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ExecuteEvents

Struct ExecuteEvents 

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pub struct ExecuteEvents(/* private fields */);
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IL2CPP class: UnityEngine.EventSystems.ExecuteEvents Inherits: Object

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impl ExecuteEvents

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pub fn base(self) -> Object

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impl ExecuteEvents

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pub fn s_pointer_enter_handler() -> ExecuteEvents_EventFunction_1<IPointerEnterHandler>

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pub fn set_s_pointer_enter_handler( value: ExecuteEvents_EventFunction_1<IPointerEnterHandler>, )

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pub fn s_pointer_exit_handler() -> ExecuteEvents_EventFunction_1<IPointerExitHandler>

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pub fn set_s_pointer_exit_handler( value: ExecuteEvents_EventFunction_1<IPointerExitHandler>, )

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pub fn s_pointer_down_handler() -> ExecuteEvents_EventFunction_1<IPointerDownHandler>

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pub fn set_s_pointer_down_handler( value: ExecuteEvents_EventFunction_1<IPointerDownHandler>, )

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pub fn s_pointer_up_handler() -> ExecuteEvents_EventFunction_1<IPointerUpHandler>

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pub fn set_s_pointer_up_handler( value: ExecuteEvents_EventFunction_1<IPointerUpHandler>, )

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pub fn s_pointer_click_handler() -> ExecuteEvents_EventFunction_1<IPointerClickHandler>

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pub fn set_s_pointer_click_handler( value: ExecuteEvents_EventFunction_1<IPointerClickHandler>, )

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pub fn s_initialize_potential_drag_handler() -> ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>

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pub fn set_s_initialize_potential_drag_handler( value: ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>, )

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pub fn s_begin_drag_handler() -> ExecuteEvents_EventFunction_1<IBeginDragHandler>

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pub fn set_s_begin_drag_handler( value: ExecuteEvents_EventFunction_1<IBeginDragHandler>, )

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pub fn s_drag_handler() -> ExecuteEvents_EventFunction_1<IDragHandler>

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pub fn set_s_drag_handler(value: ExecuteEvents_EventFunction_1<IDragHandler>)

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pub fn s_end_drag_handler() -> ExecuteEvents_EventFunction_1<IEndDragHandler>

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pub fn set_s_end_drag_handler( value: ExecuteEvents_EventFunction_1<IEndDragHandler>, )

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pub fn s_drop_handler() -> ExecuteEvents_EventFunction_1<IDropHandler>

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pub fn set_s_drop_handler(value: ExecuteEvents_EventFunction_1<IDropHandler>)

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pub fn s_scroll_handler() -> ExecuteEvents_EventFunction_1<IScrollHandler>

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pub fn set_s_scroll_handler( value: ExecuteEvents_EventFunction_1<IScrollHandler>, )

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pub fn s_update_selected_handler() -> ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>

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pub fn set_s_update_selected_handler( value: ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>, )

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pub fn s_select_handler() -> ExecuteEvents_EventFunction_1<ISelectHandler>

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pub fn set_s_select_handler( value: ExecuteEvents_EventFunction_1<ISelectHandler>, )

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pub fn s_deselect_handler() -> ExecuteEvents_EventFunction_1<IDeselectHandler>

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pub fn set_s_deselect_handler( value: ExecuteEvents_EventFunction_1<IDeselectHandler>, )

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pub fn s_move_handler() -> ExecuteEvents_EventFunction_1<IMoveHandler>

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pub fn set_s_move_handler(value: ExecuteEvents_EventFunction_1<IMoveHandler>)

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pub fn s_submit_handler() -> ExecuteEvents_EventFunction_1<ISubmitHandler>

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pub fn set_s_submit_handler( value: ExecuteEvents_EventFunction_1<ISubmitHandler>, )

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pub fn s_cancel_handler() -> ExecuteEvents_EventFunction_1<ICancelHandler>

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pub fn set_s_cancel_handler( value: ExecuteEvents_EventFunction_1<ICancelHandler>, )

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pub fn s_handler_list_pool() -> ObjectPool_1<List_1<IEventSystemHandler>>

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pub fn set_s_handler_list_pool(value: ObjectPool_1<List_1<IEventSystemHandler>>)

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pub fn s_internal_transform_list() -> List_1<Transform>

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pub fn set_s_internal_transform_list(value: List_1<Transform>)

