pub struct RendererLighting(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.RendererLighting
Inherits: Object
Implementations§
Source§impl RendererLighting
impl RendererLighting
pub fn m_profiling_sampler() -> ProfilingSampler
pub fn set_m_profiling_sampler(value: ProfilingSampler)
pub fn k_normals_rendering_pass_name() -> ShaderTagId
pub fn set_k_normals_rendering_pass_name(value: ShaderTagId)
pub fn k_normal_clear_color() -> Color
pub fn set_k_normal_clear_color(value: Color)
pub fn k_sprite_light_keyword() -> Il2CppString
pub fn set_k_sprite_light_keyword(value: Il2CppString)
pub fn k_light_quality_fast_keyword() -> Il2CppString
pub fn set_k_light_quality_fast_keyword(value: Il2CppString)
pub fn k_use_normal_map() -> Il2CppString
pub fn set_k_use_normal_map(value: Il2CppString)
pub fn k_use_additive_blending_keyword() -> Il2CppString
pub fn set_k_use_additive_blending_keyword(value: Il2CppString)
pub fn k_use_blend_style_keywords() -> Array<Il2CppString>
pub fn set_k_use_blend_style_keywords(value: Array<Il2CppString>)
pub fn k_blend_factors_prop_i_ds() -> Array<i32>
pub fn set_k_blend_factors_prop_i_ds(value: Array<i32>)
pub fn k_mask_filter_prop_i_ds() -> Array<i32>
pub fn set_k_mask_filter_prop_i_ds(value: Array<i32>)
pub fn k_inverted_filter_prop_i_ds() -> Array<i32>
pub fn set_k_inverted_filter_prop_i_ds(value: Array<i32>)
pub fn s_render_texture_format_to_use() -> GraphicsFormat
pub fn set_s_render_texture_format_to_use(value: GraphicsFormat)
pub fn s_has_setup_render_texture_format_to_use() -> bool
pub fn set_s_has_setup_render_texture_format_to_use(value: bool)
pub fn k_src_blend_id() -> i32
pub fn set_k_src_blend_id(value: i32)
pub fn k_dst_blend_id() -> i32
pub fn set_k_dst_blend_id(value: i32)
pub fn k_falloff_intensity_id() -> i32
pub fn set_k_falloff_intensity_id(value: i32)
pub fn k_falloff_distance_id() -> i32
pub fn set_k_falloff_distance_id(value: i32)
pub fn k_falloff_offset_id() -> i32
pub fn set_k_falloff_offset_id(value: i32)
pub fn k_light_color_id() -> i32
pub fn set_k_light_color_id(value: i32)
pub fn k_volume_opacity_id() -> i32
pub fn set_k_volume_opacity_id(value: i32)
pub fn k_falloff_lookup_id() -> i32
pub fn set_k_falloff_lookup_id(value: i32)
pub fn k_light_position_id() -> i32
pub fn set_k_light_position_id(value: i32)
pub fn k_light_inv_matrix_id() -> i32
pub fn set_k_light_inv_matrix_id(value: i32)
pub fn k_light_no_rot_inv_matrix_id() -> i32
pub fn set_k_light_no_rot_inv_matrix_id(value: i32)
pub fn k_inner_radius_mult_id() -> i32
pub fn set_k_inner_radius_mult_id(value: i32)
pub fn k_outer_angle_id() -> i32
pub fn set_k_outer_angle_id(value: i32)
pub fn k_inner_angle_mult_id() -> i32
pub fn set_k_inner_angle_mult_id(value: i32)
pub fn k_light_lookup_id() -> i32
pub fn set_k_light_lookup_id(value: i32)
pub fn k_is_full_spotlight_id() -> i32
pub fn set_k_is_full_spotlight_id(value: i32)
pub fn k_light_z_distance_id() -> i32
pub fn set_k_light_z_distance_id(value: i32)
Source§impl RendererLighting
impl RendererLighting
Sourcepub fn get_render_texture_format() -> GraphicsFormat
pub fn get_render_texture_format() -> GraphicsFormat
GetRenderTextureFormat() overload
Sourcepub fn create_normal_map_render_texture(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd: impl Into<CommandBuffer>,
)
pub fn create_normal_map_render_texture( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, )
CreateNormalMapRenderTexture(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcepub fn create_blend_style_render_texture(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd: impl Into<CommandBuffer>,
blend_style_index: impl Into<i32>,
)
pub fn create_blend_style_render_texture( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, blend_style_index: impl Into<i32>, )
CreateBlendStyleRenderTexture(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32) overload
Sourcepub fn enable_blend_style(
cmd: impl Into<CommandBuffer>,
blend_style_index: impl Into<i32>,
enabled: impl Into<bool>,
)
pub fn enable_blend_style( cmd: impl Into<CommandBuffer>, blend_style_index: impl Into<i32>, enabled: impl Into<bool>, )
EnableBlendStyle(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, bool) overload
Sourcepub fn release_render_textures(
pass: impl Into<IRenderPass2D>,
cmd: impl Into<CommandBuffer>,
)
pub fn release_render_textures( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, )
ReleaseRenderTextures(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcepub fn render_light_set(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
blend_style_index: impl Into<i32>,
cmd: impl Into<CommandBuffer>,
layer_to_render: impl Into<i32>,
render_texture: impl Into<RenderTargetIdentifier>,
rt_needs_clear: impl Into<bool>,
clear_color: impl Into<Color>,
lights: impl Into<List_1<Light2D_2>>,
) -> bool
pub fn render_light_set( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, blend_style_index: impl Into<i32>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_texture: impl Into<RenderTargetIdentifier>, rt_needs_clear: impl Into<bool>, clear_color: impl Into<Color>, lights: impl Into<List_1<Light2D_2>>, ) -> bool
RenderLightSet(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, i32, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, bool, crate::unity_engine::color::Color, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2>) overload
Sourcepub fn render_light_volume_set(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
blend_style_index: impl Into<i32>,
cmd: impl Into<CommandBuffer>,
layer_to_render: impl Into<i32>,
render_texture: impl Into<RenderTargetIdentifier>,
depth_texture: impl Into<RenderTargetIdentifier>,
lights: impl Into<List_1<Light2D_2>>,
)
pub fn render_light_volume_set( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, blend_style_index: impl Into<i32>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_texture: impl Into<RenderTargetIdentifier>, depth_texture: impl Into<RenderTargetIdentifier>, lights: impl Into<List_1<Light2D_2>>, )
RenderLightVolumeSet(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, i32, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2>) overload
Sourcepub fn set_shape_light_shader_globals(
pass: impl Into<IRenderPass2D>,
cmd: impl Into<CommandBuffer>,
)
pub fn set_shape_light_shader_globals( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, )
SetShapeLightShaderGlobals(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcepub fn get_normalized_inner_radius(light: impl Into<Light2D_2>) -> f32
pub fn get_normalized_inner_radius(light: impl Into<Light2D_2>) -> f32
GetNormalizedInnerRadius(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2) overload
Sourcepub fn get_normalized_angle(angle: impl Into<f32>) -> f32
pub fn get_normalized_angle(angle: impl Into<f32>) -> f32
GetNormalizedAngle(f32) overload
Sourcepub fn get_scaled_light_inv_matrix(
light: impl Into<Light2D_2>,
include_rotation: impl Into<bool>,
) -> Matrix4x4
pub fn get_scaled_light_inv_matrix( light: impl Into<Light2D_2>, include_rotation: impl Into<bool>, ) -> Matrix4x4
GetScaledLightInvMatrix(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, *mutcrate::unity_engine::matrix4x4::Matrix4x4, bool) overload
Sourcepub fn set_point_light_shader_globals(
cmd: impl Into<CommandBuffer>,
light: impl Into<Light2D_2>,
)
pub fn set_point_light_shader_globals( cmd: impl Into<CommandBuffer>, light: impl Into<Light2D_2>, )
SetPointLightShaderGlobals(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2) overload
Sourcepub fn clear_dirty_lighting(
pass: impl Into<IRenderPass2D>,
cmd: impl Into<CommandBuffer>,
blend_styles_used: impl Into<u32>,
)
pub fn clear_dirty_lighting( pass: impl Into<IRenderPass2D>, cmd: impl Into<CommandBuffer>, blend_styles_used: impl Into<u32>, )
ClearDirtyLighting(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::commandbuffer::CommandBuffer, u32) overload
Sourcepub fn render_normals(
pass: impl Into<IRenderPass2D>,
context: impl Into<ScriptableRenderContext>,
cull_results: impl Into<CullingResults>,
draw_settings: impl Into<DrawingSettings>,
filter_settings: impl Into<FilteringSettings>,
depth_target: impl Into<RenderTargetIdentifier>,
)
pub fn render_normals( pass: impl Into<IRenderPass2D>, context: impl Into<ScriptableRenderContext>, cull_results: impl Into<CullingResults>, draw_settings: impl Into<DrawingSettings>, filter_settings: impl Into<FilteringSettings>, depth_target: impl Into<RenderTargetIdentifier>, )
RenderNormals(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::rendering::cullingresults::CullingResults, crate::unity_engine::rendering::drawingsettings::DrawingSettings, crate::unity_engine::rendering::filteringsettings::FilteringSettings, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
Sourcepub fn render_lights(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd: impl Into<CommandBuffer>,
layer_to_render: impl Into<i32>,
blend_styles_used: impl Into<u32>,
