pub trait IAutoCameraBaseMethods: IAutoCameraBase {
// Provided methods
fn tick(self) { ... }
fn check_usable(self, is_routine: impl Into<bool>) { ... }
fn is_similar_angle(
self,
a: impl Into<Vector3>,
b: impl Into<Vector3>,
) -> bool { ... }
fn get_camera_targets(self) -> Array<i32> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn check_usable(self, is_routine: impl Into<bool>)
fn check_usable(self, is_routine: impl Into<bool>)
CheckUsable(bool) overload
Sourcefn is_similar_angle(self, a: impl Into<Vector3>, b: impl Into<Vector3>) -> bool
fn is_similar_angle(self, a: impl Into<Vector3>, b: impl Into<Vector3>) -> bool
IsSimilarAngle(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
Sourcefn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAutoCameraBase> IAutoCameraBaseMethods for __T
Available on crate feature
combat-autocamerabase only.