pub struct CharacterIKFoot(/* private fields */);Expand description
IL2CPP class: Combat.CharacterIKFoot
Inherits: MonoBehaviour
Implementations§
Source§impl CharacterIKFoot
impl CharacterIKFoot
pub fn base(self) -> MonoBehaviour
Source§impl CharacterIKFoot
impl CharacterIKFoot
pub fn setup_method_info() -> &'static MethodInfo
pub fn get_is_active_method_info() -> &'static MethodInfo
pub fn set_active_method_info() -> &'static MethodInfo
pub fn deactivate_if_horse_method_info() -> &'static MethodInfo
pub fn deactivate_if_dragonic_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterIKFoot
impl ClassIdentity for CharacterIKFoot
Source§impl Clone for CharacterIKFoot
impl Clone for CharacterIKFoot
Source§fn clone(&self) -> CharacterIKFoot
fn clone(&self) -> CharacterIKFoot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterIKFoot
impl FromIlInstance for CharacterIKFoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterIKFoot for CharacterIKFoot
impl ICharacterIKFoot for CharacterIKFoot
fn m_race(self) -> AnimName_Race
fn set_m_race(self, value: AnimName_Race)
fn m_body_ik(self) -> Behaviour
fn set_m_body_ik(self, value: Behaviour)
fn m_ride_ik(self) -> Behaviour
fn set_m_ride_ik(self, value: Behaviour)
fn limb_i_ks(self) -> List_1<Behaviour>
fn set_limb_i_ks(self, value: List_1<Behaviour>)
Source§impl IObject_2 for CharacterIKFoot
impl IObject_2 for CharacterIKFoot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterIKFoot
impl IBehaviour for CharacterIKFoot
impl IComponent for CharacterIKFoot
impl IMonoBehaviour for CharacterIKFoot
impl IObject for CharacterIKFoot
Auto Trait Implementations§
impl Freeze for CharacterIKFoot
impl RefUnwindSafe for CharacterIKFoot
impl !Send for CharacterIKFoot
impl !Sync for CharacterIKFoot
impl Unpin for CharacterIKFoot
impl UnwindSafe for CharacterIKFoot
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__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload