pub trait IReflectionRenderer: IScriptableRenderer {
Show 16 methods
// Provided methods
fn m_custom_base_opaque_pass(self) -> CustomBaseOpaquePass { ... }
fn set_m_custom_base_opaque_pass(self, value: CustomBaseOpaquePass) { ... }
fn m_custom_chara_opaque_pass(self) -> CustomCharaOpaquePass { ... }
fn set_m_custom_chara_opaque_pass(self, value: CustomCharaOpaquePass) { ... }
fn m_custom_special_reflection_pass(self) -> CustomSpecialReflectionPass { ... }
fn set_m_custom_special_reflection_pass(
self,
value: CustomSpecialReflectionPass,
) { ... }
fn m_use_custom_base_opaque_pass(self) -> bool { ... }
fn set_m_use_custom_base_opaque_pass(self, value: bool) { ... }
fn m_use_special_reflection_pass(self) -> bool { ... }
fn set_m_use_special_reflection_pass(self, value: bool) { ... }
fn m_active_camera_color_attachment(self) -> RenderTargetHandle { ... }
fn set_m_active_camera_color_attachment(self, value: RenderTargetHandle) { ... }
fn m_active_camera_depth_attachment(self) -> RenderTargetHandle { ... }
fn set_m_active_camera_depth_attachment(self, value: RenderTargetHandle) { ... }
fn m_forward_lights(self) -> ForwardLights { ... }
fn set_m_forward_lights(self, value: ForwardLights) { ... }
}Provided Methods§
fn m_custom_base_opaque_pass(self) -> CustomBaseOpaquePass
fn set_m_custom_base_opaque_pass(self, value: CustomBaseOpaquePass)
fn m_custom_chara_opaque_pass(self) -> CustomCharaOpaquePass
fn set_m_custom_chara_opaque_pass(self, value: CustomCharaOpaquePass)
fn m_custom_special_reflection_pass(self) -> CustomSpecialReflectionPass
fn set_m_custom_special_reflection_pass( self, value: CustomSpecialReflectionPass, )
fn m_use_custom_base_opaque_pass(self) -> bool
fn set_m_use_custom_base_opaque_pass(self, value: bool)
fn m_use_special_reflection_pass(self) -> bool
fn set_m_use_special_reflection_pass(self, value: bool)
fn m_active_camera_color_attachment(self) -> RenderTargetHandle
fn set_m_active_camera_color_attachment(self, value: RenderTargetHandle)
fn m_active_camera_depth_attachment(self) -> RenderTargetHandle
fn set_m_active_camera_depth_attachment(self, value: RenderTargetHandle)
fn m_forward_lights(self) -> ForwardLights
fn set_m_forward_lights(self, value: ForwardLights)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.