pub struct Animator(/* private fields */);Expand description
IL2CPP class: UnityEngine.Animator
Inherits: Behaviour
Implementations§
Source§impl Animator
impl Animator
pub fn convert_state_machine_behaviour<M0: IlType + Copy + ClassIdentity>( raw_objects: impl Into<Array<ScriptableObject>>, ) -> Array<M0>
Sourcepub fn string_to_hash(name: impl Into<Il2CppString>) -> i32
pub fn string_to_hash(name: impl Into<Il2CppString>) -> i32
StringToHash(::unity::Il2CppString) overload
Source§impl Animator
impl Animator
pub fn get_is_optimizable_method_info() -> &'static MethodInfo
pub fn get_is_human_method_info() -> &'static MethodInfo
pub fn get_has_root_motion_method_info() -> &'static MethodInfo
pub fn get_is_root_position_or_rotation_controlled_by_curves_method_info() -> &'static MethodInfo
pub fn get_human_scale_method_info() -> &'static MethodInfo
pub fn get_is_initialized_method_info() -> &'static MethodInfo
pub fn get_float_method_info() -> &'static MethodInfo
pub fn get_float_2_method_info() -> &'static MethodInfo
pub fn set_float_method_info() -> &'static MethodInfo
pub fn set_float_2_method_info() -> &'static MethodInfo
pub fn set_float_3_method_info() -> &'static MethodInfo
pub fn set_float_4_method_info() -> &'static MethodInfo
pub fn get_bool_method_info() -> &'static MethodInfo
pub fn get_bool_2_method_info() -> &'static MethodInfo
pub fn set_bool_method_info() -> &'static MethodInfo
pub fn set_bool_2_method_info() -> &'static MethodInfo
pub fn get_integer_method_info() -> &'static MethodInfo
pub fn get_integer_2_method_info() -> &'static MethodInfo
pub fn set_integer_method_info() -> &'static MethodInfo
pub fn set_integer_2_method_info() -> &'static MethodInfo
pub fn set_trigger_method_info() -> &'static MethodInfo
pub fn set_trigger_2_method_info() -> &'static MethodInfo
pub fn reset_trigger_method_info() -> &'static MethodInfo
pub fn reset_trigger_2_method_info() -> &'static MethodInfo
pub fn is_parameter_controlled_by_curve_method_info() -> &'static MethodInfo
pub fn is_parameter_controlled_by_curve_2_method_info() -> &'static MethodInfo
pub fn get_delta_position_method_info() -> &'static MethodInfo
pub fn get_delta_rotation_method_info() -> &'static MethodInfo
pub fn get_velocity_method_info() -> &'static MethodInfo
pub fn get_angular_velocity_method_info() -> &'static MethodInfo
pub fn get_root_position_method_info() -> &'static MethodInfo
pub fn set_root_position_method_info() -> &'static MethodInfo
pub fn get_root_rotation_method_info() -> &'static MethodInfo
pub fn set_root_rotation_method_info() -> &'static MethodInfo
pub fn get_apply_root_motion_method_info() -> &'static MethodInfo
pub fn set_apply_root_motion_method_info() -> &'static MethodInfo
pub fn get_linear_velocity_blending_method_info() -> &'static MethodInfo
pub fn set_linear_velocity_blending_method_info() -> &'static MethodInfo
pub fn get_animate_physics_method_info() -> &'static MethodInfo
pub fn set_animate_physics_method_info() -> &'static MethodInfo
pub fn get_update_mode_method_info() -> &'static MethodInfo
pub fn set_update_mode_method_info() -> &'static MethodInfo
pub fn get_has_transform_hierarchy_method_info() -> &'static MethodInfo
pub fn get_allow_constant_clip_sampling_optimization_method_info() -> &'static MethodInfo
pub fn set_allow_constant_clip_sampling_optimization_method_info() -> &'static MethodInfo
pub fn get_gravity_weight_method_info() -> &'static MethodInfo
pub fn get_body_position_method_info() -> &'static MethodInfo
pub fn set_body_position_method_info() -> &'static MethodInfo
pub fn get_body_position_internal_method_info() -> &'static MethodInfo
pub fn set_body_position_internal_method_info() -> &'static MethodInfo
pub fn get_body_rotation_method_info() -> &'static MethodInfo
pub fn set_body_rotation_method_info() -> &'static MethodInfo
pub fn get_body_rotation_internal_method_info() -> &'static MethodInfo
pub fn set_body_rotation_internal_method_info() -> &'static MethodInfo
pub fn get_ik_position_method_info() -> &'static MethodInfo
pub fn get_goal_position_method_info() -> &'static MethodInfo
pub fn set_ik_position_method_info() -> &'static MethodInfo
pub fn set_goal_position_method_info() -> &'static MethodInfo
pub fn get_ik_rotation_method_info() -> &'static MethodInfo
pub fn get_goal_rotation_method_info() -> &'static MethodInfo
pub fn set_ik_rotation_method_info() -> &'static MethodInfo
pub fn set_goal_rotation_method_info() -> &'static MethodInfo
pub fn get_ik_position_weight_method_info() -> &'static MethodInfo
pub fn get_goal_weight_position_method_info() -> &'static MethodInfo
pub fn set_ik_position_weight_method_info() -> &'static MethodInfo
pub fn set_goal_weight_position_method_info() -> &'static MethodInfo
pub fn get_ik_rotation_weight_method_info() -> &'static MethodInfo
pub fn get_goal_weight_rotation_method_info() -> &'static MethodInfo
pub fn set_ik_rotation_weight_method_info() -> &'static MethodInfo
pub fn set_goal_weight_rotation_method_info() -> &'static MethodInfo
pub fn get_ik_hint_position_method_info() -> &'static MethodInfo
pub fn get_hint_position_method_info() -> &'static MethodInfo
pub fn set_ik_hint_position_method_info() -> &'static MethodInfo
pub fn set_hint_position_method_info() -> &'static MethodInfo
pub fn get_ik_hint_position_weight_method_info() -> &'static MethodInfo
pub fn get_hint_weight_position_method_info() -> &'static MethodInfo
pub fn set_ik_hint_position_weight_method_info() -> &'static MethodInfo
pub fn set_hint_weight_position_method_info() -> &'static MethodInfo
pub fn set_look_at_position_method_info() -> &'static MethodInfo
pub fn set_look_at_position_internal_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_2_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_3_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_4_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_5_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_internal_method_info() -> &'static MethodInfo
pub fn set_bone_local_rotation_method_info() -> &'static MethodInfo
pub fn set_bone_local_rotation_internal_method_info() -> &'static MethodInfo
pub fn get_behaviour_method_info() -> &'static MethodInfo
pub fn internal_get_behaviours_method_info() -> &'static MethodInfo
pub fn get_behaviours_2_method_info() -> &'static MethodInfo
pub fn internal_get_behaviours_by_key_method_info() -> &'static MethodInfo
pub fn get_stabilize_feet_method_info() -> &'static MethodInfo
pub fn set_stabilize_feet_method_info() -> &'static MethodInfo
pub fn get_layer_count_method_info() -> &'static MethodInfo
pub fn get_layer_name_method_info() -> &'static MethodInfo
pub fn get_layer_index_method_info() -> &'static MethodInfo
pub fn get_layer_weight_method_info() -> &'static MethodInfo
pub fn set_layer_weight_method_info() -> &'static MethodInfo
pub fn get_animator_state_info_method_info() -> &'static MethodInfo
pub fn get_current_animator_state_info_method_info() -> &'static MethodInfo
pub fn get_next_animator_state_info_method_info() -> &'static MethodInfo
pub fn get_animator_transition_info_method_info() -> &'static MethodInfo
pub fn get_animator_transition_info_2_method_info() -> &'static MethodInfo
pub fn get_animator_clip_info_count_method_info() -> &'static MethodInfo
pub fn get_current_animator_clip_info_count_method_info() -> &'static MethodInfo
pub fn get_next_animator_clip_info_count_method_info() -> &'static MethodInfo
pub fn get_current_animator_clip_info_method_info() -> &'static MethodInfo
pub fn get_next_animator_clip_info_method_info() -> &'static MethodInfo
pub fn get_current_animator_clip_info_2_method_info() -> &'static MethodInfo
pub fn get_animator_clip_info_internal_method_info() -> &'static MethodInfo
pub fn get_next_animator_clip_info_2_method_info() -> &'static MethodInfo
pub fn is_in_transition_method_info() -> &'static MethodInfo
pub fn get_parameters_method_info() -> &'static MethodInfo
pub fn get_parameter_count_method_info() -> &'static MethodInfo
pub fn get_parameter_method_info() -> &'static MethodInfo
pub fn get_feet_pivot_active_method_info() -> &'static MethodInfo
pub fn set_feet_pivot_active_method_info() -> &'static MethodInfo
pub fn get_pivot_weight_method_info() -> &'static MethodInfo
pub fn get_pivot_position_method_info() -> &'static MethodInfo
pub fn match_target_method_info() -> &'static MethodInfo
pub fn match_target_2_method_info() -> &'static MethodInfo
pub fn match_target_3_method_info() -> &'static MethodInfo
pub fn match_target_4_method_info() -> &'static MethodInfo
pub fn interrupt_match_target_method_info() -> &'static MethodInfo
pub fn interrupt_match_target_2_method_info() -> &'static MethodInfo
pub fn get_is_matching_target_method_info() -> &'static MethodInfo
pub fn get_speed_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn force_state_normalized_time_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_2_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_3_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_4_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_5_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_6_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_7_method_info() -> &'static MethodInfo
pub fn cross_fade_in_fixed_time_8_method_info() -> &'static MethodInfo
pub fn write_default_values_method_info() -> &'static MethodInfo
pub fn cross_fade_method_info() -> &'static MethodInfo
pub fn cross_fade_2_method_info() -> &'static MethodInfo
pub fn cross_fade_3_method_info() -> &'static MethodInfo
pub fn cross_fade_4_method_info() -> &'static MethodInfo
pub fn cross_fade_5_method_info() -> &'static MethodInfo
pub fn cross_fade_6_method_info() -> &'static MethodInfo
pub fn cross_fade_7_method_info() -> &'static MethodInfo
pub fn cross_fade_8_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_2_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_3_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_4_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_5_method_info() -> &'static MethodInfo
pub fn play_in_fixed_time_6_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn play_3_method_info() -> &'static MethodInfo
pub fn play_4_method_info() -> &'static MethodInfo
pub fn play_5_method_info() -> &'static MethodInfo
pub fn play_6_method_info() -> &'static MethodInfo
pub fn set_target_method_info() -> &'static MethodInfo
pub fn get_target_position_method_info() -> &'static MethodInfo
pub fn get_target_rotation_method_info() -> &'static MethodInfo
pub fn is_controlled_method_info() -> &'static MethodInfo
pub fn is_bone_transform_method_info() -> &'static MethodInfo
pub fn get_avatar_root_method_info() -> &'static MethodInfo
pub fn get_bone_transform_method_info() -> &'static MethodInfo
pub fn get_bone_transform_internal_method_info() -> &'static MethodInfo
pub fn get_culling_mode_method_info() -> &'static MethodInfo
pub fn set_culling_mode_method_info() -> &'static MethodInfo
pub fn start_playback_method_info() -> &'static MethodInfo
pub fn stop_playback_method_info() -> &'static MethodInfo
pub fn get_playback_time_method_info() -> &'static MethodInfo
pub fn set_playback_time_method_info() -> &'static MethodInfo
pub fn start_recording_method_info() -> &'static MethodInfo
pub fn stop_recording_method_info() -> &'static MethodInfo
pub fn get_recorder_start_time_method_info() -> &'static MethodInfo
pub fn set_recorder_start_time_method_info() -> &'static MethodInfo
pub fn get_recorder_stop_time_method_info() -> &'static MethodInfo
pub fn set_recorder_stop_time_method_info() -> &'static MethodInfo
pub fn get_recorder_mode_method_info() -> &'static MethodInfo
pub fn get_runtime_animator_controller_method_info() -> &'static MethodInfo
pub fn set_runtime_animator_controller_method_info() -> &'static MethodInfo
pub fn get_has_bound_playables_method_info() -> &'static MethodInfo
pub fn clear_internal_controller_playable_method_info() -> &'static MethodInfo
pub fn has_state_method_info() -> &'static MethodInfo
pub fn string_to_hash_method_info() -> &'static MethodInfo
pub fn get_avatar_method_info() -> &'static MethodInfo
pub fn set_avatar_method_info() -> &'static MethodInfo
pub fn get_stats_method_info() -> &'static MethodInfo
pub fn get_playable_graph_method_info() -> &'static MethodInfo
pub fn get_current_graph_method_info() -> &'static MethodInfo
pub fn check_if_in_ik_pass_method_info() -> &'static MethodInfo
pub fn is_in_ik_pass_method_info() -> &'static MethodInfo
pub fn set_float_string_method_info() -> &'static MethodInfo
pub fn set_float_id_method_info() -> &'static MethodInfo
pub fn get_float_string_method_info() -> &'static MethodInfo
pub fn get_float_id_method_info() -> &'static MethodInfo
pub fn set_bool_string_method_info() -> &'static MethodInfo
pub fn set_bool_id_method_info() -> &'static MethodInfo
pub fn get_bool_string_method_info() -> &'static MethodInfo
pub fn get_bool_id_method_info() -> &'static MethodInfo
pub fn set_integer_string_method_info() -> &'static MethodInfo
pub fn set_integer_id_method_info() -> &'static MethodInfo
pub fn get_integer_string_method_info() -> &'static MethodInfo
pub fn get_integer_id_method_info() -> &'static MethodInfo
pub fn set_trigger_string_method_info() -> &'static MethodInfo
pub fn set_trigger_id_method_info() -> &'static MethodInfo
pub fn reset_trigger_string_method_info() -> &'static MethodInfo
pub fn reset_trigger_id_method_info() -> &'static MethodInfo
pub fn is_parameter_controlled_by_curve_string_method_info() -> &'static MethodInfo
pub fn is_parameter_controlled_by_curve_id_method_info() -> &'static MethodInfo
pub fn set_float_string_damp_method_info() -> &'static MethodInfo
pub fn set_float_id_damp_method_info() -> &'static MethodInfo
pub fn get_layers_affect_mass_center_method_info() -> &'static MethodInfo
pub fn set_layers_affect_mass_center_method_info() -> &'static MethodInfo
pub fn get_left_feet_bottom_height_method_info() -> &'static MethodInfo
pub fn get_right_feet_bottom_height_method_info() -> &'static MethodInfo
pub fn get_supports_on_animator_move_method_info() -> &'static MethodInfo
pub fn on_update_mode_changed_method_info() -> &'static MethodInfo
pub fn on_culling_mode_changed_method_info() -> &'static MethodInfo
pub fn write_default_pose_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn rebind_method_info() -> &'static MethodInfo
pub fn rebind_2_method_info() -> &'static MethodInfo
pub fn apply_builtin_root_motion_method_info() -> &'static MethodInfo
pub fn evaluate_controller_method_info() -> &'static MethodInfo
pub fn evaluate_controller_2_method_info() -> &'static MethodInfo
pub fn get_current_state_name_method_info() -> &'static MethodInfo
pub fn get_next_state_name_method_info() -> &'static MethodInfo
pub fn get_animator_state_name_method_info() -> &'static MethodInfo
pub fn resolve_hash_method_info() -> &'static MethodInfo
pub fn get_log_warnings_method_info() -> &'static MethodInfo
pub fn set_log_warnings_method_info() -> &'static MethodInfo
pub fn get_fire_events_method_info() -> &'static MethodInfo
pub fn set_fire_events_method_info() -> &'static MethodInfo
pub fn get_keep_animator_controller_state_on_disable_method_info() -> &'static MethodInfo
pub fn set_keep_animator_controller_state_on_disable_method_info() -> &'static MethodInfo
pub fn get_vector_method_info() -> &'static MethodInfo
pub fn get_vector_2_method_info() -> &'static MethodInfo
pub fn set_vector_method_info() -> &'static MethodInfo
pub fn set_vector_2_method_info() -> &'static MethodInfo
pub fn get_quaternion_method_info() -> &'static MethodInfo
pub fn get_quaternion_2_method_info() -> &'static MethodInfo
pub fn set_quaternion_method_info() -> &'static MethodInfo
pub fn set_quaternion_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_delta_position_injected_method_info() -> &'static MethodInfo
pub fn get_delta_rotation_injected_method_info() -> &'static MethodInfo
pub fn get_velocity_injected_method_info() -> &'static MethodInfo
pub fn get_angular_velocity_injected_method_info() -> &'static MethodInfo
pub fn get_root_position_injected_method_info() -> &'static MethodInfo
pub fn set_root_position_injected_method_info() -> &'static MethodInfo
pub fn get_root_rotation_injected_method_info() -> &'static MethodInfo
pub fn set_root_rotation_injected_method_info() -> &'static MethodInfo
pub fn get_body_position_internal_injected_method_info() -> &'static MethodInfo
pub fn set_body_position_internal_injected_method_info() -> &'static MethodInfo
pub fn get_body_rotation_internal_injected_method_info() -> &'static MethodInfo
pub fn set_body_rotation_internal_injected_method_info() -> &'static MethodInfo
pub fn get_goal_position_injected_method_info() -> &'static MethodInfo
pub fn set_goal_position_injected_method_info() -> &'static MethodInfo
pub fn get_goal_rotation_injected_method_info() -> &'static MethodInfo
pub fn set_goal_rotation_injected_method_info() -> &'static MethodInfo
pub fn get_hint_position_injected_method_info() -> &'static MethodInfo
pub fn set_hint_position_injected_method_info() -> &'static MethodInfo
pub fn set_look_at_position_internal_injected_method_info() -> &'static MethodInfo
pub fn set_bone_local_rotation_internal_injected_method_info() -> &'static MethodInfo
pub fn get_pivot_position_injected_method_info() -> &'static MethodInfo
pub fn match_target_injected_method_info() -> &'static MethodInfo
pub fn get_target_position_injected_method_info() -> &'static MethodInfo
pub fn get_target_rotation_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Animator
impl ClassIdentity for Animator
Source§impl FromIlInstance for Animator
impl FromIlInstance for Animator
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for Animator
impl IObject_2 for Animator
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Animator
impl IAnimator for Animator
impl IBehaviour for Animator
impl IComponent for Animator
impl IObject for Animator
Auto Trait Implementations§
impl Freeze for Animator
impl RefUnwindSafe for Animator
impl !Send for Animator
impl !Sync for Animator
impl Unpin for Animator
impl UnwindSafe for Animator
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
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§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAnimatorMethods for __Twhere
__T: IAnimator,
impl<__T> IAnimatorMethods for __Twhere
__T: IAnimator,
Source§fn get_is_optimizable(self) -> bool
fn get_is_optimizable(self) -> bool
get_isOptimizable() overloadSource§fn get_is_human(self) -> bool
fn get_is_human(self) -> bool
get_isHuman() overloadSource§fn get_has_root_motion(self) -> bool
