pub trait ICharacterIllusion: IMonoBehaviour {
Show 22 methods
// Provided methods
fn num_illusions(self) -> i32 { ... }
fn set_num_illusions(self, value: i32) { ... }
fn interval(self) -> f32 { ... }
fn set_interval(self, value: f32) { ... }
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn illusion_history(self) -> Array<Array<BakedMesh>> { ... }
fn set_illusion_history(self, value: Array<Array<BakedMesh>>) { ... }
fn index(self) -> i32 { ... }
fn set_index(self, value: i32) { ... }
fn freqency(self) -> f32 { ... }
fn set_freqency(self, value: f32) { ... }
fn illusion_g_os(self) -> Array<GameObject> { ... }
fn set_illusion_g_os(self, value: Array<GameObject>) { ... }
fn src_skinned_mesh_renderers(self) -> Array<SkinnedMeshRenderer> { ... }
fn set_src_skinned_mesh_renderers(self, value: Array<SkinnedMeshRenderer>) { ... }
fn src_mesh_filters(self) -> Array<MeshFilter> { ... }
fn set_src_mesh_filters(self, value: Array<MeshFilter>) { ... }
fn src_mesh_renderers(self) -> Array<MeshRenderer> { ... }
fn set_src_mesh_renderers(self, value: Array<MeshRenderer>) { ... }
fn initialized(self) -> bool { ... }
fn set_initialized(self, value: bool) { ... }
}Provided Methods§
fn num_illusions(self) -> i32
fn set_num_illusions(self, value: i32)
fn interval(self) -> f32
fn set_interval(self, value: f32)
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn illusion_history(self) -> Array<Array<BakedMesh>>
fn set_illusion_history(self, value: Array<Array<BakedMesh>>)
fn index(self) -> i32
fn set_index(self, value: i32)
fn freqency(self) -> f32
fn set_freqency(self, value: f32)
fn illusion_g_os(self) -> Array<GameObject>
fn set_illusion_g_os(self, value: Array<GameObject>)
fn src_skinned_mesh_renderers(self) -> Array<SkinnedMeshRenderer>
fn set_src_skinned_mesh_renderers(self, value: Array<SkinnedMeshRenderer>)
fn src_mesh_filters(self) -> Array<MeshFilter>
fn set_src_mesh_filters(self, value: Array<MeshFilter>)
fn src_mesh_renderers(self) -> Array<MeshRenderer>
fn set_src_mesh_renderers(self, value: Array<MeshRenderer>)
fn initialized(self) -> bool
fn set_initialized(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.