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impl ExecuteEvents

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pub fn validate_event_data<M0: IlType + Copy + ClassIdentity>( data: impl Into<BaseEventData>, ) -> M0

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pub fn execute( handler: impl Into<IPointerEnterHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ipointerenterhandler::IPointerEnterHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_2( handler: impl Into<IPointerExitHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ipointerexithandler::IPointerExitHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_3( handler: impl Into<IPointerDownHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ipointerdownhandler::IPointerDownHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_4( handler: impl Into<IPointerUpHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ipointeruphandler::IPointerUpHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_5( handler: impl Into<IPointerClickHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ipointerclickhandler::IPointerClickHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_6( handler: impl Into<IInitializePotentialDragHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::iinitializepotentialdraghandler::IInitializePotentialDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_7( handler: impl Into<IBeginDragHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ibegindraghandler::IBeginDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_8( handler: impl Into<IDragHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::idraghandler::IDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_9( handler: impl Into<IEndDragHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ienddraghandler::IEndDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_10( handler: impl Into<IDropHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::idrophandler::IDropHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_11( handler: impl Into<IScrollHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::iscrollhandler::IScrollHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_12( handler: impl Into<IUpdateSelectedHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::iupdateselectedhandler::IUpdateSelectedHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_13( handler: impl Into<ISelectHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::iselecthandler::ISelectHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_14( handler: impl Into<IDeselectHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::ideselecthandler::IDeselectHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_15( handler: impl Into<IMoveHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::imovehandler::IMoveHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_16( handler: impl Into<ISubmitHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::isubmithandler::ISubmitHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn execute_17( handler: impl Into<ICancelHandler>, event_data: impl Into<BaseEventData>, )

Execute(crate::unity_engine::event_systems::icancelhandler::ICancelHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload

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pub fn get_pointer_enter_handler() -> ExecuteEvents_EventFunction_1<IPointerEnterHandler>

get_pointerEnterHandler() overload

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pub fn get_pointer_exit_handler() -> ExecuteEvents_EventFunction_1<IPointerExitHandler>

get_pointerExitHandler() overload

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pub fn get_pointer_down_handler() -> ExecuteEvents_EventFunction_1<IPointerDownHandler>

get_pointerDownHandler() overload

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pub fn get_pointer_up_handler() -> ExecuteEvents_EventFunction_1<IPointerUpHandler>

get_pointerUpHandler() overload

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pub fn get_pointer_click_handler() -> ExecuteEvents_EventFunction_1<IPointerClickHandler>

get_pointerClickHandler() overload

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pub fn get_initialize_potential_drag() -> ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>

get_initializePotentialDrag() overload

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pub fn get_begin_drag_handler() -> ExecuteEvents_EventFunction_1<IBeginDragHandler>

get_beginDragHandler() overload

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pub fn get_drag_handler() -> ExecuteEvents_EventFunction_1<IDragHandler>

get_dragHandler() overload

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pub fn get_end_drag_handler() -> ExecuteEvents_EventFunction_1<IEndDragHandler>

get_endDragHandler() overload

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pub fn get_drop_handler() -> ExecuteEvents_EventFunction_1<IDropHandler>

get_dropHandler() overload

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pub fn get_scroll_handler() -> ExecuteEvents_EventFunction_1<IScrollHandler>

get_scrollHandler() overload

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pub fn get_update_selected_handler() -> ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>

get_updateSelectedHandler() overload

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pub fn get_select_handler() -> ExecuteEvents_EventFunction_1<ISelectHandler>

get_selectHandler() overload

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pub fn get_deselect_handler() -> ExecuteEvents_EventFunction_1<IDeselectHandler>

get_deselectHandler() overload

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pub fn get_move_handler() -> ExecuteEvents_EventFunction_1<IMoveHandler>

get_moveHandler() overload

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pub fn get_submit_handler() -> ExecuteEvents_EventFunction_1<ISubmitHandler>

get_submitHandler() overload

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pub fn get_cancel_handler() -> ExecuteEvents_EventFunction_1<ICancelHandler>

get_cancelHandler() overload

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pub fn get_event_chain( root: impl Into<GameObject>, event_chain: impl Into<IList_1_Interface<Transform>>, )

GetEventChain(crate::unity_engine::gameobject::GameObject, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::transform::Transform>) overload

