pub struct ExecuteEvents(/* private fields */);Expand description
IL2CPP class: UnityEngine.EventSystems.ExecuteEvents
Inherits: Object
Implementations§
Source§impl ExecuteEvents
impl ExecuteEvents
pub fn s_pointer_enter_handler() -> ExecuteEvents_EventFunction_1<IPointerEnterHandler>
pub fn set_s_pointer_enter_handler( value: ExecuteEvents_EventFunction_1<IPointerEnterHandler>, )
pub fn s_pointer_exit_handler() -> ExecuteEvents_EventFunction_1<IPointerExitHandler>
pub fn set_s_pointer_exit_handler( value: ExecuteEvents_EventFunction_1<IPointerExitHandler>, )
pub fn s_pointer_down_handler() -> ExecuteEvents_EventFunction_1<IPointerDownHandler>
pub fn set_s_pointer_down_handler( value: ExecuteEvents_EventFunction_1<IPointerDownHandler>, )
pub fn s_pointer_up_handler() -> ExecuteEvents_EventFunction_1<IPointerUpHandler>
pub fn set_s_pointer_up_handler( value: ExecuteEvents_EventFunction_1<IPointerUpHandler>, )
pub fn s_pointer_click_handler() -> ExecuteEvents_EventFunction_1<IPointerClickHandler>
pub fn set_s_pointer_click_handler( value: ExecuteEvents_EventFunction_1<IPointerClickHandler>, )
pub fn s_initialize_potential_drag_handler() -> ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>
pub fn set_s_initialize_potential_drag_handler( value: ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>, )
pub fn s_begin_drag_handler() -> ExecuteEvents_EventFunction_1<IBeginDragHandler>
pub fn set_s_begin_drag_handler( value: ExecuteEvents_EventFunction_1<IBeginDragHandler>, )
pub fn s_drag_handler() -> ExecuteEvents_EventFunction_1<IDragHandler>
pub fn set_s_drag_handler(value: ExecuteEvents_EventFunction_1<IDragHandler>)
pub fn s_end_drag_handler() -> ExecuteEvents_EventFunction_1<IEndDragHandler>
pub fn set_s_end_drag_handler( value: ExecuteEvents_EventFunction_1<IEndDragHandler>, )
pub fn s_drop_handler() -> ExecuteEvents_EventFunction_1<IDropHandler>
pub fn set_s_drop_handler(value: ExecuteEvents_EventFunction_1<IDropHandler>)
pub fn s_scroll_handler() -> ExecuteEvents_EventFunction_1<IScrollHandler>
pub fn set_s_scroll_handler( value: ExecuteEvents_EventFunction_1<IScrollHandler>, )
pub fn s_update_selected_handler() -> ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>
pub fn set_s_update_selected_handler( value: ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>, )
pub fn s_select_handler() -> ExecuteEvents_EventFunction_1<ISelectHandler>
pub fn set_s_select_handler( value: ExecuteEvents_EventFunction_1<ISelectHandler>, )
pub fn s_deselect_handler() -> ExecuteEvents_EventFunction_1<IDeselectHandler>
pub fn set_s_deselect_handler( value: ExecuteEvents_EventFunction_1<IDeselectHandler>, )
pub fn s_move_handler() -> ExecuteEvents_EventFunction_1<IMoveHandler>
pub fn set_s_move_handler(value: ExecuteEvents_EventFunction_1<IMoveHandler>)
pub fn s_submit_handler() -> ExecuteEvents_EventFunction_1<ISubmitHandler>
pub fn set_s_submit_handler( value: ExecuteEvents_EventFunction_1<ISubmitHandler>, )
pub fn s_cancel_handler() -> ExecuteEvents_EventFunction_1<ICancelHandler>
pub fn set_s_cancel_handler( value: ExecuteEvents_EventFunction_1<ICancelHandler>, )
pub fn s_handler_list_pool() -> ObjectPool_1<List_1<IEventSystemHandler>>
pub fn set_s_handler_list_pool(value: ObjectPool_1<List_1<IEventSystemHandler>>)
pub fn s_internal_transform_list() -> List_1<Transform>
pub fn set_s_internal_transform_list(value: List_1<Transform>)
Source§impl ExecuteEvents
impl ExecuteEvents
pub fn validate_event_data<M0: IlType + Copy + ClassIdentity>( data: impl Into<BaseEventData>, ) -> M0
Sourcepub fn execute(
handler: impl Into<IPointerEnterHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute( handler: impl Into<IPointerEnterHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ipointerenterhandler::IPointerEnterHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_2(
handler: impl Into<IPointerExitHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_2( handler: impl Into<IPointerExitHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ipointerexithandler::IPointerExitHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_3(
handler: impl Into<IPointerDownHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_3( handler: impl Into<IPointerDownHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ipointerdownhandler::IPointerDownHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_4(
handler: impl Into<IPointerUpHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_4( handler: impl Into<IPointerUpHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ipointeruphandler::IPointerUpHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_5(
handler: impl Into<IPointerClickHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_5( handler: impl Into<IPointerClickHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ipointerclickhandler::IPointerClickHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_6(
handler: impl Into<IInitializePotentialDragHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_6( handler: impl Into<IInitializePotentialDragHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::iinitializepotentialdraghandler::IInitializePotentialDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_7(
handler: impl Into<IBeginDragHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_7( handler: impl Into<IBeginDragHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ibegindraghandler::IBeginDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_8(
handler: impl Into<IDragHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_8( handler: impl Into<IDragHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::idraghandler::IDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_9(
handler: impl Into<IEndDragHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_9( handler: impl Into<IEndDragHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ienddraghandler::IEndDragHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_10(
handler: impl Into<IDropHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_10( handler: impl Into<IDropHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::idrophandler::IDropHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_11(
handler: impl Into<IScrollHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_11( handler: impl Into<IScrollHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::iscrollhandler::IScrollHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_12(
handler: impl Into<IUpdateSelectedHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_12( handler: impl Into<IUpdateSelectedHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::iupdateselectedhandler::IUpdateSelectedHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_13(
handler: impl Into<ISelectHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_13( handler: impl Into<ISelectHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::iselecthandler::ISelectHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_14(
handler: impl Into<IDeselectHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_14( handler: impl Into<IDeselectHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::ideselecthandler::IDeselectHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_15(
handler: impl Into<IMoveHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_15( handler: impl Into<IMoveHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::imovehandler::IMoveHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_16(
handler: impl Into<ISubmitHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_16( handler: impl Into<ISubmitHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::isubmithandler::ISubmitHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn execute_17(
handler: impl Into<ICancelHandler>,
event_data: impl Into<BaseEventData>,
