pub trait IScriptableRenderer: IObject {
Show 16 methods
// Provided methods
fn m_active_render_pass_queue(self) -> List_1<ScriptableRenderPass> { ... }
fn set_m_active_render_pass_queue(self, value: List_1<ScriptableRenderPass>) { ... }
fn m_renderer_features(self) -> List_1<ScriptableRendererFeature> { ... }
fn set_m_renderer_features(self, value: List_1<ScriptableRendererFeature>) { ... }
fn m_camera_color_target(self) -> RenderTargetIdentifier { ... }
fn set_m_camera_color_target(self, value: RenderTargetIdentifier) { ... }
fn m_camera_depth_target(self) -> RenderTargetIdentifier { ... }
fn set_m_camera_depth_target(self, value: RenderTargetIdentifier) { ... }
fn m_first_time_camera_color_target_is_bound(self) -> bool { ... }
fn set_m_first_time_camera_color_target_is_bound(self, value: bool) { ... }
fn m_first_time_camera_depth_target_is_bound(self) -> bool { ... }
fn set_m_first_time_camera_depth_target_is_bound(self, value: bool) { ... }
fn m_is_pipeline_executing(self) -> bool { ... }
fn set_m_is_pipeline_executing(self, value: bool) { ... }
fn is_camera_color_target_valid(self) -> bool { ... }
fn set_is_camera_color_target_valid(self, value: bool) { ... }
}Provided Methods§
fn m_active_render_pass_queue(self) -> List_1<ScriptableRenderPass>
fn set_m_active_render_pass_queue(self, value: List_1<ScriptableRenderPass>)
fn m_renderer_features(self) -> List_1<ScriptableRendererFeature>
fn set_m_renderer_features(self, value: List_1<ScriptableRendererFeature>)
fn m_camera_color_target(self) -> RenderTargetIdentifier
fn set_m_camera_color_target(self, value: RenderTargetIdentifier)
fn m_camera_depth_target(self) -> RenderTargetIdentifier
fn set_m_camera_depth_target(self, value: RenderTargetIdentifier)
fn m_first_time_camera_color_target_is_bound(self) -> bool
fn set_m_first_time_camera_color_target_is_bound(self, value: bool)
fn m_first_time_camera_depth_target_is_bound(self) -> bool
fn set_m_first_time_camera_depth_target_is_bound(self, value: bool)
fn m_is_pipeline_executing(self) -> bool
fn set_m_is_pipeline_executing(self, value: bool)
fn is_camera_color_target_valid(self) -> bool
fn set_is_camera_color_target_valid(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.