pub trait ICameraControllerBehindLastBossMethods: ICameraControllerBehindLastBoss {
// Provided methods
fn get_combat_vector(self, vec: impl Into<Vector3>) -> Vector3 { ... }
fn get_camera_targets(self) -> Array<i32> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_combat_vector(self, vec: impl Into<Vector3>) -> Vector3
fn get_combat_vector(self, vec: impl Into<Vector3>) -> Vector3
GetCombatVector(crate::unity_engine::vector3::Vector3) overload
Sourcefn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICameraControllerBehindLastBoss> ICameraControllerBehindLastBossMethods for __T
Available on crate feature
combat-cameracontrollerbehindlastboss only.