fn get_has_root_motion(self) -> bool
get_hasRootMotion() overloadSource§fn get_is_root_position_or_rotation_controlled_by_curves(self) -> bool
fn get_is_root_position_or_rotation_controlled_by_curves(self) -> bool
get_isRootPositionOrRotationControlledByCurves() overloadSource§fn get_human_scale(self) -> f32
fn get_human_scale(self) -> f32
get_humanScale() overloadSource§fn get_is_initialized(self) -> bool
fn get_is_initialized(self) -> bool
get_isInitialized() overloadSource§fn get_float(self, name: impl Into<Il2CppString>) -> f32
fn get_float(self, name: impl Into<Il2CppString>) -> f32
GetFloat(::unity::Il2CppString) overloadSource§fn get_float_2(self, id: impl Into<i32>) -> f32
fn get_float_2(self, id: impl Into<i32>) -> f32
GetFloat(i32) overloadSource§fn set_float(self, name: impl Into<Il2CppString>, value: impl Into<f32>)
fn set_float(self, name: impl Into<Il2CppString>, value: impl Into<f32>)
SetFloat(::unity::Il2CppString, f32) overloadSource§fn set_float_2(
self,
name: impl Into<Il2CppString>,
value: impl Into<f32>,
damp_time: impl Into<f32>,
delta_time: impl Into<f32>,
)
fn set_float_2( self, name: impl Into<Il2CppString>, value: impl Into<f32>, damp_time: impl Into<f32>, delta_time: impl Into<f32>, )
SetFloat(::unity::Il2CppString, f32, f32, f32) overloadSource§fn set_float_3(self, id: impl Into<i32>, value: impl Into<f32>)
fn set_float_3(self, id: impl Into<i32>, value: impl Into<f32>)
SetFloat(i32, f32) overloadSource§fn set_float_4(
self,
id: impl Into<i32>,
value: impl Into<f32>,
damp_time: impl Into<f32>,
delta_time: impl Into<f32>,
)
fn set_float_4( self, id: impl Into<i32>, value: impl Into<f32>, damp_time: impl Into<f32>, delta_time: impl Into<f32>, )
SetFloat(i32, f32, f32, f32) overloadSource§fn get_bool(self, name: impl Into<Il2CppString>) -> bool
fn get_bool(self, name: impl Into<Il2CppString>) -> bool
GetBool(::unity::Il2CppString) overloadSource§fn get_bool_2(self, id: impl Into<i32>) -> bool
fn get_bool_2(self, id: impl Into<i32>) -> bool
GetBool(i32) overloadSource§fn set_bool(self, name: impl Into<Il2CppString>, value: impl Into<bool>)
fn set_bool(self, name: impl Into<Il2CppString>, value: impl Into<bool>)
SetBool(::unity::Il2CppString, bool) overloadSource§fn set_bool_2(self, id: impl Into<i32>, value: impl Into<bool>)
fn set_bool_2(self, id: impl Into<i32>, value: impl Into<bool>)
SetBool(i32, bool) overloadSource§fn get_integer(self, name: impl Into<Il2CppString>) -> i32
fn get_integer(self, name: impl Into<Il2CppString>) -> i32
GetInteger(::unity::Il2CppString) overloadSource§fn get_integer_2(self, id: impl Into<i32>) -> i32
fn get_integer_2(self, id: impl Into<i32>) -> i32
GetInteger(i32) overloadSource§fn set_integer(self, name: impl Into<Il2CppString>, value: impl Into<i32>)
fn set_integer(self, name: impl Into<Il2CppString>, value: impl Into<i32>)
SetInteger(::unity::Il2CppString, i32) overloadSource§fn set_integer_2(self, id: impl Into<i32>, value: impl Into<i32>)
fn set_integer_2(self, id: impl Into<i32>, value: impl Into<i32>)
SetInteger(i32, i32) overloadSource§fn set_trigger(self, name: impl Into<Il2CppString>)
fn set_trigger(self, name: impl Into<Il2CppString>)
SetTrigger(::unity::Il2CppString) overloadSource§fn set_trigger_2(self, id: impl Into<i32>)
fn set_trigger_2(self, id: impl Into<i32>)
SetTrigger(i32) overloadSource§fn reset_trigger(self, name: impl Into<Il2CppString>)
fn reset_trigger(self, name: impl Into<Il2CppString>)
ResetTrigger(::unity::Il2CppString) overloadSource§fn reset_trigger_2(self, id: impl Into<i32>)
fn reset_trigger_2(self, id: impl Into<i32>)
ResetTrigger(i32) overloadSource§fn is_parameter_controlled_by_curve(self, name: impl Into<Il2CppString>) -> bool
fn is_parameter_controlled_by_curve(self, name: impl Into<Il2CppString>) -> bool
IsParameterControlledByCurve(::unity::Il2CppString) overloadSource§fn is_parameter_controlled_by_curve_2(self, id: impl Into<i32>) -> bool
fn is_parameter_controlled_by_curve_2(self, id: impl Into<i32>) -> bool
IsParameterControlledByCurve(i32) overloadSource§fn get_delta_position(self) -> Vector3
fn get_delta_position(self) -> Vector3
get_deltaPosition() overloadSource§fn get_delta_rotation(self) -> Quaternion
fn get_delta_rotation(self) -> Quaternion
get_deltaRotation() overloadSource§fn get_velocity(self) -> Vector3
fn get_velocity(self) -> Vector3
get_velocity() overloadSource§fn get_angular_velocity(self) -> Vector3
fn get_angular_velocity(self) -> Vector3
get_angularVelocity() overloadSource§fn get_root_position(self) -> Vector3
fn get_root_position(self) -> Vector3
get_rootPosition() overloadSource§fn set_root_position(self, value: impl Into<Vector3>)
fn set_root_position(self, value: impl Into<Vector3>)
set_rootPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_root_rotation(self) -> Quaternion
fn get_root_rotation(self) -> Quaternion
get_rootRotation() overloadSource§fn set_root_rotation(self, value: impl Into<Quaternion>)
fn set_root_rotation(self, value: impl Into<Quaternion>)
set_rootRotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_apply_root_motion(self) -> bool
fn get_apply_root_motion(self) -> bool
get_applyRootMotion() overloadSource§fn set_apply_root_motion(self, value: impl Into<bool>)
fn set_apply_root_motion(self, value: impl Into<bool>)
set_applyRootMotion(bool) overloadSource§fn get_linear_velocity_blending(self) -> bool
fn get_linear_velocity_blending(self) -> bool
get_linearVelocityBlending() overloadSource§fn set_linear_velocity_blending(self, value: impl Into<bool>)
fn set_linear_velocity_blending(self, value: impl Into<bool>)
set_linearVelocityBlending(bool) overloadSource§fn get_animate_physics(self) -> bool
fn get_animate_physics(self) -> bool
get_animatePhysics() overloadSource§fn set_animate_physics(self, value: impl Into<bool>)
fn set_animate_physics(self, value: impl Into<bool>)
set_animatePhysics(bool) overloadSource§fn get_update_mode(self) -> AnimatorUpdateMode
fn get_update_mode(self) -> AnimatorUpdateMode
get_updateMode() overloadSource§fn set_update_mode(self, value: impl Into<AnimatorUpdateMode>)
fn set_update_mode(self, value: impl Into<AnimatorUpdateMode>)
set_updateMode(crate::unity_engine::animatorupdatemode::AnimatorUpdateMode) overloadSource§fn get_has_transform_hierarchy(self) -> bool
fn get_has_transform_hierarchy(self) -> bool
get_hasTransformHierarchy() overloadSource§fn get_allow_constant_clip_sampling_optimization(self) -> bool
fn get_allow_constant_clip_sampling_optimization(self) -> bool
get_allowConstantClipSamplingOptimization() overloadSource§fn set_allow_constant_clip_sampling_optimization(self, value: impl Into<bool>)
fn set_allow_constant_clip_sampling_optimization(self, value: impl Into<bool>)
set_allowConstantClipSamplingOptimization(bool) overloadSource§fn get_gravity_weight(self) -> f32
fn get_gravity_weight(self) -> f32
get_gravityWeight() overloadSource§fn get_body_position(self) -> Vector3
fn get_body_position(self) -> Vector3
get_bodyPosition() overloadSource§fn set_body_position(self, value: impl Into<Vector3>)
fn set_body_position(self, value: impl Into<Vector3>)
set_bodyPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_body_position_internal(self) -> Vector3
fn get_body_position_internal(self) -> Vector3
get_bodyPositionInternal() overloadSource§fn set_body_position_internal(self, value: impl Into<Vector3>)
fn set_body_position_internal(self, value: impl Into<Vector3>)
set_bodyPositionInternal(crate::unity_engine::vector3::Vector3) overloadSource§fn get_body_rotation(self) -> Quaternion
fn get_body_rotation(self) -> Quaternion
get_bodyRotation() overloadSource§fn set_body_rotation(self, value: impl Into<Quaternion>)
fn set_body_rotation(self, value: impl Into<Quaternion>)
set_bodyRotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_body_rotation_internal(self) -> Quaternion
fn get_body_rotation_internal(self) -> Quaternion
get_bodyRotationInternal() overloadSource§fn set_body_rotation_internal(self, value: impl Into<Quaternion>)
fn set_body_rotation_internal(self, value: impl Into<Quaternion>)
set_bodyRotationInternal(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_ik_position(self, goal: impl Into<AvatarIKGoal>) -> Vector3
fn get_ik_position(self, goal: impl Into<AvatarIKGoal>) -> Vector3
GetIKPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_goal_position(self, goal: impl Into<AvatarIKGoal>) -> Vector3
fn get_goal_position(self, goal: impl Into<AvatarIKGoal>) -> Vector3
GetGoalPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_ik_position(
self,
goal: impl Into<AvatarIKGoal>,
goal_position: impl Into<Vector3>,
)
fn set_ik_position( self, goal: impl Into<AvatarIKGoal>, goal_position: impl Into<Vector3>, )
SetIKPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::vector3::Vector3) overloadSource§fn set_goal_position(
self,
goal: impl Into<AvatarIKGoal>,
goal_position: impl Into<Vector3>,
)
fn set_goal_position( self, goal: impl Into<AvatarIKGoal>, goal_position: impl Into<Vector3>, )
SetGoalPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_rotation(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
fn get_ik_rotation(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
GetIKRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_goal_rotation(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
