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AkTimelineEventTrack

Struct AkTimelineEventTrack 

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pub struct AkTimelineEventTrack(/* private fields */);
Expand description

IL2CPP class: AkTimelineEventTrack Inherits: TrackAsset

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impl AkTimelineEventTrack

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pub fn base(self) -> TrackAsset

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impl AkTimelineEventTrack

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impl AkTimelineEventTrack

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pub unsafe fn create_track_mixer( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, input_count: i32, ) -> Playable

Direct (non-virtual) call to AkTimelineEventTrack’s own CreateTrackMixer. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl AkTimelineEventTrack

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for AkTimelineEventTrack

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const NAMESPACE: &'static str = ""

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const NAME: &'static str = "AkTimelineEventTrack"

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fn class() -> Class

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impl Clone for AkTimelineEventTrack

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fn clone(&self) -> AkTimelineEventTrack

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for AkTimelineEventTrack

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for AkTimelineEventTrack

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impl ITrackAsset for AkTimelineEventTrack

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fn m_version(self) -> i32

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fn set_m_version(self, value: i32)

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fn m_anim_clip(self) -> AnimationClip

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fn set_m_anim_clip(self, value: AnimationClip)

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fn m_locked(self) -> bool

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fn set_m_locked(self, value: bool)

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fn m_muted(self) -> bool

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fn set_m_muted(self, value: bool)

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fn m_custom_playable_full_typename(self) -> Il2CppString

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fn set_m_custom_playable_full_typename(self, value: Il2CppString)

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fn m_curves(self) -> AnimationClip

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fn set_m_curves(self, value: AnimationClip)

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fn m_parent(self) -> PlayableAsset

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fn set_m_parent(self, value: PlayableAsset)

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fn m_children(self) -> List_1<ScriptableObject>

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fn set_m_children(self, value: List_1<ScriptableObject>)

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fn m_items_hash(self) -> i32

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fn set_m_items_hash(self, value: i32)

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fn m_clips_cache(self) -> Array<TimelineClip>

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fn set_m_clips_cache(self, value: Array<TimelineClip>)

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fn m_start(self) -> DiscreteTime

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fn set_m_start(self, value: DiscreteTime)

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fn m_end(self) -> DiscreteTime

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fn set_m_end(self, value: DiscreteTime)

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fn m_cache_sorted(self) -> bool

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fn set_m_cache_sorted(self, value: bool)

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fn m_child_track_cache(self) -> IEnumerable_1<TrackAsset>

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fn set_m_child_track_cache(self, value: IEnumerable_1<TrackAsset>)

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fn m_clips(self) -> List_1<TimelineClip>

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fn set_m_clips(self, value: List_1<TimelineClip>)

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fn m_markers(self) -> MarkerList

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fn set_m_markers(self, value: MarkerList)

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impl IlType for AkTimelineEventTrack

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fn il_type() -> &'static Il2CppType

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impl Copy for AkTimelineEventTrack

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impl IAkTimelineEventTrack for AkTimelineEventTrack

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impl IObject for AkTimelineEventTrack

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impl IPlayableAsset for AkTimelineEventTrack

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impl IScriptableObject for AkTimelineEventTrack

Auto Trait Implementations§

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impl Freeze for AkTimelineEventTrack

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impl RefUnwindSafe for AkTimelineEventTrack

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impl !Send for AkTimelineEventTrack

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impl !Sync for AkTimelineEventTrack

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impl Unpin for AkTimelineEventTrack

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impl UnwindSafe for AkTimelineEventTrack

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IAkTimelineEventTrackMethods for __T

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fn create_track_mixer( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, input_count: impl Into<i32>, ) -> Playable

CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32) overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn move_next(self) -> bool
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fn system_collections_i_enumerator_reset(self)
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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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impl<__T> IObjectMethods for __T
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Equals(crate::system::object::Object) overload
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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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where Self: Sized,

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GetInstanceID() overload
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GetHashCode() overload
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Equals(crate::system::object::Object) overload
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EnsureRunningOnMainThread() overload
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GetCachedPtr() overload
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get_name() overload
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set_name(::unity::Il2CppString) overload
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get_hideFlags() overload
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set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IPlayableAssetMethods for __T
where __T: IPlayableAsset,

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fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable

CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overload
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fn get_duration(self) -> f64

get_duration() overload
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fn get_outputs(self) -> IEnumerable_1<PlayableBinding>

get_outputs() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn cctor()

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impl<__T> IScriptableObjectMethods for __T
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITrackAssetMethods for __T
where __T: ITrackAsset,

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fn on_before_track_serialize(self)

OnBeforeTrackSerialize() overload
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fn on_after_track_deserialize(self)

OnAfterTrackDeserialize() overload
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fn on_upgrade_from_version(self, old_version: impl Into<i32>)

OnUpgradeFromVersion(i32) overload
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fn unity_engine_i_serialization_callback_receiver_on_before_serialize(self)

UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() overload
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fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(self)

UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() overload
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fn upgrade_to_latest_version(self)

UpgradeToLatestVersion() overload
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fn get_start(self) -> f64

get_start() overload
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fn get_end(self) -> f64

get_end() overload
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fn get_duration(self) -> f64

get_duration() overload
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fn get_muted(self) -> bool

get_muted() overload
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fn set_muted(self, value: impl Into<bool>)

set_muted(bool) overload
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fn get_muted_in_hierarchy(self) -> bool

get_mutedInHierarchy() overload
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fn get_timeline_asset(self) -> TimelineAsset

get_timelineAsset() overload
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fn get_parent(self) -> PlayableAsset

get_parent() overload
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fn set_parent(self, value: impl Into<PlayableAsset>)

set_parent(crate::unity_engine::playables::playableasset::PlayableAsset) overload
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fn get_clips(self) -> IEnumerable_1<TimelineClip>

GetClips() overload
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fn get_is_empty(self) -> bool

get_isEmpty() overload
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fn get_has_clips(self) -> bool

get_hasClips() overload
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fn get_has_curves(self) -> bool

get_hasCurves() overload
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fn get_is_sub_track(self) -> bool

get_isSubTrack() overload
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fn get_outputs(self) -> IEnumerable_1<PlayableBinding>

get_outputs() overload
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fn get_child_tracks(self) -> IEnumerable_1<TrackAsset>

GetChildTracks() overload
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fn get_custom_playable_typename(self) -> Il2CppString

get_customPlayableTypename() overload
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fn set_custom_playable_typename(self, value: impl Into<Il2CppString>)

set_customPlayableTypename(::unity::Il2CppString) overload
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fn get_curves(self) -> AnimationClip

get_curves() overload
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fn set_curves(self, value: impl Into<AnimationClip>)

set_curves(crate::unity_engine::animationclip::AnimationClip) overload
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fn unity_engine_timeline_i_curves_owner_get_default_curves_name( self, ) -> Il2CppString

UnityEngine.Timeline.ICurvesOwner.get_defaultCurvesName() overload
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fn unity_engine_timeline_i_curves_owner_get_asset(self) -> Object_2

UnityEngine.Timeline.ICurvesOwner.get_asset() overload
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fn unity_engine_timeline_i_curves_owner_get_asset_owner(self) -> Object_2

UnityEngine.Timeline.ICurvesOwner.get_assetOwner() overload
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fn unity_engine_timeline_i_curves_owner_get_target_track(self) -> TrackAsset

UnityEngine.Timeline.ICurvesOwner.get_targetTrack() overload
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fn get_sub_tracks_objects(self) -> List_1<ScriptableObject>

get_subTracksObjects() overload
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fn get_locked(self) -> bool

get_locked() overload
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fn set_locked(self, value: impl Into<bool>)

set_locked(bool) overload
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fn get_locked_in_hierarchy(self) -> bool

get_lockedInHierarchy() overload
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fn get_supports_notifications(self) -> bool

get_supportsNotifications() overload
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fn internal_awake(self)

__internalAwake() overload
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fn create_curves(self, curves_clip_name: impl Into<Il2CppString>)

CreateCurves(::unity::Il2CppString) overload
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fn create_track_mixer( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, input_count: impl Into<i32>, ) -> Playable

CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32) overload
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fn create_playable( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, ) -> Playable

CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overload
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fn create_default_clip(self) -> TimelineClip

CreateDefaultClip() overload
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fn create_clip<M0: IlType + Copy + ClassIdentity>(self) -> TimelineClip

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fn delete_clip(self, clip: impl Into<TimelineClip>) -> bool

DeleteClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overload
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fn create_marker( self, type: impl Into<SystemType>, time: impl Into<f64>, ) -> IMarker_Interface

CreateMarker(::unity::SystemType, f64) overload
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fn create_marker_2<M0: IlType + Copy + ClassIdentity>( self, time: impl Into<f64>, ) -> M0

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fn delete_marker(self, marker: impl Into<IMarker_Interface>) -> bool

DeleteMarker(crate::unity_engine::timeline::imarker_interface::IMarker_Interface) overload
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fn get_markers(self) -> IEnumerable_1<IMarker_Interface>

GetMarkers() overload
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fn get_marker_count(self) -> i32

GetMarkerCount() overload
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fn get_marker(self, idx: impl Into<i32>) -> IMarker_Interface

GetMarker(i32) overload
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fn create_clip_2(self, requested_type: impl Into<SystemType>) -> TimelineClip

CreateClip(::unity::SystemType) overload
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fn create_and_add_new_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip

CreateAndAddNewClipOfType(::unity::SystemType) overload
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fn create_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip

CreateClipOfType(::unity::SystemType) overload
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fn create_clip_from_playable_asset( self, asset: impl Into<IPlayableAsset_Interface>, ) -> TimelineClip

CreateClipFromPlayableAsset(crate::unity_engine::playables::iplayableasset_interface::IPlayableAsset_Interface) overload
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fn create_clip_from_asset( self, playable_asset: impl Into<ScriptableObject>, ) -> TimelineClip

CreateClipFromAsset(crate::unity_engine::scriptableobject::ScriptableObject) overload
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fn get_markers_raw(self) -> IEnumerable_1<ScriptableObject>

GetMarkersRaw() overload
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fn clear_markers(self)

ClearMarkers() overload
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fn add_marker(self, e: impl Into<ScriptableObject>)

AddMarker(crate::unity_engine::scriptableobject::ScriptableObject) overload
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fn delete_marker_raw(self, marker: impl Into<ScriptableObject>) -> bool

DeleteMarkerRaw(crate::unity_engine::scriptableobject::ScriptableObject) overload
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fn get_time_range_hash(self) -> i32

GetTimeRangeHash() overload
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fn add_clip(self, new_clip: impl Into<TimelineClip>)

AddClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overload
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fn create_notifications_playable( self, graph: impl Into<PlayableGraph>, mixer_playable: impl Into<Playable>, go: impl Into<GameObject>, timeline_playable: impl Into<Playable>, ) -> Playable

CreateNotificationsPlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overload
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fn create_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, timeline_playable: impl Into<Playable>, ) -> Playable

CreatePlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::playables::playable::Playable) overload
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fn compile_clips( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, timeline_clips: impl Into<IList_1_Interface<TimelineClip>>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable

CompileClips(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::timelineclip::TimelineClip>, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overload
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fn gather_compilable_tracks( self, tracks: impl Into<IList_1_Interface<TrackAsset>>, )

GatherCompilableTracks(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::trackasset::TrackAsset>) overload
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fn gather_notificiations(self, markers: impl Into<List_1<IMarker_Interface>>)

GatherNotificiations(crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::imarker_interface::IMarker_Interface>) overload
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fn on_create_clip_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable

OnCreateClipPlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overload
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fn configure_track_animation( self, tree: impl Into<IntervalTree_1<RuntimeElement>>, go: impl Into<GameObject>, blend: impl Into<Playable>, )

ConfigureTrackAnimation(crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overload
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fn sort_clips(self)

SortClips() overload
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fn clear_clips_internal(self)

ClearClipsInternal() overload
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fn clear_sub_tracks_internal(self)

ClearSubTracksInternal() overload
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fn on_clip_move(self)

OnClipMove() overload
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fn create_new_clip_container_internal(self) -> TimelineClip

CreateNewClipContainerInternal() overload
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fn add_child(self, child: impl Into<TrackAsset>)

AddChild(crate::unity_engine::timeline::trackasset::TrackAsset) overload
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fn move_last_track_before(self, asset: impl Into<TrackAsset>)

MoveLastTrackBefore(crate::unity_engine::timeline::trackasset::TrackAsset) overload
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fn remove_sub_track(self, child: impl Into<TrackAsset>) -> bool

RemoveSubTrack(crate::unity_engine::timeline::trackasset::TrackAsset) overload
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fn remove_clip(self, clip: impl Into<TimelineClip>)

RemoveClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overload
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fn get_evaluation_time(self) -> (f64, f64)

GetEvaluationTime(*mutf64, *mutf64) overload
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fn get_sequence_time(self) -> (f64, f64)

GetSequenceTime(*mutf64, *mutf64) overload
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fn gather_properties( self, director: impl Into<PlayableDirector>, driver: impl Into<IPropertyCollector>, )

GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector) overload
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fn get_game_object_binding( self, director: impl Into<PlayableDirector>, ) -> GameObject

GetGameObjectBinding(crate::unity_engine::playables::playabledirector::PlayableDirector) overload
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fn validate_clip_type(self, clip_type: impl Into<SystemType>) -> bool

ValidateClipType(::unity::SystemType) overload
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fn on_create_clip(self, clip: impl Into<TimelineClip>)

OnCreateClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overload
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fn update_duration(self)

UpdateDuration() overload
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fn calculate_items_hash(self) -> i32

CalculateItemsHash() overload
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fn create_playable_2( self, graph: impl Into<PlayableGraph>, game_object: impl Into<GameObject>, clip: impl Into<TimelineClip>, ) -> Playable

CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::timelineclip::TimelineClip) overload
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fn invalidate(self)

Invalidate() overload
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fn get_notification_duration(self) -> f64

GetNotificationDuration() overload
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fn can_compile_clips(self) -> bool

CanCompileClips() overload
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fn is_compilable(self) -> bool

IsCompilable() overload
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fn update_child_track_cache(self)

UpdateChildTrackCache() overload
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fn hash(self) -> i32

Hash() overload
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fn get_clips_hash(self) -> i32

GetClipsHash() overload
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fn has_notifications(self) -> bool

HasNotifications() overload
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fn can_compile_notifications(self) -> bool

CanCompileNotifications() overload
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fn can_compile_clips_recursive(self) -> bool

CanCompileClipsRecursive() overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.