pub trait ICopyDepthPassMethods: ICopyDepthPass {
// Provided methods
fn get_source(self) -> RenderTargetHandle { ... }
fn set_source(self, value: impl Into<RenderTargetHandle>) { ... }
fn get_destination(self) -> RenderTargetHandle { ... }
fn set_destination(self, value: impl Into<RenderTargetHandle>) { ... }
fn get_allocate_rt(self) -> bool { ... }
fn set_allocate_rt(self, value: impl Into<bool>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
copy_depth_material: impl Into<Material>,
) { ... }
fn setup(
self,
source: impl Into<RenderTargetHandle>,
destination: impl Into<RenderTargetHandle>,
) { ... }
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
}Provided Methods§
Sourcefn get_source(self) -> RenderTargetHandle
fn get_source(self) -> RenderTargetHandle
get_source() overload
Sourcefn set_source(self, value: impl Into<RenderTargetHandle>)
fn set_source(self, value: impl Into<RenderTargetHandle>)
set_source(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn get_destination(self) -> RenderTargetHandle
fn get_destination(self) -> RenderTargetHandle
get_destination() overload
Sourcefn set_destination(self, value: impl Into<RenderTargetHandle>)
fn set_destination(self, value: impl Into<RenderTargetHandle>)
set_destination(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn get_allocate_rt(self) -> bool
fn get_allocate_rt(self) -> bool
get_AllocateRT() overload
Sourcefn set_allocate_rt(self, value: impl Into<bool>)
fn set_allocate_rt(self, value: impl Into<bool>)
set_AllocateRT(bool) overload
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
copy_depth_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, copy_depth_material: impl Into<Material>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material) overload
Sourcefn setup(
self,
source: impl Into<RenderTargetHandle>,
destination: impl Into<RenderTargetHandle>,
)
fn setup( self, source: impl Into<RenderTargetHandle>, destination: impl Into<RenderTargetHandle>, )
Setup(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICopyDepthPass> ICopyDepthPassMethods for __T
unity_engine-rendering-universal-internal-copydepthpass only.