fn get_goal_rotation(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
GetGoalRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_ik_rotation(
self,
goal: impl Into<AvatarIKGoal>,
goal_rotation: impl Into<Quaternion>,
)
fn set_ik_rotation( self, goal: impl Into<AvatarIKGoal>, goal_rotation: impl Into<Quaternion>, )
SetIKRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::quaternion::Quaternion) overloadSource§fn set_goal_rotation(
self,
goal: impl Into<AvatarIKGoal>,
goal_rotation: impl Into<Quaternion>,
)
fn set_goal_rotation( self, goal: impl Into<AvatarIKGoal>, goal_rotation: impl Into<Quaternion>, )
SetGoalRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_ik_position_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_ik_position_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
GetIKPositionWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_goal_weight_position(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_goal_weight_position(self, goal: impl Into<AvatarIKGoal>) -> f32
GetGoalWeightPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_ik_position_weight(
self,
goal: impl Into<AvatarIKGoal>,
value: impl Into<f32>,
)
fn set_ik_position_weight( self, goal: impl Into<AvatarIKGoal>, value: impl Into<f32>, )
SetIKPositionWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn set_goal_weight_position(
self,
goal: impl Into<AvatarIKGoal>,
value: impl Into<f32>,
)
fn set_goal_weight_position( self, goal: impl Into<AvatarIKGoal>, value: impl Into<f32>, )
SetGoalWeightPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn get_ik_rotation_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_ik_rotation_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
GetIKRotationWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_goal_weight_rotation(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_goal_weight_rotation(self, goal: impl Into<AvatarIKGoal>) -> f32
GetGoalWeightRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_ik_rotation_weight(
self,
goal: impl Into<AvatarIKGoal>,
value: impl Into<f32>,
)
fn set_ik_rotation_weight( self, goal: impl Into<AvatarIKGoal>, value: impl Into<f32>, )
SetIKRotationWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn set_goal_weight_rotation(
self,
goal: impl Into<AvatarIKGoal>,
value: impl Into<f32>,
)
fn set_goal_weight_rotation( self, goal: impl Into<AvatarIKGoal>, value: impl Into<f32>, )
SetGoalWeightRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn get_ik_hint_position(self, hint: impl Into<AvatarIKHint>) -> Vector3
fn get_ik_hint_position(self, hint: impl Into<AvatarIKHint>) -> Vector3
GetIKHintPosition(crate::unity_engine::avatarikhint::AvatarIKHint) overloadSource§fn get_hint_position(self, hint: impl Into<AvatarIKHint>) -> Vector3
fn get_hint_position(self, hint: impl Into<AvatarIKHint>) -> Vector3
GetHintPosition(crate::unity_engine::avatarikhint::AvatarIKHint) overloadSource§fn set_ik_hint_position(
self,
hint: impl Into<AvatarIKHint>,
hint_position: impl Into<Vector3>,
)
fn set_ik_hint_position( self, hint: impl Into<AvatarIKHint>, hint_position: impl Into<Vector3>, )
SetIKHintPosition(crate::unity_engine::avatarikhint::AvatarIKHint, crate::unity_engine::vector3::Vector3) overloadSource§fn set_hint_position(
self,
hint: impl Into<AvatarIKHint>,
hint_position: impl Into<Vector3>,
)
fn set_hint_position( self, hint: impl Into<AvatarIKHint>, hint_position: impl Into<Vector3>, )
SetHintPosition(crate::unity_engine::avatarikhint::AvatarIKHint, crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_hint_position_weight(self, hint: impl Into<AvatarIKHint>) -> f32
fn get_ik_hint_position_weight(self, hint: impl Into<AvatarIKHint>) -> f32
GetIKHintPositionWeight(crate::unity_engine::avatarikhint::AvatarIKHint) overloadSource§fn get_hint_weight_position(self, hint: impl Into<AvatarIKHint>) -> f32
fn get_hint_weight_position(self, hint: impl Into<AvatarIKHint>) -> f32
GetHintWeightPosition(crate::unity_engine::avatarikhint::AvatarIKHint) overloadSource§fn set_ik_hint_position_weight(
self,
hint: impl Into<AvatarIKHint>,
value: impl Into<f32>,
)
fn set_ik_hint_position_weight( self, hint: impl Into<AvatarIKHint>, value: impl Into<f32>, )
SetIKHintPositionWeight(crate::unity_engine::avatarikhint::AvatarIKHint, f32) overloadSource§fn set_hint_weight_position(
self,
hint: impl Into<AvatarIKHint>,
value: impl Into<f32>,
)
fn set_hint_weight_position( self, hint: impl Into<AvatarIKHint>, value: impl Into<f32>, )
SetHintWeightPosition(crate::unity_engine::avatarikhint::AvatarIKHint, f32) overloadSource§fn set_look_at_position(self, look_at_position: impl Into<Vector3>)
fn set_look_at_position(self, look_at_position: impl Into<Vector3>)
SetLookAtPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn set_look_at_position_internal(self, look_at_position: impl Into<Vector3>)
fn set_look_at_position_internal(self, look_at_position: impl Into<Vector3>)
SetLookAtPositionInternal(crate::unity_engine::vector3::Vector3) overloadSource§fn set_look_at_weight(self, weight: impl Into<f32>)
fn set_look_at_weight(self, weight: impl Into<f32>)
SetLookAtWeight(f32) overloadSource§fn set_look_at_weight_2(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
)
fn set_look_at_weight_2( self, weight: impl Into<f32>, body_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32) overloadSource§fn set_look_at_weight_3(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
)
fn set_look_at_weight_3( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32) overloadSource§fn set_look_at_weight_4(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
)
fn set_look_at_weight_4( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32, f32) overloadSource§fn set_look_at_weight_5(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
clamp_weight: impl Into<f32>,
)
fn set_look_at_weight_5( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32, f32, f32) overloadSource§fn set_look_at_weight_internal(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
clamp_weight: impl Into<f32>,
)
fn set_look_at_weight_internal( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, )
SetLookAtWeightInternal(f32, f32, f32, f32, f32) overloadSource§fn set_bone_local_rotation(
self,
human_bone_id: impl Into<HumanBodyBones>,
rotation: impl Into<Quaternion>,
)
fn set_bone_local_rotation( self, human_bone_id: impl Into<HumanBodyBones>, rotation: impl Into<Quaternion>, )
SetBoneLocalRotation(crate::unity_engine::humanbodybones::HumanBodyBones, crate::unity_engine::quaternion::Quaternion) overloadSource§fn set_bone_local_rotation_internal(
self,
human_bone_id: impl Into<i32>,
rotation: impl Into<Quaternion>,
)
fn set_bone_local_rotation_internal( self, human_bone_id: impl Into<i32>, rotation: impl Into<Quaternion>, )
SetBoneLocalRotationInternal(i32, crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_behaviour(self, type: impl Into<SystemType>) -> ScriptableObject
fn get_behaviour(self, type: impl Into<SystemType>) -> ScriptableObject
GetBehaviour(::unity::SystemType) overloadfn get_behaviour_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_behaviours<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn internal_get_behaviours(
self,
type: impl Into<SystemType>,
) -> Array<ScriptableObject>
fn internal_get_behaviours( self, type: impl Into<SystemType>, ) -> Array<ScriptableObject>
InternalGetBehaviours(::unity::SystemType) overloadSource§fn get_behaviours_2(
self,
full_path_hash: impl Into<i32>,
layer_index: impl Into<i32>,
) -> Array<StateMachineBehaviour>
fn get_behaviours_2( self, full_path_hash: impl Into<i32>, layer_index: impl Into<i32>, ) -> Array<StateMachineBehaviour>
GetBehaviours(i32, i32) overloadSource§fn internal_get_behaviours_by_key(
self,
full_path_hash: impl Into<i32>,
layer_index: impl Into<i32>,
type: impl Into<SystemType>,
) -> Array<ScriptableObject>
fn internal_get_behaviours_by_key( self, full_path_hash: impl Into<i32>, layer_index: impl Into<i32>, type: impl Into<SystemType>, ) -> Array<ScriptableObject>
InternalGetBehavioursByKey(i32, i32, ::unity::SystemType) overloadSource§fn get_stabilize_feet(self) -> bool
fn get_stabilize_feet(self) -> bool
get_stabilizeFeet() overloadSource§fn set_stabilize_feet(self, value: impl Into<bool>)
fn set_stabilize_feet(self, value: impl Into<bool>)
set_stabilizeFeet(bool) overloadSource§fn get_layer_count(self) -> i32
fn get_layer_count(self) -> i32
get_layerCount() overloadSource§fn get_layer_name(self, layer_index: impl Into<i32>) -> Il2CppString
fn get_layer_name(self, layer_index: impl Into<i32>) -> Il2CppString
GetLayerName(i32) overloadSource§fn get_layer_index(self, layer_name: impl Into<Il2CppString>) -> i32
fn get_layer_index(self, layer_name: impl Into<Il2CppString>) -> i32
GetLayerIndex(::unity::Il2CppString) overloadSource§fn get_layer_weight(self, layer_index: impl Into<i32>) -> f32
fn get_layer_weight(self, layer_index: impl Into<i32>) -> f32
GetLayerWeight(i32) overloadSource§fn set_layer_weight(self, layer_index: impl Into<i32>, weight: impl Into<f32>)
fn set_layer_weight(self, layer_index: impl Into<i32>, weight: impl Into<f32>)
SetLayerWeight(i32, f32) overloadSource§fn get_animator_state_info(
self,
layer_index: impl Into<i32>,
state_info_index: impl Into<StateInfoIndex>,
) -> AnimatorStateInfo
fn get_animator_state_info( self, layer_index: impl Into<i32>, state_info_index: impl Into<StateInfoIndex>, ) -> AnimatorStateInfo
GetAnimatorStateInfo(i32, crate::unity_engine::stateinfoindex::StateInfoIndex, *mutcrate::unity_engine::animatorstateinfo::AnimatorStateInfo) overloadSource§fn get_current_animator_state_info(
self,
layer_index: impl Into<i32>,
) -> AnimatorStateInfo
fn get_current_animator_state_info( self, layer_index: impl Into<i32>, ) -> AnimatorStateInfo
GetCurrentAnimatorStateInfo(i32) overloadSource§fn get_next_animator_state_info(
self,
layer_index: impl Into<i32>,
) -> AnimatorStateInfo
fn get_next_animator_state_info( self, layer_index: impl Into<i32>, ) -> AnimatorStateInfo
GetNextAnimatorStateInfo(i32) overloadSource§fn get_animator_transition_info(
self,
layer_index: impl Into<i32>,
) -> AnimatorTransitionInfo
fn get_animator_transition_info( self, layer_index: impl Into<i32>, ) -> AnimatorTransitionInfo
GetAnimatorTransitionInfo(i32, *mutcrate::unity_engine::animatortransitioninfo::AnimatorTransitionInfo) overloadSource§fn get_animator_transition_info_2(
self,
layer_index: impl Into<i32>,
) -> AnimatorTransitionInfo
fn get_animator_transition_info_2( self, layer_index: impl Into<i32>, ) -> AnimatorTransitionInfo
GetAnimatorTransitionInfo(i32) overloadSource§fn get_animator_clip_info_count(
self,
layer_index: impl Into<i32>,
current: impl Into<bool>,
) -> i32
fn get_animator_clip_info_count( self, layer_index: impl Into<i32>, current: impl Into<bool>, ) -> i32
GetAnimatorClipInfoCount(i32, bool) overloadSource§fn get_current_animator_clip_info_count(
self,
layer_index: impl Into<i32>,
) -> i32
fn get_current_animator_clip_info_count( self, layer_index: impl Into<i32>, ) -> i32
GetCurrentAnimatorClipInfoCount(i32) overloadSource§fn get_next_animator_clip_info_count(self, layer_index: impl Into<i32>) -> i32
fn get_next_animator_clip_info_count(self, layer_index: impl Into<i32>) -> i32
GetNextAnimatorClipInfoCount(i32) overloadSource§fn get_current_animator_clip_info(
self,
layer_index: impl Into<i32>,
) -> Array<AnimatorClipInfo>
fn get_current_animator_clip_info( self, layer_index: impl Into<i32>, ) -> Array<AnimatorClipInfo>
GetCurrentAnimatorClipInfo(i32) overloadSource§fn get_next_animator_clip_info(
self,
layer_index: impl Into<i32>,
) -> Array<AnimatorClipInfo>
fn get_next_animator_clip_info( self, layer_index: impl Into<i32>, ) -> Array<AnimatorClipInfo>
GetNextAnimatorClipInfo(i32) overloadSource§fn get_current_animator_clip_info_2(
self,
layer_index: impl Into<i32>,
clips: impl Into<List_1<AnimatorClipInfo>>,
)
fn get_current_animator_clip_info_2( self, layer_index: impl Into<i32>, clips: impl Into<List_1<AnimatorClipInfo>>, )
GetCurrentAnimatorClipInfo(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::animatorclipinfo::AnimatorClipInfo>) overloadSource§fn get_animator_clip_info_internal(
self,
layer_index: impl Into<i32>,
is_current: impl Into<bool>,
clips: impl Into<Object>,
)
fn get_animator_clip_info_internal( self, layer_index: impl Into<i32>, is_current: impl Into<bool>, clips: impl Into<Object>, )
GetAnimatorClipInfoInternal(i32, bool, crate::system::object::Object) overloadSource§fn get_next_animator_clip_info_2(
self,
layer_index: impl Into<i32>,
clips: impl Into<List_1<AnimatorClipInfo>>,
)
fn get_next_animator_clip_info_2( self, layer_index: impl Into<i32>, clips: impl Into<List_1<AnimatorClipInfo>>, )
GetNextAnimatorClipInfo(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::animatorclipinfo::AnimatorClipInfo>) overloadSource§fn is_in_transition(self, layer_index: impl Into<i32>) -> bool
fn is_in_transition(self, layer_index: impl Into<i32>) -> bool
IsInTransition(i32) overloadSource§fn get_parameters(self) -> Array<AnimatorControllerParameter>
fn get_parameters(self) -> Array<AnimatorControllerParameter>
get_parameters() overloadSource§fn get_parameter_count(self) -> i32
fn get_parameter_count(self) -> i32
get_parameterCount() overloadSource§fn get_parameter(self, index: impl Into<i32>) -> AnimatorControllerParameter
fn get_parameter(self, index: impl Into<i32>) -> AnimatorControllerParameter
GetParameter(i32) overloadSource§fn get_feet_pivot_active(self) -> f32
fn get_feet_pivot_active(self) -> f32
get_feetPivotActive() overloadSource§fn set_feet_pivot_active(self, value: impl Into<f32>)
fn set_feet_pivot_active(self, value: impl Into<f32>)
set_feetPivotActive(f32) overloadSource§fn get_pivot_weight(self) -> f32
fn get_pivot_weight(self) -> f32
get_pivotWeight() overloadSource§fn get_pivot_position(self) -> Vector3
fn get_pivot_position(self) -> Vector3
get_pivotPosition() overloadSource§fn match_target(
self,
match_position: impl Into<Vector3>,
match_rotation: impl Into<Quaternion>,
target_body_part: impl Into<i32>,
weight_mask: impl Into<MatchTargetWeightMask>,
start_normalized_time: impl Into<f32>,
target_normalized_time: impl Into<f32>,
complete_match: impl Into<bool>,
)
fn match_target( self, match_position: impl Into<Vector3>, match_rotation: impl Into<Quaternion>, target_body_part: impl Into<i32>, weight_mask: impl Into<MatchTargetWeightMask>, start_normalized_time: impl Into<f32>, target_normalized_time: impl Into<f32>, complete_match: impl Into<bool>, )
MatchTarget(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32, crate::unity_engine::matchtargetweightmask::MatchTargetWeightMask, f32, f32, bool) overloadSource§fn match_target_2(
self,
match_position: impl Into<Vector3>,
match_rotation: impl Into<Quaternion>,
target_body_part: impl Into<AvatarTarget>,
weight_mask: impl Into<MatchTargetWeightMask>,
start_normalized_time: impl Into<f32>,
)
fn match_target_2( self, match_position: impl Into<Vector3>, match_rotation: impl Into<Quaternion>, target_body_part: impl Into<AvatarTarget>, weight_mask: impl Into<MatchTargetWeightMask>, start_normalized_time: impl Into<f32>, )
MatchTarget(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::avatartarget::AvatarTarget, crate::unity_engine::matchtargetweightmask::MatchTargetWeightMask, f32) overloadSource§fn match_target_3(
self,
match_position: impl Into<Vector3>,
match_rotation: impl Into<Quaternion>,
target_body_part: impl Into<AvatarTarget>,
weight_mask: impl Into<MatchTargetWeightMask>,
start_normalized_time: impl Into<f32>,
target_normalized_time: impl Into<f32>,
)
fn match_target_3( self, match_position: impl Into<Vector3>, match_rotation: impl Into<Quaternion>, target_body_part: impl Into<AvatarTarget>, weight_mask: impl Into<MatchTargetWeightMask>, start_normalized_time: impl Into<f32>, target_normalized_time: impl Into<f32>, )
MatchTarget(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::avatartarget::AvatarTarget, crate::unity_engine::matchtargetweightmask::MatchTargetWeightMask, f32, f32) overloadSource§fn match_target_4(
self,
match_position: impl Into<Vector3>,
match_rotation: impl Into<Quaternion>,
target_body_part: impl Into<AvatarTarget>,
weight_mask: impl Into<MatchTargetWeightMask>,
start_normalized_time: impl Into<f32>,
target_normalized_time: impl Into<f32>,
complete_match: impl Into<bool>,
)
fn match_target_4( self, match_position: impl Into<Vector3>, match_rotation: impl Into<Quaternion>, target_body_part: impl Into<AvatarTarget>, weight_mask: impl Into<MatchTargetWeightMask>, start_normalized_time: impl Into<f32>, target_normalized_time: impl Into<f32>, complete_match: impl Into<bool>, )
MatchTarget(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::avatartarget::AvatarTarget, crate::unity_engine::matchtargetweightmask::MatchTargetWeightMask, f32, f32, bool) overloadSource§fn interrupt_match_target(self)
fn interrupt_match_target(self)
InterruptMatchTarget() overloadSource§fn interrupt_match_target_2(self, complete_match: impl Into<bool>)
fn interrupt_match_target_2(self, complete_match: impl Into<bool>)
InterruptMatchTarget(bool) overloadSource§fn get_is_matching_target(self) -> bool
fn get_is_matching_target(self) -> bool
get_isMatchingTarget() overloadSource§fn force_state_normalized_time(self, normalized_time: impl Into<f32>)
fn force_state_normalized_time(self, normalized_time: impl Into<f32>)
ForceStateNormalizedTime(f32) overloadSource§fn cross_fade_in_fixed_time(
self,
state_name: impl Into<Il2CppString>,
fixed_transition_duration: impl Into<f32>,
)
fn cross_fade_in_fixed_time( self, state_name: impl Into<Il2CppString>, fixed_transition_duration: impl Into<f32>, )
CrossFadeInFixedTime(::unity::Il2CppString, f32) overloadSource§fn cross_fade_in_fixed_time_2(
self,
state_name: impl Into<Il2CppString>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
)
fn cross_fade_in_fixed_time_2( self, state_name: impl Into<Il2CppString>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, )
CrossFadeInFixedTime(::unity::Il2CppString, f32, i32) overloadSource§fn cross_fade_in_fixed_time_3(
self,
state_name: impl Into<Il2CppString>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
fixed_time_offset: impl Into<f32>,
)
fn cross_fade_in_fixed_time_3( self, state_name: impl Into<Il2CppString>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, fixed_time_offset: impl Into<f32>, )
CrossFadeInFixedTime(::unity::Il2CppString, f32, i32, f32) overloadSource§fn cross_fade_in_fixed_time_4(
self,
state_name: impl Into<Il2CppString>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
fixed_time_offset: impl Into<f32>,
normalized_transition_time: impl Into<f32>,
)
fn cross_fade_in_fixed_time_4( self, state_name: impl Into<Il2CppString>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, fixed_time_offset: impl Into<f32>, normalized_transition_time: impl Into<f32>, )
CrossFadeInFixedTime(::unity::Il2CppString, f32, i32, f32, f32) overloadSource§fn cross_fade_in_fixed_time_5(
self,
state_hash_name: impl Into<i32>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
fixed_time_offset: impl Into<f32>,
)
fn cross_fade_in_fixed_time_5( self, state_hash_name: impl Into<i32>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, fixed_time_offset: impl Into<f32>, )
CrossFadeInFixedTime(i32, f32, i32, f32) overloadSource§fn cross_fade_in_fixed_time_6(
self,
state_hash_name: impl Into<i32>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
)
fn cross_fade_in_fixed_time_6( self, state_hash_name: impl Into<i32>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, )
CrossFadeInFixedTime(i32, f32, i32) overloadSource§fn cross_fade_in_fixed_time_7(
self,
state_hash_name: impl Into<i32>,
fixed_transition_duration: impl Into<f32>,
)
fn cross_fade_in_fixed_time_7( self, state_hash_name: impl Into<i32>, fixed_transition_duration: impl Into<f32>, )
CrossFadeInFixedTime(i32, f32) overloadSource§fn cross_fade_in_fixed_time_8(
self,
state_hash_name: impl Into<i32>,
fixed_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
fixed_time_offset: impl Into<f32>,
normalized_transition_time: impl Into<f32>,
)
fn cross_fade_in_fixed_time_8( self, state_hash_name: impl Into<i32>, fixed_transition_duration: impl Into<f32>, layer: impl Into<i32>, fixed_time_offset: impl Into<f32>, normalized_transition_time: impl Into<f32>, )
CrossFadeInFixedTime(i32, f32, i32, f32, f32) overloadSource§fn write_default_values(self)
fn write_default_values(self)
WriteDefaultValues() overloadSource§fn cross_fade(
self,
state_name: impl Into<Il2CppString>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
normalized_time_offset: impl Into<f32>,
)
fn cross_fade( self, state_name: impl Into<Il2CppString>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, normalized_time_offset: impl Into<f32>, )
CrossFade(::unity::Il2CppString, f32, i32, f32) overloadSource§fn cross_fade_2(
self,
state_name: impl Into<Il2CppString>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
)
fn cross_fade_2( self, state_name: impl Into<Il2CppString>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, )
CrossFade(::unity::Il2CppString, f32, i32) overloadSource§fn cross_fade_3(
self,
state_name: impl Into<Il2CppString>,
normalized_transition_duration: impl Into<f32>,
)
fn cross_fade_3( self, state_name: impl Into<Il2CppString>, normalized_transition_duration: impl Into<f32>, )
CrossFade(::unity::Il2CppString, f32) overloadSource§fn cross_fade_4(
self,
state_name: impl Into<Il2CppString>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
normalized_time_offset: impl Into<f32>,
normalized_transition_time: impl Into<f32>,
)
fn cross_fade_4( self, state_name: impl Into<Il2CppString>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, normalized_time_offset: impl Into<f32>, normalized_transition_time: impl Into<f32>, )
CrossFade(::unity::Il2CppString, f32, i32, f32, f32) overloadSource§fn cross_fade_5(
self,
state_hash_name: impl Into<i32>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
normalized_time_offset: impl Into<f32>,
normalized_transition_time: impl Into<f32>,
)
fn cross_fade_5( self, state_hash_name: impl Into<i32>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, normalized_time_offset: impl Into<f32>, normalized_transition_time: impl Into<f32>, )
CrossFade(i32, f32, i32, f32, f32) overloadSource§fn cross_fade_6(
self,
state_hash_name: impl Into<i32>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
normalized_time_offset: impl Into<f32>,
)
fn cross_fade_6( self, state_hash_name: impl Into<i32>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, normalized_time_offset: impl Into<f32>, )
CrossFade(i32, f32, i32, f32) overloadSource§fn cross_fade_7(
self,
state_hash_name: impl Into<i32>,
normalized_transition_duration: impl Into<f32>,
layer: impl Into<i32>,
)
fn cross_fade_7( self, state_hash_name: impl Into<i32>, normalized_transition_duration: impl Into<f32>, layer: impl Into<i32>, )
CrossFade(i32, f32, i32) overloadSource§fn cross_fade_8(
self,
state_hash_name: impl Into<i32>,
normalized_transition_duration: impl Into<f32>,
)
fn cross_fade_8( self, state_hash_name: impl Into<i32>, normalized_transition_duration: impl Into<f32>, )
CrossFade(i32, f32) overloadSource§fn play_in_fixed_time(
self,
state_name: impl Into<Il2CppString>,
layer: impl Into<i32>,
)
fn play_in_fixed_time( self, state_name: impl Into<Il2CppString>, layer: impl Into<i32>, )
PlayInFixedTime(::unity::Il2CppString, i32) overloadSource§fn play_in_fixed_time_2(self, state_name: impl Into<Il2CppString>)
fn play_in_fixed_time_2(self, state_name: impl Into<Il2CppString>)
PlayInFixedTime(::unity::Il2CppString) overloadSource§fn play_in_fixed_time_3(
self,
state_name: impl Into<Il2CppString>,
layer: impl Into<i32>,
fixed_time: impl Into<f32>,
)
fn play_in_fixed_time_3( self, state_name: impl Into<Il2CppString>, layer: impl Into<i32>, fixed_time: impl Into<f32>, )
PlayInFixedTime(::unity::Il2CppString, i32, f32) overloadSource§fn play_in_fixed_time_4(
self,
state_name_hash: impl Into<i32>,
layer: impl Into<i32>,
fixed_time: impl Into<f32>,
)
fn play_in_fixed_time_4( self, state_name_hash: impl Into<i32>, layer: impl Into<i32>, fixed_time: impl Into<f32>, )
PlayInFixedTime(i32, i32, f32) overloadSource§fn play_in_fixed_time_5(
self,
state_name_hash: impl Into<i32>,
layer: impl Into<i32>,
)
fn play_in_fixed_time_5( self, state_name_hash: impl Into<i32>, layer: impl Into<i32>, )
PlayInFixedTime(i32, i32) overloadSource§fn play_in_fixed_time_6(self, state_name_hash: impl Into<i32>)
fn play_in_fixed_time_6(self, state_name_hash: impl Into<i32>)
PlayInFixedTime(i32) overloadSource§fn play(self, state_name: impl Into<Il2CppString>, layer: impl Into<i32>)
fn play(self, state_name: impl Into<Il2CppString>, layer: impl Into<i32>)
Play(::unity::Il2CppString, i32) overloadSource§fn play_2(self, state_name: impl Into<Il2CppString>)
fn play_2(self, state_name: impl Into<Il2CppString>)
Play(::unity::Il2CppString) overloadSource§fn play_3(
self,
state_name: impl Into<Il2CppString>,
layer: impl Into<i32>,
normalized_time: impl Into<f32>,
)
fn play_3( self, state_name: impl Into<Il2CppString>, layer: impl Into<i32>, normalized_time: impl Into<f32>, )
Play(::unity::Il2CppString, i32, f32) overloadSource§fn play_4(
self,
state_name_hash: impl Into<i32>,
layer: impl Into<i32>,
normalized_time: impl Into<f32>,
)
fn play_4( self, state_name_hash: impl Into<i32>, layer: impl Into<i32>, normalized_time: impl Into<f32>, )
Play(i32, i32, f32) overloadSource§fn play_5(self, state_name_hash: impl Into<i32>, layer: impl Into<i32>)
fn play_5(self, state_name_hash: impl Into<i32>, layer: impl Into<i32>)
Play(i32, i32) overloadSource§fn set_target(
self,
target_index: impl Into<AvatarTarget>,
target_normalized_time: impl Into<f32>,
)
fn set_target( self, target_index: impl Into<AvatarTarget>, target_normalized_time: impl Into<f32>, )
SetTarget(crate::unity_engine::avatartarget::AvatarTarget, f32) overloadSource§fn get_target_position(self) -> Vector3
fn get_target_position(self) -> Vector3
get_targetPosition() overloadSource§fn get_target_rotation(self) -> Quaternion
fn get_target_rotation(self) -> Quaternion
get_targetRotation() overloadSource§fn is_controlled(self, transform: impl Into<Transform>) -> bool
fn is_controlled(self, transform: impl Into<Transform>) -> bool
IsControlled(crate::unity_engine::transform::Transform) overloadSource§fn is_bone_transform(self, transform: impl Into<Transform>) -> bool
fn is_bone_transform(self, transform: impl Into<Transform>) -> bool
IsBoneTransform(crate::unity_engine::transform::Transform) overloadSource§fn get_avatar_root(self) -> Transform
fn get_avatar_root(self) -> Transform
get_avatarRoot() overloadSource§fn get_bone_transform(
self,
human_bone_id: impl Into<HumanBodyBones>,
) -> Transform
fn get_bone_transform( self, human_bone_id: impl Into<HumanBodyBones>, ) -> Transform
GetBoneTransform(crate::unity_engine::humanbodybones::HumanBodyBones) overloadSource§fn get_bone_transform_internal(self, human_bone_id: impl Into<i32>) -> Transform
fn get_bone_transform_internal(self, human_bone_id: impl Into<i32>) -> Transform
GetBoneTransformInternal(i32) overloadSource§fn get_culling_mode(self) -> AnimatorCullingMode
fn get_culling_mode(self) -> AnimatorCullingMode
get_cullingMode() overloadSource§fn set_culling_mode(self, value: impl Into<AnimatorCullingMode>)
fn set_culling_mode(self, value: impl Into<AnimatorCullingMode>)
set_cullingMode(crate::unity_engine::animatorcullingmode::AnimatorCullingMode) overloadSource§fn start_playback(self)
fn start_playback(self)
StartPlayback() overloadSource§fn stop_playback(self)
fn stop_playback(self)
StopPlayback() overloadSource§fn get_playback_time(self) -> f32
