Skip to main content

ICopyDepthPassMethods

Trait ICopyDepthPassMethods 

Source
pub trait ICopyDepthPassMethods: ICopyDepthPass {
    // Provided methods
    fn get_source(self) -> RenderTargetHandle { ... }
    fn set_source(self, value: impl Into<RenderTargetHandle>) { ... }
    fn get_destination(self) -> RenderTargetHandle { ... }
    fn set_destination(self, value: impl Into<RenderTargetHandle>) { ... }
    fn get_allocate_rt(self) -> bool { ... }
    fn set_allocate_rt(self, value: impl Into<bool>) { ... }
    fn ctor(
        self,
        evt: impl Into<RenderPassEvent>,
        copy_depth_material: impl Into<Material>,
    ) { ... }
    fn setup(
        self,
        source: impl Into<RenderTargetHandle>,
        destination: impl Into<RenderTargetHandle>,
    ) { ... }
    fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
    fn execute(
        self,
        context: impl Into<ScriptableRenderContext>,
    ) -> RenderingData { ... }
    fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
}

Provided Methods§

Source

fn get_source(self) -> RenderTargetHandle

get_source() overload

Source

fn set_source(self, value: impl Into<RenderTargetHandle>)

set_source(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload

Source

fn get_destination(self) -> RenderTargetHandle

get_destination() overload

Source

fn set_destination(self, value: impl Into<RenderTargetHandle>)

set_destination(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload

Source

fn get_allocate_rt(self) -> bool

get_AllocateRT() overload

Source

fn set_allocate_rt(self, value: impl Into<bool>)

set_AllocateRT(bool) overload

Source

fn ctor( self, evt: impl Into<RenderPassEvent>, copy_depth_material: impl Into<Material>, )

.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material) overload

Source

fn setup( self, source: impl Into<RenderTargetHandle>, destination: impl Into<RenderTargetHandle>, )

Setup(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload

Source

fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData

OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

Source

fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

Source

fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)

OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ICopyDepthPass> ICopyDepthPassMethods for __T

Available on crate feature unity_engine-rendering-universal-internal-copydepthpass only.