Skip to main content

IMapUIGauge

Trait IMapUIGauge 

Source
pub trait IMapUIGauge: ISingletonMonoBehaviour_1<MapUIGauge> {
Show 74 methods // Provided methods fn m_alpha_curve(self) -> AnimationCurve { ... } fn set_m_alpha_curve(self, value: AnimationCurve) { ... } fn m_shine_curve(self) -> AnimationCurve { ... } fn set_m_shine_curve(self, value: AnimationCurve) { ... } fn m_can_break_curve(self) -> AnimationCurve { ... } fn set_m_can_break_curve(self, value: AnimationCurve) { ... } fn m_count_max_scale_curve(self) -> AnimationCurve { ... } fn set_m_count_max_scale_curve(self, value: AnimationCurve) { ... } fn m_count_max_alpha_curve(self) -> AnimationCurve { ... } fn set_m_count_max_alpha_curve(self, value: AnimationCurve) { ... } fn m_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_wait_frame_for_after_event(self) -> i32 { ... } fn set_m_wait_frame_for_after_event(self, value: i32) { ... } fn m_sprites(self) -> Array<Sprite> { ... } fn set_m_sprites(self, value: Array<Sprite>) { ... } fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite> { ... } fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_wait_frame(self) -> f32 { ... } fn set_m_wait_frame(self, value: f32) { ... } fn m_is_visible(self) -> bool { ... } fn set_m_is_visible(self, value: bool) { ... } fn m_suppress_flag(self) -> MapUIGauge_SuppressType { ... } fn set_m_suppress_flag(self, value: MapUIGauge_SuppressType) { ... } fn m_is_exec(self) -> bool { ... } fn set_m_is_exec(self, value: bool) { ... } fn m_is_calc(self) -> bool { ... } fn set_m_is_calc(self, value: bool) { ... } fn m_is_force_quit(self) -> bool { ... } fn set_m_is_force_quit(self, value: bool) { ... } fn m_needs_forecast_oneself(self) -> bool { ... } fn set_m_needs_forecast_oneself(self, value: bool) { ... } fn m_battle_info(self) -> BattleInfo { ... } fn set_m_battle_info(self, value: BattleInfo) { ... } fn m_battle_calc(self) -> BattleCalculator { ... } fn set_m_battle_calc(self, value: BattleCalculator) { ... } fn m_performer(self) -> Unit { ... } fn set_m_performer(self, value: Unit) { ... } fn m_reserve_unit(self) -> Unit { ... } fn set_m_reserve_unit(self, value: Unit) { ... } fn m_performer_hp_diff(self) -> i32 { ... } fn set_m_performer_hp_diff(self, value: i32) { ... } fn m_is_doomed(self) -> bool { ... } fn set_m_is_doomed(self, value: bool) { ... } fn m_mind(self) -> MapMind_Type { ... } fn set_m_mind(self, value: MapMind_Type) { ... } fn m_command_skill(self) -> SkillData { ... } fn set_m_command_skill(self, value: SkillData) { ... } fn m_hp_after_battle(self) -> i32 { ... } fn set_m_hp_after_battle(self, value: i32) { ... } fn m_target_list(self) -> List_1<Unit> { ... } fn set_m_target_list(self, value: List_1<Unit>) { ... } fn m_influencer_list(self) -> List_1<Unit> { ... } fn set_m_influencer_list(self, value: List_1<Unit>) { ... } fn m_temp_list(self) -> List_1<Unit> { ... } fn set_m_temp_list(self, value: List_1<Unit>) { ... } fn m_init_list(self) -> List_1<Unit> { ... } fn set_m_init_list(self, value: List_1<Unit>) { ... } fn m_target_index(self) -> i32 { ... } fn set_m_target_index(self, value: i32) { ... } fn m_is_prior_weapon_range(self) -> bool { ... } fn set_m_is_prior_weapon_range(self, value: bool) { ... } fn m_move_image(self) -> MapImageCoreSbyte { ... } fn set_m_move_image(self, value: MapImageCoreSbyte) { ... } fn m_attack_image(self) -> MapImageCoreBit { ... } fn set_m_attack_image(self, value: MapImageCoreBit) { ... } fn m_heal_image(self) -> MapImageCoreBit { ... } fn set_m_heal_image(self, value: MapImageCoreBit) { ... } fn m_range_image(self) -> MapImageCoreBit { ... } fn set_m_range_image(self, value: MapImageCoreBit) { ... } fn m_cannon_image(self) -> MapImageCoreBit { ... } fn set_m_cannon_image(self, value: MapImageCoreBit) { ... }
}

Provided Methods§

Source

fn m_alpha_curve(self) -> AnimationCurve

Source

fn set_m_alpha_curve(self, value: AnimationCurve)

Source

fn m_shine_curve(self) -> AnimationCurve

Source

fn set_m_shine_curve(self, value: AnimationCurve)

Source

fn m_can_break_curve(self) -> AnimationCurve

Source

fn set_m_can_break_curve(self, value: AnimationCurve)

Source

fn m_count_max_scale_curve(self) -> AnimationCurve

Source

fn set_m_count_max_scale_curve(self, value: AnimationCurve)

Source

fn m_count_max_alpha_curve(self) -> AnimationCurve

Source

fn set_m_count_max_alpha_curve(self, value: AnimationCurve)

Source

fn m_sprite_atlas(self) -> SpriteAtlas

Source

fn set_m_sprite_atlas(self, value: SpriteAtlas)

Source

fn m_wait_frame_for_after_event(self) -> i32

Source

fn set_m_wait_frame_for_after_event(self, value: i32)

Source

fn m_sprites(self) -> Array<Sprite>

Source

fn set_m_sprites(self, value: Array<Sprite>)

Source

fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite>

Source

fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>)

Source

fn m_time(self) -> f32

Source

fn set_m_time(self, value: f32)

Source

fn m_wait_frame(self) -> f32

Source

fn set_m_wait_frame(self, value: f32)

Source

fn m_is_visible(self) -> bool

Source

fn set_m_is_visible(self, value: bool)

Source

fn m_suppress_flag(self) -> MapUIGauge_SuppressType

Source

fn set_m_suppress_flag(self, value: MapUIGauge_SuppressType)

Source

fn m_is_exec(self) -> bool

Source

fn set_m_is_exec(self, value: bool)

Source

fn m_is_calc(self) -> bool

Source

fn set_m_is_calc(self, value: bool)

Source

fn m_is_force_quit(self) -> bool

Source

fn set_m_is_force_quit(self, value: bool)

Source

fn m_needs_forecast_oneself(self) -> bool

Source

fn set_m_needs_forecast_oneself(self, value: bool)

Source

fn m_battle_info(self) -> BattleInfo

Source

fn set_m_battle_info(self, value: BattleInfo)

Source

fn m_battle_calc(self) -> BattleCalculator

Source

fn set_m_battle_calc(self, value: BattleCalculator)

Source

fn m_performer(self) -> Unit

Source

fn set_m_performer(self, value: Unit)

Source

fn m_reserve_unit(self) -> Unit

Source

fn set_m_reserve_unit(self, value: Unit)

Source

fn m_performer_hp_diff(self) -> i32

Source

fn set_m_performer_hp_diff(self, value: i32)

Source

fn m_is_doomed(self) -> bool

Source

fn set_m_is_doomed(self, value: bool)

Source

fn m_mind(self) -> MapMind_Type

Source

fn set_m_mind(self, value: MapMind_Type)

Source

fn m_command_skill(self) -> SkillData

Source

fn set_m_command_skill(self, value: SkillData)

Source

fn m_hp_after_battle(self) -> i32

Source

fn set_m_hp_after_battle(self, value: i32)

Source

fn m_target_list(self) -> List_1<Unit>

Source

fn set_m_target_list(self, value: List_1<Unit>)

Source

fn m_influencer_list(self) -> List_1<Unit>

Source

fn set_m_influencer_list(self, value: List_1<Unit>)

Source

fn m_temp_list(self) -> List_1<Unit>

Source

fn set_m_temp_list(self, value: List_1<Unit>)

Source

fn m_init_list(self) -> List_1<Unit>

Source

fn set_m_init_list(self, value: List_1<Unit>)

Source

fn m_target_index(self) -> i32

Source

fn set_m_target_index(self, value: i32)

Source

fn m_is_prior_weapon_range(self) -> bool

Source

fn set_m_is_prior_weapon_range(self, value: bool)

Source

fn m_move_image(self) -> MapImageCoreSbyte

Source

fn set_m_move_image(self, value: MapImageCoreSbyte)

Source

fn m_attack_image(self) -> MapImageCoreBit

Source

fn set_m_attack_image(self, value: MapImageCoreBit)

Source

fn m_heal_image(self) -> MapImageCoreBit

Source

fn set_m_heal_image(self, value: MapImageCoreBit)

Source

fn m_range_image(self) -> MapImageCoreBit

Source

fn set_m_range_image(self, value: MapImageCoreBit)

Source

fn m_cannon_image(self) -> MapImageCoreBit

Source

fn set_m_cannon_image(self, value: MapImageCoreBit)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§