pub trait IWeaponFlying: IMonoBehaviour {
Show 18 methods
// Provided methods
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn m_rigidbody(self) -> Rigidbody { ... }
fn set_m_rigidbody(self, value: Rigidbody) { ... }
fn m_prev_pos(self) -> Vector3 { ... }
fn set_m_prev_pos(self, value: Vector3) { ... }
fn m_time_to_hit(self) -> f32 { ... }
fn set_m_time_to_hit(self, value: f32) { ... }
fn m_life(self) -> f32 { ... }
fn set_m_life(self, value: f32) { ... }
fn m_angular_velocity(self) -> f32 { ... }
fn set_m_angular_velocity(self, value: f32) { ... }
fn m_trail_go(self) -> GameObject { ... }
fn set_m_trail_go(self, value: GameObject) { ... }
fn collided(self) -> bool { ... }
fn set_collided(self, value: bool) { ... }
fn in_water(self) -> bool { ... }
fn set_in_water(self, value: bool) { ... }
}Provided Methods§
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_rigidbody(self) -> Rigidbody
fn set_m_rigidbody(self, value: Rigidbody)
fn m_prev_pos(self) -> Vector3
fn set_m_prev_pos(self, value: Vector3)
fn m_time_to_hit(self) -> f32
fn set_m_time_to_hit(self, value: f32)
fn m_life(self) -> f32
fn set_m_life(self, value: f32)
fn m_angular_velocity(self) -> f32
fn set_m_angular_velocity(self, value: f32)
fn m_trail_go(self) -> GameObject
fn set_m_trail_go(self, value: GameObject)
fn collided(self) -> bool
fn set_collided(self, value: bool)
fn in_water(self) -> bool
fn set_in_water(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.