pub trait IClassChangeSequenceMethods: IClassChangeSequence {
Show 20 methods
// Provided methods
fn get_global_asset_path(self) -> Il2CppString { ... }
fn get_return_mode(self) -> ViewMode_Mode { ... }
fn ctor(
self,
before: impl Into<Unit>,
after: impl Into<Unit>,
camera_mode: impl Into<ViewMode_Mode>,
) { ... }
fn load(self) -> IEnumerator { ... }
fn change_animation(self) -> IEnumerator { ... }
fn change(self) { ... }
fn pose_animation(self) -> IEnumerator { ... }
fn telop(self) { ... }
fn display_params(self) { ... }
fn exit(self) { ... }
fn is_character_loading(self) -> bool { ... }
fn exit_after(self) { ... }
fn start_before_bgm(self) { ... }
fn start_skip_bgm(self) { ... }
fn start_after_bgm(self) { ... }
fn resume_bgm(self) { ... }
fn start_se(self) { ... }
fn stop_se(self) { ... }
fn setup_game_status(self) { ... }
fn create_character(
self,
side: impl Into<i32>,
preload_anim: impl Into<PreloadAnims>,
locator: impl Into<BaseCombatLocation>,
visible: impl Into<bool>,
) -> IEnumerator { ... }
}Provided Methods§
Sourcefn get_global_asset_path(self) -> Il2CppString
fn get_global_asset_path(self) -> Il2CppString
get_GlobalAssetPath() overload
Sourcefn get_return_mode(self) -> ViewMode_Mode
fn get_return_mode(self) -> ViewMode_Mode
get_ReturnMode() overload
Sourcefn ctor(
self,
before: impl Into<Unit>,
after: impl Into<Unit>,
camera_mode: impl Into<ViewMode_Mode>,
)
fn ctor( self, before: impl Into<Unit>, after: impl Into<Unit>, camera_mode: impl Into<ViewMode_Mode>, )
.ctor(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::viewmode::ViewMode_Mode) overload
Sourcefn load(self) -> IEnumerator
fn load(self) -> IEnumerator
Load() overload
Sourcefn change_animation(self) -> IEnumerator
fn change_animation(self) -> IEnumerator
ChangeAnimation() overload
Sourcefn pose_animation(self) -> IEnumerator
fn pose_animation(self) -> IEnumerator
PoseAnimation() overload
Sourcefn display_params(self)
fn display_params(self)
DisplayParams() overload
Sourcefn is_character_loading(self) -> bool
fn is_character_loading(self) -> bool
IsCharacterLoading() overload
Sourcefn exit_after(self)
fn exit_after(self)
ExitAfter() overload
Sourcefn start_before_bgm(self)
fn start_before_bgm(self)
StartBeforeBGM() overload
Sourcefn start_skip_bgm(self)
fn start_skip_bgm(self)
StartSkipBGM() overload
Sourcefn start_after_bgm(self)
fn start_after_bgm(self)
StartAfterBGM() overload
Sourcefn resume_bgm(self)
fn resume_bgm(self)
ResumeBGM() overload
Sourcefn setup_game_status(self)
fn setup_game_status(self)
SetupGameStatus() overload
Sourcefn create_character(
self,
side: impl Into<i32>,
preload_anim: impl Into<PreloadAnims>,
locator: impl Into<BaseCombatLocation>,
visible: impl Into<bool>,
) -> IEnumerator
fn create_character( self, side: impl Into<i32>, preload_anim: impl Into<PreloadAnims>, locator: impl Into<BaseCombatLocation>, visible: impl Into<bool>, ) -> IEnumerator
CreateCharacter(i32, crate::combat::preloadanims::PreloadAnims, crate::combat::basecombatlocation::BaseCombatLocation, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IClassChangeSequence> IClassChangeSequenceMethods for __T
Available on crate feature
combat-classchangesequence only.