pub trait IPostProcessPassMethods: IPostProcessPass {
Show 46 methods
// Provided methods
fn get_simple_pass_flag(self) -> bool { ... }
fn set_simple_pass_flag(self, value: impl Into<bool>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
data: impl Into<PostProcessData>,
blit_material: impl Into<Material>,
) { ... }
fn cleanup(self) { ... }
fn setup(
self,
has_final_pass: impl Into<bool>,
enable_srgb_conversion: impl Into<bool>,
) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle) { ... }
fn setup_with_extra(
self,
has_final_pass: impl Into<bool>,
enable_srgb_conversion: impl Into<bool>,
sharpen: impl Into<bool>,
custom_blur_enabled: impl Into<bool>,
custom_blur_times: impl Into<i32>,
custom_final_mono_color: impl Into<Color>,
custom_final_mono_color_rate: impl Into<f32>,
) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle) { ... }
fn setup_custom_filter_params(
self,
color: impl Into<Color>,
sat: impl Into<f32>,
ratio: impl Into<f32>,
white_ratio: impl Into<f32>,
white_point: impl Into<f32>,
) { ... }
fn create_capture_texture(
self,
width: impl Into<i32>,
height: impl Into<i32>,
) { ... }
fn destroy_capture_texture(self) { ... }
fn setup_final_pass(
self,
need_capture: impl Into<bool>,
) -> RenderTargetHandle { ... }
fn setup_final_pass_as_copy_capture(self) { ... }
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
fn reset_history(self) { ... }
fn can_run_on_tile(self) -> bool { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn get_compatible_descriptor(self) -> RenderTextureDescriptor { ... }
fn get_compatible_descriptor_2(
self,
width: impl Into<i32>,
height: impl Into<i32>,
format: impl Into<GraphicsFormat>,
depth_buffer_bits: impl Into<i32>,
) -> RenderTextureDescriptor { ... }
fn require_srgb_conversion_blit_to_back_buffer(
self,
camera_data: impl Into<CameraData>,
) -> bool { ... }
fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
) { ... }
fn draw_fullscreen_mesh(
self,
cmd: impl Into<CommandBuffer>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
) { ... }
fn render(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn render_simple_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn blit_dst_discard_content(
self,
cmd: impl Into<CommandBuffer>,
rt: impl Into<RenderTargetIdentifier>,
) -> BuiltinRenderTextureType { ... }
fn do_subpixel_morphological_antialiasing(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
) -> CameraData { ... }
fn do_depth_of_field(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
) { ... }
fn do_gaussian_depth_of_field(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
) { ... }
fn prepare_bokeh_kernel(self) { ... }
fn do_bokeh_depth_of_field(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
) { ... }
fn do_motion_blur(
self,
camera_data: impl Into<CameraData>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
) { ... }
fn do_panini_projection(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
) { ... }
fn calc_view_extents(self, camera: impl Into<Camera>) -> Vector2 { ... }
fn calc_crop_extents(
self,
camera: impl Into<Camera>,
d: impl Into<f32>,
) -> Vector2 { ... }
fn setup_bloom(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
) { ... }
fn setup_lens_distortion(
self,
material: impl Into<Material>,
is_scene_view: impl Into<bool>,
) { ... }
fn setup_chromatic_aberration(self, material: impl Into<Material>) { ... }
fn setup_vignette(self, material: impl Into<Material>) { ... }
fn setup_color_grading(
self,
cmd: impl Into<CommandBuffer>,
material: impl Into<Material>,
) -> RenderingData { ... }
fn setup_grain(self, material: impl Into<Material>) -> CameraData { ... }
fn setup_dithering(self, material: impl Into<Material>) -> CameraData { ... }
fn setup_custom_heat_haze(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
) { ... }
fn setup_custom_radial_blur(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
) { ... }
fn setup_custom_system_blur(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
bloom_active: impl Into<bool>,
) { ... }
fn setup_custom_gradation_filter(self, material: impl Into<Material>) { ... }
fn render_final_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... }
fn render_final_pass_as_copy_capture(
self,
cmd: impl Into<CommandBuffer>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn get_simple_pass_flag(self) -> bool
fn get_simple_pass_flag(self) -> bool
get_simplePassFlag() overload
Sourcefn set_simple_pass_flag(self, value: impl Into<bool>)
fn set_simple_pass_flag(self, value: impl Into<bool>)
set_simplePassFlag(bool) overload
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
data: impl Into<PostProcessData>,
blit_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, data: impl Into<PostProcessData>, blit_material: impl Into<Material>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::universal::postprocessdata::PostProcessData, crate::unity_engine::material::Material) overload
Sourcefn setup(
self,
has_final_pass: impl Into<bool>,
enable_srgb_conversion: impl Into<bool>,
) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle)
fn setup( self, has_final_pass: impl Into<bool>, enable_srgb_conversion: impl Into<bool>, ) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle)
Setup(*mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, bool, bool) overload
Sourcefn setup_with_extra(
self,
