pub struct ConvertChainAttack(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConvertChainAttack
Inherits: BaseConverter
Implementations§
Source§impl ConvertChainAttack
impl ConvertChainAttack
pub fn base(self) -> BaseConverter
Source§impl ConvertChainAttack
impl ConvertChainAttack
pub fn ctor_method_info() -> &'static MethodInfo
pub fn convert_method_info() -> &'static MethodInfo
pub fn attack_cam_method_info() -> &'static MethodInfo
pub fn damage_cam_method_info() -> &'static MethodInfo
Source§impl ConvertChainAttack
impl ConvertChainAttack
Sourcepub unsafe fn convert(
this: impl Into<IlInstance>,
situation: CameraSituation,
arg: Il2CppString,
) -> CameraPosition
pub unsafe fn convert( this: impl Into<IlInstance>, situation: CameraSituation, arg: Il2CppString, ) -> CameraPosition
Direct (non-virtual) call to ConvertChainAttack’s own Convert. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConvertChainAttack
impl ConvertChainAttack
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConvertChainAttack
impl ClassIdentity for ConvertChainAttack
Source§impl Clone for ConvertChainAttack
impl Clone for ConvertChainAttack
Source§fn clone(&self) -> ConvertChainAttack
fn clone(&self) -> ConvertChainAttack
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ConvertChainAttack
impl FromIlInstance for ConvertChainAttack
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IConvertChainAttack for ConvertChainAttack
impl IConvertChainAttack for ConvertChainAttack
fn m_last_chain_attack_id(self) -> i32
fn set_m_last_chain_attack_id(self, value: i32)
fn m_is_enemy_engage_attack(self) -> bool
fn set_m_is_enemy_engage_attack(self, value: bool)
fn m_is_chain_begun(self) -> bool
fn set_m_is_chain_begun(self, value: bool)
fn m_is_attacking(self) -> bool
fn set_m_is_attacking(self, value: bool)
fn m_is_chain_finished(self) -> bool
fn set_m_is_chain_finished(self, value: bool)
impl Copy for ConvertChainAttack
impl IBaseConverter for ConvertChainAttack
impl IObject for ConvertChainAttack
Auto Trait Implementations§
impl Freeze for ConvertChainAttack
impl RefUnwindSafe for ConvertChainAttack
impl !Send for ConvertChainAttack
impl !Sync for ConvertChainAttack
impl Unpin for ConvertChainAttack
impl UnwindSafe for ConvertChainAttack
Blanket Implementations§
§impl<T> Any for Twhere
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Safety Read more
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🔬This is a nightly-only experimental API. (
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Source§impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
impl<__T> IBaseConverterMethods for __Twhere
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Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConvertChainAttackMethods for __Twhere
__T: IConvertChainAttack,
impl<__T> IConvertChainAttackMethods for __Twhere
__T: IConvertChainAttack,
Source§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn attack_cam(self) -> CameraPosition
fn attack_cam(self) -> CameraPosition
AttackCam() overloadSource§fn damage_cam(self) -> CameraPosition
fn damage_cam(self) -> CameraPosition
DamageCam() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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