pub struct CharacterLod(/* private fields */);Expand description
IL2CPP class: Combat.CharacterLod
Inherits: Object
Implementations§
Source§impl CharacterLod
impl CharacterLod
pub fn lod_values() -> Array<f32>
pub fn set_lod_values(value: Array<f32>)
pub fn max_lod() -> i32
pub fn set_max_lod(value: i32)
Source§impl CharacterLod
impl CharacterLod
Sourcepub fn activate(objects: impl Into<Array<Transform>>)
pub fn activate(objects: impl Into<Array<Transform>>)
Activate(::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcepub fn has_lod(renderers: impl Into<Array<Renderer>>) -> bool
pub fn has_lod(renderers: impl Into<Array<Renderer>>) -> bool
HasLod(::unity::Array<crate::unity_engine::renderer::Renderer>) overload
Sourcepub fn is_shadow_mesh(r: impl Into<Renderer>) -> bool
pub fn is_shadow_mesh(r: impl Into<Renderer>) -> bool
IsShadowMesh(crate::unity_engine::renderer::Renderer) overload
Sourcepub fn get_base_name(name: impl Into<Il2CppString>) -> Il2CppString
pub fn get_base_name(name: impl Into<Il2CppString>) -> Il2CppString
GetBaseName(::unity::Il2CppString) overload
Sourcepub fn get_renderers_by_lod(
key: impl Into<Il2CppString>,
renderers: impl Into<Array<Renderer>>,
) -> Array<Renderer>
pub fn get_renderers_by_lod( key: impl Into<Il2CppString>, renderers: impl Into<Array<Renderer>>, ) -> Array<Renderer>
GetRenderersByLod(::unity::Il2CppString, ::unity::Array<crate::unity_engine::renderer::Renderer>) overload
Sourcepub fn create_lods(renderers: impl Into<Array<Renderer>>) -> Array<LOD>
pub fn create_lods(renderers: impl Into<Array<Renderer>>) -> Array<LOD>
CreateLods(::unity::Array<crate::unity_engine::renderer::Renderer>) overload
Sourcepub fn setup(asset: impl Into<CharacterAsset>) -> bool
pub fn setup(asset: impl Into<CharacterAsset>) -> bool
Setup(crate::combat::characterasset::CharacterAsset) overload
Source§impl CharacterLod
impl CharacterLod
pub fn activate_method_info() -> &'static MethodInfo
pub fn has_lod_method_info() -> &'static MethodInfo
pub fn is_shadow_mesh_method_info() -> &'static MethodInfo
pub fn get_base_name_method_info() -> &'static MethodInfo
pub fn get_renderers_by_lod_method_info() -> &'static MethodInfo
pub fn create_lods_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl CharacterLod
impl CharacterLod
Trait Implementations§
Source§impl ClassIdentity for CharacterLod
impl ClassIdentity for CharacterLod
Source§impl Clone for CharacterLod
impl Clone for CharacterLod
Source§fn clone(&self) -> CharacterLod
fn clone(&self) -> CharacterLod
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterLod
impl FromIlInstance for CharacterLod
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for CharacterLod
impl ICharacterLod for CharacterLod
impl IObject for CharacterLod
Auto Trait Implementations§
impl Freeze for CharacterLod
impl RefUnwindSafe for CharacterLod
impl !Send for CharacterLod
impl !Sync for CharacterLod
impl Unpin for CharacterLod
impl UnwindSafe for CharacterLod
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Source§impl<__T> ICharacterLodMethods for __Twhere
__T: ICharacterLod,
impl<__T> ICharacterLodMethods for __Twhere
__T: ICharacterLod,
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