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PrefetchedSignal

Struct PrefetchedSignal 

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pub struct PrefetchedSignal(/* private fields */);
Expand description

IL2CPP class: Combat.PrefetchedSignal Inherits: Object

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impl PrefetchedSignal

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pub fn base(self) -> Object

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impl PrefetchedSignal

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impl PrefetchedSignal

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pub fn op_implicit(a: impl Into<PrefetchedSignal>) -> bool

op_Implicit(crate::combat::prefetchedsignal::PrefetchedSignal) overload

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pub fn get_null() -> PrefetchedSignal

get_Null() overload

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pub fn create_null() -> PrefetchedSignal

CreateNull() overload

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impl PrefetchedSignal

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pub fn op_implicit_method_info() -> &'static MethodInfo

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pub fn get_null_method_info() -> &'static MethodInfo

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pub fn create_null_method_info() -> &'static MethodInfo

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pub fn get_state_name_method_info() -> &'static MethodInfo

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pub fn set_state_name_method_info() -> &'static MethodInfo

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pub fn get_state_hash_method_info() -> &'static MethodInfo

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pub fn set_state_hash_method_info() -> &'static MethodInfo

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pub fn get_is_internal_null_method_info() -> &'static MethodInfo

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pub fn set_is_internal_null_method_info() -> &'static MethodInfo

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pub fn get_clip_method_info() -> &'static MethodInfo

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pub fn set_clip_method_info() -> &'static MethodInfo

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pub fn get_curves_method_info() -> &'static MethodInfo

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pub fn set_curves_method_info() -> &'static MethodInfo

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pub fn get_clip_length_method_info() -> &'static MethodInfo

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pub fn set_clip_length_method_info() -> &'static MethodInfo

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pub fn get_ft2nt_method_info() -> &'static MethodInfo

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pub fn set_ft2nt_method_info() -> &'static MethodInfo

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pub fn get_attack_far_range_method_info() -> &'static MethodInfo

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pub fn set_attack_far_range_method_info() -> &'static MethodInfo

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pub fn get_attack_near_range_method_info() -> &'static MethodInfo

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pub fn set_attack_near_range_method_info() -> &'static MethodInfo

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pub fn get_forward_cancel_method_info() -> &'static MethodInfo

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pub fn set_forward_cancel_method_info() -> &'static MethodInfo

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pub fn get_rush_forward_cancel_method_info() -> &'static MethodInfo

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pub fn set_rush_forward_cancel_method_info() -> &'static MethodInfo

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pub fn backward_cancel_method_info() -> &'static MethodInfo

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pub fn get_transition_duration_method_info() -> &'static MethodInfo

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pub fn set_transition_duration_method_info() -> &'static MethodInfo

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pub fn get_local_root_moved_method_info() -> &'static MethodInfo

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pub fn set_local_root_moved_method_info() -> &'static MethodInfo

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pub fn get_weapon_style_method_info() -> &'static MethodInfo

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pub fn set_weapon_style_method_info() -> &'static MethodInfo

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pub fn get_hit_signal_method_info() -> &'static MethodInfo

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pub fn set_hit_signal_method_info() -> &'static MethodInfo

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pub fn get_hit_count_method_info() -> &'static MethodInfo

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pub fn set_hit_count_method_info() -> &'static MethodInfo

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pub fn get_hit_time_method_info() -> &'static MethodInfo

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pub fn set_hit_time_method_info() -> &'static MethodInfo

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pub fn get_local_hit_pos_method_info() -> &'static MethodInfo

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pub fn set_local_hit_pos_method_info() -> &'static MethodInfo

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pub fn get_local_hit_dir_method_info() -> &'static MethodInfo

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pub fn set_local_hit_dir_method_info() -> &'static MethodInfo

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pub fn get_is_knockable_method_info() -> &'static MethodInfo

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pub fn get_shoot_time_method_info() -> &'static MethodInfo

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pub fn set_shoot_time_method_info() -> &'static MethodInfo