has_final_pass: impl Into<bool>,
enable_srgb_conversion: impl Into<bool>,
sharpen: impl Into<bool>,
custom_blur_enabled: impl Into<bool>,
custom_blur_times: impl Into<i32>,
custom_final_mono_color: impl Into<Color>,
custom_final_mono_color_rate: impl Into<f32>,
) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle)
fn setup_with_extra( self, has_final_pass: impl Into<bool>, enable_srgb_conversion: impl Into<bool>, sharpen: impl Into<bool>, custom_blur_enabled: impl Into<bool>, custom_blur_times: impl Into<i32>, custom_final_mono_color: impl Into<Color>, custom_final_mono_color_rate: impl Into<f32>, ) -> (RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle, RenderTargetHandle)
SetupWithExtra(*mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, *mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, bool, bool, bool, bool, i32, crate::unity_engine::color::Color, f32) overload
Sourcefn setup_custom_filter_params(
self,
color: impl Into<Color>,
sat: impl Into<f32>,
ratio: impl Into<f32>,
white_ratio: impl Into<f32>,
white_point: impl Into<f32>,
)
fn setup_custom_filter_params( self, color: impl Into<Color>, sat: impl Into<f32>, ratio: impl Into<f32>, white_ratio: impl Into<f32>, white_point: impl Into<f32>, )
SetupCustomFilterParams(crate::unity_engine::color::Color, f32, f32, f32, f32) overload
Sourcefn create_capture_texture(self, width: impl Into<i32>, height: impl Into<i32>)
fn create_capture_texture(self, width: impl Into<i32>, height: impl Into<i32>)
CreateCaptureTexture(i32, i32) overload
Sourcefn destroy_capture_texture(self)
fn destroy_capture_texture(self)
DestroyCaptureTexture() overload
Sourcefn setup_final_pass(self, need_capture: impl Into<bool>) -> RenderTargetHandle
fn setup_final_pass(self, need_capture: impl Into<bool>) -> RenderTargetHandle
SetupFinalPass(*mutcrate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle, bool) overload
Sourcefn setup_final_pass_as_copy_capture(self)
fn setup_final_pass_as_copy_capture(self)
SetupFinalPassAsCopyCapture() overload
Sourcefn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcefn reset_history(self)
fn reset_history(self)
ResetHistory() overload
Sourcefn can_run_on_tile(self) -> bool
fn can_run_on_tile(self) -> bool
CanRunOnTile() overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn get_compatible_descriptor(self) -> RenderTextureDescriptor
fn get_compatible_descriptor(self) -> RenderTextureDescriptor
GetCompatibleDescriptor() overload
Sourcefn get_compatible_descriptor_2(
self,
width: impl Into<i32>,
height: impl Into<i32>,
format: impl Into<GraphicsFormat>,
depth_buffer_bits: impl Into<i32>,
) -> RenderTextureDescriptor
fn get_compatible_descriptor_2( self, width: impl Into<i32>, height: impl Into<i32>, format: impl Into<GraphicsFormat>, depth_buffer_bits: impl Into<i32>, ) -> RenderTextureDescriptor
GetCompatibleDescriptor(i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, i32) overload
Sourcefn require_srgb_conversion_blit_to_back_buffer(
self,
camera_data: impl Into<CameraData>,
) -> bool
fn require_srgb_conversion_blit_to_back_buffer( self, camera_data: impl Into<CameraData>, ) -> bool
RequireSRGBConversionBlitToBackBuffer(crate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overload
Sourcefn draw_fullscreen_mesh(
self,
cmd: impl Into<CommandBuffer>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn draw_fullscreen_mesh( self, cmd: impl Into<CommandBuffer>, material: impl Into<Material>, pass_index: impl Into<i32>, )
DrawFullscreenMesh(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, i32) overload
Sourcefn render(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn render(self, cmd: impl Into<CommandBuffer>) -> RenderingData
Render(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn render_simple_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn render_simple_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData
RenderSimplePass(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn blit_dst_discard_content(
self,
cmd: impl Into<CommandBuffer>,
rt: impl Into<RenderTargetIdentifier>,
) -> BuiltinRenderTextureType
fn blit_dst_discard_content( self, cmd: impl Into<CommandBuffer>, rt: impl Into<RenderTargetIdentifier>, ) -> BuiltinRenderTextureType
BlitDstDiscardContent(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
Sourcefn do_subpixel_morphological_antialiasing(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
) -> CameraData
fn do_subpixel_morphological_antialiasing( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, ) -> CameraData
DoSubpixelMorphologicalAntialiasing(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32) overload
Sourcefn do_depth_of_field(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
)
fn do_depth_of_field( self, camera: impl Into<Camera>, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, pixel_rect: impl Into<Rect>, )
DoDepthOfField(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32, crate::unity_engine::rect::Rect) overload
Sourcefn do_gaussian_depth_of_field(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
)
fn do_gaussian_depth_of_field( self, camera: impl Into<Camera>, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, pixel_rect: impl Into<Rect>, )
DoGaussianDepthOfField(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32, crate::unity_engine::rect::Rect) overload
