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IGBufferPass

Trait IGBufferPass 

Source
pub trait IGBufferPass: IScriptableRenderPass {
    // Provided methods
    fn m_profiling_sampler(self) -> ProfilingSampler { ... }
    fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
    fn m_deferred_lights(self) -> DeferredLights { ... }
    fn set_m_deferred_lights(self, value: DeferredLights) { ... }
    fn m_shader_tag_values(self) -> Array<ShaderTagId> { ... }
    fn set_m_shader_tag_values(self, value: Array<ShaderTagId>) { ... }
    fn m_render_state_blocks(self) -> Array<RenderStateBlock> { ... }
    fn set_m_render_state_blocks(self, value: Array<RenderStateBlock>) { ... }
    fn m_filtering_settings(self) -> FilteringSettings { ... }
    fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
    fn m_render_state_block(self) -> RenderStateBlock { ... }
    fn set_m_render_state_block(self, value: RenderStateBlock) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§