pub struct IKSolverVR(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverVR
Inherits: IKSolver
Implementations§
Source§impl IKSolverVR
impl IKSolverVR
Sourcepub fn get_sine_keyframes(mag: impl Into<f32>) -> Array<Keyframe>
pub fn get_sine_keyframes(mag: impl Into<f32>) -> Array<Keyframe>
GetSineKeyframes(f32) overload
Source§impl IKSolverVR
impl IKSolverVR
pub fn set_to_references_method_info() -> &'static MethodInfo
pub fn guess_hand_orientations_method_info() -> &'static MethodInfo
pub fn default_animation_curves_method_info() -> &'static MethodInfo
pub fn add_position_offset_method_info() -> &'static MethodInfo
pub fn add_rotation_offset_method_info() -> &'static MethodInfo
pub fn add_rotation_offset_2_method_info() -> &'static MethodInfo
pub fn add_platform_motion_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn store_default_local_state_method_info() -> &'static MethodInfo
pub fn fix_transforms_method_info() -> &'static MethodInfo
pub fn get_points_method_info() -> &'static MethodInfo
pub fn get_point_method_info() -> &'static MethodInfo
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn get_normal_method_info() -> &'static MethodInfo
pub fn get_sine_keyframes_method_info() -> &'static MethodInfo
pub fn update_solver_transforms_method_info() -> &'static MethodInfo
pub fn on_initiate_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn write_transforms_method_info() -> &'static MethodInfo
pub fn read_method_info() -> &'static MethodInfo
pub fn solve_method_info() -> &'static MethodInfo
pub fn get_position_method_info() -> &'static MethodInfo
pub fn get_rotation_method_info() -> &'static MethodInfo
pub fn get_root_bone_method_info() -> &'static MethodInfo
pub fn set_root_bone_method_info() -> &'static MethodInfo
pub fn write_method_info() -> &'static MethodInfo
pub fn get_pelvis_offset_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl IKSolverVR
impl IKSolverVR
Sourcepub unsafe fn store_default_local_state(this: impl Into<IlInstance>)
pub unsafe fn store_default_local_state(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR’s own StoreDefaultLocalState. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn fix_transforms(this: impl Into<IlInstance>)
pub unsafe fn fix_transforms(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR’s own FixTransforms. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>
pub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>
Direct (non-virtual) call to IKSolverVR’s own GetPoints. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_point(
this: impl Into<IlInstance>,
transform: Transform,
) -> IKSolver_Point
pub unsafe fn get_point( this: impl Into<IlInstance>, transform: Transform, ) -> IKSolver_Point
Direct (non-virtual) call to IKSolverVR’s own GetPoint. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_valid(
this: impl Into<IlInstance>,
message: *mut Il2CppString,
) -> bool
pub unsafe fn is_valid( this: impl Into<IlInstance>, message: *mut Il2CppString, ) -> bool
Direct (non-virtual) call to IKSolverVR’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_initiate(this: impl Into<IlInstance>)
pub unsafe fn on_initiate(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR’s own OnInitiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl IKSolverVR
impl IKSolverVR
Trait Implementations§
Source§impl ClassIdentity for IKSolverVR
impl ClassIdentity for IKSolverVR
Source§impl Clone for IKSolverVR
impl Clone for IKSolverVR
Source§fn clone(&self) -> IKSolverVR
fn clone(&self) -> IKSolverVR
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for IKSolverVR
impl FromIlInstance for IKSolverVR
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IIKSolver for IKSolverVR
impl IIKSolver for IKSolverVR
fn executed_in_editor(self) -> bool
fn set_executed_in_editor(self, value: bool)
fn ik_position_field(self) -> Vector3
fn set_ik_position_field(self, value: Vector3)
fn ik_position_weight_field(self) -> f32
fn set_ik_position_weight_field(self, value: f32)
fn on_pre_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_pre_initiate(self, value: IKSolver_UpdateDelegate)
fn on_post_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_post_initiate(self, value: IKSolver_UpdateDelegate)
fn on_pre_update(self) -> IKSolver_UpdateDelegate
fn set_on_pre_update(self, value: IKSolver_UpdateDelegate)
fn on_post_update(self) -> IKSolver_UpdateDelegate
fn set_on_post_update(self, value: IKSolver_UpdateDelegate)
fn first_initiation(self) -> bool
fn set_first_initiation(self, value: bool)
fn root(self) -> Transform
fn set_root(self, value: Transform)
Source§impl IIKSolverVR for IKSolverVR
impl IIKSolverVR for IKSolverVR
fn solver_transforms(self) -> Array<Transform>
fn set_solver_transforms(self, value: Array<Transform>)
fn has_chest(self) -> bool
fn set_has_chest(self, value: bool)
fn has_neck(self) -> bool
fn set_has_neck(self, value: bool)
fn has_shoulders(self) -> bool
fn set_has_shoulders(self, value: bool)
fn has_toes(self) -> bool
fn set_has_toes(self, value: bool)
fn has_legs(self) -> bool
fn set_has_legs(self, value: bool)
fn read_positions(self) -> Array<Vector3>
fn set_read_positions(self, value: Array<Vector3>)
fn read_rotations(self) -> Array<Quaternion>
fn set_read_rotations(self, value: Array<Quaternion>)
fn solved_positions(self) -> Array<Vector3>
fn set_solved_positions(self, value: Array<Vector3>)
fn solved_rotations(self) -> Array<Quaternion>
fn set_solved_rotations(self, value: Array<Quaternion>)
fn default_local_rotations(self) -> Array<Quaternion>
fn set_default_local_rotations(self, value: Array<Quaternion>)
fn default_local_positions(self) -> Array<Vector3>
fn set_default_local_positions(self, value: Array<Vector3>)
fn root_v(self) -> Vector3
fn set_root_v(self, value: Vector3)
fn root_velocity(self) -> Vector3
fn set_root_velocity(self, value: Vector3)
fn body_offset(self) -> Vector3
fn set_body_offset(self, value: Vector3)
fn support_leg_index(self) -> i32
fn set_support_leg_index(self, value: i32)
fn last_lod(self) -> i32
fn set_last_lod(self, value: i32)
fn lod(self) -> i32
fn set_lod(self, value: i32)
fn scale(self) -> f32
fn set_scale(self, value: f32)
fn plant_feet(self) -> bool
fn set_plant_feet(self, value: bool)
fn spine(self) -> IKSolverVR_Spine
fn set_spine(self, value: IKSolverVR_Spine)
fn left_arm(self) -> IKSolverVR_Arm
fn set_left_arm(self, value: IKSolverVR_Arm)
fn right_arm(self) -> IKSolverVR_Arm
fn set_right_arm(self, value: IKSolverVR_Arm)
fn left_leg(self) -> IKSolverVR_Leg
fn set_left_leg(self, value: IKSolverVR_Leg)
fn right_leg(self) -> IKSolverVR_Leg
fn set_right_leg(self, value: IKSolverVR_Leg)
fn locomotion(self) -> IKSolverVR_Locomotion
fn set_locomotion(self, value: IKSolverVR_Locomotion)
fn legs(self) -> Array<IKSolverVR_Leg>
fn set_legs(self, value: Array<IKSolverVR_Leg>)
fn arms(self) -> Array<IKSolverVR_Arm>
fn set_arms(self, value: Array<IKSolverVR_Arm>)
fn head_position(self) -> Vector3
fn set_head_position(self, value: Vector3)
fn head_delta_position(self) -> Vector3
fn set_head_delta_position(self, value: Vector3)
fn raycast_origin_pelvis(self) -> Vector3
fn set_raycast_origin_pelvis(self, value: Vector3)
fn last_offset(self) -> Vector3
fn set_last_offset(self, value: Vector3)
fn debug_pos1(self) -> Vector3
fn set_debug_pos1(self, value: Vector3)
fn debug_pos2(self) -> Vector3
fn set_debug_pos2(self, value: Vector3)
fn debug_pos3(self) -> Vector3
fn set_debug_pos3(self, value: Vector3)
fn debug_pos4(self) -> Vector3
fn set_debug_pos4(self, value: Vector3)
impl Copy for IKSolverVR
impl IObject for IKSolverVR
Auto Trait Implementations§
impl Freeze for IKSolverVR
impl RefUnwindSafe for IKSolverVR
impl !Send for IKSolverVR
impl !Sync for IKSolverVR
impl Unpin for IKSolverVR
impl UnwindSafe for IKSolverVR
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fn initialize() -> IntPtr
Source§impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
Source§fn is_valid_2(self) -> (bool, Il2CppString)
fn is_valid_2(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overloadSource§fn initiate(self, root: impl Into<Transform>)
fn initiate(self, root: impl Into<Transform>)
Initiate(crate::unity_engine::transform::Transform) overloadSource§fn get_ik_position(self) -> Vector3
fn get_ik_position(self) -> Vector3
GetIKPosition() overloadSource§fn set_ik_position(self, position: impl Into<Vector3>)
fn set_ik_position(self, position: impl Into<Vector3>)
SetIKPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_position_weight(self) -> f32
fn get_ik_position_weight(self) -> f32
GetIKPositionWeight() overloadSource§fn set_ik_position_weight(self, weight: impl Into<f32>)
fn set_ik_position_weight(self, weight: impl Into<f32>)
SetIKPositionWeight(f32) overloadSource§fn get_initiated(self) -> bool
fn get_initiated(self) -> bool
get_initiated() overloadSource§fn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
GetPoint(crate::unity_engine::transform::Transform) overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn log_warning(self, message: impl Into<Il2CppString>)
fn log_warning(self, message: impl Into<Il2CppString>)
LogWarning(::unity::Il2CppString) overloadSource§impl<__T> IIKSolverVRMethods for __Twhere
__T: IIKSolverVR,
impl<__T> IIKSolverVRMethods for __Twhere
__T: IIKSolverVR,
Source§fn set_to_references(self, references: impl Into<VRIK_References>)
fn set_to_references(self, references: impl Into<VRIK_References>)
SetToReferences(crate::root_motion::final_ik::vrik::VRIK_References) overloadSource§fn guess_hand_orientations(
self,
references: impl Into<VRIK_References>,
only_if_zero: impl Into<bool>,
)
fn guess_hand_orientations( self, references: impl Into<VRIK_References>, only_if_zero: impl Into<bool>, )
GuessHandOrientations(crate::root_motion::final_ik::vrik::VRIK_References, bool) overloadSource§fn default_animation_curves(self)
fn default_animation_curves(self)
DefaultAnimationCurves() overloadSource§fn add_position_offset(
self,
position_offset: impl Into<IKSolverVR_PositionOffset>,
value: impl Into<Vector3>,
)
fn add_position_offset( self, position_offset: impl Into<IKSolverVR_PositionOffset>, value: impl Into<Vector3>, )
AddPositionOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_PositionOffset, crate::unity_engine::vector3::Vector3) overloadSource§fn add_rotation_offset(
self,
rotation_offset: impl Into<IKSolverVR_RotationOffset>,
value: impl Into<Vector3>,
)
fn add_rotation_offset( self, rotation_offset: impl Into<IKSolverVR_RotationOffset>, value: impl Into<Vector3>, )
AddRotationOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_RotationOffset, crate::unity_engine::vector3::Vector3) overloadSource§fn add_rotation_offset_2(
self,
rotation_offset: impl Into<IKSolverVR_RotationOffset>,
value: impl Into<Quaternion>,
)
fn add_rotation_offset_2( self, rotation_offset: impl Into<IKSolverVR_RotationOffset>, value: impl Into<Quaternion>, )
AddRotationOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_RotationOffset, crate::unity_engine::quaternion::Quaternion) overloadSource§fn add_platform_motion(
self,
delta_position: impl Into<Vector3>,
delta_rotation: impl Into<Quaternion>,
platform_pivot: impl Into<Vector3>,
)
fn add_platform_motion( self, delta_position: impl Into<Vector3>, delta_rotation: impl Into<Quaternion>, platform_pivot: impl Into<Vector3>, )
AddPlatformMotion(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
GetPoint(crate::unity_engine::transform::Transform) overloadSource§fn is_valid(self) -> (bool, Il2CppString)
fn is_valid(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overloadSource§fn get_normal(self, transforms: impl Into<Array<Transform>>) -> Vector3
fn get_normal(self, transforms: impl Into<Array<Transform>>) -> Vector3
GetNormal(::unity::Array<crate::unity_engine::transform::Transform>) overloadSource§fn update_solver_transforms(self)
fn update_solver_transforms(self)
UpdateSolverTransforms() overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn write_transforms(self)
fn write_transforms(self)
WriteTransforms() overloadSource§fn read(
self,
positions: impl Into<Array<Vector3>>,
rotations: impl Into<Array<Quaternion>>,
has_chest: impl Into<bool>,
has_neck: impl Into<bool>,
has_shoulders: impl Into<bool>,
has_toes: impl Into<bool>,
has_legs: impl Into<bool>,
)
fn read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, )
Read(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool) overloadSource§fn get_position(self, index: impl Into<i32>) -> Vector3
fn get_position(self, index: impl Into<i32>) -> Vector3
GetPosition(i32) overloadSource§fn get_rotation(self, index: impl Into<i32>) -> Quaternion
fn get_rotation(self, index: impl Into<i32>) -> Quaternion
GetRotation(i32) overloadSource§fn get_root_bone(self) -> IKSolverVR_VirtualBone
fn get_root_bone(self) -> IKSolverVR_VirtualBone
get_rootBone() overloadSource§fn set_root_bone(self, value: impl Into<IKSolverVR_VirtualBone>)
fn set_root_bone(self, value: impl Into<IKSolverVR_VirtualBone>)
set_rootBone(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone) overloadSource§fn get_pelvis_offset(self) -> Vector3
fn get_pelvis_offset(self) -> Vector3
GetPelvisOffset() overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload