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IClassChangeSequenceMethods

Trait IClassChangeSequenceMethods 

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pub trait IClassChangeSequenceMethods: IClassChangeSequence {
Show 20 methods // Provided methods fn get_global_asset_path(self) -> Il2CppString { ... } fn get_return_mode(self) -> ViewMode_Mode { ... } fn ctor( self, before: impl Into<Unit>, after: impl Into<Unit>, camera_mode: impl Into<ViewMode_Mode>, ) { ... } fn load(self) -> IEnumerator { ... } fn change_animation(self) -> IEnumerator { ... } fn change(self) { ... } fn pose_animation(self) -> IEnumerator { ... } fn telop(self) { ... } fn display_params(self) { ... } fn exit(self) { ... } fn is_character_loading(self) -> bool { ... } fn exit_after(self) { ... } fn start_before_bgm(self) { ... } fn start_skip_bgm(self) { ... } fn start_after_bgm(self) { ... } fn resume_bgm(self) { ... } fn start_se(self) { ... } fn stop_se(self) { ... } fn setup_game_status(self) { ... } fn create_character( self, side: impl Into<i32>, preload_anim: impl Into<PreloadAnims>, locator: impl Into<BaseCombatLocation>, visible: impl Into<bool>, ) -> IEnumerator { ... }
}

Provided Methods§

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fn get_global_asset_path(self) -> Il2CppString

get_GlobalAssetPath() overload

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fn get_return_mode(self) -> ViewMode_Mode

get_ReturnMode() overload

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fn ctor( self, before: impl Into<Unit>, after: impl Into<Unit>, camera_mode: impl Into<ViewMode_Mode>, )

.ctor(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::viewmode::ViewMode_Mode) overload

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fn load(self) -> IEnumerator

Load() overload

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fn change_animation(self) -> IEnumerator

ChangeAnimation() overload

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fn change(self)

Change() overload

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fn pose_animation(self) -> IEnumerator

PoseAnimation() overload

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fn telop(self)

Telop() overload

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fn display_params(self)

DisplayParams() overload

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fn exit(self)

Exit() overload

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fn is_character_loading(self) -> bool

IsCharacterLoading() overload

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fn exit_after(self)

ExitAfter() overload

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fn start_before_bgm(self)

StartBeforeBGM() overload

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fn start_skip_bgm(self)

StartSkipBGM() overload

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fn start_after_bgm(self)

StartAfterBGM() overload

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fn resume_bgm(self)

ResumeBGM() overload

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fn start_se(self)

StartSE() overload

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fn stop_se(self)

StopSE() overload

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fn setup_game_status(self)

SetupGameStatus() overload

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fn create_character( self, side: impl Into<i32>, preload_anim: impl Into<PreloadAnims>, locator: impl Into<BaseCombatLocation>, visible: impl Into<bool>, ) -> IEnumerator

CreateCharacter(i32, crate::combat::preloadanims::PreloadAnims, crate::combat::basecombatlocation::BaseCombatLocation, bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IClassChangeSequence> IClassChangeSequenceMethods for __T

Available on crate feature combat-classchangesequence only.