fn get_playback_time(self) -> f32
get_playbackTime() overloadSource§fn set_playback_time(self, value: impl Into<f32>)
fn set_playback_time(self, value: impl Into<f32>)
set_playbackTime(f32) overloadSource§fn start_recording(self, frame_count: impl Into<i32>)
fn start_recording(self, frame_count: impl Into<i32>)
StartRecording(i32) overloadSource§fn stop_recording(self)
fn stop_recording(self)
StopRecording() overloadSource§fn get_recorder_start_time(self) -> f32
fn get_recorder_start_time(self) -> f32
get_recorderStartTime() overloadSource§fn set_recorder_start_time(self, value: impl Into<f32>)
fn set_recorder_start_time(self, value: impl Into<f32>)
set_recorderStartTime(f32) overloadSource§fn get_recorder_stop_time(self) -> f32
fn get_recorder_stop_time(self) -> f32
get_recorderStopTime() overloadSource§fn set_recorder_stop_time(self, value: impl Into<f32>)
fn set_recorder_stop_time(self, value: impl Into<f32>)
set_recorderStopTime(f32) overloadSource§fn get_recorder_mode(self) -> AnimatorRecorderMode
fn get_recorder_mode(self) -> AnimatorRecorderMode
get_recorderMode() overloadSource§fn get_runtime_animator_controller(self) -> RuntimeAnimatorController
fn get_runtime_animator_controller(self) -> RuntimeAnimatorController
get_runtimeAnimatorController() overloadSource§fn set_runtime_animator_controller(
self,
value: impl Into<RuntimeAnimatorController>,
)
fn set_runtime_animator_controller( self, value: impl Into<RuntimeAnimatorController>, )
set_runtimeAnimatorController(crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController) overloadSource§fn get_has_bound_playables(self) -> bool
fn get_has_bound_playables(self) -> bool
get_hasBoundPlayables() overloadSource§fn clear_internal_controller_playable(self)
fn clear_internal_controller_playable(self)
ClearInternalControllerPlayable() overloadSource§fn has_state(
self,
layer_index: impl Into<i32>,
state_id: impl Into<i32>,
) -> bool
fn has_state( self, layer_index: impl Into<i32>, state_id: impl Into<i32>, ) -> bool
HasState(i32, i32) overloadSource§fn get_avatar(self) -> Avatar
fn get_avatar(self) -> Avatar
get_avatar() overloadSource§fn set_avatar(self, value: impl Into<Avatar>)
fn set_avatar(self, value: impl Into<Avatar>)
set_avatar(crate::unity_engine::avatar::Avatar) overloadSource§fn get_stats(self) -> Il2CppString
fn get_stats(self) -> Il2CppString
GetStats() overloadSource§fn get_playable_graph(self) -> PlayableGraph
fn get_playable_graph(self) -> PlayableGraph
get_playableGraph() overloadSource§fn get_current_graph(self) -> PlayableGraph
fn get_current_graph(self) -> PlayableGraph
GetCurrentGraph(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overloadSource§fn check_if_in_ik_pass(self)
fn check_if_in_ik_pass(self)
CheckIfInIKPass() overloadSource§fn is_in_ik_pass(self) -> bool
fn is_in_ik_pass(self) -> bool
IsInIKPass() overloadSource§fn set_float_string(self, name: impl Into<Il2CppString>, value: impl Into<f32>)
fn set_float_string(self, name: impl Into<Il2CppString>, value: impl Into<f32>)
SetFloatString(::unity::Il2CppString, f32) overloadSource§fn set_float_id(self, id: impl Into<i32>, value: impl Into<f32>)
fn set_float_id(self, id: impl Into<i32>, value: impl Into<f32>)
SetFloatID(i32, f32) overloadSource§fn get_float_string(self, name: impl Into<Il2CppString>) -> f32
fn get_float_string(self, name: impl Into<Il2CppString>) -> f32
GetFloatString(::unity::Il2CppString) overloadSource§fn get_float_id(self, id: impl Into<i32>) -> f32
fn get_float_id(self, id: impl Into<i32>) -> f32
GetFloatID(i32) overloadSource§fn set_bool_string(self, name: impl Into<Il2CppString>, value: impl Into<bool>)
fn set_bool_string(self, name: impl Into<Il2CppString>, value: impl Into<bool>)
SetBoolString(::unity::Il2CppString, bool) overloadSource§fn set_bool_id(self, id: impl Into<i32>, value: impl Into<bool>)
fn set_bool_id(self, id: impl Into<i32>, value: impl Into<bool>)
SetBoolID(i32, bool) overloadSource§fn get_bool_string(self, name: impl Into<Il2CppString>) -> bool
fn get_bool_string(self, name: impl Into<Il2CppString>) -> bool
GetBoolString(::unity::Il2CppString) overloadSource§fn get_bool_id(self, id: impl Into<i32>) -> bool
fn get_bool_id(self, id: impl Into<i32>) -> bool
GetBoolID(i32) overloadSource§fn set_integer_string(
self,
name: impl Into<Il2CppString>,
value: impl Into<i32>,
)
fn set_integer_string( self, name: impl Into<Il2CppString>, value: impl Into<i32>, )
SetIntegerString(::unity::Il2CppString, i32) overloadSource§fn set_integer_id(self, id: impl Into<i32>, value: impl Into<i32>)
fn set_integer_id(self, id: impl Into<i32>, value: impl Into<i32>)
SetIntegerID(i32, i32) overloadSource§fn get_integer_string(self, name: impl Into<Il2CppString>) -> i32
fn get_integer_string(self, name: impl Into<Il2CppString>) -> i32
GetIntegerString(::unity::Il2CppString) overloadSource§fn get_integer_id(self, id: impl Into<i32>) -> i32
fn get_integer_id(self, id: impl Into<i32>) -> i32
GetIntegerID(i32) overloadSource§fn set_trigger_string(self, name: impl Into<Il2CppString>)
fn set_trigger_string(self, name: impl Into<Il2CppString>)
SetTriggerString(::unity::Il2CppString) overloadSource§fn set_trigger_id(self, id: impl Into<i32>)
fn set_trigger_id(self, id: impl Into<i32>)
SetTriggerID(i32) overloadSource§fn reset_trigger_string(self, name: impl Into<Il2CppString>)
fn reset_trigger_string(self, name: impl Into<Il2CppString>)
ResetTriggerString(::unity::Il2CppString) overloadSource§fn reset_trigger_id(self, id: impl Into<i32>)
fn reset_trigger_id(self, id: impl Into<i32>)
ResetTriggerID(i32) overloadSource§fn is_parameter_controlled_by_curve_string(
self,
name: impl Into<Il2CppString>,
) -> bool
fn is_parameter_controlled_by_curve_string( self, name: impl Into<Il2CppString>, ) -> bool
IsParameterControlledByCurveString(::unity::Il2CppString) overloadSource§fn is_parameter_controlled_by_curve_id(self, id: impl Into<i32>) -> bool
fn is_parameter_controlled_by_curve_id(self, id: impl Into<i32>) -> bool
IsParameterControlledByCurveID(i32) overloadSource§fn set_float_string_damp(
self,
name: impl Into<Il2CppString>,
value: impl Into<f32>,
damp_time: impl Into<f32>,
delta_time: impl Into<f32>,
)
fn set_float_string_damp( self, name: impl Into<Il2CppString>, value: impl Into<f32>, damp_time: impl Into<f32>, delta_time: impl Into<f32>, )
SetFloatStringDamp(::unity::Il2CppString, f32, f32, f32) overloadSource§fn set_float_id_damp(
self,
id: impl Into<i32>,
value: impl Into<f32>,
damp_time: impl Into<f32>,
delta_time: impl Into<f32>,
)
fn set_float_id_damp( self, id: impl Into<i32>, value: impl Into<f32>, damp_time: impl Into<f32>, delta_time: impl Into<f32>, )
SetFloatIDDamp(i32, f32, f32, f32) overloadSource§fn get_layers_affect_mass_center(self) -> bool
fn get_layers_affect_mass_center(self) -> bool
get_layersAffectMassCenter() overloadSource§fn set_layers_affect_mass_center(self, value: impl Into<bool>)
fn set_layers_affect_mass_center(self, value: impl Into<bool>)
set_layersAffectMassCenter(bool) overloadSource§fn get_left_feet_bottom_height(self) -> f32
fn get_left_feet_bottom_height(self) -> f32
get_leftFeetBottomHeight() overloadSource§fn get_right_feet_bottom_height(self) -> f32
fn get_right_feet_bottom_height(self) -> f32
get_rightFeetBottomHeight() overloadSource§fn get_supports_on_animator_move(self) -> bool
fn get_supports_on_animator_move(self) -> bool
get_supportsOnAnimatorMove() overloadSource§fn on_update_mode_changed(self)
fn on_update_mode_changed(self)
OnUpdateModeChanged() overloadSource§fn on_culling_mode_changed(self)
fn on_culling_mode_changed(self)
OnCullingModeChanged() overloadSource§fn write_default_pose(self)
fn write_default_pose(self)
WriteDefaultPose() overloadSource§fn apply_builtin_root_motion(self)
fn apply_builtin_root_motion(self)
ApplyBuiltinRootMotion() overloadSource§fn evaluate_controller(self)
fn evaluate_controller(self)
EvaluateController() overloadSource§fn evaluate_controller_2(self, delta_time: impl Into<f32>)
fn evaluate_controller_2(self, delta_time: impl Into<f32>)
EvaluateController(f32) overloadSource§fn get_current_state_name(self, layer_index: impl Into<i32>) -> Il2CppString
fn get_current_state_name(self, layer_index: impl Into<i32>) -> Il2CppString
GetCurrentStateName(i32) overloadSource§fn get_next_state_name(self, layer_index: impl Into<i32>) -> Il2CppString
fn get_next_state_name(self, layer_index: impl Into<i32>) -> Il2CppString
GetNextStateName(i32) overloadSource§fn get_animator_state_name(
self,
layer_index: impl Into<i32>,
current: impl Into<bool>,
) -> Il2CppString
fn get_animator_state_name( self, layer_index: impl Into<i32>, current: impl Into<bool>, ) -> Il2CppString
GetAnimatorStateName(i32, bool) overloadSource§fn resolve_hash(self, hash: impl Into<i32>) -> Il2CppString
fn resolve_hash(self, hash: impl Into<i32>) -> Il2CppString
ResolveHash(i32) overloadSource§fn get_log_warnings(self) -> bool
fn get_log_warnings(self) -> bool
get_logWarnings() overloadSource§fn set_log_warnings(self, value: impl Into<bool>)
fn set_log_warnings(self, value: impl Into<bool>)
set_logWarnings(bool) overloadSource§fn get_fire_events(self) -> bool
fn get_fire_events(self) -> bool
get_fireEvents() overloadSource§fn set_fire_events(self, value: impl Into<bool>)
fn set_fire_events(self, value: impl Into<bool>)
set_fireEvents(bool) overloadSource§fn get_keep_animator_controller_state_on_disable(self) -> bool
fn get_keep_animator_controller_state_on_disable(self) -> bool
get_keepAnimatorControllerStateOnDisable() overloadSource§fn set_keep_animator_controller_state_on_disable(self, value: impl Into<bool>)
fn set_keep_animator_controller_state_on_disable(self, value: impl Into<bool>)
set_keepAnimatorControllerStateOnDisable(bool) overloadSource§fn get_vector(self, name: impl Into<Il2CppString>) -> Vector3
fn get_vector(self, name: impl Into<Il2CppString>) -> Vector3
GetVector(::unity::Il2CppString) overloadSource§fn get_vector_2(self, id: impl Into<i32>) -> Vector3
fn get_vector_2(self, id: impl Into<i32>) -> Vector3
GetVector(i32) overloadSource§fn set_vector(self, name: impl Into<Il2CppString>, value: impl Into<Vector3>)
fn set_vector(self, name: impl Into<Il2CppString>, value: impl Into<Vector3>)
SetVector(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overloadSource§fn set_vector_2(self, id: impl Into<i32>, value: impl Into<Vector3>)
fn set_vector_2(self, id: impl Into<i32>, value: impl Into<Vector3>)
SetVector(i32, crate::unity_engine::vector3::Vector3) overloadSource§fn get_quaternion(self, name: impl Into<Il2CppString>) -> Quaternion
fn get_quaternion(self, name: impl Into<Il2CppString>) -> Quaternion
GetQuaternion(::unity::Il2CppString) overloadSource§fn get_quaternion_2(self, id: impl Into<i32>) -> Quaternion
fn get_quaternion_2(self, id: impl Into<i32>) -> Quaternion
GetQuaternion(i32) overloadSource§fn set_quaternion(
self,
name: impl Into<Il2CppString>,
value: impl Into<Quaternion>,
)
fn set_quaternion( self, name: impl Into<Il2CppString>, value: impl Into<Quaternion>, )
SetQuaternion(::unity::Il2CppString, crate::unity_engine::quaternion::Quaternion) overloadSource§fn set_quaternion_2(self, id: impl Into<i32>, value: impl Into<Quaternion>)
fn set_quaternion_2(self, id: impl Into<i32>, value: impl Into<Quaternion>)
SetQuaternion(i32, crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_delta_position_injected(self) -> Vector3
fn get_delta_position_injected(self) -> Vector3
get_deltaPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_delta_rotation_injected(self) -> Quaternion
fn get_delta_rotation_injected(self) -> Quaternion
get_deltaRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_velocity_injected(self) -> Vector3
fn get_velocity_injected(self) -> Vector3
get_velocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_angular_velocity_injected(self) -> Vector3
fn get_angular_velocity_injected(self) -> Vector3
get_angularVelocity_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_root_position_injected(self) -> Vector3
fn get_root_position_injected(self) -> Vector3
get_rootPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_root_position_injected(self) -> Vector3
fn set_root_position_injected(self) -> Vector3
set_rootPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_root_rotation_injected(self) -> Quaternion
fn get_root_rotation_injected(self) -> Quaternion
get_rootRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn set_root_rotation_injected(self) -> Quaternion
fn set_root_rotation_injected(self) -> Quaternion
set_rootRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_body_position_internal_injected(self) -> Vector3
fn get_body_position_internal_injected(self) -> Vector3
get_bodyPositionInternal_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_body_position_internal_injected(self) -> Vector3
fn set_body_position_internal_injected(self) -> Vector3
set_bodyPositionInternal_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_body_rotation_internal_injected(self) -> Quaternion
fn get_body_rotation_internal_injected(self) -> Quaternion
get_bodyRotationInternal_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn set_body_rotation_internal_injected(self) -> Quaternion
fn set_body_rotation_internal_injected(self) -> Quaternion
set_bodyRotationInternal_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_goal_position_injected(self, goal: impl Into<AvatarIKGoal>) -> Vector3
fn get_goal_position_injected(self, goal: impl Into<AvatarIKGoal>) -> Vector3
GetGoalPosition_Injected(crate::unity_engine::avatarikgoal::AvatarIKGoal, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_goal_position_injected(self, goal: impl Into<AvatarIKGoal>) -> Vector3
fn set_goal_position_injected(self, goal: impl Into<AvatarIKGoal>) -> Vector3
SetGoalPosition_Injected(crate::unity_engine::avatarikgoal::AvatarIKGoal, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_goal_rotation_injected(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
fn get_goal_rotation_injected(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
GetGoalRotation_Injected(crate::unity_engine::avatarikgoal::AvatarIKGoal, *mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn set_goal_rotation_injected(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
fn set_goal_rotation_injected(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
SetGoalRotation_Injected(crate::unity_engine::avatarikgoal::AvatarIKGoal, *mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_hint_position_injected(self, hint: impl Into<AvatarIKHint>) -> Vector3
fn get_hint_position_injected(self, hint: impl Into<AvatarIKHint>) -> Vector3
GetHintPosition_Injected(crate::unity_engine::avatarikhint::AvatarIKHint, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_hint_position_injected(self, hint: impl Into<AvatarIKHint>) -> Vector3
fn set_hint_position_injected(self, hint: impl Into<AvatarIKHint>) -> Vector3
SetHintPosition_Injected(crate::unity_engine::avatarikhint::AvatarIKHint, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_look_at_position_internal_injected(self) -> Vector3
fn set_look_at_position_internal_injected(self) -> Vector3
SetLookAtPositionInternal_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_bone_local_rotation_internal_injected(
self,
human_bone_id: impl Into<i32>,
) -> Quaternion
fn set_bone_local_rotation_internal_injected( self, human_bone_id: impl Into<i32>, ) -> Quaternion
SetBoneLocalRotationInternal_Injected(i32, *mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_pivot_position_injected(self) -> Vector3
fn get_pivot_position_injected(self) -> Vector3
get_pivotPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn match_target_injected(
self,
target_body_part: impl Into<i32>,
start_normalized_time: impl Into<f32>,
target_normalized_time: impl Into<f32>,
complete_match: impl Into<bool>,
) -> (Vector3, Quaternion, MatchTargetWeightMask)
fn match_target_injected( self, target_body_part: impl Into<i32>, start_normalized_time: impl Into<f32>, target_normalized_time: impl Into<f32>, complete_match: impl Into<bool>, ) -> (Vector3, Quaternion, MatchTargetWeightMask)
MatchTarget_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, i32, *mutcrate::unity_engine::matchtargetweightmask::MatchTargetWeightMask, f32, f32, bool) overloadSource§fn get_target_position_injected(self) -> Vector3
fn get_target_position_injected(self) -> Vector3
get_targetPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_target_rotation_injected(self) -> Quaternion
fn get_target_rotation_injected(self) -> Quaternion
get_targetRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
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get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
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set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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Self: Sized,
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Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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fn resolve(self, resolver: IExposedPropertyTable) -> T0where
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Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
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T0: ClassIdentity,
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fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
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fn try_move(self) -> (bool, Array<T0>)where
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Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
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self,
sender: Object,
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Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
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fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
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Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
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Source§fn equals(self, obj: impl Into<Object>) -> bool
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GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
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ToString() overloadSource§fn field_getter(
self,
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field_name: impl Into<Il2CppString>,
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)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload