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IScriptableRenderer

Trait IScriptableRenderer 

Source
pub trait IScriptableRenderer: IObject {
Show 16 methods // Provided methods fn m_active_render_pass_queue(self) -> List_1<ScriptableRenderPass> { ... } fn set_m_active_render_pass_queue(self, value: List_1<ScriptableRenderPass>) { ... } fn m_renderer_features(self) -> List_1<ScriptableRendererFeature> { ... } fn set_m_renderer_features(self, value: List_1<ScriptableRendererFeature>) { ... } fn m_camera_color_target(self) -> RenderTargetIdentifier { ... } fn set_m_camera_color_target(self, value: RenderTargetIdentifier) { ... } fn m_camera_depth_target(self) -> RenderTargetIdentifier { ... } fn set_m_camera_depth_target(self, value: RenderTargetIdentifier) { ... } fn m_first_time_camera_color_target_is_bound(self) -> bool { ... } fn set_m_first_time_camera_color_target_is_bound(self, value: bool) { ... } fn m_first_time_camera_depth_target_is_bound(self) -> bool { ... } fn set_m_first_time_camera_depth_target_is_bound(self, value: bool) { ... } fn m_is_pipeline_executing(self) -> bool { ... } fn set_m_is_pipeline_executing(self, value: bool) { ... } fn is_camera_color_target_valid(self) -> bool { ... } fn set_is_camera_color_target_valid(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§