pub trait IMapUIGauge: ISingletonMonoBehaviour_1<MapUIGauge> {
Show 74 methods
// Provided methods
fn m_alpha_curve(self) -> AnimationCurve { ... }
fn set_m_alpha_curve(self, value: AnimationCurve) { ... }
fn m_shine_curve(self) -> AnimationCurve { ... }
fn set_m_shine_curve(self, value: AnimationCurve) { ... }
fn m_can_break_curve(self) -> AnimationCurve { ... }
fn set_m_can_break_curve(self, value: AnimationCurve) { ... }
fn m_count_max_scale_curve(self) -> AnimationCurve { ... }
fn set_m_count_max_scale_curve(self, value: AnimationCurve) { ... }
fn m_count_max_alpha_curve(self) -> AnimationCurve { ... }
fn set_m_count_max_alpha_curve(self, value: AnimationCurve) { ... }
fn m_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_wait_frame_for_after_event(self) -> i32 { ... }
fn set_m_wait_frame_for_after_event(self, value: i32) { ... }
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite> { ... }
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_wait_frame(self) -> f32 { ... }
fn set_m_wait_frame(self, value: f32) { ... }
fn m_is_visible(self) -> bool { ... }
fn set_m_is_visible(self, value: bool) { ... }
fn m_suppress_flag(self) -> MapUIGauge_SuppressType { ... }
fn set_m_suppress_flag(self, value: MapUIGauge_SuppressType) { ... }
fn m_is_exec(self) -> bool { ... }
fn set_m_is_exec(self, value: bool) { ... }
fn m_is_calc(self) -> bool { ... }
fn set_m_is_calc(self, value: bool) { ... }
fn m_is_force_quit(self) -> bool { ... }
fn set_m_is_force_quit(self, value: bool) { ... }
fn m_needs_forecast_oneself(self) -> bool { ... }
fn set_m_needs_forecast_oneself(self, value: bool) { ... }
fn m_battle_info(self) -> BattleInfo { ... }
fn set_m_battle_info(self, value: BattleInfo) { ... }
fn m_battle_calc(self) -> BattleCalculator { ... }
fn set_m_battle_calc(self, value: BattleCalculator) { ... }
fn m_performer(self) -> Unit { ... }
fn set_m_performer(self, value: Unit) { ... }
fn m_reserve_unit(self) -> Unit { ... }
fn set_m_reserve_unit(self, value: Unit) { ... }
fn m_performer_hp_diff(self) -> i32 { ... }
fn set_m_performer_hp_diff(self, value: i32) { ... }
fn m_is_doomed(self) -> bool { ... }
fn set_m_is_doomed(self, value: bool) { ... }
fn m_mind(self) -> MapMind_Type { ... }
fn set_m_mind(self, value: MapMind_Type) { ... }
fn m_command_skill(self) -> SkillData { ... }
fn set_m_command_skill(self, value: SkillData) { ... }
fn m_hp_after_battle(self) -> i32 { ... }
fn set_m_hp_after_battle(self, value: i32) { ... }
fn m_target_list(self) -> List_1<Unit> { ... }
fn set_m_target_list(self, value: List_1<Unit>) { ... }
fn m_influencer_list(self) -> List_1<Unit> { ... }
fn set_m_influencer_list(self, value: List_1<Unit>) { ... }
fn m_temp_list(self) -> List_1<Unit> { ... }
fn set_m_temp_list(self, value: List_1<Unit>) { ... }
fn m_init_list(self) -> List_1<Unit> { ... }
fn set_m_init_list(self, value: List_1<Unit>) { ... }
fn m_target_index(self) -> i32 { ... }
fn set_m_target_index(self, value: i32) { ... }
fn m_is_prior_weapon_range(self) -> bool { ... }
fn set_m_is_prior_weapon_range(self, value: bool) { ... }
fn m_move_image(self) -> MapImageCoreSbyte { ... }
fn set_m_move_image(self, value: MapImageCoreSbyte) { ... }
fn m_attack_image(self) -> MapImageCoreBit { ... }
fn set_m_attack_image(self, value: MapImageCoreBit) { ... }
fn m_heal_image(self) -> MapImageCoreBit { ... }
fn set_m_heal_image(self, value: MapImageCoreBit) { ... }
fn m_range_image(self) -> MapImageCoreBit { ... }
fn set_m_range_image(self, value: MapImageCoreBit) { ... }
fn m_cannon_image(self) -> MapImageCoreBit { ... }
fn set_m_cannon_image(self, value: MapImageCoreBit) { ... }
}Provided Methods§
fn m_alpha_curve(self) -> AnimationCurve
fn set_m_alpha_curve(self, value: AnimationCurve)
fn m_shine_curve(self) -> AnimationCurve
fn set_m_shine_curve(self, value: AnimationCurve)
fn m_can_break_curve(self) -> AnimationCurve
fn set_m_can_break_curve(self, value: AnimationCurve)
fn m_count_max_scale_curve(self) -> AnimationCurve
fn set_m_count_max_scale_curve(self, value: AnimationCurve)
fn m_count_max_alpha_curve(self) -> AnimationCurve
fn set_m_count_max_alpha_curve(self, value: AnimationCurve)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_wait_frame_for_after_event(self) -> i32
fn set_m_wait_frame_for_after_event(self, value: i32)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite>
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_wait_frame(self) -> f32
fn set_m_wait_frame(self, value: f32)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_suppress_flag(self) -> MapUIGauge_SuppressType
fn set_m_suppress_flag(self, value: MapUIGauge_SuppressType)
fn m_is_exec(self) -> bool
fn set_m_is_exec(self, value: bool)
fn m_is_calc(self) -> bool
fn set_m_is_calc(self, value: bool)
fn m_is_force_quit(self) -> bool
fn set_m_is_force_quit(self, value: bool)
fn m_needs_forecast_oneself(self) -> bool
fn set_m_needs_forecast_oneself(self, value: bool)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_battle_calc(self) -> BattleCalculator
fn set_m_battle_calc(self, value: BattleCalculator)
fn m_performer(self) -> Unit
fn set_m_performer(self, value: Unit)
fn m_reserve_unit(self) -> Unit
fn set_m_reserve_unit(self, value: Unit)
fn m_performer_hp_diff(self) -> i32
fn set_m_performer_hp_diff(self, value: i32)
fn m_is_doomed(self) -> bool
fn set_m_is_doomed(self, value: bool)
fn m_mind(self) -> MapMind_Type
fn set_m_mind(self, value: MapMind_Type)
fn m_command_skill(self) -> SkillData
fn set_m_command_skill(self, value: SkillData)
fn m_hp_after_battle(self) -> i32
fn set_m_hp_after_battle(self, value: i32)
fn m_target_list(self) -> List_1<Unit>
fn set_m_target_list(self, value: List_1<Unit>)
fn m_influencer_list(self) -> List_1<Unit>
fn set_m_influencer_list(self, value: List_1<Unit>)
fn m_temp_list(self) -> List_1<Unit>
fn set_m_temp_list(self, value: List_1<Unit>)
fn m_init_list(self) -> List_1<Unit>
fn set_m_init_list(self, value: List_1<Unit>)
fn m_target_index(self) -> i32
fn set_m_target_index(self, value: i32)
fn m_is_prior_weapon_range(self) -> bool
fn set_m_is_prior_weapon_range(self, value: bool)
fn m_move_image(self) -> MapImageCoreSbyte
fn set_m_move_image(self, value: MapImageCoreSbyte)
fn m_attack_image(self) -> MapImageCoreBit
fn set_m_attack_image(self, value: MapImageCoreBit)
fn m_heal_image(self) -> MapImageCoreBit
fn set_m_heal_image(self, value: MapImageCoreBit)
fn m_range_image(self) -> MapImageCoreBit
fn set_m_range_image(self, value: MapImageCoreBit)
fn m_cannon_image(self) -> MapImageCoreBit
fn set_m_cannon_image(self, value: MapImageCoreBit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.