pub trait IConvertRefreshMethods: IConvertRefresh {
// Provided methods
fn ctor(self, data: impl Into<CameraDataSet>) { ... }
fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition { ... }
fn is_framing_player(self) -> bool { ... }
fn is_framing_both(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overload
Sourcefn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overload
Sourcefn is_framing_player(self) -> bool
fn is_framing_player(self) -> bool
IsFramingPlayer() overload
Sourcefn is_framing_both(self) -> bool
fn is_framing_both(self) -> bool
IsFramingBoth() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IConvertRefresh> IConvertRefreshMethods for __T
Available on crate feature
combat-situation_converter-convertrefresh only.