pub trait ICharacterAura: IMonoBehaviour {
Show 14 methods
// Provided methods
fn m_appear_effect(self) -> GameObject { ... }
fn set_m_appear_effect(self, value: GameObject) { ... }
fn m_disappear_effect(self) -> GameObject { ... }
fn set_m_disappear_effect(self, value: GameObject) { ... }
fn appear_duration(self) -> f32 { ... }
fn set_appear_duration(self, value: f32) { ... }
fn disappear_duration(self) -> f32 { ... }
fn set_disappear_duration(self, value: f32) { ... }
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn m_is_appear(self) -> bool { ... }
fn set_m_is_appear(self, value: bool) { ... }
fn m_disappear_delay_time(self) -> f32 { ... }
fn set_m_disappear_delay_time(self, value: f32) { ... }
}Provided Methods§
fn m_appear_effect(self) -> GameObject
fn set_m_appear_effect(self, value: GameObject)
fn m_disappear_effect(self) -> GameObject
fn set_m_disappear_effect(self, value: GameObject)
fn appear_duration(self) -> f32
fn set_appear_duration(self, value: f32)
fn disappear_duration(self) -> f32
fn set_disappear_duration(self, value: f32)
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_is_appear(self) -> bool
fn set_m_is_appear(self, value: bool)
fn m_disappear_delay_time(self) -> f32
fn set_m_disappear_delay_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.