pub struct AnimName(/* private fields */);Expand description
IL2CPP class: Combat.AnimName
Inherits: Object
Implementations§
Source§impl AnimName
impl AnimName
Sourcepub fn get_race(c: impl Into<Character>) -> AnimName_Race
pub fn get_race(c: impl Into<Character>) -> AnimName_Race
GetRace(crate::combat::character::Character) overload
Sourcepub fn get_race_2(gs: impl Into<CharacterGameStatus>) -> AnimName_Race
pub fn get_race_2(gs: impl Into<CharacterGameStatus>) -> AnimName_Race
GetRace(crate::combat::charactergamestatus::CharacterGameStatus) overload
Sourcepub fn get_race_3(name: impl Into<Il2CppString>) -> AnimName_Race
pub fn get_race_3(name: impl Into<Il2CppString>) -> AnimName_Race
GetRace(::unity::Il2CppString) overload
Sourcepub fn is_heavy(name: impl Into<Il2CppString>) -> bool
pub fn is_heavy(name: impl Into<Il2CppString>) -> bool
IsHeavy(::unity::Il2CppString) overload
Sourcepub fn is_riding_human(name: impl Into<Il2CppString>) -> bool
pub fn is_riding_human(name: impl Into<Il2CppString>) -> bool
IsRidingHuman(::unity::Il2CppString) overload
Sourcepub fn is_vehicle(name: impl Into<Il2CppString>) -> bool
pub fn is_vehicle(name: impl Into<Il2CppString>) -> bool
IsVehicle(::unity::Il2CppString) overload
Sourcepub fn to_ride_name(name: impl Into<Il2CppString>) -> Il2CppString
pub fn to_ride_name(name: impl Into<Il2CppString>) -> Il2CppString
ToRideName(::unity::Il2CppString) overload
Sourcepub fn is_unknown(race: impl Into<AnimName_Race>) -> bool
pub fn is_unknown(race: impl Into<AnimName_Race>) -> bool
IsUnknown(crate::combat::animname::AnimName_Race) overload
Sourcepub fn is_unknown_2(name: impl Into<Il2CppString>) -> bool
pub fn is_unknown_2(name: impl Into<Il2CppString>) -> bool
IsUnknown(::unity::Il2CppString) overload
Sourcepub fn is_human(race: impl Into<AnimName_Race>) -> bool
pub fn is_human(race: impl Into<AnimName_Race>) -> bool
IsHuman(crate::combat::animname::AnimName_Race) overload
Sourcepub fn is_human_2(name: impl Into<Il2CppString>) -> bool
pub fn is_human_2(name: impl Into<Il2CppString>) -> bool
IsHuman(::unity::Il2CppString) overload
Sourcepub fn is_ride(race: impl Into<AnimName_Race>) -> bool
pub fn is_ride(race: impl Into<AnimName_Race>) -> bool
IsRide(crate::combat::animname::AnimName_Race) overload
Sourcepub fn is_ride_2(name: impl Into<Il2CppString>) -> bool
pub fn is_ride_2(name: impl Into<Il2CppString>) -> bool
IsRide(::unity::Il2CppString) overload
Sourcepub fn is4_legged(race: impl Into<AnimName_Race>) -> bool
pub fn is4_legged(race: impl Into<AnimName_Race>) -> bool
Is4Legged(crate::combat::animname::AnimName_Race) overload
Sourcepub fn is4_legged_2(name: impl Into<Il2CppString>) -> bool
pub fn is4_legged_2(name: impl Into<Il2CppString>) -> bool
Is4Legged(::unity::Il2CppString) overload
Sourcepub fn is_flying(race: impl Into<AnimName_Race>) -> bool
pub fn is_flying(race: impl Into<AnimName_Race>) -> bool
IsFlying(crate::combat::animname::AnimName_Race) overload
Sourcepub fn is_flying_2(name: impl Into<Il2CppString>) -> bool
pub fn is_flying_2(name: impl Into<Il2CppString>) -> bool
IsFlying(::unity::Il2CppString) overload
Source§impl AnimName
impl AnimName
pub fn get_race_method_info() -> &'static MethodInfo
pub fn get_race_2_method_info() -> &'static MethodInfo
pub fn get_race_3_method_info() -> &'static MethodInfo
pub fn is_heavy_method_info() -> &'static MethodInfo
pub fn is_riding_human_method_info() -> &'static MethodInfo
pub fn is_vehicle_method_info() -> &'static MethodInfo
pub fn to_ride_name_method_info() -> &'static MethodInfo
pub fn is_unknown_method_info() -> &'static MethodInfo
pub fn is_unknown_2_method_info() -> &'static MethodInfo
pub fn is_human_method_info() -> &'static MethodInfo
pub fn is_human_2_method_info() -> &'static MethodInfo
pub fn is_ride_method_info() -> &'static MethodInfo
pub fn is_ride_2_method_info() -> &'static MethodInfo
pub fn is4_legged_method_info() -> &'static MethodInfo
pub fn is4_legged_2_method_info() -> &'static MethodInfo
pub fn is_flying_method_info() -> &'static MethodInfo
pub fn is_flying_2_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for AnimName
impl ClassIdentity for AnimName
Source§impl FromIlInstance for AnimName
impl FromIlInstance for AnimName
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for AnimName
impl IAnimName for AnimName
impl IObject for AnimName
Auto Trait Implementations§
impl Freeze for AnimName
impl RefUnwindSafe for AnimName
impl !Send for AnimName
impl !Sync for AnimName
impl Unpin for AnimName
impl UnwindSafe for AnimName
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