pub trait IWeaponShopBuyRoot: IMonoBehaviour {
Show 56 methods
// Provided methods
fn m_root_canvas_group(self) -> CanvasGroup { ... }
fn set_m_root_canvas_group(self, value: CanvasGroup) { ... }
fn m_menu_object(self) -> GameObject { ... }
fn set_m_menu_object(self, value: GameObject) { ... }
fn m_unit_item_menu_content(self) -> UnitItemMenuContent { ... }
fn set_m_unit_item_menu_content(self, value: UnitItemMenuContent) { ... }
fn m_holding_info_window_object(self) -> GameObject { ... }
fn set_m_holding_info_window_object(self, value: GameObject) { ... }
fn m_item_help_object(self) -> GameObject { ... }
fn set_m_item_help_object(self, value: GameObject) { ... }
fn m_unit_image_object(self) -> GameObject { ... }
fn set_m_unit_image_object(self, value: GameObject) { ... }
fn m_price_down_object(self) -> GameObject { ... }
fn set_m_price_down_object(self, value: GameObject) { ... }
fn m_price_down_text(self) -> TextMeshProUGUI { ... }
fn set_m_price_down_text(self, value: TextMeshProUGUI) { ... }
fn m_equipable_weapons_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_equipable_weapons_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_equipable_weapon_info(
self,
) -> Array<WeaponShopBuyRoot_EquipableWeaponInfo> { ... }
fn set_m_equipable_weapon_info(
self,
value: Array<WeaponShopBuyRoot_EquipableWeaponInfo>,
) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_weapon_shop_buy_menu(self) -> WeaponShopBuyMenu { ... }
fn set_m_weapon_shop_buy_menu(self, value: WeaponShopBuyMenu) { ... }
fn m_unit_item_menu(self) -> UnitItemMenu { ... }
fn set_m_unit_item_menu(self, value: UnitItemMenu) { ... }
fn m_weapon_holding_info_window(self) -> WeaponHoldingInfoWindow { ... }
fn set_m_weapon_holding_info_window(self, value: WeaponHoldingInfoWindow) { ... }
fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... }
fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... }
fn m_return_event_handler(self) -> WeaponShopBuyRoot_ReturnEventHandler { ... }
fn set_m_return_event_handler(
self,
value: WeaponShopBuyRoot_ReturnEventHandler,
) { ... }
fn m_yes_no_dialog(self) -> ExchangeYesNoDialog { ... }
fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog) { ... }
fn m_send_item_menu(self) -> ProcInst { ... }
fn set_m_send_item_menu(self, value: ProcInst) { ... }
fn m_discard_item_menu(self) -> ProcInst { ... }
fn set_m_discard_item_menu(self, value: ProcInst) { ... }
fn m_unit_item(self) -> UnitItem { ... }
fn set_m_unit_item(self, value: UnitItem) { ... }
fn m_item_data(self) -> ItemData { ... }
fn set_m_item_data(self, value: ItemData) { ... }
fn m_is_sending_item_to_transporter(self) -> bool { ... }
fn set_m_is_sending_item_to_transporter(self, value: bool) { ... }
fn m_is_sending_unit_item(self) -> bool { ... }
fn set_m_is_sending_unit_item(self, value: bool) { ... }
fn m_sending_unit_item_index(self) -> i32 { ... }
fn set_m_sending_unit_item_index(self, value: i32) { ... }
fn m_is_discarding_transporter_item(self) -> bool { ... }
fn set_m_is_discarding_transporter_item(self, value: bool) { ... }
fn m_discarding_transporter_item_index(self) -> i32 { ... }
fn set_m_discarding_transporter_item_index(self, value: i32) { ... }
fn m_existing_owner(self) -> bool { ... }
fn set_m_existing_owner(self, value: bool) { ... }
fn m_item_detail_display_with_unit(self) -> bool { ... }
fn set_m_item_detail_display_with_unit(self, value: bool) { ... }
}Provided Methods§
fn m_root_canvas_group(self) -> CanvasGroup
fn set_m_root_canvas_group(self, value: CanvasGroup)
fn m_holding_info_window_object(self) -> GameObject
fn set_m_holding_info_window_object(self, value: GameObject)
fn m_item_help_object(self) -> GameObject
fn set_m_item_help_object(self, value: GameObject)
fn m_unit_image_object(self) -> GameObject
fn set_m_unit_image_object(self, value: GameObject)
fn m_price_down_object(self) -> GameObject
fn set_m_price_down_object(self, value: GameObject)
fn m_price_down_text(self) -> TextMeshProUGUI
fn set_m_price_down_text(self, value: TextMeshProUGUI)
fn m_equipable_weapons_caption_text(self) -> TextMeshProUGUI
fn set_m_equipable_weapons_caption_text(self, value: TextMeshProUGUI)
fn m_equipable_weapon_info(self) -> Array<WeaponShopBuyRoot_EquipableWeaponInfo>
fn set_m_equipable_weapon_info( self, value: Array<WeaponShopBuyRoot_EquipableWeaponInfo>, )
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_weapon_holding_info_window(self) -> WeaponHoldingInfoWindow
fn set_m_weapon_holding_info_window(self, value: WeaponHoldingInfoWindow)
fn m_return_event_handler(self) -> WeaponShopBuyRoot_ReturnEventHandler
fn set_m_return_event_handler(self, value: WeaponShopBuyRoot_ReturnEventHandler)
fn m_yes_no_dialog(self) -> ExchangeYesNoDialog
fn set_m_yes_no_dialog(self, value: ExchangeYesNoDialog)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_item_data(self) -> ItemData
fn set_m_item_data(self, value: ItemData)
fn m_is_sending_item_to_transporter(self) -> bool
fn set_m_is_sending_item_to_transporter(self, value: bool)
fn m_is_sending_unit_item(self) -> bool
fn set_m_is_sending_unit_item(self, value: bool)
fn m_sending_unit_item_index(self) -> i32
fn set_m_sending_unit_item_index(self, value: i32)
fn m_is_discarding_transporter_item(self) -> bool
fn set_m_is_discarding_transporter_item(self, value: bool)
fn m_discarding_transporter_item_index(self) -> i32
fn set_m_discarding_transporter_item_index(self, value: i32)
fn m_existing_owner(self) -> bool
fn set_m_existing_owner(self, value: bool)
fn m_item_detail_display_with_unit(self) -> bool
fn set_m_item_detail_display_with_unit(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.