pub struct CharacterEffect(/* private fields */);Expand description
IL2CPP class: Combat.CharacterEffect
Inherits: Object
Implementations§
Source§impl CharacterEffect
impl CharacterEffect
Sourcepub fn get_transform(
chr: impl Into<Character>,
ev: impl Into<AnimationEvent>,
) -> Transform
pub fn get_transform( chr: impl Into<Character>, ev: impl Into<AnimationEvent>, ) -> Transform
GetTransform(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent) overload
Sourcepub fn get_particle(
chr: impl Into<Character>,
ev: impl Into<AnimationEvent>,
) -> ParticleSystem
pub fn get_particle( chr: impl Into<Character>, ev: impl Into<AnimationEvent>, ) -> ParticleSystem
GetParticle(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent) overload
Sourcepub fn signal_effect(chr: impl Into<Character>, ev: impl Into<AnimationEvent>)
pub fn signal_effect(chr: impl Into<Character>, ev: impl Into<AnimationEvent>)
SignalEffect(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent) overload
Source§impl CharacterEffect
impl CharacterEffect
pub fn get_transform_method_info() -> &'static MethodInfo
pub fn get_particle_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn signal_effect_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_hit_method_info() -> &'static MethodInfo
pub fn create_pairing_hit_method_info() -> &'static MethodInfo
pub fn get_hit_effect_name_method_info() -> &'static MethodInfo
pub fn create_guard_method_info() -> &'static MethodInfo
pub fn create_parry_method_info() -> &'static MethodInfo
pub fn create_efficacy_hit_method_info() -> &'static MethodInfo
pub fn create_break_method_info() -> &'static MethodInfo
pub fn create_smash_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterEffect
impl ClassIdentity for CharacterEffect
Source§impl Clone for CharacterEffect
impl Clone for CharacterEffect
Source§fn clone(&self) -> CharacterEffect
fn clone(&self) -> CharacterEffect
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterEffect
impl FromIlInstance for CharacterEffect
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterEffect for CharacterEffect
impl ICharacterEffect for CharacterEffect
impl Copy for CharacterEffect
impl IObject for CharacterEffect
Auto Trait Implementations§
impl Freeze for CharacterEffect
impl RefUnwindSafe for CharacterEffect
impl !Send for CharacterEffect
impl !Sync for CharacterEffect
impl Unpin for CharacterEffect
impl UnwindSafe for CharacterEffect
Blanket Implementations§
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Source§impl<__T> ICharacterEffectMethods for __Twhere
__T: ICharacterEffect,
impl<__T> ICharacterEffectMethods for __Twhere
__T: ICharacterEffect,
Source§fn create(
self,
prefab: impl Into<GameObject>,
parent: impl Into<Transform>,
) -> GameObject
fn create( self, prefab: impl Into<GameObject>, parent: impl Into<Transform>, ) -> GameObject
Create(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform) overloadSource§fn create_hit(
self,
slash_type: impl Into<SlashType>,
effect_level: impl Into<i32>,
) -> TR
fn create_hit( self, slash_type: impl Into<SlashType>, effect_level: impl Into<i32>, ) -> TR
CreateHit(*mutcrate::combat::tr::TR, crate::combat::slashtype::SlashType, i32) overloadSource§fn create_pairing_hit(self, prefab: impl Into<GameObject>) -> TR
fn create_pairing_hit(self, prefab: impl Into<GameObject>) -> TR
CreatePairingHit(crate::unity_engine::gameobject::GameObject, *mutcrate::combat::tr::TR) overloadSource§fn get_hit_effect_name(
self,
slash_type: impl Into<SlashType>,
level: impl Into<i32>,
) -> Il2CppString
fn get_hit_effect_name( self, slash_type: impl Into<SlashType>, level: impl Into<i32>, ) -> Il2CppString
GetHitEffectName(crate::combat::slashtype::SlashType, i32) overloadSource§fn create_guard(self)
fn create_guard(self)
CreateGuard() overloadSource§fn create_parry(self)
fn create_parry(self)
CreateParry() overloadSource§fn create_efficacy_hit(self)
fn create_efficacy_hit(self)
CreateEfficacyHit() overloadSource§fn create_break(self)
fn create_break(self)
CreateBreak() overloadSource§fn create_smash(self)
fn create_smash(self)
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