pub trait ICustomZPrePassMethods: ICustomZPrePass {
// Provided methods
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
override_material: impl Into<Material>,
) { ... }
fn set_override_enabled(self, is_enabled: impl Into<bool>) { ... }
fn set_sorting_criteria(self, criteria: impl Into<ZPrepassSortingCriteria>) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn setup_common_draw_settings(
self,
shader_pass_index: impl Into<i32>,
) -> (i32, DrawingSettings) { ... }
fn setup_custom_depth_draw_settings(
self,
shader_pass_index: impl Into<i32>,
) -> (i32, DrawingSettings) { ... }
}Provided Methods§
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
override_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>, override_material: impl Into<Material>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask, crate::unity_engine::material::Material) overload
Sourcefn set_override_enabled(self, is_enabled: impl Into<bool>)
fn set_override_enabled(self, is_enabled: impl Into<bool>)
SetOverrideEnabled(bool) overload
Sourcefn set_sorting_criteria(self, criteria: impl Into<ZPrepassSortingCriteria>)
fn set_sorting_criteria(self, criteria: impl Into<ZPrepassSortingCriteria>)
SetSortingCriteria(crate::unity_engine::rendering::universal::zprepasssortingcriteria::ZPrepassSortingCriteria) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_common_draw_settings(
self,
shader_pass_index: impl Into<i32>,
) -> (i32, DrawingSettings)
fn setup_common_draw_settings( self, shader_pass_index: impl Into<i32>, ) -> (i32, DrawingSettings)
SetupCommonDrawSettings(*mutcrate::unity_engine::rendering::drawingsettings::DrawingSettings, i32) overload
Sourcefn setup_custom_depth_draw_settings(
self,
shader_pass_index: impl Into<i32>,
) -> (i32, DrawingSettings)
fn setup_custom_depth_draw_settings( self, shader_pass_index: impl Into<i32>, ) -> (i32, DrawingSettings)
SetupCustomDepthDrawSettings(*mutcrate::unity_engine::rendering::drawingsettings::DrawingSettings, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomZPrePass> ICustomZPrePassMethods for __T
unity_engine-rendering-universal-custom-internal-customzprepass only.