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RendererLighting

Struct RendererLighting 

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pub struct RendererLighting(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Experimental.Rendering.Universal.RendererLighting Inherits: Object

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impl RendererLighting

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pub fn base(self) -> Object

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impl RendererLighting

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pub fn m_profiling_sampler() -> ProfilingSampler

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pub fn set_m_profiling_sampler(value: ProfilingSampler)

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pub fn k_normals_rendering_pass_name() -> ShaderTagId

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pub fn set_k_normals_rendering_pass_name(value: ShaderTagId)

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pub fn k_normal_clear_color() -> Color

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pub fn set_k_normal_clear_color(value: Color)

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pub fn k_sprite_light_keyword() -> Il2CppString

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pub fn set_k_sprite_light_keyword(value: Il2CppString)

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pub fn k_use_point_light_cookies_keyword() -> Il2CppString

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pub fn set_k_use_point_light_cookies_keyword(value: Il2CppString)

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pub fn k_light_quality_fast_keyword() -> Il2CppString

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pub fn set_k_light_quality_fast_keyword(value: Il2CppString)

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pub fn k_use_normal_map() -> Il2CppString

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pub fn set_k_use_normal_map(value: Il2CppString)

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pub fn k_use_additive_blending_keyword() -> Il2CppString

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pub fn set_k_use_additive_blending_keyword(value: Il2CppString)

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pub fn k_use_blend_style_keywords() -> Array<Il2CppString>

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pub fn set_k_use_blend_style_keywords(value: Array<Il2CppString>)

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pub fn k_blend_factors_prop_i_ds() -> Array<i32>

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pub fn set_k_blend_factors_prop_i_ds(value: Array<i32>)

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pub fn k_mask_filter_prop_i_ds() -> Array<i32>

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pub fn set_k_mask_filter_prop_i_ds(value: Array<i32>)

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pub fn k_inverted_filter_prop_i_ds() -> Array<i32>

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pub fn set_k_inverted_filter_prop_i_ds(value: Array<i32>)

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pub fn s_render_texture_format_to_use() -> GraphicsFormat

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pub fn set_s_render_texture_format_to_use(value: GraphicsFormat)

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pub fn s_has_setup_render_texture_format_to_use() -> bool

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pub fn set_s_has_setup_render_texture_format_to_use(value: bool)

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pub fn k_src_blend_id() -> i32

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pub fn set_k_src_blend_id(value: i32)

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pub fn k_dst_blend_id() -> i32

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pub fn set_k_dst_blend_id(value: i32)

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pub fn k_falloff_intensity_id() -> i32

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pub fn set_k_falloff_intensity_id(value: i32)

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pub fn k_falloff_distance_id() -> i32

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pub fn set_k_falloff_distance_id(value: i32)

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pub fn k_falloff_offset_id() -> i32

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pub fn set_k_falloff_offset_id(value: i32)

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pub fn k_light_color_id() -> i32

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pub fn set_k_light_color_id(value: i32)

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pub fn k_volume_opacity_id() -> i32

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pub fn set_k_volume_opacity_id(value: i32)

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pub fn k_falloff_lookup_id() -> i32

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pub fn set_k_falloff_lookup_id(value: i32)

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pub fn k_light_position_id() -> i32

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pub fn set_k_light_position_id(value: i32)

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pub fn k_light_inv_matrix_id() -> i32

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pub fn set_k_light_inv_matrix_id(value: i32)

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pub fn k_light_no_rot_inv_matrix_id() -> i32

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pub fn set_k_light_no_rot_inv_matrix_id(value: i32)

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pub fn k_inner_radius_mult_id() -> i32

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pub fn set_k_inner_radius_mult_id(value: i32)

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pub fn k_outer_angle_id() -> i32

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pub fn set_k_outer_angle_id(value: i32)

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pub fn k_inner_angle_mult_id() -> i32

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pub fn set_k_inner_angle_mult_id(value: i32)

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pub fn k_light_lookup_id() -> i32

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pub fn set_k_light_lookup_id(value: i32)

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pub fn k_is_full_spotlight_id() -> i32

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pub fn set_k_is_full_spotlight_id(value: i32)

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pub fn k_light_z_distance_id() -> i32

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pub fn set_k_light_z_distance_id(value: i32)

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impl RendererLighting

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pub fn get_render_texture_format() -> GraphicsFormat

GetRenderTextureFormat() overload

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pub fn create_normal_map_render_texture( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, )

CreateNormalMapRenderTexture(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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pub fn create_blend_style_render_texture( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, blend_style_index: impl Into<i32>, )

CreateBlendStyleRenderTexture(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32) overload

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pub fn enable_blend_style( cmd: impl Into<CommandBuffer>, blend_style_index: impl Into<i32>, enabled: impl Into<bool>, )

EnableBlendStyle(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, bool) overload

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pub fn release_render_textures( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, )

ReleaseRenderTextures(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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pub fn render_light_set( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, blend_style_index: impl Into<i32>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_texture: impl Into<RenderTargetIdentifier>, rt_needs_clear: impl Into<bool>, clear_color: impl Into<Color>, lights: impl Into<List_1<Light2D_2>>, ) -> bool