Sourcefn prepare_bokeh_kernel(self)
fn prepare_bokeh_kernel(self)
PrepareBokehKernel() overload
Sourcefn do_bokeh_depth_of_field(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
pixel_rect: impl Into<Rect>,
)
fn do_bokeh_depth_of_field( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, pixel_rect: impl Into<Rect>, )
DoBokehDepthOfField(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32, crate::unity_engine::rect::Rect) overload
Sourcefn do_motion_blur(
self,
camera_data: impl Into<CameraData>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
)
fn do_motion_blur( self, camera_data: impl Into<CameraData>, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, )
DoMotionBlur(crate::unity_engine::rendering::universal::cameradata::CameraData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32) overload
Sourcefn do_panini_projection(
self,
camera: impl Into<Camera>,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
destination: impl Into<i32>,
)
fn do_panini_projection( self, camera: impl Into<Camera>, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, destination: impl Into<i32>, )
DoPaniniProjection(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, i32) overload
Sourcefn calc_view_extents(self, camera: impl Into<Camera>) -> Vector2
fn calc_view_extents(self, camera: impl Into<Camera>) -> Vector2
CalcViewExtents(crate::unity_engine::camera::Camera) overload
Sourcefn calc_crop_extents(
self,
camera: impl Into<Camera>,
d: impl Into<f32>,
) -> Vector2
fn calc_crop_extents( self, camera: impl Into<Camera>, d: impl Into<f32>, ) -> Vector2
CalcCropExtents(crate::unity_engine::camera::Camera, f32) overload
Sourcefn setup_bloom(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
)
fn setup_bloom( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, uber_material: impl Into<Material>, )
SetupBloom(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::material::Material) overload
Sourcefn setup_lens_distortion(
self,
material: impl Into<Material>,
is_scene_view: impl Into<bool>,
)
fn setup_lens_distortion( self, material: impl Into<Material>, is_scene_view: impl Into<bool>, )
SetupLensDistortion(crate::unity_engine::material::Material, bool) overload
Sourcefn setup_chromatic_aberration(self, material: impl Into<Material>)
fn setup_chromatic_aberration(self, material: impl Into<Material>)
SetupChromaticAberration(crate::unity_engine::material::Material) overload
Sourcefn setup_vignette(self, material: impl Into<Material>)
fn setup_vignette(self, material: impl Into<Material>)
SetupVignette(crate::unity_engine::material::Material) overload
Sourcefn setup_color_grading(
self,
cmd: impl Into<CommandBuffer>,
material: impl Into<Material>,
) -> RenderingData
fn setup_color_grading( self, cmd: impl Into<CommandBuffer>, material: impl Into<Material>, ) -> RenderingData
SetupColorGrading(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::material::Material) overload
Sourcefn setup_grain(self, material: impl Into<Material>) -> CameraData
fn setup_grain(self, material: impl Into<Material>) -> CameraData
SetupGrain(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, crate::unity_engine::material::Material) overload
Sourcefn setup_dithering(self, material: impl Into<Material>) -> CameraData
fn setup_dithering(self, material: impl Into<Material>) -> CameraData
SetupDithering(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, crate::unity_engine::material::Material) overload
Sourcefn setup_custom_heat_haze(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
)
fn setup_custom_heat_haze( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, uber_material: impl Into<Material>, )
SetupCustomHeatHaze(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::material::Material) overload
Sourcefn setup_custom_radial_blur(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
)
fn setup_custom_radial_blur( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, uber_material: impl Into<Material>, )
SetupCustomRadialBlur(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::material::Material) overload
Sourcefn setup_custom_system_blur(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<i32>,
uber_material: impl Into<Material>,
bloom_active: impl Into<bool>,
)
fn setup_custom_system_blur( self, cmd: impl Into<CommandBuffer>, source: impl Into<i32>, uber_material: impl Into<Material>, bloom_active: impl Into<bool>, )
SetupCustomSystemBlur(crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::material::Material, bool) overload
Sourcefn setup_custom_gradation_filter(self, material: impl Into<Material>)
fn setup_custom_gradation_filter(self, material: impl Into<Material>)
SetupCustomGradationFilter(crate::unity_engine::material::Material) overload
Sourcefn render_final_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn render_final_pass(self, cmd: impl Into<CommandBuffer>) -> RenderingData
RenderFinalPass(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn render_final_pass_as_copy_capture(
self,
cmd: impl Into<CommandBuffer>,
) -> RenderingData
fn render_final_pass_as_copy_capture( self, cmd: impl Into<CommandBuffer>, ) -> RenderingData
RenderFinalPassAsCopyCapture(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPostProcessPass> IPostProcessPassMethods for __T
unity_engine-rendering-universal-internal-postprocesspass only.