pub trait IBipedIKSolvers: IObject {
Show 20 methods
// Provided methods
fn left_foot(self) -> IKSolverLimb { ... }
fn set_left_foot(self, value: IKSolverLimb) { ... }
fn right_foot(self) -> IKSolverLimb { ... }
fn set_right_foot(self, value: IKSolverLimb) { ... }
fn left_hand(self) -> IKSolverLimb { ... }
fn set_left_hand(self, value: IKSolverLimb) { ... }
fn right_hand(self) -> IKSolverLimb { ... }
fn set_right_hand(self, value: IKSolverLimb) { ... }
fn spine(self) -> IKSolverFABRIK { ... }
fn set_spine(self, value: IKSolverFABRIK) { ... }
fn look_at(self) -> IKSolverLookAt { ... }
fn set_look_at(self, value: IKSolverLookAt) { ... }
fn aim(self) -> IKSolverAim { ... }
fn set_aim(self, value: IKSolverAim) { ... }
fn pelvis(self) -> Constraints { ... }
fn set_pelvis(self, value: Constraints) { ... }
fn limbs(self) -> Array<IKSolverLimb> { ... }
fn set_limbs(self, value: Array<IKSolverLimb>) { ... }
fn ik_solvers(self) -> Array<IKSolver> { ... }
fn set_ik_solvers(self, value: Array<IKSolver>) { ... }
}Provided Methods§
fn left_foot(self) -> IKSolverLimb
fn set_left_foot(self, value: IKSolverLimb)
fn right_foot(self) -> IKSolverLimb
fn set_right_foot(self, value: IKSolverLimb)
fn left_hand(self) -> IKSolverLimb
fn set_left_hand(self, value: IKSolverLimb)
fn right_hand(self) -> IKSolverLimb
fn set_right_hand(self, value: IKSolverLimb)
fn spine(self) -> IKSolverFABRIK
fn set_spine(self, value: IKSolverFABRIK)
fn look_at(self) -> IKSolverLookAt
fn set_look_at(self, value: IKSolverLookAt)
fn aim(self) -> IKSolverAim
fn set_aim(self, value: IKSolverAim)
fn pelvis(self) -> Constraints
fn set_pelvis(self, value: Constraints)
fn limbs(self) -> Array<IKSolverLimb>
fn set_limbs(self, value: Array<IKSolverLimb>)
fn ik_solvers(self) -> Array<IKSolver>
fn set_ik_solvers(self, value: Array<IKSolver>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.