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pub fn get_local_shoot_pos_method_info() -> &'static MethodInfo

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pub fn set_local_shoot_pos_method_info() -> &'static MethodInfo

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pub fn get_local_shoot_dir_method_info() -> &'static MethodInfo

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pub fn set_local_shoot_dir_method_info() -> &'static MethodInfo

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pub fn get_hit_or_shoot_time_method_info() -> &'static MethodInfo

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pub fn get_human_die_fall_time_method_info() -> &'static MethodInfo

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pub fn set_human_die_fall_time_method_info() -> &'static MethodInfo

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pub fn get_motion_matching_velocity_method_info() -> &'static MethodInfo

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pub fn set_motion_matching_velocity_method_info() -> &'static MethodInfo

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pub fn get_motion_matching_torque_method_info() -> &'static MethodInfo

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pub fn set_motion_matching_torque_method_info() -> &'static MethodInfo

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pub fn get_score_method_info() -> &'static MethodInfo

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pub fn set_score_method_info() -> &'static MethodInfo

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pub fn get_is_attack_range_valid_method_info() -> &'static MethodInfo

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pub fn get_forward_cancel_nt_method_info() -> &'static MethodInfo

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pub fn get_rush_forward_cancel_nt_method_info() -> &'static MethodInfo

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pub fn backward_cancel_nt_method_info() -> &'static MethodInfo

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pub fn get_backward_cancel_abnt_for_debug_method_info() -> &'static MethodInfo

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pub fn world_root_moved_method_info() -> &'static MethodInfo

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pub fn world_die_fall_pos_method_info() -> &'static MethodInfo

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pub fn will_collide_method_info() -> &'static MethodInfo

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pub fn calc_distance_to_collider_at_root_moved_method_info() -> &'static MethodInfo

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pub fn is_obstracted_between_root_moved_and_enemy_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_prefetched_curve_method_info() -> &'static MethodInfo

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pub fn import_from_signals_method_info() -> &'static MethodInfo

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impl PrefetchedSignal

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pub fn new( state_name: Il2CppString, state_hash: i32, body_go: GameObject, body_anim: AnimationClip, ride_go: GameObject, ride_anim: AnimationClip, ) -> Self

.ctor(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) — overload selector

Trait Implementations§

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impl ClassIdentity for PrefetchedSignal

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "PrefetchedSignal"

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fn class() -> Class

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impl Clone for PrefetchedSignal

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fn clone(&self) -> PrefetchedSignal

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for PrefetchedSignal

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IPrefetchedSignal for PrefetchedSignal

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impl IlType for PrefetchedSignal

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fn il_type() -> &'static Il2CppType

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impl Copy for PrefetchedSignal

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impl IObject for PrefetchedSignal

Auto Trait Implementations§

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impl Freeze for PrefetchedSignal

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impl RefUnwindSafe for PrefetchedSignal

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impl !Send for PrefetchedSignal

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impl !Sync for PrefetchedSignal

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impl Unpin for PrefetchedSignal

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impl UnwindSafe for PrefetchedSignal

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
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fn get_capacity(self) -> i32
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fn get_item(self, index: i32) -> T0
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fn get_location_name(self) -> Il2CppString
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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
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fn get_hash_code(self) -> i32
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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
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fn get_is_done(self) -> bool
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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn to_string(self) -> Il2CppString
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
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fn add_range(self, items: IEnumerable_1<T0>)
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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
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fn get_buffer(self, index: i32) -> Array<T0>
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fn to_array(self) -> Array<T0>
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fn try_move(self) -> (bool, Array<T0>)
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fn allocate_buffer(self)
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: LinkedList_1<T0>)
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn move_next(self) -> bool
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where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_count(self) -> i32
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fn get_capacity(self) -> i32
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fn get_item(self) -> (*mut T0, i32)
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fn get_unchecked(self) -> (*mut T0, i32)
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fn try_add(self) -> (bool, T0)
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IPrefetchedSignalMethods for __T
where __T: IPrefetchedSignal,

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fn get_state_name(self) -> Il2CppString

get_StateName() overload
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fn set_state_name(self, value: impl Into<Il2CppString>)

set_StateName(::unity::Il2CppString) overload
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fn get_state_hash(self) -> i32

get_StateHash() overload
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fn set_state_hash(self, value: impl Into<i32>)

set_StateHash(i32) overload
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fn get_is_internal_null(self) -> bool

get_isInternalNull() overload
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fn set_is_internal_null(self, value: impl Into<bool>)

set_isInternalNull(bool) overload
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fn get_clip(self) -> AnimationClip

get_Clip() overload
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fn set_clip(self, value: impl Into<AnimationClip>)

set_Clip(crate::unity_engine::animationclip::AnimationClip) overload
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fn get_curves(self) -> PrefetchedCurve

get_Curves() overload
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fn set_curves(self, value: impl Into<PrefetchedCurve>)

set_Curves(crate::combat::prefetchedcurve::PrefetchedCurve) overload
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fn get_clip_length(self) -> f32

get_ClipLength() overload
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fn set_clip_length(self, value: impl Into<f32>)

set_ClipLength(f32) overload
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fn get_ft2nt(self) -> f32

get_FT2NT() overload
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fn set_ft2nt(self, value: impl Into<f32>)

set_FT2NT(f32) overload
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fn get_attack_far_range(self) -> f32

get_AttackFarRange() overload
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fn set_attack_far_range(self, value: impl Into<f32>)

set_AttackFarRange(f32) overload
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fn get_attack_near_range(self) -> f32

get_AttackNearRange() overload
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fn set_attack_near_range(self, value: impl Into<f32>)

set_AttackNearRange(f32) overload
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fn get_forward_cancel(self) -> f32

get_ForwardCancel() overload
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fn set_forward_cancel(self, value: impl Into<f32>)

set_ForwardCancel(f32) overload
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fn get_rush_forward_cancel(self) -> f32

get_RushForwardCancel() overload
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fn set_rush_forward_cancel(self, value: impl Into<f32>)

set_RushForwardCancel(f32) overload
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fn backward_cancel(self, ratio: impl Into<f32>) -> f32

BackwardCancel(f32) overload
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fn get_transition_duration(self) -> f32

get_TransitionDuration() overload
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fn set_transition_duration(self, value: impl Into<f32>)

set_TransitionDuration(f32) overload
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fn get_local_root_moved(self) -> Vector3

get_LocalRootMoved() overload
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fn set_local_root_moved(self, value: impl Into<Vector3>)

set_LocalRootMoved(crate::unity_engine::vector3::Vector3) overload
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fn get_weapon_style(self) -> WeaponStyle

get_WeaponStyle() overload
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fn set_weapon_style(self, value: impl Into<WeaponStyle>)

set_WeaponStyle(crate::combat::weaponstyle::WeaponStyle) overload
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fn get_hit_signal(self) -> AnimationEvent

get_HitSignal() overload
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fn set_hit_signal(self, value: impl Into<AnimationEvent>)

set_HitSignal(crate::unity_engine::animationevent::AnimationEvent) overload
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fn get_hit_count(self) -> i32

get_HitCount() overload
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fn set_hit_count(self, value: impl Into<i32>)

set_HitCount(i32) overload
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fn get_hit_time(self) -> f32

get_HitTime() overload
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fn set_hit_time(self, value: impl Into<f32>)

set_HitTime(f32) overload
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fn get_local_hit_pos(self) -> Vector3

get_LocalHitPos() overload
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fn set_local_hit_pos(self, value: impl Into<Vector3>)

set_LocalHitPos(crate::unity_engine::vector3::Vector3) overload
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fn get_local_hit_dir(self) -> Vector3

get_LocalHitDir() overload
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fn set_local_hit_dir(self, value: impl Into<Vector3>)

set_LocalHitDir(crate::unity_engine::vector3::Vector3) overload
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fn get_is_knockable(self) -> bool

get_IsKnockable() overload
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fn get_shoot_time(self) -> f32

get_ShootTime() overload
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fn set_shoot_time(self, value: impl Into<f32>)

set_ShootTime(f32) overload
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fn get_local_shoot_pos(self) -> Vector3

get_LocalShootPos() overload
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fn set_local_shoot_pos(self, value: impl Into<Vector3>)

set_LocalShootPos(crate::unity_engine::vector3::Vector3) overload
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fn get_local_shoot_dir(self) -> Vector3

get_LocalShootDir() overload
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fn set_local_shoot_dir(self, value: impl Into<Vector3>)

set_LocalShootDir(crate::unity_engine::vector3::Vector3) overload
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fn get_hit_or_shoot_time(self) -> f32

get_HitOrShootTime() overload
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fn get_human_die_fall_time(self) -> f32

get_HumanDieFallTime() overload
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fn set_human_die_fall_time(self, value: impl Into<f32>)

set_HumanDieFallTime(f32) overload
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fn get_motion_matching_velocity(self) -> Vector3

get_MotionMatchingVelocity() overload
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fn set_motion_matching_velocity(self, value: impl Into<Vector3>)

set_MotionMatchingVelocity(crate::unity_engine::vector3::Vector3) overload
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fn get_motion_matching_torque(self) -> Quaternion

get_MotionMatchingTorque() overload
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fn set_motion_matching_torque(self, value: impl Into<Quaternion>)

set_MotionMatchingTorque(crate::unity_engine::quaternion::Quaternion) overload
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fn get_score(self) -> f32

get_Score() overload
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fn set_score(self, value: impl Into<f32>)

set_Score(f32) overload
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fn get_is_attack_range_valid(self) -> bool

get_IsAttackRangeValid() overload
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fn get_forward_cancel_nt(self) -> f32

get_ForwardCancelNT() overload
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fn get_rush_forward_cancel_nt(self) -> f32

get_RushForwardCancelNT() overload
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fn backward_cancel_nt(self, ratio: impl Into<f32>) -> f32

BackwardCancelNT(f32) overload
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fn get_backward_cancel_abnt_for_debug(self) -> (f32, f32)

GetBackwardCancelABNTForDebug(*mutf32, *mutf32) overload
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fn world_root_moved(self, t: impl Into<Transform>) -> Vector3

WorldRootMoved(crate::unity_engine::transform::Transform) overload
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fn world_die_fall_pos( self, t: impl Into<Transform>, index: impl Into<i32>, ) -> Vector3

WorldDieFallPos(crate::unity_engine::transform::Transform, i32) overload
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fn will_collide(self, cp: impl Into<Character>) -> bool

WillCollide(crate::combat::character::Character) overload
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fn calc_distance_to_collider_at_root_moved( self, cp: impl Into<Character>, ) -> f32

CalcDistanceToColliderAtRootMoved(crate::combat::character::Character) overload
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fn is_obstracted_between_root_moved_and_enemy( self, cp: impl Into<Character>, ) -> bool

IsObstractedBetweenRootMovedAndEnemy(crate::combat::character::Character) overload
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fn ctor( self, state_name: impl Into<Il2CppString>, state_hash: impl Into<i32>, body_go: impl Into<GameObject>, body_anim: impl Into<AnimationClip>, ride_go: impl Into<GameObject>, ride_anim: impl Into<AnimationClip>, )

.ctor(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) overload
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fn get_prefetched_curve(self, clip: impl Into<AnimationClip>) -> PrefetchedCurve

GetPrefetchedCurve(crate::unity_engine::animationclip::AnimationClip) overload
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fn import_from_signals(self, events: impl Into<Array<AnimationEvent>>)

ImportFromSignals(::unity::Array<crate::unity_engine::animationevent::AnimationEvent>) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.