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pub fn execute_18<M0: IlType + Copy + ClassIdentity>( target: impl Into<GameObject>, event_data: impl Into<BaseEventData>, functor: impl Into<ExecuteEvents_EventFunction_1<M0>>, ) -> bool

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pub fn execute_hierarchy<M0: IlType + Copy + ClassIdentity>( root: impl Into<GameObject>, event_data: impl Into<BaseEventData>, callback_function: impl Into<ExecuteEvents_EventFunction_1<M0>>, ) -> GameObject

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pub fn should_send_to_component<M0: IlType + Copy + ClassIdentity>( component: impl Into<Component>, ) -> bool

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pub fn get_event_list<M0: IlType + Copy + ClassIdentity>( go: impl Into<GameObject>, results: impl Into<IList_1_Interface<IEventSystemHandler>>, )

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pub fn can_handle_event<M0: IlType + Copy + ClassIdentity>( go: impl Into<GameObject>, ) -> bool

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pub fn get_event_handler<M0: IlType + Copy + ClassIdentity>( root: impl Into<GameObject>, ) -> GameObject

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pub fn cctor()

.cctor() overload

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impl ExecuteEvents

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pub fn execute_method_info() -> &'static MethodInfo

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pub fn execute_2_method_info() -> &'static MethodInfo

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pub fn execute_3_method_info() -> &'static MethodInfo

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pub fn execute_4_method_info() -> &'static MethodInfo

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pub fn execute_5_method_info() -> &'static MethodInfo

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pub fn execute_6_method_info() -> &'static MethodInfo

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pub fn execute_7_method_info() -> &'static MethodInfo

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pub fn execute_8_method_info() -> &'static MethodInfo

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pub fn execute_9_method_info() -> &'static MethodInfo

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pub fn execute_10_method_info() -> &'static MethodInfo

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pub fn execute_11_method_info() -> &'static MethodInfo

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pub fn execute_12_method_info() -> &'static MethodInfo

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pub fn execute_13_method_info() -> &'static MethodInfo

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pub fn execute_14_method_info() -> &'static MethodInfo

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pub fn execute_15_method_info() -> &'static MethodInfo

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pub fn execute_16_method_info() -> &'static MethodInfo

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pub fn execute_17_method_info() -> &'static MethodInfo

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pub fn get_pointer_enter_handler_method_info() -> &'static MethodInfo

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pub fn get_pointer_exit_handler_method_info() -> &'static MethodInfo

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pub fn get_pointer_down_handler_method_info() -> &'static MethodInfo

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pub fn get_pointer_up_handler_method_info() -> &'static MethodInfo

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pub fn get_pointer_click_handler_method_info() -> &'static MethodInfo

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pub fn get_initialize_potential_drag_method_info() -> &'static MethodInfo

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pub fn get_begin_drag_handler_method_info() -> &'static MethodInfo

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pub fn get_drag_handler_method_info() -> &'static MethodInfo

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pub fn get_end_drag_handler_method_info() -> &'static MethodInfo

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pub fn get_drop_handler_method_info() -> &'static MethodInfo

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pub fn get_scroll_handler_method_info() -> &'static MethodInfo

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pub fn get_update_selected_handler_method_info() -> &'static MethodInfo

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pub fn get_select_handler_method_info() -> &'static MethodInfo

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pub fn get_deselect_handler_method_info() -> &'static MethodInfo

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pub fn get_move_handler_method_info() -> &'static MethodInfo

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pub fn get_submit_handler_method_info() -> &'static MethodInfo

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pub fn get_cancel_handler_method_info() -> &'static MethodInfo

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pub fn get_event_chain_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for ExecuteEvents

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const NAMESPACE: &'static str = "UnityEngine.EventSystems"

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const NAME: &'static str = "ExecuteEvents"

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fn class() -> Class

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impl Clone for ExecuteEvents

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fn clone(&self) -> ExecuteEvents

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for ExecuteEvents

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for ExecuteEvents

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fn il_type() -> &'static Il2CppType

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impl Copy for ExecuteEvents

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impl IExecuteEvents for ExecuteEvents

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impl IObject for ExecuteEvents

Auto Trait Implementations§

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impl Freeze for ExecuteEvents

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impl RefUnwindSafe for ExecuteEvents

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impl !Send for ExecuteEvents

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impl !Sync for ExecuteEvents

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impl Unpin for ExecuteEvents

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impl UnwindSafe for ExecuteEvents

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where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.