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IKSolverVR

Struct IKSolverVR 

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pub struct IKSolverVR(/* private fields */);
Expand description

IL2CPP class: RootMotion.FinalIK.IKSolverVR Inherits: IKSolver

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impl IKSolverVR

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pub fn base(self) -> IKSolver

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impl IKSolverVR

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pub fn get_sine_keyframes(mag: impl Into<f32>) -> Array<Keyframe>

GetSineKeyframes(f32) overload

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impl IKSolverVR

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pub fn set_to_references_method_info() -> &'static MethodInfo

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pub fn guess_hand_orientations_method_info() -> &'static MethodInfo

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pub fn default_animation_curves_method_info() -> &'static MethodInfo

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pub fn add_position_offset_method_info() -> &'static MethodInfo

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pub fn add_rotation_offset_method_info() -> &'static MethodInfo

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pub fn add_rotation_offset_2_method_info() -> &'static MethodInfo

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pub fn add_platform_motion_method_info() -> &'static MethodInfo

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pub fn reset_method_info() -> &'static MethodInfo

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pub fn store_default_local_state_method_info() -> &'static MethodInfo

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pub fn fix_transforms_method_info() -> &'static MethodInfo

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pub fn get_points_method_info() -> &'static MethodInfo

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pub fn get_point_method_info() -> &'static MethodInfo

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pub fn is_valid_method_info() -> &'static MethodInfo

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pub fn get_normal_method_info() -> &'static MethodInfo

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pub fn get_sine_keyframes_method_info() -> &'static MethodInfo

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pub fn update_solver_transforms_method_info() -> &'static MethodInfo

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pub fn on_initiate_method_info() -> &'static MethodInfo

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pub fn on_update_method_info() -> &'static MethodInfo

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pub fn write_transforms_method_info() -> &'static MethodInfo

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pub fn read_method_info() -> &'static MethodInfo

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pub fn solve_method_info() -> &'static MethodInfo

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pub fn get_position_method_info() -> &'static MethodInfo

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pub fn get_rotation_method_info() -> &'static MethodInfo

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pub fn get_root_bone_method_info() -> &'static MethodInfo

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pub fn set_root_bone_method_info() -> &'static MethodInfo

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pub fn write_method_info() -> &'static MethodInfo

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pub fn get_pelvis_offset_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl IKSolverVR

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pub unsafe fn store_default_local_state(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR’s own StoreDefaultLocalState. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn fix_transforms(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR’s own FixTransforms. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>

Direct (non-virtual) call to IKSolverVR’s own GetPoints. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_point( this: impl Into<IlInstance>, transform: Transform, ) -> IKSolver_Point

Direct (non-virtual) call to IKSolverVR’s own GetPoint. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn is_valid( this: impl Into<IlInstance>, message: *mut Il2CppString, ) -> bool

Direct (non-virtual) call to IKSolverVR’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_initiate(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR’s own OnInitiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_update(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl IKSolverVR

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for IKSolverVR

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const NAMESPACE: &'static str = "RootMotion.FinalIK"

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const NAME: &'static str = "IKSolverVR"

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fn class() -> Class

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impl Clone for IKSolverVR

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fn clone(&self) -> IKSolverVR

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for IKSolverVR

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IIKSolver for IKSolverVR

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impl IIKSolverVR for IKSolverVR

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fn solver_transforms(self) -> Array<Transform>

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fn set_solver_transforms(self, value: Array<Transform>)

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fn has_chest(self) -> bool

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fn set_has_chest(self, value: bool)

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fn has_neck(self) -> bool

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fn set_has_neck(self, value: bool)

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fn has_shoulders(self) -> bool

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fn set_has_shoulders(self, value: bool)

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fn has_toes(self) -> bool

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fn set_has_toes(self, value: bool)

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fn has_legs(self) -> bool

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fn set_has_legs(self, value: bool)

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fn read_positions(self) -> Array<Vector3>

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fn set_read_positions(self, value: Array<Vector3>)

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fn read_rotations(self) -> Array<Quaternion>

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fn set_read_rotations(self, value: Array<Quaternion>)

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fn solved_positions(self) -> Array<Vector3>

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fn set_solved_positions(self, value: Array<Vector3>)

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fn solved_rotations(self) -> Array<Quaternion>

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fn set_solved_rotations(self, value: Array<Quaternion>)

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fn default_local_rotations(self) -> Array<Quaternion>

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fn set_default_local_rotations(self, value: Array<Quaternion>)

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fn default_local_positions(self) -> Array<Vector3>

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fn set_default_local_positions(self, value: Array<Vector3>)

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fn root_v(self) -> Vector3

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fn set_root_v(self, value: Vector3)

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fn root_velocity(self) -> Vector3

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fn set_root_velocity(self, value: Vector3)

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fn body_offset(self) -> Vector3

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fn set_body_offset(self, value: Vector3)

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fn support_leg_index(self) -> i32

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fn set_support_leg_index(self, value: i32)

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fn last_lod(self) -> i32

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fn set_last_lod(self, value: i32)

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fn lod(self) -> i32

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fn set_lod(self, value: i32)

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fn scale(self) -> f32

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fn set_scale(self, value: f32)

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fn plant_feet(self) -> bool

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fn set_plant_feet(self, value: bool)

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fn spine(self) -> IKSolverVR_Spine

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fn set_spine(self, value: IKSolverVR_Spine)

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fn left_arm(self) -> IKSolverVR_Arm

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fn set_left_arm(self, value: IKSolverVR_Arm)

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fn right_arm(self) -> IKSolverVR_Arm

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fn set_right_arm(self, value: IKSolverVR_Arm)

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fn left_leg(self) -> IKSolverVR_Leg

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fn set_left_leg(self, value: IKSolverVR_Leg)

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fn right_leg(self) -> IKSolverVR_Leg

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fn set_right_leg(self, value: IKSolverVR_Leg)

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fn locomotion(self) -> IKSolverVR_Locomotion

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fn set_locomotion(self, value: IKSolverVR_Locomotion)

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fn legs(self) -> Array<IKSolverVR_Leg>

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fn set_legs(self, value: Array<IKSolverVR_Leg>)

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fn arms(self) -> Array<IKSolverVR_Arm>

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fn set_arms(self, value: Array<IKSolverVR_Arm>)

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fn head_position(self) -> Vector3

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fn set_head_position(self, value: Vector3)

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fn head_delta_position(self) -> Vector3

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fn set_head_delta_position(self, value: Vector3)

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fn raycast_origin_pelvis(self) -> Vector3

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fn set_raycast_origin_pelvis(self, value: Vector3)

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fn last_offset(self) -> Vector3

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fn set_last_offset(self, value: Vector3)

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fn debug_pos1(self) -> Vector3

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fn set_debug_pos1(self, value: Vector3)

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fn debug_pos2(self) -> Vector3

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fn set_debug_pos2(self, value: Vector3)

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fn debug_pos3(self) -> Vector3

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fn set_debug_pos3(self, value: Vector3)

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fn debug_pos4(self) -> Vector3

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fn set_debug_pos4(self, value: Vector3)

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impl IlType for IKSolverVR

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fn il_type() -> &'static Il2CppType

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impl Copy for IKSolverVR

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impl IObject for IKSolverVR

Auto Trait Implementations§

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impl Freeze for IKSolverVR

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impl RefUnwindSafe for IKSolverVR

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impl !Send for IKSolverVR

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impl !Sync for IKSolverVR

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impl Unpin for IKSolverVR

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impl UnwindSafe for IKSolverVR

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IIKSolverMethods for __T
where __T: IIKSolver,

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fn is_valid(self) -> bool

IsValid() overload
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fn is_valid_2(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn initiate(self, root: impl Into<Transform>)

Initiate(crate::unity_engine::transform::Transform) overload
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fn update(self)

Update() overload
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fn get_ik_position(self) -> Vector3

GetIKPosition() overload
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fn set_ik_position(self, position: impl Into<Vector3>)

SetIKPosition(crate::unity_engine::vector3::Vector3) overload
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fn get_ik_position_weight(self) -> f32

GetIKPositionWeight() overload
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fn set_ik_position_weight(self, weight: impl Into<f32>)

SetIKPositionWeight(f32) overload
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fn get_root(self) -> Transform

GetRoot() overload
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fn get_initiated(self) -> bool

get_initiated() overload
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fn set_initiated(self, value: impl Into<bool>)

set_initiated(bool) overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn fix_transforms(self)

FixTransforms() overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn log_warning(self, message: impl Into<Il2CppString>)

LogWarning(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IIKSolverVRMethods for __T
where __T: IIKSolverVR,

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fn set_to_references(self, references: impl Into<VRIK_References>)

SetToReferences(crate::root_motion::final_ik::vrik::VRIK_References) overload
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fn guess_hand_orientations( self, references: impl Into<VRIK_References>, only_if_zero: impl Into<bool>, )

GuessHandOrientations(crate::root_motion::final_ik::vrik::VRIK_References, bool) overload
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fn default_animation_curves(self)

DefaultAnimationCurves() overload
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fn add_position_offset( self, position_offset: impl Into<IKSolverVR_PositionOffset>, value: impl Into<Vector3>, )

AddPositionOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_PositionOffset, crate::unity_engine::vector3::Vector3) overload
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fn add_rotation_offset( self, rotation_offset: impl Into<IKSolverVR_RotationOffset>, value: impl Into<Vector3>, )

AddRotationOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_RotationOffset, crate::unity_engine::vector3::Vector3) overload
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fn add_rotation_offset_2( self, rotation_offset: impl Into<IKSolverVR_RotationOffset>, value: impl Into<Quaternion>, )

AddRotationOffset(crate::root_motion::final_ik::iksolvervr::IKSolverVR_RotationOffset, crate::unity_engine::quaternion::Quaternion) overload
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fn add_platform_motion( self, delta_position: impl Into<Vector3>, delta_rotation: impl Into<Quaternion>, platform_pivot: impl Into<Vector3>, )

AddPlatformMotion(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overload
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fn reset(self)

Reset() overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn fix_transforms(self)

FixTransforms() overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn is_valid(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn get_normal(self, transforms: impl Into<Array<Transform>>) -> Vector3

GetNormal(::unity::Array<crate::unity_engine::transform::Transform>) overload
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fn update_solver_transforms(self)

UpdateSolverTransforms() overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn write_transforms(self)

WriteTransforms() overload
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fn read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, )

Read(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool) overload
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fn solve(self)

Solve() overload
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fn get_position(self, index: impl Into<i32>) -> Vector3

GetPosition(i32) overload
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fn get_rotation(self, index: impl Into<i32>) -> Quaternion

GetRotation(i32) overload
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fn get_root_bone(self) -> IKSolverVR_VirtualBone

get_rootBone() overload
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fn set_root_bone(self, value: impl Into<IKSolverVR_VirtualBone>)

set_rootBone(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone) overload
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fn write(self)

Write() overload
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fn get_pelvis_offset(self) -> Vector3

GetPelvisOffset() overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
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fn get_value(self) -> T1
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fn ctor(self, initialize: bool)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.