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ICameraControllerBehindLastBoss

Trait ICameraControllerBehindLastBoss 

Source
pub trait ICameraControllerBehindLastBoss: IBaseCameraController {
Show 30 methods // Provided methods fn follow_vector_h(self) -> Vector3 { ... } fn set_follow_vector_h(self, value: Vector3) { ... } fn look_at_vector_h(self) -> Vector3 { ... } fn set_look_at_vector_h(self, value: Vector3) { ... } fn fovh(self) -> f32 { ... } fn set_fovh(self, value: f32) { ... } fn follow_vector_l(self) -> Vector3 { ... } fn set_follow_vector_l(self, value: Vector3) { ... } fn look_at_vector_l(self) -> Vector3 { ... } fn set_look_at_vector_l(self, value: Vector3) { ... } fn fovl(self) -> f32 { ... } fn set_fovl(self, value: f32) { ... } fn follow_vector_d(self) -> Vector3 { ... } fn set_follow_vector_d(self, value: Vector3) { ... } fn speed_threshold_up(self) -> f32 { ... } fn set_speed_threshold_up(self, value: f32) { ... } fn speed_threshold_down(self) -> f32 { ... } fn set_speed_threshold_down(self, value: f32) { ... } fn follow_vector_multi(self) -> Vector3 { ... } fn set_follow_vector_multi(self, value: Vector3) { ... } fn look_at_vector_multi(self) -> Vector3 { ... } fn set_look_at_vector_multi(self, value: Vector3) { ... } fn m_is_head_high(self) -> bool { ... } fn set_m_is_head_high(self, value: bool) { ... } fn m_head_hight(self) -> Array<f32> { ... } fn set_m_head_hight(self, value: Array<f32>) { ... } fn m_world_time(self) -> Array<f32> { ... } fn set_m_world_time(self, value: Array<f32>) { ... } fn m_is_character_loaded(self) -> bool { ... } fn set_m_is_character_loaded(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§