RenderLightSet(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, i32, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, bool, crate::unity_engine::color::Color, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2>) overload

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pub fn render_light_volume_set( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, blend_style_index: impl Into<i32>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_texture: impl Into<RenderTargetIdentifier>, depth_texture: impl Into<RenderTargetIdentifier>, lights: impl Into<List_1<Light2D_2>>, )

RenderLightVolumeSet(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, i32, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2>) overload

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pub fn set_shape_light_shader_globals( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, )

SetShapeLightShaderGlobals(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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pub fn get_normalized_inner_radius(light: impl Into<Light2D_2>) -> f32

GetNormalizedInnerRadius(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2) overload

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pub fn get_normalized_angle(angle: impl Into<f32>) -> f32

GetNormalizedAngle(f32) overload

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pub fn get_scaled_light_inv_matrix( light: impl Into<Light2D_2>, include_rotation: impl Into<bool>, ) -> Matrix4x4

GetScaledLightInvMatrix(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, *mutcrate::unity_engine::matrix4x4::Matrix4x4, bool) overload

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pub fn set_point_light_shader_globals( cmd: impl Into<CommandBuffer>, light: impl Into<Light2D_2>, )

SetPointLightShaderGlobals(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2) overload

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pub fn clear_dirty_lighting( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, blend_styles_used: impl Into<u32>, )

ClearDirtyLighting(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer, u32) overload

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pub fn render_normals( pass: impl Into<IRenderPass2D>, context: impl Into<ScriptableRenderContext>, cull_results: impl Into<CullingResults>, draw_settings: impl Into<DrawingSettings>, filter_settings: impl Into<FilteringSettings>, depth_target: impl Into<RenderTargetIdentifier>, )

RenderNormals(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::rendering::cullingresults::CullingResults, crate::unity_engine::rendering::drawingsettings::DrawingSettings, crate::unity_engine::rendering::filteringsettings::FilteringSettings, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload

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pub fn render_lights( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, blend_styles_used: impl Into<u32>, )

RenderLights(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, u32) overload

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pub fn render_light_volumes( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_target: impl Into<RenderTargetIdentifier>, depth_target: impl Into<RenderTargetIdentifier>, blend_styles_used: impl Into<u32>, )

RenderLightVolumes(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, u32) overload

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pub fn set_blend_modes( material: impl Into<Material>, src: impl Into<BlendMode>, dst: impl Into<BlendMode>, )

SetBlendModes(crate::unity_engine::material::Material, crate::unity_engine::rendering::blendmode::BlendMode, crate::unity_engine::rendering::blendmode::BlendMode) overload

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pub fn get_light_material_index( light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> u32

GetLightMaterialIndex(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload

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pub fn create_light_material( renderer_data: impl Into<Renderer2DData>, light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> Material

CreateLightMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload

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pub fn get_light_material( renderer_data: impl Into<Renderer2DData>, light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> Material

GetLightMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload

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pub fn cctor()

.cctor() overload

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impl RendererLighting

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pub fn get_render_texture_format_method_info() -> &'static MethodInfo

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pub fn create_normal_map_render_texture_method_info() -> &'static MethodInfo

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pub fn create_blend_style_render_texture_method_info() -> &'static MethodInfo

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pub fn enable_blend_style_method_info() -> &'static MethodInfo

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pub fn release_render_textures_method_info() -> &'static MethodInfo

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pub fn render_light_set_method_info() -> &'static MethodInfo

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pub fn render_light_volume_set_method_info() -> &'static MethodInfo

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pub fn set_shape_light_shader_globals_method_info() -> &'static MethodInfo

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pub fn get_normalized_inner_radius_method_info() -> &'static MethodInfo

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pub fn get_normalized_angle_method_info() -> &'static MethodInfo

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pub fn get_scaled_light_inv_matrix_method_info() -> &'static MethodInfo

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pub fn set_point_light_shader_globals_method_info() -> &'static MethodInfo

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pub fn clear_dirty_lighting_method_info() -> &'static MethodInfo

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pub fn render_normals_method_info() -> &'static MethodInfo

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pub fn render_lights_method_info() -> &'static MethodInfo

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pub fn render_light_volumes_method_info() -> &'static MethodInfo

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pub fn set_blend_modes_method_info() -> &'static MethodInfo

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pub fn get_light_material_index_method_info() -> &'static MethodInfo

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pub fn create_light_material_method_info() -> &'static MethodInfo

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pub fn get_light_material_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for RendererLighting

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const NAMESPACE: &'static str = "UnityEngine.Experimental.Rendering.Universal"

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const NAME: &'static str = "RendererLighting"

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fn class() -> Class

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impl Clone for RendererLighting

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fn clone(&self) -> RendererLighting

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for RendererLighting

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for RendererLighting

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fn il_type() -> &'static Il2CppType

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impl Copy for RendererLighting

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impl IObject for RendererLighting

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impl IRendererLighting for RendererLighting

Auto Trait Implementations§

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impl Freeze for RendererLighting

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impl RefUnwindSafe for RendererLighting

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impl !Send for RendererLighting

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impl !Sync for RendererLighting

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impl Unpin for RendererLighting

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impl UnwindSafe for RendererLighting

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.