl Into<Camera>, number: impl Into<i16>, ) -> bool
RenderReflection(crate::unity_engine::transform::Transform, crate::unity_engine::camera::Camera, i16) overloadSource§fn add_reflection_camera(
self,
obj_camera: impl Into<GameObject>,
) -> ReflectionCamera
fn add_reflection_camera( self, obj_camera: impl Into<GameObject>, ) -> ReflectionCamera
AddReflectionCamera(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_reflection_texture(self, number: impl Into<i16>) -> RenderTexture
fn get_reflection_texture(self, number: impl Into<i16>) -> RenderTexture
GetReflectionTexture(i16) overloadSource§fn get_camera_name(self, number: impl Into<i16>) -> Il2CppString
fn get_camera_name(self, number: impl Into<i16>) -> Il2CppString
GetCameraName(i16) overload