pub trait ICustomDecalsPassMethods: ICustomDecalsPass {
// Provided methods
fn get_pre_color_attachment(self) -> RenderTargetHandle { ... }
fn set_pre_color_attachment(self, value: impl Into<RenderTargetHandle>) { ... }
fn get_pre_depth_attachment(self) -> RenderTargetHandle { ... }
fn set_pre_depth_attachment(self, value: impl Into<RenderTargetHandle>) { ... }
fn get_src_depth(self) -> RenderTargetIdentifier { ... }
fn set_src_depth(self, value: impl Into<RenderTargetIdentifier>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
copy_depth_material: impl Into<Material>,
) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
fn set_occlusion_params(self, p: impl Into<DecalOcclusionParams>) { ... }
}Provided Methods§
Sourcefn get_pre_color_attachment(self) -> RenderTargetHandle
fn get_pre_color_attachment(self) -> RenderTargetHandle
get_preColorAttachment() overload
Sourcefn set_pre_color_attachment(self, value: impl Into<RenderTargetHandle>)
fn set_pre_color_attachment(self, value: impl Into<RenderTargetHandle>)
set_preColorAttachment(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn get_pre_depth_attachment(self) -> RenderTargetHandle
fn get_pre_depth_attachment(self) -> RenderTargetHandle
get_preDepthAttachment() overload
Sourcefn set_pre_depth_attachment(self, value: impl Into<RenderTargetHandle>)
fn set_pre_depth_attachment(self, value: impl Into<RenderTargetHandle>)
set_preDepthAttachment(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn get_src_depth(self) -> RenderTargetIdentifier
fn get_src_depth(self) -> RenderTargetIdentifier
get_srcDepth() overload
Sourcefn set_src_depth(self, value: impl Into<RenderTargetIdentifier>)
fn set_src_depth(self, value: impl Into<RenderTargetIdentifier>)
set_srcDepth(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
copy_depth_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>, copy_depth_material: impl Into<Material>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask, crate::unity_engine::material::Material) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcefn set_occlusion_params(self, p: impl Into<DecalOcclusionParams>)
fn set_occlusion_params(self, p: impl Into<DecalOcclusionParams>)
SetOcclusionParams(crate::unity_engine::rendering::universal::custom::decalocclusionparams::DecalOcclusionParams) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomDecalsPass> ICustomDecalsPassMethods for __T
unity_engine-rendering-universal-custom-internal-customdecalspass only.