#[repr(C)]pub struct ShaderInput_LightData {
pub position: Vector4,
pub color: Vector4,
pub attenuation: Vector4,
pub spot_direction: Vector4,
pub occlusion_probe_channels: Vector4,
}Expand description
Fields§
§position: Vector4§color: Vector4§attenuation: Vector4§spot_direction: Vector4§occlusion_probe_channels: Vector4Trait Implementations§
Source§impl Clone for ShaderInput_LightData
impl Clone for ShaderInput_LightData
Source§fn clone(&self) -> ShaderInput_LightData
fn clone(&self) -> ShaderInput_LightData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderInput_LightData
Auto Trait Implementations§
impl Freeze for ShaderInput_LightData
impl RefUnwindSafe for ShaderInput_LightData
impl Send for ShaderInput_LightData
impl Sync for ShaderInput_LightData
impl Unpin for ShaderInput_LightData
impl UnwindSafe for ShaderInput_LightData
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)