Skip to main content

ICharacterAppearanceMethods

Trait ICharacterAppearanceMethods 

Source
pub trait ICharacterAppearanceMethods: ICharacterAppearance {
Show 40 methods // Provided methods fn get_anim_set(self) -> CharacterAnimset { ... } fn set_anim_set(self, value: impl Into<CharacterAnimset>) { ... } fn get_weapon_style(self) -> WeaponStyle { ... } fn set_weapon_style(self, value: impl Into<WeaponStyle>) { ... } fn get_item(self, index: impl Into<i32>) -> CharacterAsset { ... } fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset { ... } fn get_acc_targets(self) -> Array<Il2CppString> { ... } fn get_race(self) -> AnimName_Race { ... } fn get_is_ride(self) -> bool { ... } fn get_is_flying(self) -> bool { ... } fn get_is_corrupt_animal(self) -> bool { ... } fn get_is_big_dragon(self) -> bool { ... } fn get_is_wyrm(self) -> bool { ... } fn get_is_brawl(self) -> bool { ... } fn get_has_rod(self) -> bool { ... } fn get_main_hand_model(self) -> CharacterAsset { ... } fn get_is_high_class(self) -> bool { ... } fn get_is異形(self) -> bool { ... } fn get_is_last_boss(self) -> bool { ... } fn get_backward_cancel_position(self) -> f32 { ... } fn ctor(self) { ... } fn ctor_2( self, rhs: impl Into<CharacterAppearance>, weapon_style: impl Into<WeaponStyle>, ) { ... } fn dispose(self) { ... } fn finalize(self) { ... } fn set_default_name(self) { ... } fn dump(self) -> Il2CppString { ... } fn load_async(self) { ... } fn load_anim_set_async(self) { ... } fn is_loading(self) -> bool { ... } fn replace_body_anim_for_editor(self, a: impl Into<CharacterAsset>) { ... } fn create_anim_set_for_viewer_preview(self, map_distance: impl Into<i32>) { ... } fn get_tall(self) -> f32 { ... } fn get_body_size(self) -> f32 { ... } fn modify_colors(self, go: impl Into<GameObject>) { ... } fn has_material_to_modify(self, mats: impl Into<Array<Material>>) -> bool { ... } fn destroy_instanced_materials(self) { ... } fn verification(self, title: impl Into<Il2CppString>) { ... } fn serialize_to_string(self) -> Il2CppString { ... } fn deserialize_from_string(self, contents: impl Into<Il2CppString>) { ... } fn calc_weapon_style(self, map_distance: impl Into<i32>) -> WeaponStyle { ... }
}

Provided Methods§

Source

fn get_anim_set(self) -> CharacterAnimset

get_AnimSet() overload

Source

fn set_anim_set(self, value: impl Into<CharacterAnimset>)

set_AnimSet(crate::combat::characteranimset::CharacterAnimset) overload

Source

fn get_weapon_style(self) -> WeaponStyle

get_WeaponStyle() overload

Source

fn set_weapon_style(self, value: impl Into<WeaponStyle>)

set_WeaponStyle(crate::combat::weaponstyle::WeaponStyle) overload

Source

fn get_item(self, index: impl Into<i32>) -> CharacterAsset

get_Item(i32) overload

Source

fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset

get_Item(crate::combat::assettype::AssetType) overload

Source

fn get_acc_targets(self) -> Array<Il2CppString>

get_AccTargets() overload

Source

fn get_race(self) -> AnimName_Race

get_Race() overload

Source

fn get_is_ride(self) -> bool

get_IsRide() overload

Source

fn get_is_flying(self) -> bool

get_IsFlying() overload

Source

fn get_is_corrupt_animal(self) -> bool

get_IsCorruptAnimal() overload

Source

fn get_is_big_dragon(self) -> bool

get_IsBigDragon() overload

Source

fn get_is_wyrm(self) -> bool

get_IsWyrm() overload

Source

fn get_is_brawl(self) -> bool

get_IsBrawl() overload

Source

fn get_has_rod(self) -> bool

get_HasRod() overload

Source

fn get_main_hand_model(self) -> CharacterAsset

get_MainHandModel() overload

Source

fn get_is_high_class(self) -> bool

get_IsHighClass() overload

Source

fn get_is異形(self) -> bool

get_Is異形() overload

Source

fn get_is_last_boss(self) -> bool

get_IsLastBoss() overload

Source

fn get_backward_cancel_position(self) -> f32

get_BackwardCancelPosition() overload

Source

fn ctor(self)

.ctor() overload

Source

fn ctor_2( self, rhs: impl Into<CharacterAppearance>, weapon_style: impl Into<WeaponStyle>, )

.ctor(crate::combat::characterappearance::CharacterAppearance, crate::combat::weaponstyle::WeaponStyle) overload

Source

fn dispose(self)

Dispose() overload

Source

fn finalize(self)

Finalize() overload

Source

fn set_default_name(self)

SetDefaultName() overload

Source

fn dump(self) -> Il2CppString

Dump() overload

Source

fn load_async(self)

LoadAsync() overload

Source

fn load_anim_set_async(self)

LoadAnimSetAsync() overload

Source

fn is_loading(self) -> bool

IsLoading() overload

Source

fn replace_body_anim_for_editor(self, a: impl Into<CharacterAsset>)

ReplaceBodyAnimForEditor(crate::combat::characterasset::CharacterAsset) overload

Source

fn create_anim_set_for_viewer_preview(self, map_distance: impl Into<i32>)

CreateAnimSetForViewerPreview(i32) overload

Source

fn get_tall(self) -> f32

GetTall() overload

Source

fn get_body_size(self) -> f32

GetBodySize() overload

Source

fn modify_colors(self, go: impl Into<GameObject>)

ModifyColors(crate::unity_engine::gameobject::GameObject) overload

Source

fn has_material_to_modify(self, mats: impl Into<Array<Material>>) -> bool

HasMaterialToModify(::unity::Array<crate::unity_engine::material::Material>) overload

Source

fn destroy_instanced_materials(self)

DestroyInstancedMaterials() overload

Source

fn verification(self, title: impl Into<Il2CppString>)

Verification(::unity::Il2CppString) overload

Source

fn serialize_to_string(self) -> Il2CppString

SerializeToString() overload

Source

fn deserialize_from_string(self, contents: impl Into<Il2CppString>)

DeserializeFromString(::unity::Il2CppString) overload

Source

fn calc_weapon_style(self, map_distance: impl Into<i32>) -> WeaponStyle

CalcWeaponStyle(i32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ICharacterAppearance> ICharacterAppearanceMethods for __T

Available on crate feature combat-characterappearance only.