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IGBufferPassMethods

Trait IGBufferPassMethods 

Source
pub trait IGBufferPassMethods: IGBufferPass {
    // Provided methods
    fn ctor(
        self,
        evt: impl Into<RenderPassEvent>,
        render_queue_range: impl Into<RenderQueueRange>,
        layer_mask: impl Into<LayerMask>,
        stencil_state: impl Into<StencilState>,
        stencil_reference: impl Into<i32>,
        deferred_lights: impl Into<DeferredLights>,
    ) { ... }
    fn configure(
        self,
        cmd: impl Into<CommandBuffer>,
        camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
    ) { ... }
    fn execute(
        self,
        context: impl Into<ScriptableRenderContext>,
    ) -> RenderingData { ... }
    fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
}

Provided Methods§

Source

fn ctor( self, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, deferred_lights: impl Into<DeferredLights>, )

.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32, crate::unity_engine::rendering::universal::internal::deferredlights::DeferredLights) overload

Source

fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )

Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload

Source

fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

Source

fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)

OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGBufferPass> IGBufferPassMethods for __T

Available on crate feature unity_engine-rendering-universal-internal-gbufferpass only.