)
pub fn execute_17( handler: impl Into<ICancelHandler>, event_data: impl Into<BaseEventData>, )
Execute(crate::unity_engine::event_systems::icancelhandler::ICancelHandler, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
Sourcepub fn get_pointer_enter_handler() -> ExecuteEvents_EventFunction_1<IPointerEnterHandler>
pub fn get_pointer_enter_handler() -> ExecuteEvents_EventFunction_1<IPointerEnterHandler>
get_pointerEnterHandler() overload
Sourcepub fn get_pointer_exit_handler() -> ExecuteEvents_EventFunction_1<IPointerExitHandler>
pub fn get_pointer_exit_handler() -> ExecuteEvents_EventFunction_1<IPointerExitHandler>
get_pointerExitHandler() overload
Sourcepub fn get_pointer_down_handler() -> ExecuteEvents_EventFunction_1<IPointerDownHandler>
pub fn get_pointer_down_handler() -> ExecuteEvents_EventFunction_1<IPointerDownHandler>
get_pointerDownHandler() overload
Sourcepub fn get_pointer_up_handler() -> ExecuteEvents_EventFunction_1<IPointerUpHandler>
pub fn get_pointer_up_handler() -> ExecuteEvents_EventFunction_1<IPointerUpHandler>
get_pointerUpHandler() overload
Sourcepub fn get_pointer_click_handler() -> ExecuteEvents_EventFunction_1<IPointerClickHandler>
pub fn get_pointer_click_handler() -> ExecuteEvents_EventFunction_1<IPointerClickHandler>
get_pointerClickHandler() overload
Sourcepub fn get_initialize_potential_drag() -> ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>
pub fn get_initialize_potential_drag() -> ExecuteEvents_EventFunction_1<IInitializePotentialDragHandler>
get_initializePotentialDrag() overload
Sourcepub fn get_begin_drag_handler() -> ExecuteEvents_EventFunction_1<IBeginDragHandler>
pub fn get_begin_drag_handler() -> ExecuteEvents_EventFunction_1<IBeginDragHandler>
get_beginDragHandler() overload
Sourcepub fn get_drag_handler() -> ExecuteEvents_EventFunction_1<IDragHandler>
pub fn get_drag_handler() -> ExecuteEvents_EventFunction_1<IDragHandler>
get_dragHandler() overload
Sourcepub fn get_end_drag_handler() -> ExecuteEvents_EventFunction_1<IEndDragHandler>
pub fn get_end_drag_handler() -> ExecuteEvents_EventFunction_1<IEndDragHandler>
get_endDragHandler() overload
Sourcepub fn get_drop_handler() -> ExecuteEvents_EventFunction_1<IDropHandler>
pub fn get_drop_handler() -> ExecuteEvents_EventFunction_1<IDropHandler>
get_dropHandler() overload
Sourcepub fn get_scroll_handler() -> ExecuteEvents_EventFunction_1<IScrollHandler>
pub fn get_scroll_handler() -> ExecuteEvents_EventFunction_1<IScrollHandler>
get_scrollHandler() overload
Sourcepub fn get_update_selected_handler() -> ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>
pub fn get_update_selected_handler() -> ExecuteEvents_EventFunction_1<IUpdateSelectedHandler>
get_updateSelectedHandler() overload
Sourcepub fn get_select_handler() -> ExecuteEvents_EventFunction_1<ISelectHandler>
pub fn get_select_handler() -> ExecuteEvents_EventFunction_1<ISelectHandler>
get_selectHandler() overload
Sourcepub fn get_deselect_handler() -> ExecuteEvents_EventFunction_1<IDeselectHandler>
pub fn get_deselect_handler() -> ExecuteEvents_EventFunction_1<IDeselectHandler>
get_deselectHandler() overload
Sourcepub fn get_move_handler() -> ExecuteEvents_EventFunction_1<IMoveHandler>
pub fn get_move_handler() -> ExecuteEvents_EventFunction_1<IMoveHandler>
get_moveHandler() overload
Sourcepub fn get_submit_handler() -> ExecuteEvents_EventFunction_1<ISubmitHandler>
pub fn get_submit_handler() -> ExecuteEvents_EventFunction_1<ISubmitHandler>
get_submitHandler() overload
Sourcepub fn get_cancel_handler() -> ExecuteEvents_EventFunction_1<ICancelHandler>
pub fn get_cancel_handler() -> ExecuteEvents_EventFunction_1<ICancelHandler>
get_cancelHandler() overload
Sourcepub fn get_event_chain(
root: impl Into<GameObject>,
event_chain: impl Into<IList_1_Interface<Transform>>,
)
pub fn get_event_chain( root: impl Into<GameObject>, event_chain: impl Into<IList_1_Interface<Transform>>, )
GetEventChain(crate::unity_engine::gameobject::GameObject, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::transform::Transform>) overload
pub fn execute_18<M0: IlType + Copy + ClassIdentity>( target: impl Into<GameObject>, event_data: impl Into<BaseEventData>, functor: impl Into<ExecuteEvents_EventFunction_1<M0>>, ) -> bool
pub fn execute_hierarchy<M0: IlType + Copy + ClassIdentity>( root: impl Into<GameObject>, event_data: impl Into<BaseEventData>, callback_function: impl Into<ExecuteEvents_EventFunction_1<M0>>, ) -> GameObject
pub fn should_send_to_component<M0: IlType + Copy + ClassIdentity>( component: impl Into<Component>, ) -> bool
pub fn get_event_list<M0: IlType + Copy + ClassIdentity>( go: impl Into<GameObject>, results: impl Into<IList_1_Interface<IEventSystemHandler>>, )
pub fn can_handle_event<M0: IlType + Copy + ClassIdentity>( go: impl Into<GameObject>, ) -> bool
pub fn get_event_handler<M0: IlType + Copy + ClassIdentity>( root: impl Into<GameObject>, ) -> GameObject
Source§impl ExecuteEvents
impl ExecuteEvents
pub fn execute_method_info() -> &'static MethodInfo
pub fn execute_2_method_info() -> &'static MethodInfo
pub fn execute_3_method_info() -> &'static MethodInfo
pub fn execute_4_method_info() -> &'static MethodInfo
pub fn execute_5_method_info() -> &'static MethodInfo
pub fn execute_6_method_info() -> &'static MethodInfo
pub fn execute_7_method_info() -> &'static MethodInfo
pub fn execute_8_method_info() -> &'static MethodInfo
pub fn execute_9_method_info() -> &'static MethodInfo
pub fn execute_10_method_info() -> &'static MethodInfo
pub fn execute_11_method_info() -> &'static MethodInfo
pub fn execute_12_method_info() -> &'static MethodInfo
pub fn execute_13_method_info() -> &'static MethodInfo
pub fn execute_14_method_info() -> &'static MethodInfo
pub fn execute_15_method_info() -> &'static MethodInfo
pub fn execute_16_method_info() -> &'static MethodInfo
pub fn execute_17_method_info() -> &'static MethodInfo
pub fn get_pointer_enter_handler_method_info() -> &'static MethodInfo
pub fn get_pointer_exit_handler_method_info() -> &'static MethodInfo
pub fn get_pointer_down_handler_method_info() -> &'static MethodInfo
pub fn get_pointer_up_handler_method_info() -> &'static MethodInfo
pub fn get_pointer_click_handler_method_info() -> &'static MethodInfo
pub fn get_initialize_potential_drag_method_info() -> &'static MethodInfo
pub fn get_begin_drag_handler_method_info() -> &'static MethodInfo
pub fn get_drag_handler_method_info() -> &'static MethodInfo
pub fn get_end_drag_handler_method_info() -> &'static MethodInfo
pub fn get_drop_handler_method_info() -> &'static MethodInfo
pub fn get_scroll_handler_method_info() -> &'static MethodInfo
pub fn get_update_selected_handler_method_info() -> &'static MethodInfo
pub fn get_select_handler_method_info() -> &'static MethodInfo
pub fn get_deselect_handler_method_info() -> &'static MethodInfo
pub fn get_move_handler_method_info() -> &'static MethodInfo
pub fn get_submit_handler_method_info() -> &'static MethodInfo
pub fn get_cancel_handler_method_info() -> &'static MethodInfo
pub fn get_event_chain_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ExecuteEvents
impl ClassIdentity for ExecuteEvents
Source§impl Clone for ExecuteEvents
impl Clone for ExecuteEvents
Source§fn clone(&self) -> ExecuteEvents
fn clone(&self) -> ExecuteEvents
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ExecuteEvents
impl FromIlInstance for ExecuteEvents
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for ExecuteEvents
impl IExecuteEvents for ExecuteEvents
impl IObject for ExecuteEvents
Auto Trait Implementations§
impl Freeze for ExecuteEvents
impl RefUnwindSafe for ExecuteEvents
impl !Send for ExecuteEvents
impl !Sync for ExecuteEvents
impl Unpin for ExecuteEvents
impl UnwindSafe for ExecuteEvents
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload