pub struct Decorator(/* private fields */);Expand description
IL2CPP class: Combat.Decorator
Inherits: Object
Implementations§
Source§impl Decorator
impl Decorator
pub fn get_name_method_info() -> &'static MethodInfo
pub fn get_m_phase_method_info() -> &'static MethodInfo
pub fn set_m_phase_method_info() -> &'static MethodInfo
pub fn get_m_chrs_method_info() -> &'static MethodInfo
pub fn get_m_master_method_info() -> &'static MethodInfo
pub fn get_m_enemy_method_info() -> &'static MethodInfo
pub fn get_m_grandew_method_info() -> &'static MethodInfo
pub fn get_m_enemy_grandew_method_info() -> &'static MethodInfo
pub fn use_on_arrival_time_predicted_method_info() -> &'static MethodInfo
pub fn use_on_hit_time_predicted_method_info() -> &'static MethodInfo
pub fn use_on_enemy_damage_method_info() -> &'static MethodInfo
pub fn use_on_backward_cancel_method_info() -> &'static MethodInfo
pub fn on_enter_method_info() -> &'static MethodInfo
pub fn on_enter_attack_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn on_exit_method_info() -> &'static MethodInfo
pub fn on_arrival_time_predicted_method_info() -> &'static MethodInfo
pub fn on_hit_time_predicted_method_info() -> &'static MethodInfo
pub fn on_shoot_method_info() -> &'static MethodInfo
pub fn on_miss_passed_method_info() -> &'static MethodInfo
pub fn on_hit_passed_method_info() -> &'static MethodInfo
pub fn on_enemy_damage_method_info() -> &'static MethodInfo
pub fn on_backward_cancel_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl Decorator
impl Decorator
Sourcepub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to Decorator’s own get_Name. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enter(this: impl Into<IlInstance>)
pub unsafe fn on_enter(this: impl Into<IlInstance>)
Direct (non-virtual) call to Decorator’s own OnEnter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enter_attack(this: impl Into<IlInstance>)
pub unsafe fn on_enter_attack(this: impl Into<IlInstance>)
Direct (non-virtual) call to Decorator’s own OnEnterAttack. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to Decorator’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_exit(this: impl Into<IlInstance>)
pub unsafe fn on_exit(this: impl Into<IlInstance>)
Direct (non-virtual) call to Decorator’s own OnExit. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_arrival_time_predicted(
this: impl Into<IlInstance>,
world_arrival_time: f32,
)
pub unsafe fn on_arrival_time_predicted( this: impl Into<IlInstance>, world_arrival_time: f32, )
Direct (non-virtual) call to Decorator’s own OnArrivalTimePredicted_. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_hit_time_predicted(
this: impl Into<IlInstance>,
world_hit_time: f32,
weapon_style: WeaponStyle,
)
pub unsafe fn on_hit_time_predicted( this: impl Into<IlInstance>, world_hit_time: f32, weapon_style: WeaponStyle, )
Direct (non-virtual) call to Decorator’s own OnHitTimePredicted_. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shoot(this: impl Into<IlInstance>, ev: AnimationEvent)
pub unsafe fn on_shoot(this: impl Into<IlInstance>, ev: AnimationEvent)
Direct (non-virtual) call to Decorator’s own OnShoot. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_miss_passed(this: impl Into<IlInstance>, ev: AnimationEvent)
pub unsafe fn on_miss_passed(this: impl Into<IlInstance>, ev: AnimationEvent)
Direct (non-virtual) call to Decorator’s own OnMissPassed. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_hit_passed(this: impl Into<IlInstance>, ev: AnimationEvent)
pub unsafe fn on_hit_passed(this: impl Into<IlInstance>, ev: AnimationEvent)
Direct (non-virtual) call to Decorator’s own OnHitPassed. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enemy_damage(this: impl Into<IlInstance>, ev: AnimationEvent)
pub unsafe fn on_enemy_damage(this: impl Into<IlInstance>, ev: AnimationEvent)
Direct (non-virtual) call to Decorator’s own OnEnemyDamage_. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_backward_cancel(this: impl Into<IlInstance>)
pub unsafe fn on_backward_cancel(this: impl Into<IlInstance>)
Direct (non-virtual) call to Decorator’s own OnBackwardCancel_. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for Decorator
impl ClassIdentity for Decorator
Source§impl FromIlInstance for Decorator
impl FromIlInstance for Decorator
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IDecorator for Decorator
impl IDecorator for Decorator
Source§impl IList_1<Decorator> for Decorators
impl IList_1<Decorator> for Decorators
impl Copy for Decorator
impl IObject for Decorator
Auto Trait Implementations§
impl Freeze for Decorator
impl RefUnwindSafe for Decorator
impl !Send for Decorator
impl !Sync for Decorator
impl Unpin for Decorator
impl UnwindSafe for Decorator
Blanket Implementations§
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Source§impl<__T> IDecoratorMethods for __Twhere
__T: IDecorator,
impl<__T> IDecoratorMethods for __Twhere
__T: IDecorator,
Source§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_m_phase(self) -> Phase
fn get_m_phase(self) -> Phase
get_m_Phase() overloadSource§fn set_m_phase(self, value: impl Into<Phase>)
fn set_m_phase(self, value: impl Into<Phase>)
set_m_Phase(crate::combat::phase::Phase) overloadSource§fn get_m_chrs(self) -> Array<Character>
fn get_m_chrs(self) -> Array<Character>
get_m_Chrs() overloadSource§fn get_m_master(self) -> Character
fn get_m_master(self) -> Character
get_m_Master() overloadSource§fn get_m_enemy(self) -> Character
fn get_m_enemy(self) -> Character
get_m_Enemy() overloadSource§fn get_m_grandew(self) -> Character
fn get_m_grandew(self) -> Character
get_m_Grandew() overloadSource§fn get_m_enemy_grandew(self) -> Character
fn get_m_enemy_grandew(self) -> Character
get_m_EnemyGrandew() overloadSource§fn use_on_arrival_time_predicted(self)
fn use_on_arrival_time_predicted(self)
UseOnArrivalTimePredicted() overloadSource§fn use_on_hit_time_predicted(self)
fn use_on_hit_time_predicted(self)
UseOnHitTimePredicted() overloadSource§fn use_on_enemy_damage(self)
fn use_on_enemy_damage(self)
UseOnEnemyDamage() overloadSource§fn use_on_backward_cancel(self, chr: impl Into<Character>)
fn use_on_backward_cancel(self, chr: impl Into<Character>)
UseOnBackwardCancel(crate::combat::character::Character) overloadSource§fn on_enter_attack(self)
fn on_enter_attack(self)
OnEnterAttack() overloadSource§fn on_arrival_time_predicted(self, world_arrival_time: impl Into<f32>)
fn on_arrival_time_predicted(self, world_arrival_time: impl Into<f32>)
OnArrivalTimePredicted_(f32) overloadSource§fn on_hit_time_predicted(
self,
world_hit_time: impl Into<f32>,
weapon_style: impl Into<WeaponStyle>,
)
fn on_hit_time_predicted( self, world_hit_time: impl Into<f32>, weapon_style: impl Into<WeaponStyle>, )
OnHitTimePredicted_(f32, crate::combat::weaponstyle::WeaponStyle) overloadSource§fn on_shoot(self, ev: impl Into<AnimationEvent>)
fn on_shoot(self, ev: impl Into<AnimationEvent>)
OnShoot(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn on_miss_passed(self, ev: impl Into<AnimationEvent>)
fn on_miss_passed(self, ev: impl Into<AnimationEvent>)
OnMissPassed(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn on_hit_passed(self, ev: impl Into<AnimationEvent>)
fn on_hit_passed(self, ev: impl Into<AnimationEvent>)
OnHitPassed(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn on_enemy_damage(self, ev: impl Into<AnimationEvent>)
fn on_enemy_damage(self, ev: impl Into<AnimationEvent>)
OnEnemyDamage_(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn on_backward_cancel(self)
fn on_backward_cancel(self)
OnBackwardCancel_() overloadSource§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
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