)
pub fn render_lights( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, blend_styles_used: impl Into<u32>, )
RenderLights(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, u32) overload
Sourcepub fn render_light_volumes(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd: impl Into<CommandBuffer>,
layer_to_render: impl Into<i32>,
render_target: impl Into<RenderTargetIdentifier>,
depth_target: impl Into<RenderTargetIdentifier>,
blend_styles_used: impl Into<u32>,
)
pub fn render_light_volumes( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, render_target: impl Into<RenderTargetIdentifier>, depth_target: impl Into<RenderTargetIdentifier>, blend_styles_used: impl Into<u32>, )
RenderLightVolumes(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, u32) overload
Sourcepub fn set_blend_modes(
material: impl Into<Material>,
src: impl Into<BlendMode>,
dst: impl Into<BlendMode>,
)
pub fn set_blend_modes( material: impl Into<Material>, src: impl Into<BlendMode>, dst: impl Into<BlendMode>, )
SetBlendModes(crate::unity_engine::material::Material, crate::unity_engine::rendering::blendmode::BlendMode, crate::unity_engine::rendering::blendmode::BlendMode) overload
Sourcepub fn get_light_material_index(
light: impl Into<Light2D_2>,
is_volume: impl Into<bool>,
) -> u32
pub fn get_light_material_index( light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> u32
GetLightMaterialIndex(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload
Sourcepub fn create_light_material(
renderer_data: impl Into<Renderer2DData>,
light: impl Into<Light2D_2>,
is_volume: impl Into<bool>,
) -> Material
pub fn create_light_material( renderer_data: impl Into<Renderer2DData>, light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> Material
CreateLightMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload
Sourcepub fn get_light_material(
renderer_data: impl Into<Renderer2DData>,
light: impl Into<Light2D_2>,
is_volume: impl Into<bool>,
) -> Material
pub fn get_light_material( renderer_data: impl Into<Renderer2DData>, light: impl Into<Light2D_2>, is_volume: impl Into<bool>, ) -> Material
GetLightMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, bool) overload
Source§impl RendererLighting
impl RendererLighting
pub fn get_render_texture_format_method_info() -> &'static MethodInfo
pub fn create_normal_map_render_texture_method_info() -> &'static MethodInfo
pub fn create_blend_style_render_texture_method_info() -> &'static MethodInfo
pub fn enable_blend_style_method_info() -> &'static MethodInfo
pub fn release_render_textures_method_info() -> &'static MethodInfo
pub fn render_light_set_method_info() -> &'static MethodInfo
pub fn render_light_volume_set_method_info() -> &'static MethodInfo
pub fn set_shape_light_shader_globals_method_info() -> &'static MethodInfo
pub fn get_normalized_inner_radius_method_info() -> &'static MethodInfo
pub fn get_normalized_angle_method_info() -> &'static MethodInfo
pub fn get_scaled_light_inv_matrix_method_info() -> &'static MethodInfo
pub fn set_point_light_shader_globals_method_info() -> &'static MethodInfo
pub fn clear_dirty_lighting_method_info() -> &'static MethodInfo
pub fn render_normals_method_info() -> &'static MethodInfo
pub fn render_lights_method_info() -> &'static MethodInfo
pub fn render_light_volumes_method_info() -> &'static MethodInfo
pub fn set_blend_modes_method_info() -> &'static MethodInfo
pub fn get_light_material_index_method_info() -> &'static MethodInfo
pub fn create_light_material_method_info() -> &'static MethodInfo
pub fn get_light_material_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for RendererLighting
impl ClassIdentity for RendererLighting
Source§impl Clone for RendererLighting
impl Clone for RendererLighting
Source§fn clone(&self) -> RendererLighting
fn clone(&self) -> RendererLighting
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RendererLighting
impl FromIlInstance for RendererLighting
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for RendererLighting
impl IObject for RendererLighting
impl IRendererLighting for RendererLighting
Auto Trait Implementations§
impl Freeze for RendererLighting
impl RefUnwindSafe for RendererLighting
impl !Send for RendererLighting
impl !Sync for RendererLighting
impl Unpin for RendererLighting
impl UnwindSafe for RendererLighting
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Self: Sized,
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload