pub struct IKSolverAim(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverAim
Inherits: IKSolverHeuristic
Implementations§
Source§impl IKSolverAim
impl IKSolverAim
pub fn base(self) -> IKSolverHeuristic
Source§impl IKSolverAim
impl IKSolverAim
pub fn get_angle_method_info() -> &'static MethodInfo
pub fn get_transform_axis_method_info() -> &'static MethodInfo
pub fn get_transform_pole_axis_method_info() -> &'static MethodInfo
pub fn on_initiate_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn get_min_bones_method_info() -> &'static MethodInfo
pub fn solve_method_info() -> &'static MethodInfo
pub fn get_clamped_ik_position_method_info() -> &'static MethodInfo
pub fn rotate_to_target_method_info() -> &'static MethodInfo
pub fn get_local_direction_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl IKSolverAim
impl IKSolverAim
Sourcepub unsafe fn on_initiate(this: impl Into<IlInstance>)
pub unsafe fn on_initiate(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverAim’s own OnInitiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverAim’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_min_bones(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_min_bones(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to IKSolverAim’s own get_minBones. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_local_direction(this: impl Into<IlInstance>) -> Vector3
pub unsafe fn get_local_direction(this: impl Into<IlInstance>) -> Vector3
Direct (non-virtual) call to IKSolverAim’s own get_localDirection. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl IKSolverAim
impl IKSolverAim
Trait Implementations§
Source§impl ClassIdentity for IKSolverAim
impl ClassIdentity for IKSolverAim
Source§impl Clone for IKSolverAim
impl Clone for IKSolverAim
Source§fn clone(&self) -> IKSolverAim
fn clone(&self) -> IKSolverAim
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKSolverAim
impl FromIlInstance for IKSolverAim
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKSolver for IKSolverAim
impl IIKSolver for IKSolverAim
fn executed_in_editor(self) -> bool
fn set_executed_in_editor(self, value: bool)
fn ik_position_field(self) -> Vector3
fn set_ik_position_field(self, value: Vector3)
fn ik_position_weight_field(self) -> f32
fn set_ik_position_weight_field(self, value: f32)
fn on_pre_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_pre_initiate(self, value: IKSolver_UpdateDelegate)
fn on_post_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_post_initiate(self, value: IKSolver_UpdateDelegate)
fn on_pre_update(self) -> IKSolver_UpdateDelegate
fn set_on_pre_update(self, value: IKSolver_UpdateDelegate)
fn on_post_update(self) -> IKSolver_UpdateDelegate
fn set_on_post_update(self, value: IKSolver_UpdateDelegate)
fn first_initiation(self) -> bool
fn set_first_initiation(self, value: bool)
fn root(self) -> Transform
fn set_root(self, value: Transform)
Source§impl IIKSolverAim for IKSolverAim
impl IIKSolverAim for IKSolverAim
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn axis(self) -> Vector3
fn set_axis(self, value: Vector3)
fn pole_axis(self) -> Vector3
fn set_pole_axis(self, value: Vector3)
fn pole_position(self) -> Vector3
fn set_pole_position(self, value: Vector3)
fn pole_weight(self) -> f32
fn set_pole_weight(self, value: f32)
fn pole_target(self) -> Transform
fn set_pole_target(self, value: Transform)
fn clamp_weight(self) -> f32
fn set_clamp_weight(self, value: f32)
fn clamp_smoothing(self) -> i32
fn set_clamp_smoothing(self, value: i32)
fn on_pre_iteration(self) -> IKSolver_IterationDelegate
fn set_on_pre_iteration(self, value: IKSolver_IterationDelegate)
fn step(self) -> f32
fn set_step(self, value: f32)
fn clamped_ik_position(self) -> Vector3
fn set_clamped_ik_position(self, value: Vector3)
fn transform_limit(self) -> RotationLimit
fn set_transform_limit(self, value: RotationLimit)
fn last_transform(self) -> Transform
fn set_last_transform(self, value: Transform)
Source§impl IIKSolverHeuristic for IKSolverAim
impl IIKSolverHeuristic for IKSolverAim
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn tolerance(self) -> f32
fn set_tolerance(self, value: f32)
fn max_iterations(self) -> i32
fn set_max_iterations(self, value: i32)
fn use_rotation_limits(self) -> bool
fn set_use_rotation_limits(self, value: bool)
fn xy(self) -> bool
fn set_xy(self, value: bool)
fn bones(self) -> Array<IKSolver_Bone>
fn set_bones(self, value: Array<IKSolver_Bone>)
fn last_local_direction(self) -> Vector3
fn set_last_local_direction(self, value: Vector3)
fn chain_length(self) -> f32
fn set_chain_length(self, value: f32)
impl Copy for IKSolverAim
impl IObject for IKSolverAim
Auto Trait Implementations§
impl Freeze for IKSolverAim
impl RefUnwindSafe for IKSolverAim
impl !Send for IKSolverAim
impl !Sync for IKSolverAim
impl Unpin for IKSolverAim
impl UnwindSafe for IKSolverAim
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Source§impl<__T> IIKSolverAimMethods for __Twhere
__T: IIKSolverAim,
impl<__T> IIKSolverAimMethods for __Twhere
__T: IIKSolverAim,
Source§fn get_transform_axis(self) -> Vector3
fn get_transform_axis(self) -> Vector3
get_transformAxis() overloadSource§fn get_transform_pole_axis(self) -> Vector3
fn get_transform_pole_axis(self) -> Vector3
get_transformPoleAxis() overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn get_min_bones(self) -> i32
fn get_min_bones(self) -> i32
get_minBones() overloadSource§fn get_clamped_ik_position(self) -> Vector3
fn get_clamped_ik_position(self) -> Vector3
GetClampedIKPosition() overloadSource§fn rotate_to_target(
self,
target_position: impl Into<Vector3>,
bone: impl Into<IKSolver_Bone>,
weight: impl Into<f32>,
)
fn rotate_to_target( self, target_position: impl Into<Vector3>, bone: impl Into<IKSolver_Bone>, weight: impl Into<f32>, )
RotateToTarget(crate::unity_engine::vector3::Vector3, crate::root_motion::final_ik::iksolver::IKSolver_Bone, f32) overloadSource§fn get_local_direction(self) -> Vector3
fn get_local_direction(self) -> Vector3
get_localDirection() overloadSource§impl<__T> IIKSolverHeuristicMethods for __Twhere
__T: IIKSolverHeuristic,
impl<__T> IIKSolverHeuristicMethods for __Twhere
__T: IIKSolverHeuristic,
Source§fn set_chain(
self,
hierarchy: impl Into<Array<Transform>>,
root: impl Into<Transform>,
) -> bool
fn set_chain( self, hierarchy: impl Into<Array<Transform>>, root: impl Into<Transform>, ) -> bool
SetChain(::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform) overloadSource§fn add_bone(self, bone: impl Into<Transform>)
fn add_bone(self, bone: impl Into<Transform>)
AddBone(crate::unity_engine::transform::Transform) overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn is_valid(self) -> (bool, Il2CppString)
fn is_valid(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
GetPoint(crate::unity_engine::transform::Transform) overloadSource§fn get_min_bones(self) -> i32
fn get_min_bones(self) -> i32
get_minBones() overloadSource§fn get_bone_length_can_be_zero(self) -> bool
fn get_bone_length_can_be_zero(self) -> bool
get_boneLengthCanBeZero() overloadSource§fn get_allow_common_parent(self) -> bool
fn get_allow_common_parent(self) -> bool
get_allowCommonParent() overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn initiate_bones(self)
fn initiate_bones(self)
InitiateBones() overloadSource§fn get_local_direction(self) -> Vector3
fn get_local_direction(self) -> Vector3
get_localDirection() overloadSource§fn get_position_offset(self) -> f32
fn get_position_offset(self) -> f32
get_positionOffset() overloadSource§fn get_singularity_offset(self) -> Vector3
fn get_singularity_offset(self) -> Vector3
GetSingularityOffset() overloadSource§fn singularity_detected(self) -> bool
fn singularity_detected(self) -> bool
SingularityDetected() overloadSource§impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
Source§fn is_valid_2(self) -> (bool, Il2CppString)
fn is_valid_2(self) -> (bool, Il2CppString)
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fn initiate(self, root: impl Into<Transform>)
Initiate(crate::unity_engine::transform::Transform) overloadSource§fn get_ik_position(self) -> Vector3
fn get_ik_position(self) -> Vector3
GetIKPosition() overloadSource§fn set_ik_position(self, position: impl Into<Vector3>)
fn set_ik_position(self, position: impl Into<Vector3>)
SetIKPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_position_weight(self) -> f32
fn get_ik_position_weight(self) -> f32
GetIKPositionWeight() overloadSource§fn set_ik_position_weight(self, weight: impl Into<f32>)
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set_initiated(bool) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
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fn on_initiate(self)
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fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload