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ICameraControllerBehind

Trait ICameraControllerBehind 

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pub trait ICameraControllerBehind: IBaseCameraController {
Show 30 methods // Provided methods fn distance(self) -> f32 { ... } fn set_distance(self, value: f32) { ... } fn camera_height(self) -> f32 { ... } fn set_camera_height(self, value: f32) { ... } fn camera_look_up(self) -> f32 { ... } fn set_camera_look_up(self, value: f32) { ... } fn distance_rate(self) -> f32 { ... } fn set_distance_rate(self, value: f32) { ... } fn side_player(self) -> bool { ... } fn set_side_player(self, value: bool) { ... } fn near_unit_size(self) -> f32 { ... } fn set_near_unit_size(self, value: f32) { ... } fn far_unit_size(self) -> f32 { ... } fn set_far_unit_size(self, value: f32) { ... } fn camera_up_threshold(self) -> f32 { ... } fn set_camera_up_threshold(self, value: f32) { ... } fn m_base_degree(self) -> f32 { ... } fn set_m_base_degree(self, value: f32) { ... } fn m_last_degree(self) -> f32 { ... } fn set_m_last_degree(self, value: f32) { ... } fn m_last_look_height(self) -> f32 { ... } fn set_m_last_look_height(self, value: f32) { ... } fn m_do_camera_look_up(self) -> bool { ... } fn set_m_do_camera_look_up(self, value: bool) { ... } fn is_valid(self) -> bool { ... } fn set_is_valid(self, value: bool) { ... } fn m_is_inverse(self) -> bool { ... } fn set_m_is_inverse(self, value: bool) { ... } fn m_is_side_rev(self) -> bool { ... } fn set_m_is_side_rev(self, value: bool) { ... }
}

Provided Methods§

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fn distance(self) -> f32

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fn set_distance(self, value: f32)

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fn camera_height(self) -> f32

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fn set_camera_height(self, value: f32)

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fn camera_look_up(self) -> f32

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fn set_camera_look_up(self, value: f32)

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fn distance_rate(self) -> f32

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fn set_distance_rate(self, value: f32)

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fn side_player(self) -> bool

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fn set_side_player(self, value: bool)

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fn near_unit_size(self) -> f32

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fn set_near_unit_size(self, value: f32)

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fn far_unit_size(self) -> f32

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fn set_far_unit_size(self, value: f32)

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fn camera_up_threshold(self) -> f32

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fn set_camera_up_threshold(self, value: f32)

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fn m_base_degree(self) -> f32

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fn set_m_base_degree(self, value: f32)

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fn m_last_degree(self) -> f32

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fn set_m_last_degree(self, value: f32)

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fn m_last_look_height(self) -> f32

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fn set_m_last_look_height(self, value: f32)

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fn m_do_camera_look_up(self) -> bool

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fn set_m_do_camera_look_up(self, value: bool)

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fn is_valid(self) -> bool

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fn set_is_valid(self, value: bool)

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fn m_is_inverse(self) -> bool

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fn set_m_is_inverse(self, value: bool)

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fn m_is_side_rev(self) -> bool

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fn set_m_is_side_rev(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§